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Green Lantern
Hal Jordan

Fighting Excellent
Agility Remarkable
Strength Good
Endurance Remarkable
Reason Good
Intuition Good
Psyche Monstrous
   
Health 90
Karma 95
Resources Typical
Popularity 0

 

Green Lantern

Powers

None

 

Equipment

  • Green Lantern Power Ring: Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe. including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring is made of an Unearthly material rank.
    • Electromagnetic Force Manipulation: The Green Lantern Power Ring has extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light at Unearthly ability. Hal can create and maintain 4 effect's per round. By making a sucessful Psyche FEAT roll he may create and maintain a fifth effect. On the creation of solid objects the GM decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Monstrous rank. Powers stunts include:
      • Energy Blasts: Unearthly
      • Kinetic Blast: Project Unearthly blasts of concussive force.
      • Force Field: Unearthly rank
      • Create objects of solid energy: Unearthly
    • The GL ring is also capable of imparting the following extra abilities:
      • True Flight: Unearthly airspeed in Earth's atmosphere, Class 5000 in space.
      • Life Support: The ring provides Class 1000 life support when required.
      • Energy Sheath: This life sustaining aura protects him from harm. The ring generates a field of life sustaining atmosphere and protection from harmful radiation, even if the wearer is unconscious. It also offers Psyyche rank defence vs attacks.
      • Electromagnetic Scanning: The ring has a wide range of detection abilities. If it can be concieved it can probably be detected. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications at Unearthly levels.
      • Universal Translator: The ring allows the wearer to communicate with anyone, no matter what language is spoken at Monstrous rank. The ring allowed for translation as long as the medium for communication was able to be duplicated by the ring, and that the wearer was aware that communication was being attempted.
      • Regeneration and Recovery: Excellent ability to repair minor injuries in himself or others.
      • Absorption: Unearthly
      • Invisibility: A ring wielder can render him/her/itself invisible at Monstrous rankl by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green.
      • Astral Travel: The power ring allows the wearer to create an "energy twin" of his/her/itself with Excellent ability that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin.
      • Life Sense: Green Lantern "Type" Energy only: Class 1000
      • Mind Tampering: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible, the real difficulty lies in properly applying the power. This power rank is the same as the wielders Psyche.
      • Full Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulcrums. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.
      • Protection from Mortal Harm: The power ring features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve the wearer's life and can be used only once during a twenty four hour period, unless the power ring is recharged at the power battery. The effect can then last up to an additional twenty four hours, to protect the ring possessor if energy runs out in the void of space.
      • Emergency Beacon: A Green Lantern in distress can use his/her/its power ring as an emergency beacon of Class 1000 rank. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
      • Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another.
      • Raise Power: Any power or ability of the ring may be temporarily enhanced by a Psyche FEAT roll. He must roll with -2CS against Psyche for every +1CS he is hoping for. If he wants to fly at Remarkable he must make a Psyche check at Good. This is why Lanterns can make HUGE energy blasts but have gritted teeth and sweat pouring down their face. The more powerful the blast the harder it is to do. If using the optional Universal table with the blue fumbles, a Blue Result shorts out the Power Ring, rendering it inoperable for the duration of 1d10 turns.
    • Power Battery:
      • Material Strength: Unearthly
      • Energy Source: Unearthly
      • Energy Absorption: Unearthly
      • Invisibility: Amazing

     

    Limitation

  • Charge: All the power rings wielded by Green Lantern's had to be charged from miniature power batteries once every 24 hours
    It has been revealed that the weakness/ineffectiveness of the Green Lantern Power Ring was due to the yellow-hued emotion vampire Parallax being entombed within the primary Oan power battery by the Guardians a millenia ago. With the escape of Parallax into Hal Jordan the Yellow weakness disappeared. All current Green Lantern rings do not share this weakness.
  • Charge: Each power ring maintains a Class 3000 positive charge to use. This is decreased by the power rank used. Intensity of FEAT's using the ring drain points from the ring's 3000 point charge. As most Green Lantern's never use this kind of power in a 24hour period, most believe the ring charge is unlimited.
  • The other real weakness of the ring is the wearer. If he/she can be kept from focusing his will, through drug use, neural interference, vertigo or other form of mental incapacitation, then the ring can be rendered useless.
  • Despite even the greatest of wills, sometimes a ring construct can be broken. It may seem a mere annoyance to a ring wielder, but in reality it could prove quite deadly. A ring wielder links his/her/itself to the power, a psychic backlash occurs immediately after the disruption of a ring generated construct. The backlash can be very painful and disorienting but leaves no permanent damage to the ring wielder. The real danger to the ring wielder is the split seconds of incapacitation, leaving him/her/it vulnerable to attack.
  • Protection of Life: The ring's programming forbids the taking of life, yet surprisingly this restriction can be removed on Oa. Ordinarily, the ring will issue a warning to the wielder and may even shut down, leaving the wielder vulnerable to attack.
  • Residual Energy: The ring leaves a trace residue of green energy on objects it touches or in the immediate vicinity of its use. The residue lingers for a few hours and is detectable by those with heightened senses of awareness, or by sophisticated mechanical devices, such as the creature known as Legion or the robotic Fists of the Guardians.
  • A time null zone can render the ring powerless by freezing the flow of time around the helpless ring wielder. Likewise, the flow of time can be accelerated in the ring's vicintiy, causing the power ring's charge to be depleted in what may seem seconds to the ring wielder.
  • A weapon capable of firing a Xantha charge can kill a ring wielder. The crimson colored Xantha charge shifts to yellow upon contact with the ring's emerald energy. If the defending ring wielder is not careful, he/she/it will be killed.
  • Some advanced technologies such as those of Qward or Apokolips have managed to develop nullification fields. The Weaponers of Qward had created such a field in one of their fortresses, while a rogue parademon from Apokolips had set up a null field around an Earth island. The Guardians of the Universe also employed a nullification field against power rings. To study a possibly defective power ring, a field was set up on the deserted side of Oa.

     

    Talents

    Aerial Combat, Pilot, Acrobatics, Resist Domination, Weaponmaster: Power Ring

    Hal Jordan uses his ring very effectively. As such he gains a +1CS to all FEAT's.

     

    Contacts

    Previously Guardians of the Universe, Green Lantern Corps, Carol Ferris, John Stewart, Green Arrow, Black Canary, Guy Gardener, Justice League, Batman, Superman, Kyle Rainer, John Stewart

    Currently contact may be unsure of Hal because of the role be played as Parallax.

     

    History

    When the dying Abin Sur crash-landed on Earth and ordered his power ring to seek out a suitable successor as Green Lantern of space sector 2814, test pilot Hal Jordan met the requirements of being both honest and without fear. Hal was one of the first of a new age of costumed adventurers, defending his home town of Coast City as well as the world from villains and menaces both earthbound and alien. Hal united with the Flash, Aquaman, Martian Manhunter, and Black Canary to form the Justice League of America. As a ring wielder, Hal was a member of the 3,600-strong Green Lantern Corps and was trained in part by Sinestro, who would become a renegade and one of his greatest foes. The Corps were the universe's most revered peacekeepers, and it was not long before his bravery earned Hal the respect of both his peers and the Guardians of the Universe, who created the Corps. He heroically championed the Guardians' goal to preserve order throughout the galaxies, even when their orders ran contrary to Hal's own rigid sense of morality. Yet, Hal was not above confronting the Guardians or quitting the Corps in order to pursue his own ideals, but he always returned to the fold.

    Hal was perhaps the Oans' and the Corps' greatest champion and ironically, Hal would also be their undoing. When Coast City was decimated by Mongul and the Cyborg Superman, Hal was denied the power to resurrect the city and its inhabitants by the Guardians. He set out for Oa to gain the power to set things right. The Guardians set the Corps against him, including the reconstituted Sinestro, whom he killed. Hal entered the Central Power Battery and absorbed its emerald energies, and then renamed himself Parallax. Hal then attempted to amend the great wrong by changing the time-space continuum, but was thwarted by Earth's heroes, including new Green Lantern Kyle Rayner, who would clash with Parallax several times. In the end, however, Hal proved he had not strayed from the path of the hero. During Earth's final night, Hal used all his energies to reignite Earth's sun, redeeming himself in death.

    While dead, Hal took up the mantle of the Spectre, the right hand of Vengence of God, to atone for his sins while he was Parallax. As most heroes do, he did not stay dead long and has returned to the land of the living.