Imbue energy: Harpoon may charge objects with various forms of bio-energy so that they release the charge, exploding or disintegrating matter on contact. He can stun, paralyze or kill living beings with these charged items. To date, he has been limited to his harpoons for his weapons, and to electricity, concussive force, or stunning force as his energies. Other objects and energies may be imbued, with the following effects:
An object may recieve Remarkable energy if Harpoon concentrates on it for one round. Each additional round spent charging gives a +1CS increase to the energy, to a max of Monstrous.
Imbuing weapons other than his harpoons is a power stunt.
Harpoon may imbue items with other types of energy (such as light, radiation,etc) as a power stunt. Harpoon's ability to imbue items with these energy types is of Remakable intensity.
Equipment
Slayspears: Harpoon's weapon of choice is a harpoon, 5ft long with a barbed head and weight of 20 lbs. He may imbue it with up to Incredible energy, inflicting additional Good edged attack or edged throwing damage. He carries up to 20 harpoons in his quiver.
Body Armor: Harpoons body suit provides Good protection against physical and energy damage.
Talents
Weapons Specialist: Harpoons
Contacts
Marauders
History
Harpoons history has yet to be revealed. he participated in the Morlock Massacre, and is responsible for Angel losing his wings.