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Krang
Krang

Fighting Incredible
Agility Excellent
Strength Incredible
Endurance Remarkable
Reason Excellent
Intuition Good
Psyche Good
   
Health 130
Karma 40
Resources Excellent
Popularity -5

 

Krang

Powers

  • Swimming: Krang can swim at Poor water speeds.
  • Water Breathing: As an Atlantean Krang can breathe seawater.
  • Resist Cold: Excellent
  •  

    Equipment

  • Body Armor: Krang wears a chainmail suit providing him with Remarkable resistance to Physical and energy attacks. The suit also provides him with a water filtration and purification helmet.
  •  

    Limitation

  • As an Atlantean if Krang is without his helmet or "amphibian serum" on land his gills will dry out after 10 minutes, causing him to drown. Immersion in water nullifies this effect.
  •  

    Talents

    Military Tactics, Underwater warfare, Atlantean Equipment

     

    Contacts

    Attuma, Byrrah

     

    History