** Back one page ** ** Printable Page **

Life after Death

What happens if you die?

The rule books are a little Hypocritcal of this. The "OFFICIAL" rules say that when your character dies then he is dead and you will need another one if you wish to play again. The rules also has a nice little introduction saying that you are playing in the Marvel Universe. Anyone else see the inconsistancy there? If not I'll make it easier MARVEL UNIVERSE = DEAD? SINCE WHEN? This chart is to be used after your Endurance reaches Shift-0 but his boxer shorts on. Problem is, he is using them as a mask. Character is locked in an asylum forever. (make new character)
Die Roll
Resurrection Chart
01-03
Abducted by Aliens (return next game with a gift; books, chocolate, cure for cancer)
04-06
Transported to future (roll again)
07-09
Revived by a futuristic machine
10-12
Revived by a bored god
13-15
Clone was killed
16-18
Clone is alive
19-21
Not sure who was the clone but someone died
22-24
Not sure who was the clone both survived because ... (roll again)
25-27
Wound wasn't really fatal
28-30
'Got Better'
31-33
Really a mutant with a healing factor (roll rank)
34-36
Really an Immortal (get a sword and a trenchcoat and guest star on the series)
37-39
Leftover doppelganger from Infinity war was killed
40-42
Went insane and replaced bya younger version (lower all stats by 1cs)
43-45
Alien shapeshifter was killed
46-48
Dead until anniversery Issue, make new character (roll 1d10 to see how many games character is dead)
49-51
Aunt May Syndrome; have 25 heart attacks & 23 strokes, then get up and make cookies
52-54
Come back with four Wanna-be's
55-57
Not reallly dead but appoint an armored psyco as a replacement
58-60
Not killed but Identity is discovered
61-63
Not dead but your book was canceled. (Whatever world shattering disaster you were about to stop is no longer important. You will never be seen again Except in some comic with the word Infinity in it)
64-66
Clone takes place (play with clone)
67-69
Character gets better and has an identity crisis and quits for 1d4,6 or 10 games
70-72
Character gets better and has an identity crisis but doesn't quit
73-75
Character has an identity crisis and runs around with nothing
76-78
Character becomes evil and tries to take over the world... or something
79-81
Character becomes a vampire ( see vampire stats for additional stats.
82-85
Character becomes trapped in an Astral plane until a body is found
86-91
Nuclear Bomb Annilhates body (roll again)
92-94
Magneto Syndrome; comeback with all powers 1cs higer (and change name to Joseph)
95-99
Mind was fried, but who'll miss it (lose the laces and get slip on shoes or velcro)
00
STAY DEAD (hey its happened) (really it has) (I'm not lying) (really...)