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The human body can be a fragile thing, whith some parts being sensitive than others. This dissection table can explain why that is important.
While many aliens, mutants and the like are not really human you can use this chart to map various weak points in bi-pedal lifeforms.
These weaknesses can be incorporated into your game for characters to use as elective targets. On a successful BULLSEYE FEAT roll or better you can opt to include the "Points of Weakness" chart. The judge should refer to the possible outcomes of the injury, and choose the one that best suits the story. This chart can also be used to give additional detail to fumbles (BLUE FEAT results) in which one team member accidentally injures another.
When a player character sustains a serious injury, the judge can roll a d20 to see where they get hit!
Then take a look at what the effect is. The player may have to roll an Endurance FEAT.
If your character has sustained a permanent injury, the judge must decide by simple choice or by rolling a d20 where the injury is and what the effect is. Undoubtedly it will reduce your character's abilities.
Disection Table
Click on the image or see below
20 areas have been identified. By rolling either d20 or d100 (divided by 5) you can consult the following body map. The victim is required to make an Endurance FEAT against the intensity of the impact to avoid the effects listed here. Damage to some target areas may have additional effects.

- Cranium - Victim automatically looses initiative next round, and makes Endurance FEAT as though impact intensity was +3CS
| Blue |
Endurance -1CS per round until medical attention received |
| White |
Endurance -1 point per round until medical attention is received |
| Green |
Stunned for 1-10 rounds |
| Yellow |
Stunned for 1 round |
| Red |
No Effect |
- Eye - Victim makes an Endurance FEAT(edged attacks treated as though +2CS)
| Blue |
Blinded and requires medical attention for sight to be restored. |
| White |
Blinded 1-10 rounds |
| Green |
Blinded 1 round |
| Yellow |
Loose initiative next round |
| Red |
No Effect |
- Jaw - Victim makes an Endurance FEAT (blunt attacks treated as though impact intensity was +1CS)
| Blue |
Grandslam, stunned for 1-10 rounds |
| White |
Grandslam |
| Green |
1 area |
| Yellow |
Stagger |
| Red |
No Effect |
- Neck - Victim makes an Endurance FEAT as though impact intensity was +2CS
| Blue |
Major artery ruptured, Endurance -1CS per round until medical attention received |
| White |
Major blood loss requiring treatment, loosing 1 point of Endurance per round until medical attention received |
| Green |
Stagger, loose initiative next round |
| Yellow |
No Effect |
| Red |
No Effect |
- Spine - Treat all attacks at though edged attacks and at +1CS.
| Blue |
Paralysis until medical attention recieved |
| White |
All FEATs -1CS until medical attention recieved |
| Green |
Stagger, loose initiative next round |
| Yellow |
No Effect |
| Red |
No Effect |
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Shoulder / Chest - Victim makes an Endurance FEAT
| Blue |
Heart damage, check for kill |
| White |
Victim's strength and Endurance -1CS for 1-10 rounds |
| Green |
No Effect |
| Yellow |
No Effect |
| Red |
No Effect |
- Shoulder Joint - Victim makes an Endurance FEAT
| Blue |
Dislocation, arm useless until put back |
| White |
Drop any items carried, strength -1CS for 1-10 rounds |
| Green |
No Effect |
| Yellow |
No Effect |
| Red |
No Effect |
- Abdomen - Victim makes an Endurance FEAT
| Blue |
Major organ damage, loose 1 point of Endurance per round until medical treatment received |
| White |
Endurance -2CS until medical treatment received |
| Green |
Endurance -1CS until medical treatment received |
| Yellow |
No Effect |
| Red |
No Effect |
- Ribs - Victim makes an Endurance FEAT
| Blue |
Broken ribs cause internal bleeding loose 1 point of Endurance per round until medical treatment received |
| White |
Broken ribs reduce Strength and Endurance by -2CS |
| Green |
Bruised ribs reduce Strength and Endurance by -1CS |
| Yellow |
Stagger |
| Red |
No Effect |
- Upper arm - Victim makes an Endurance FEAT
| Blue |
Drop any items carried, Strength -1CS |
| White |
Drop any items carried, Strength -1CS for 1-10 rounds |
| Green |
No Effect |
| Yellow |
No Effect |
| Red |
No Effect |
- Forearm - Victim makes an Endurance FEAT
| Blue |
Drop any items carried, Agility -1CS |
| White |
Drop any items carried, Agility -1CS for 1-10 rounds |
| Green |
No Effect |
| Yellow |
No Effect |
| Red |
No Effect |
- Wrist - Check Endurance FEAT as though impact intensity was +2CS:
| Blue |
Wrist broken, drop any items carried, Agility -3CS |
| White |
Wrist sprained, drop any items carried, Agility -2CS |
| Green |
Drop any items carried, Agility -2CS for 1-10 rounds |
| Yellow |
Drop any items carried, Agility -1CS for 1-10 rounds |
| Red |
Drop any items carried |
- Fingers - Check Endurance FEAT as though impact intensity was +3CS:
| Blue |
finger broken, drop any items carried, agility -1CS |
| White |
finger sprained, drop any items carried, agility -1CS for 1-10 rounds |
| Green |
drop any items carried |
| Yellow |
Drop any items carried, Agility -1CS for 1-10 rounds |
| Red |
No Effect |
- Thumb - Check Endurance FEAT as though intensity was +2CS:
| Blue |
Thumb broken, drop any items carried, Agility and Fighting -2CS |
| White |
Thumb dislocated, drop any items carried, Agility and Fighting -1CS |
| Green |
Thumb bruised, drop any items carried, Agility and Fighting -1CS for 1-10 rounds |
| Yellow |
Drop any items |
| Red |
No Effect |
- Hip - Victim makes an Endurance FEAT
| Blue |
Dislocation, grandslam, unable to walk until relocated |
| White |
Grandslam, unable to run for 1-10 rounds |
| Green |
Grandslam |
| Yellow |
1 area |
| Red |
Stagger |
- Thigh - Victim makes an Endurance FEAT
| Blue |
Muscle pulled Strength -1CS, grandslam, unable to run for 1-10 rounds |
| White |
Grandslam, unable to run for 1-10 rounds |
| Green |
Grandslam |
| Yellow |
1 area |
| Red |
Stagger |
- Knee - Check Endurance FEAT as though impact intensity was +2CS.
| Blue |
Dislocation, unable to walk until relocated |
| White |
Grandslam, unable to run for 1-10 rounds |
| Green |
Grandslam |
| Yellow |
1 area |
| Red |
Stagger |
- Shin/Calf - victim makes an Endurance FEAT
| Blue |
Grandslam, unable to run for 1-10 rounds |
| White |
Grandslam, unable to run for 1 rounds |
| Green |
Grandslam |
| Yellow |
1 area |
| Red |
Stagger |
- Ankle - Check Endurance FEAT as though impact intensity was +3CS:
| Blue |
Tendon damage, agility -3CS and unable to run until medical attention received |
| White |
Agility -3CS and unable to run for 1-10 rounds |
| Green |
Agility -2CS and unable to run for 1-10 rounds |
| Yellow |
Agility -1CS and unable to run for 1-10 rounds |
| Red |
Unable to run for 1-10 rounds |
- Foot - Victim makes an Endurance FEAT
| Blue |
Grandslam, Agility -1CS and unable to run for 1-10 rounds |
| White |
Grandslam, unable to run for 1-10 rounds |
| Green |
Grandslam, unable to run for 1 round |
| Yellow |
1 area, unable to run for 1 round |
| Red |
Stagger, unable to run for 1 round |
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