The 126 Schools of Unarmed Ass Whoopin' Poll: Do you find this helpful? In unarmed, hand to hand combat situations, does your character use his, her, or its Talents to whoop ass to the best of his, her, or its abilities? When you try to decide the Fighting, Agility, and Strength rank levels and Talents of that new character you're creating, do you have an idea of the "fighting style" your character should have or just want to pick out Talents that play to his strengths and / or buffer his weak areas? Do you look at the collection of unarmed combat Talents on a pregenerated character sheet you've never played or are reviewing the character submission for a game campaign you're running and glaze over trying to calculate what they can do in unarmed combat? Well, grasshoppa... this post is for you! Below are all 126 possible combinations of Martial Arts A, B, C, D, E, Wrestling and Acrobatics you can have (i.e. all seven Talents that would combine and influence unarmed combat actions), with the compiled FEAT roll column shift modifiers of each listed from highest modifier to lowest modifier. Collectively, you could consider each possible combination to be a generic "school" of unarmed martial arts, from strikers to wrestlers to ground game submission specialists and every point on the paingiver spectrum in between! I won't name them all specifically, as there's so many on Earth (not to mention in a universe of billions of galaxies....) but that's the fun of giving your martial artist some flavor. Print this post up, or save it for quick cutting and pasting of the Talent combo that applies to your character to notes on the character sheet. Play to your character's strengths. Make your character's enemies respect him / her / it from the moment they wake up in the hospital after the bare handed no holds barred mixed martial arts hell you put them through in front of their supervillian friends! Call your character the "Bus Drivah" and start taking cats to school! Use the modifier listed for the unarmed combat action your Talented character is taking each round and git out yonder and whoop some ass! Without further kazoo, I give you all 126 possible flavors of hand to hand, unarmed ass-whoopery your character can have as a Talent or Talents working together.... 01) Martial Arts A Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) 02) Martial Arts B +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 03) Martial Arts C +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 04) Martial Arts D After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance. 05) Martial Arts E +1 to unarmed combat Initiative rolls 06) Wrestling +2CS to Strength Grappling FEATs 07) Acrobatics +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 08) Martial Arts A + B Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 09) Martial Arts A + C Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 10) Martial Arts A + D After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. 11) Martial Arts A + E +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) 12) Martial Arts A + Wrestling Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to Strength Grappling FEATs 13) Martial Arts A + Acrobatics Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 14) Martial Arts B + C +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 15) Martial Arts B + D After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 16) Martial Arts B + E +1 to unarmed combat Initiative rolls +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 17) Martial Arts B + Wrestling +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 18) Martial Arts B + Acrobatics +2CS to unarmed Fighting Evasion FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 19) Martial Arts C + D After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 20) Martial Arts C + E +1 to unarmed combat Initiative rolls +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 21) Martial Arts C + Wrestling +3CS to Strength Grappling FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 22) Martial Arts C + Acrobatics +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 23) Martial Arts D + E +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance 24) Martial Arts D + Wrestling After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to Strength Grappling FEATs 25) Martial Arts D + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 26) Martial Arts E + Wrestling +1 to unarmed combat Initiative rolls +2CS to Strength Grappling FEATs 27) Martial Arts E + Acrobatics +1 to unarmed combat Initiative rolls +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 28) Wrestling + Acrobatics +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 29) Martial Arts A + B + C Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 30) Martial Arts A + B + D After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 31) Martial Arts A + B + E Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +1 to unarmed combat Initiative rolls +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 32) Martial Arts A + B + Wrestling Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 33) Martial Arts A + B + Acrobatics Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to unarmed Fighting Evasion FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 34) Martial Arts A + C + D After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 35) Martial Arts A + C + E +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 36) Martial Arts A + C + Wrestling Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +3CS to Strength Grappling FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 37) Martial Arts A + C + Acrobatics Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 38) Martial Arts A + D + E +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. 39) Martial Arts A + D + Wrestling After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to Strength Grappling FEATs 40) Martial Arts A + D + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 41) Martial Arts A + E + Wrestling +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to Strength Grappling FEATs 42) Martial Arts A + E + Acrobatics +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 43) Martial Arts A + Wrestling + Acrobatics Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 44) Martial Arts B + C + D After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 45) Martial Arts B + C + E +1 to unarmed combat Initiative rolls +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 46) Martial Arts B + C + Wrestling +3CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 47) Martial Arts B + C + Acrobatics +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 48) Martial Arts B + D + E +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 49) Martial Arts B + D + Wrestling After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 50) Martial Arts B + D + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to unarmed Fighting Evasion FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 51) Martial Arts B + E + Wrestling +1 to unarmed combat Initiative rolls +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 52) Martial Arts B + E + Acrobatics +1 to unarmed combat Initiative rolls +2CS to unarmed Fighting Evasion FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 53) Martial Arts B + Wrestling + Acrobatics +2CS to unarmed Fighting Evasion FEATs +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 54) Martial Arts C + D + E +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 55) Martial Arts C + D + Wrestling After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +3CS to Strength Grappling FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 56) Martial Arts C + D + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 57) Martial Arts C + E + Wrestling +1 to unarmed combat Initiative rolls +3CS to Strength Grappling FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 58) Martial Arts C + E + Acrobatics +1 to unarmed combat Initiative rolls +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 59) Martial Arts C + Wrestling + Acrobatics +3CS to Strength Grappling FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 60) Martial Arts D + E + Wrestling +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to Strength Grappling FEATs 61) Martial Arts D + E + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 62) Martial Arts D + Wrestling + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 63) Martial Arts E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 64) Martial Arts A + B + C + D After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 65) Martial Arts A + B + C + E +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 66) Martial Arts A + B + C + Wrestling Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +3CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 67) Martial Arts A + B + C + Acrobatics Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 68) Martial Arts A + B + D + E +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 69) Martial Arts A + B + D + Wrestling After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 70) Martial Arts A + B + D + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to unarmed Fighting Evasion FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 71) Martial Arts A + B + E + Wrestling +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 72) Martial Arts A + B + E + Acrobatics +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to unarmed Fighting Evasion FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 73) Martial Arts A + B + Wrestling + Acrobatics Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to unarmed Fighting Evasion FEATs +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 74) Martial Arts A + C + D + Wrestling After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +3CS to Strength Grappling FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 75) Martial Arts A + C + D + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 76) Martial Arts A + C + E + Wrestling +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +3CS to Strength Grappling FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 77) Martial Arts A + C + E + Acrobatics +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 78) Martial Arts A + C + Wrestling + Acrobatics Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +3CS to Strength Grappling FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 79) Martial Arts A + D + E + Wrestling +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to Strength Grappling FEATs 80) Martial Arts A + D + E + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 81) Martial Arts A + D + Wrestling + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 82) Martial Arts A + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 83) Martial Arts B + C + D + E +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 84) Martial Arts B + C + D + Wrestling After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +3CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 85) Martial Arts B + C + D + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 86) Martial Arts B + C + E + Wrestling +1 to unarmed combat Initiative rolls +3CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 87) Martial Arts B + C + E + Acrobatics +1 to unarmed combat Initiative rolls +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 88) Martial Arts B + C + Wrestling + Acrobatics +3CS to Strength Grappling FEATs +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling damage inflicted to opponent in a full hold 89) Martial Arts B + D + E + Wrestling +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 90) Martial Arts B + D + E + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to unarmed Fighting Evasion FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 91) Martial Arts B + D + Wrestling + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to unarmed Fighting Evasion FEATs +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 92) Martial Arts B + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to unarmed Fighting Evasion FEATs +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 93) Martial Arts C + D + E + Wrestling +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +3CS to Strength Grappling FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 94) Martial Arts C + D + E + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 95) Martial Arts C + D + Wrestling + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +3CS to Strength Grappling FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to unarmed Fighting Evasion FEATs 96) Martial Arts C + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls +3CS to Strength Grappling FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to unarmed Fighting Evasion FEATs 97) Martial Arts D + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 98) Martial Arts A + B + C + D + E +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling FEATs +1CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 99) Martial Arts A + B + C + D + Wrestling After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +3CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs 100) Martial Arts A + B + C + D + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 101) Martial Arts A + B + C + E + Wrestling +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +3CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 102) Martial Arts A + B + C + E + Acrobatics +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 103) Martial Arts A + B + C + Wrestling + Acrobatics Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +3CS to Strength Grappling FEATs +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling damage inflicted to opponent in a full hold 104) Martial Arts A + B + D + E + Wrestling +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs 105) Martial Arts A + B + D + E + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to unarmed Fighting Evasion FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 106) Martial Arts A + B + D + Wrestling + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to unarmed Fighting Evasion FEATs +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 107) Martial Arts A + B + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +2CS to unarmed Fighting Evasion FEATs +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 108) Martial Arts A + C + D + Wrestling + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +3CS to Strength Grappling FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 109) Martial Arts A + C + D + E + Wrestling +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +3CS to Strength Grappling FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 110) Martial Arts A + C + D + E + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 111) Martial Arts A + C + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +3CS to Strength Grappling FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 112) Martial Arts A + D + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 113) Martial Arts B + C + D + E + Wrestling +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +3CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 114) Martial Arts B + C + D + Wrestling + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +3CS to Strength Grappling FEATs +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling damage inflicted to opponent in a full hold 115) Martial Arts B + C + D + E + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 116) Martial Arts B + C + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls +3CS to Strength Grappling FEATs +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling damage inflicted to opponent in a full hold 117) Martial Arts B + D + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +2CS to unarmed Fighting Evasion FEATs +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 118) Martial Arts C + D + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +3CS to Strength Grappling FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 119) Martial Arts A + B + C + D + E + Wrestling +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +3CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to unarmed Fighting Evasion FEATs +1CS to Agility Dodging FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold +1CS to Strength Escaping / Reversal FEATs 120) Martial Arts A + B + C + D + E + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 121) Martial Arts A + B + C + D + Wrestling + Acrobatics After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +3CS to Strength Grappling FEATs +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling damage inflicted to opponent in a full hold 122) Martial Arts A + B + C + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it) +3CS to Strength Grappling FEATs +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling damage inflicted to opponent in a full hold 123) Martial Arts A + B + D + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +2CS to unarmed Fighting Evasion FEATs +2CS to Strength Grappling FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Agility Dodging FEATs +1CS to Strength Escaping / Reversal FEATs 124) Martial Arts A + C + D + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +3CS to Strength Grappling FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Evasion FEATs +1CS to Strength Grappling damage inflicted to opponent in a full hold 125) Martial Arts B + C + D + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance +3CS to Strength Grappling FEATs +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling damage inflicted to opponent in a full hold 126) Martial Arts A + B + C + D + E + Wrestling + Acrobatics +1 to unarmed combat Initiative rolls After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance. +3CS to Strength Grappling FEATs +2CS to unarmed Fighting Evasion FEATs +2CS to Agility Dodging FEATs +2CS to Strength Escaping / Reversal FEATs +1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks +1CS to Strength Grappling damage inflicted to opponent in a full hold https://classicmarvelforever.com/phorum/read.php?3,38127,38127#msg-38127 Fri, 17 May 2024 22:28:22 -0600 Phorum 5.2.22 https://classicmarvelforever.com/phorum/read.php?3,38127,43307#msg-43307 Re: The 126 Schools of Unarmed Ass Whoopin' https://classicmarvelforever.com/phorum/read.php?3,38127,43307#msg-43307 skinwalker General Discussion Fri, 16 Sep 2011 13:38:49 -0600 https://classicmarvelforever.com/phorum/read.php?3,38127,43305#msg-43305 Re: The 126 Schools of Unarmed Ass Whoopin' https://classicmarvelforever.com/phorum/read.php?3,38127,43305#msg-43305 Gene General Discussion Fri, 16 Sep 2011 09:45:01 -0600 https://classicmarvelforever.com/phorum/read.php?3,38127,43303#msg-43303 Re: The 126 Schools of Unarmed Ass Whoopin' https://classicmarvelforever.com/phorum/read.php?3,38127,43303#msg-43303 Dead Sidekick General Discussion Fri, 16 Sep 2011 04:01:40 -0600 https://classicmarvelforever.com/phorum/read.php?3,38127,38152#msg-38152 Re: The 126 Schools of Unarmed Ass Whoopin' https://classicmarvelforever.com/phorum/read.php?3,38127,38152#msg-38152 Dead Sidekick General Discussion Thu, 10 Feb 2011 14:00:03 -0700 https://classicmarvelforever.com/phorum/read.php?3,38127,38150#msg-38150 Re: The 126 Schools of Unarmed Ass Whoopin' https://classicmarvelforever.com/phorum/read.php?3,38127,38150#msg-38150 Nightmask General Discussion Thu, 10 Feb 2011 13:23:03 -0700 https://classicmarvelforever.com/phorum/read.php?3,38127,38148#msg-38148 Re: The 126 Schools of Unarmed Ass Whoopin' https://classicmarvelforever.com/phorum/read.php?3,38127,38148#msg-38148
Someone like Batman or Captain America that has all seven unarmed combat modifying Talents can honestly say they "know" 126 different schools of Martial Arts :P]]>
Dead Sidekick General Discussion Thu, 10 Feb 2011 13:12:59 -0700
https://classicmarvelforever.com/phorum/read.php?3,38127,38127#msg-38127 The 126 Schools of Unarmed Ass Whoopin' https://classicmarvelforever.com/phorum/read.php?3,38127,38127#msg-38127 Poll: Do you find this helpful?

In unarmed, hand to hand combat situations, does your character use his, her, or its Talents to whoop ass to the best of his, her, or its abilities?

When you try to decide the Fighting, Agility, and Strength rank levels and Talents of that new character you're creating, do you have an idea of the "fighting style" your character should have or just want to pick out Talents that play to his strengths and / or buffer his weak areas?

Do you look at the collection of unarmed combat Talents on a pregenerated character sheet you've never played or are reviewing the character submission for a game campaign you're running and glaze over trying to calculate what they can do in unarmed combat?

Well, grasshoppa... this post is for you! Below are all 126 possible combinations of Martial Arts A, B, C, D, E, Wrestling and Acrobatics you can have (i.e. all seven Talents that would combine and influence unarmed combat actions), with the compiled FEAT roll column shift modifiers of each listed from highest modifier to lowest modifier. Collectively, you could consider each possible combination to be a generic "school" of unarmed martial arts, from strikers to wrestlers to ground game submission specialists and every point on the paingiver spectrum in between! I won't name them all specifically, as there's so many on Earth (not to mention in a universe of billions of galaxies....) but that's the fun of giving your martial artist some flavor. Print this post up, or save it for quick cutting and pasting of the Talent combo that applies to your character to notes on the character sheet. Play to your character's strengths. Make your character's enemies respect him / her / it from the moment they wake up in the hospital after the bare handed no holds barred mixed martial arts hell you put them through in front of their supervillian friends! Call your character the "Bus Drivah" and start taking cats to school! Use the modifier listed for the unarmed combat action your Talented character is taking each round and git out yonder and whoop some ass!

Without further kazoo, I give you all 126 possible flavors of hand to hand, unarmed ass-whoopery your character can have as a Talent or Talents working together....



01) Martial Arts A
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)



02) Martial Arts B
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



03) Martial Arts C
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



04) Martial Arts D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance.



05) Martial Arts E
+1 to unarmed combat Initiative rolls



06) Wrestling
+2CS to Strength Grappling FEATs



07) Acrobatics
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



08) Martial Arts A + B
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



09) Martial Arts A + C
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



10) Martial Arts A + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.



11) Martial Arts A + E
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)



12) Martial Arts A + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs



13) Martial Arts A + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



14) Martial Arts B + C
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



15) Martial Arts B + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



16) Martial Arts B + E
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



17) Martial Arts B + Wrestling
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



18) Martial Arts B + Acrobatics
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



19) Martial Arts C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



20) Martial Arts C + E
+1 to unarmed combat Initiative rolls
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



21) Martial Arts C + Wrestling
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



22) Martial Arts C + Acrobatics
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



23) Martial Arts D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance



24) Martial Arts D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs



25) Martial Arts D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



26) Martial Arts E + Wrestling
+1 to unarmed combat Initiative rolls
+2CS to Strength Grappling FEATs



27) Martial Arts E + Acrobatics
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



28) Wrestling + Acrobatics
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



29) Martial Arts A + B + C
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



30) Martial Arts A + B + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



31) Martial Arts A + B + E
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



32) Martial Arts A + B + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



33) Martial Arts A + B + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



34) Martial Arts A + C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



35) Martial Arts A + C + E
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



36) Martial Arts A + C + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



37) Martial Arts A + C + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



38) Martial Arts A + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.



39) Martial Arts A + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs



40) Martial Arts A + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



41) Martial Arts A + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs



42) Martial Arts A + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



43) Martial Arts A + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



44) Martial Arts B + C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



45) Martial Arts B + C + E
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



46) Martial Arts B + C + Wrestling
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



47) Martial Arts B + C + Acrobatics
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



48) Martial Arts B + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



49) Martial Arts B + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



50) Martial Arts B + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



51) Martial Arts B + E + Wrestling
+1 to unarmed combat Initiative rolls
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



52) Martial Arts B + E + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



53) Martial Arts B + Wrestling + Acrobatics
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



54) Martial Arts C + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



55) Martial Arts C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



56) Martial Arts C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



57) Martial Arts C + E + Wrestling
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



58) Martial Arts C + E + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



59) Martial Arts C + Wrestling + Acrobatics
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



60) Martial Arts D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs



61) Martial Arts D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



62) Martial Arts D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



63) Martial Arts E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



64) Martial Arts A + B + C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



65) Martial Arts A + B + C + E
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



66) Martial Arts A + B + C + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



67) Martial Arts A + B + C + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



68) Martial Arts A + B + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



69) Martial Arts A + B + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



70) Martial Arts A + B + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



71) Martial Arts A + B + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



72) Martial Arts A + B + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



73) Martial Arts A + B + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



74) Martial Arts A + C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



75) Martial Arts A + C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



76) Martial Arts A + C + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



77) Martial Arts A + C + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



78) Martial Arts A + C + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



79) Martial Arts A + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs



80) Martial Arts A + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



81) Martial Arts A + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



82) Martial Arts A + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



83) Martial Arts B + C + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



84) Martial Arts B + C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



85) Martial Arts B + C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold


86) Martial Arts B + C + E + Wrestling
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



87) Martial Arts B + C + E + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



88) Martial Arts B + C + Wrestling + Acrobatics
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



89) Martial Arts B + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



90) Martial Arts B + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



91) Martial Arts B + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



92) Martial Arts B + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



93) Martial Arts C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



94) Martial Arts C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



95) Martial Arts C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to unarmed Fighting Evasion FEATs



96) Martial Arts C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to unarmed Fighting Evasion FEATs



97) Martial Arts D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



98) Martial Arts A + B + C + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



99) Martial Arts A + B + C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs



100) Martial Arts A + B + C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



101) Martial Arts A + B + C + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



102) Martial Arts A + B + C + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



103) Martial Arts A + B + C + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



104) Martial Arts A + B + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



105) Martial Arts A + B + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



106) Martial Arts A + B + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



107) Martial Arts A + B + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



108) Martial Arts A + C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold




109) Martial Arts A + C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



110) Martial Arts A + C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



111) Martial Arts A + C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



112) Martial Arts A + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



113) Martial Arts B + C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



114) Martial Arts B + C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



115) Martial Arts B + C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



116) Martial Arts B + C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



117) Martial Arts B + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



118) Martial Arts C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



119) Martial Arts A + B + C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



120) Martial Arts A + B + C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



121) Martial Arts A + B + C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



122) Martial Arts A + B + C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



123) Martial Arts A + B + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



124) Martial Arts A + C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



125) Martial Arts B + C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



126) Martial Arts A + B + C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



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Dead Sidekick General Discussion Wed, 09 Feb 2011 23:08:53 -0700