ClassicMarvelForever.com A World Without Heroes, Is A World Without Hope! © 2001, 2024 https://classicmarvelforever.com/phorum/index.php Thu, 31 Oct 2024 18:00:48 -0600 Phorum 5.2.22 https://classicmarvelforever.com/phorum/read.php?4,86196,86196#msg-86196 The Spirit of Will Eisner (based on the Basic Set MSH rpg) (1 reply) https://classicmarvelforever.com/phorum/read.php?4,86196,86196#msg-86196
Activity : Adventurer

Fighting : Excellent
Agility : Excellent
Strength : Good
Endurance : Good
Reason : Normal
Intuition : Excellent
Psyche : Good

Talents : Guns

Powers : None

Note : The Spirit is a creation of Will Eisner.]]>
nickattack Canon Character Write-ups Fri, 25 Oct 2024 18:11:31 -0600
https://classicmarvelforever.com/phorum/read.php?3,86194,86194#msg-86194 Mister Fantastic (no replies) https://classicmarvelforever.com/phorum/read.php?3,86194,86194#msg-86194
Marvel's game is not perfect. In my opinion they nerfed Mr. Fantastic big time. 

They out to re-do him like this to better reflect the comics:

Fighting:  Excellent ( 20 )
Agility:  Good  ( 10  )
Strength Remarkable  ( 30  )
Endurance Remarkable ( 30 )
Reason: Spectacular  ( 60 )
Intuition: Remarkable ( 30
Psyche Remarkable ( 30 )


Health : 90
Karma:120

Powers: Reed Elastic form gives him the following powers.

Stretching up to 1,500 feet. Can fit through of finest of cracks or through the eye of a needle. His strength is also enhanced. For example he can lift the Thing with ease.

Power stunts:
Bouncing ball movement. Typical ground speed 45 MPH.
Gilder - Poor Air speed
Parachute - Several people
Dodging via stretching power snake like body form ( Incredible )
Absorption / shield of physical or energy attacks ( Remarkable )
Constriction - Amazing ability to choke, grab, or detian. A victim needs incredible strength or more to hope to break free.
Disguise self ( Excellent  )
Form any shape ( amazing ) 
Weapons. Reed can enhance the size of his first or make maces, hammers, etc .. ( +1 damage )

Body Armor:-5CS damage from blunt attacks
Remarkable vs. other physical attacks
Good vs. energy attacks

Elastic mind. Reed Amazing Reason was enhanced by the cosmic rays giving him and eclastic mind and hence the new rank of Spectuar ( 60 )

Hyper-Invention: Reed has the Monstrous ability to comprehend/design/repair technology.Hyper-Intelligence: Reed's natural mental abilities were enhanced by the mutation. Should his powers be negated his mental attributes drop by -1CS. 

Talents:

Electronics
Engineering,
Physics,
Repair/Tinker,
Wrestling,
Martial Arts A,
Quick strike  + 3 CS , Reed has whip like speed
Elastic fighting. +2 CS, and suprise. Reed can attack form anywhere. Behind the back, or the side and from any limb for multiple areas distance.]]>
Taarna General Discussion Fri, 18 Oct 2024 17:04:45 -0600
https://classicmarvelforever.com/phorum/read.php?3,86192,86192#msg-86192 MHA Quirk Question: Black Whip (1 reply) https://classicmarvelforever.com/phorum/read.php?3,86192,86192#msg-86192
I've been working on a few projects for my games lately and while I've managed to figure out some of the Quicks from the series "My Hero Academia" for my game, but I'm having problem with coming up with the rules for the "Black Whip" quirk and I was wondering if anyone here on the forums could help me figure it out by any chance?

Here is the wiki page on the Quirk in Question.

I originally thought it was something akin of energy based tendrils (ala Marc Slayton/Backlash from Wildstorm's StormWatch & WildCore series of comics) but then the more that I read into it, the more that I realized that its range was definitely unique.]]>
the_hammer General Discussion Sat, 19 Oct 2024 05:40:05 -0600
https://classicmarvelforever.com/phorum/read.php?3,86190,86190#msg-86190 marvel and non-marvel earths (2 replies) https://classicmarvelforever.com/phorum/read.php?3,86190,86190#msg-86190 earth-712=the squadron supreme
earth-616=the avengers,and other super heroes
here is the non-marvel earth i want to convert to the marvel super heroes revised basic set role-playing game:
earth-MLJ=the mighty crusaders,the new crusaders,and the super teens from archie comics
Here are the dc comics earths i want to convert to the marvel super heroes revised basic set role-playing:
earth-0=the justice league
earth-2=the justice society of america(pre-crisis)
earth-3=the crime syndicate(pre-crisis)
earth-3=the crime syndicate,as seen in their 2021 mini-series
earth-4=the charlton comics super heroes(multiversity)
earth-4=the charlton comics super heroes(pre-crisis)
earth-7=thunderer
earth-8=the retaliators
earth-10=the freedom fighters(multiversity)
earth-5=the shazam/marvel family(multiversity)
earth-23=president calvin ellis,aka superman
earth-66=batman'66
earth-789=superman and batman
earth-1956=the super friends
earth-1996=amalgam comics
earth-s=the marvel/shazam family,and the fawcett comics super heroes(pre-crisis)
earth-x=the freedom fighters from earth-2
earth-1985=the pre-crisis earth-1,the justice league
how can i do that?
e]]>
wildguy General Discussion Sat, 12 Oct 2024 06:20:58 -0600
https://classicmarvelforever.com/phorum/read.php?3,86183,86183#msg-86183 Question for Submariner Fans (no replies) https://classicmarvelforever.com/phorum/read.php?3,86183,86183#msg-86183
So, my question is, what is the showing between these two? I was under the impression Submariner was the superior in general and could basically defeat Attuma consistently in a 1v1. However, it looks like this would be closer to an even split with a significant number of writeups giving an edge to Attuma. Does Submariner outfox Attuma or something usually? I don't have much experience with Namor outside of the FF and Avengers. Also, this could probably by in canon character writeups, but I am curious mostly about comic feats. For Namor in general, he has really impressive feats in the comics, so how come he is so fragile compared to Hulk and Thor in the writeups when he seems to be pretty consistently in their league? Have I missed a lot of poor showing s by him in the comics?]]>
Username General Discussion Fri, 06 Sep 2024 16:09:10 -0600
https://classicmarvelforever.com/phorum/read.php?3,86180,86180#msg-86180 Terminus - A cyber-Horror setting for FASERIP (1 reply) https://classicmarvelforever.com/phorum/read.php?3,86180,86180#msg-86180
I hope that is okay for me to post this here? I've recently published a very dark cyber horror setting for FASERIP. Simon Bisley did the cover!

Here's the first part of a brief review/overview from Talking About Games. Check out his channel he does awesome reviews. More parts to follow! And if anyone has any questions feel free to fire them over!

Thanks! R.

video: []]]>
Rob Necronomicon General Discussion Sat, 07 Sep 2024 17:07:39 -0600
https://classicmarvelforever.com/phorum/read.php?3,86176,86176#msg-86176 Spellbooks for Mages? (2 replies) https://classicmarvelforever.com/phorum/read.php?3,86176,86176#msg-86176
Pulling from inspiration from 5e D&D....what if mages could use Spellbooks and cast spells out of it? This gives some needed versatility, but with the vulnerability of an item, and requiring extra time for reading of the spell.

The spellbook could be created and modified via Building Things rules. Maybe all mages can start with one item?

Thinking out loud here....thoughts?]]>
barna10 General Discussion Fri, 06 Sep 2024 15:55:57 -0600
https://classicmarvelforever.com/phorum/read.php?9,86165,86165#msg-86165 Karma and Resource rolls?? (1 reply) https://classicmarvelforever.com/phorum/read.php?9,86165,86165#msg-86165
Not sure, can one use karma for resource rolls? Good resources and a ton of karma can buy a lot of excellent ranked Stuff!!]]>
G.A.W. Your Favorites & Game Revisions Thu, 15 Aug 2024 11:01:12 -0600
https://classicmarvelforever.com/phorum/read.php?3,86150,86150#msg-86150 Is the marvel collection ever going to be archived on line? (1 reply) https://classicmarvelforever.com/phorum/read.php?3,86150,86150#msg-86150 Taarna General Discussion Mon, 15 Jul 2024 12:10:37 -0600 https://classicmarvelforever.com/phorum/read.php?3,86148,86148#msg-86148 Supplement your FASERIP Game? Plus Game List (9 replies) https://classicmarvelforever.com/phorum/read.php?3,86148,86148#msg-86148
-- Supplement their own FASERIP hero game??? What and How did you apply it?

An RPG hero game list:

1970s
Superhero 2044 (1977)
Villains and Vigilantes (1979)

1980s
Supergame (1980)
Champions (1981)
The Official Superhero Adventure Game (1981)
Champions (2e, 1982)
Supergame (2e, 1982)
Supervillians (1982)
Villains and Vigilantes (2e, 1982)
Worlds of Wonder - Superworld (1982)
Super-Sentinels (1983)
Super Squadron (1983, Australia)
Superworld (1983)
Champions (3e, 1984)
Golden Heroes (1984)
Heroes Unlimited (1984)
Marvel Superheroes (1984)
Challengers (1985)
DC Heroes (1985)
Teenage Mutant Ninja Turtles and Other Strangeness (1985)
Marvel Super Heroes Advanced Set (1986)
Enforcers (1987)
Batman (1988)
Champions (4e, 1989)
DC Heroes (2e, 1989)
GURPS: Supers (1989)

1990s
Guardians: The Game of Heroic High Adventure (1990)
GURPS: Supers (2e, 1990)
Heroic Conquest (1990)
Marvel Super Heroes Basic Set (1991)
Superbabes: The Fem Force RPG (1992)
Attack of the Mutant Rules System (1993)
DC Heroes (3e, 1993)
Fuzzy Sooper Heroes (1993)
Heroes and Heroines (1993)
The Maxx (Heroes & Heroines, 1993)
Underground (1993)
Avengers of Justice (1994)
Comic's Greatest Worlds (Heroes & Heroines, 1994)
Deathwatch 2000 (Heroes & Heroines, 1994)
Legione (1994, Italy)
Cosmic Enforcers (1995)
Twerps Superdudes (1995)
Web of Heroes (WBG, 1996)
Champions: The New Millenium (1997)
Powergame (1997)
Rifts Dimension Book 4: Skraypers (Rifts, 1997)
Stuper Powers! (1997)
Blood of Heroes (1998)
Marvel Superheroes Adventure Game (1998)
Sailor Moon RPG (1998)
Aberrant (1999)
Brave New World (1999)
DC Universe Roleplaying Game (1999)
Heroes Forever (1999)
Heroic Do-Gooders and Dastardly Deed-Doers (1999)
Stuperpowers (1999)

2000s
Blood of Heroes: Special Edition (2000)
Champions: The New Millenium (2e, 2000)
Foundation: A World in Black and White (2000)
Four Color to Fantasy (D20, 2000)
G-Core (2000)
Heroes Unlimited (2e, 2000)
The Marvellous Super Hero RPG (2000)
Powergame (2e, 2000)
Sketch! (2000)
UNsanctioned: The Dream Corrupted (2000)
Bif! Bam! Pow! (2001)
The Department of Extranormal Operations Agent Manual (D6, 2001)
Four Color to Fantasy: Revised Edition (D20, 2001)
Godlike: Superhero Roleplaying in a World on Fire (2001)
GODSEND Agenda (2001)
Heroes Forever (2001)
Panels (2001)
Stuper Powers! Deluxe (2001)
Champions (Hero 5e, 2002)
Deeds Not Words (D20, 2002)
Guardian Universe Core Fuzion (2002)
Heroic Visions (2002)
Legends Walk! (2002)
Mutants & Masterminds (2002)
Paragon (2002)
Powergame (3e, 2002)
Silver Age Sentinels (2002)
Marvel Universe Roleplaying Game (2003)
Power Overwhelming (D20 Modern, 2003)
Super Human High School! (2003)
Vigilance: Absolute Power (D20, 2003)
The Authority (2004)
Men & Supermen (2004)
Necessary Evil (Savage Worlds, 2004)
Power Grrrl (2004)
With Great Power... (2004)
BASH! Basic Action Super Heroes (2005)
Beyond Mortal Men (2005)
Capes! Super Roleplaying (2005)
EZ Supers (2005)
GODSEND Agenda D6 (2005)
Living Legends (2005)
Mutants & Masterminds (2e, 2005)
The Superlative System (2005)
Truth & Justice (2005)
D6 Powers (2006)
Guardians of Metro City (2006)
Hearts & Souls (2006)
Squadron UK (2006)
Supernames (2006)
Supers Inc. (2006)
To Be a Hero (D20, 2006)
Wild Talents: Superhero Roleplaying in a World Gone Mad (2006)
GURPS: Supers (3e, 2007)
Legends Walk!: Truth & Justice Edition (2007)
Phoenix (D20, 2007)
The Supercrew (2007)
Chimaera Roleplaying Universe Core Rulebook (2008)
Comix: The RPG (2008)
Hideouts & Hoodlums (2008)
MSF High Roleplaying Game (2008)
PS238 The Roleplaying Game (Champions, 2008)
Resolute (2008)
Super! - Il Gioco di ruolo dei supereroi (2008, Italian)
Supers 20 (D20 Modern, 2008)
Tunnels & Trolls: Superheroes - Power Trip (2008)
BASH! Ultimate Edition (2009)
Comic Book Super-Heroes (2009)
Rise of Heroes (2009)
Super Powers Companion (Savage Worlds, 2009)

2010s
Bold & Brave (genreDiversion, 2010)
Champions (Hero 6e, 2010)
DC Adventures (2010)
G-Core X (2010)
Icons (2010)
Infinite Powers (2010)
Invulnerable (2010)
MADS Manual of Might (MADS, 2010)
Resolute (2e, 2010)
Smallville RPG (2010)
Super Crusaders (2010)
Supergänget : de räddar världen vid varje spelmöte (2010, Sweden)
Supers! (2010)
Wild Talents (2e, 2010)
Xceptional (2010)
The Zeotis (Saga Machine, 2010)
Mutants & Masterminds (3e, 2011)
Mystery Men! (2011)
Simple Superheroes (2011)
Super Crusaders: Special Edition (2011)
Capes, Cowls & Villains Foul (2012)
Champions Complete (2012)
Codename: Spandex (2012)
Godlike Revised (2012)
Heroes Wear Masks (2012)
Kapow!: The Super RPG (2012)
Marvel Heroic Roleplaying (2012)
Amazing Pulp Adventures (2013)
Base Raiders (2013)
Better Angels (2013)
Bulletproof Blues (2013)
Cold Steel Wardens (2013)
Man-Made Mythology: A Comic Book RPG (2013)
The Mighty Six (2013)
Prowlers & Paragons (2013)
Rotted Capes (2013)
Triumphant! (2013)
AMP: Year One (2014)
The Comics Code (2014)
Living Legends (2014)
Masks (2014)
Mutants and Marvels (2014)
Super Powers Companion (2e, Savage Worlds, 2014)
Supers! Revised Edition (2014)
Valiant Universe (2014)
Venture City Stories (Fate, 2014)
Sentinels of Echo City (2015)
Urban Heroes (2015)
Worlds in Peril (2015)
Daring Comics Role-Playing Game (2016)
Eschaton (EABA 2, 2016)
FASERIP Neo-Clone (2016)
Guardians (2016)
Mystery Men! (2e, 2016)
OneDice Supers (2016)
Powers Beyond (2016)
Simple Superheroes (2e, 2016)
Icons: the Assembled Edition (2017)
Mighty Protectors (2017)
Sentinel Comics RPG Starter Kit (2017)
Supergame (3e, 2017)
Unmasked (2017)
Blazon (2018)
Sentinels of Echo City Deluxe Edition (2018)
Metagene Super Hero Roleplaying Game (2019)
Super High School the RPG (2019)
Survive This!! Vigilante City (2019)
Tiny (d6) Supers (2019)

2020s
Champions Now (2020)
Hit the Streets (2020)
Friendly Neighborhood Superhero (2020)
Union City Heroes (2020)
Ascendant (2021)
Claim the Sky (2021)
Prowlers & Paragons: Ultimate Edition (2021)
Sentinels Comics RPG (2021)
Trinity Continuum: Aberrant (2021)
Triumphant! (2e, 2021)
Absolute Power (2022)
Astonishing Super Heroes (2022)
Destined (2022)
Galaxies in Peril (2022)
Marvel Multiverse Role-Playing Game: Playtest Rulebook (2022)

HYBRIDS
Autoduel Champions (1983)
Dream Park (1992)
eCollapse (2009)
City of Mist (2010)
Base Raiders (2013)
Victorious: Steampunk Adventure in the Age of SuperMankind (2016)
Power Rangers (2021)
Queerz (2022)]]>
G.A.W. General Discussion Fri, 06 Sep 2024 15:59:11 -0600
https://classicmarvelforever.com/phorum/read.php?4,86132,86132#msg-86132 Herculoids! (5 replies) https://classicmarvelforever.com/phorum/read.php?4,86132,86132#msg-86132
First up,  Zanador.

The leader of the family.


Fighting Incredible
Agility Remarkable
Strength Excellent
Endurance Remarkable
Reason GoodI
Intuition Excellent 
Psyche Remarkable 

Health 120
Karma 60  

Powers:  None 

Weapons Shield made of incredible material from a space meteor.  Zador can throw his shield or use it as a parachute. He can block incredible  physical and energy attacks.

Slingshot. Good range.  Zandor's primary weapon.

Energy rocks. Excellent explosive damage

Talents.  Martial arts A and B. 

Animal  communication. Understands his intelligent animals  basic grunts, screeches, and growls.

Weapon specialists with his slingshot.

Riding big animals

Jungle swinging.  Uses plants to travel up to poor speed ( 40 mph  )

Climbing

Survival skills ]]>
Taarna Canon Character Write-ups Sun, 07 Jul 2024 13:13:23 -0600
https://classicmarvelforever.com/phorum/read.php?3,86121,86121#msg-86121 broken link to Conan sourcebook (3 replies) https://classicmarvelforever.com/phorum/read.php?3,86121,86121#msg-86121 is 404
any chance to fix it or another place to find it? seems like a great sourcebook up my alley!

]]>
GenghisDon General Discussion Sun, 23 Jun 2024 10:44:29 -0600
https://classicmarvelforever.com/phorum/read.php?4,86119,86119#msg-86119 Ultraverse (no replies) https://classicmarvelforever.com/phorum/read.php?4,86119,86119#msg-86119 Silver_SamOnRye Canon Character Write-ups Thu, 06 Jun 2024 15:17:57 -0600 https://classicmarvelforever.com/phorum/read.php?9,86116,86116#msg-86116 My name is Mudd (no replies) https://classicmarvelforever.com/phorum/read.php?9,86116,86116#msg-86116


Identity: Mudd
Real name: Kyle Rollins
Group: unaffiliated at the moment
Origen of Powers: mutation
Citizenship: US citizen without a criminal record
Occupation: student

Appearance: Before his mutation manifested Rollins was tall and athletic, with a Hollywood smile. Now however, he has let himself go,and is quite the slob. His unkempt, disheveled appearance masks his formerly all-american good looks.
Height: 6'3"
Weight: 235 lbs.
Hair color: light brown
Eye color: blue
Age: 22


Fighting: EX (16)
Agility: EX (16)
Strength: EX (17) (IN (45))
Endurance: RM (26)*
Reason: GD (8)
Intuition: RM (26)
Psyche: RM (26)

Health: 75 / 103
Karma: 60

Resources: PR(3)*
Popularity: SH(0)* (unknown to the public)

* Random mutation: +1CS Endurance, -1CS Popularity, -1CS Resources

Powers:
S14: Body Coating (Mud) AM (50) : Unlike some famous heroes who can wrap themselves in a firery wreath, or a nigh-impenetrable forcefield, Mudd can sheathe himself in a thick layer of… mud. Although unglamorous and better at keeping everybody at a distance than any forcefield, this mud offers considerable protection against attacks. This is secreted from the pores in his skin, and this coating allows for his other powers to manifest.

Note: All of Mudd's powers only function when he is covered in mud, whether his own body coating or any other mud (or, most often, a mixture of the two).

P36: Solar (Mud) Regeneration IN (38) : As per the normal power, except that the power only functions when he is covered in mud. These "mud baths," although extremely effective, have not endeared him to his teammates.

P27:Nonstick Coating IN (36) : Mudd's body coating makes him all but impossible to grapple or secure; many attacks simply slide off his muddy form, like "A greased pig, but ten times worse" according to one teammate.

P20:Hyper-Strength RM (28) : When "muddy" (Rollins' term for activating his body coating) his strength and health rise to the number on the right, boasting class 45 strength level.

P18:Hyper-Intake/Expulsion AM (46) : His most notorious power, Rollins has at the simplest level the "Super Breath" power similar to ohers such as Ben Grimm (Thing) and Bruce Banner (Hulk). Able to ingest solids, liquids, and gases equally well, he has shrewdly used this power in a number ways that likely never occured to Grimm or Banner. One example was when he emptied a jacuzzi right before departing on a mission; upon arrival he promply spit out the contents, creating an instant mud puddle at the battlesite. Another is to quickly incapacitate an opponent by swallowing him, and then either spitting him out with great force at other enemies or directly into a jail cell. Yet another tactic is his most infamous:

Spitball Special: A variant on the Fastball Special performed by Colossus and Wolverine, this tactic involves Rollins using Deadpool (everyone else flatly refuses to do it) as a projectile, swallowing him and spitting him out at the target. Use normal rules for this power, although the referee is absolutely within his rights to require an Agility feat roll to hit the target; keep in mind the power's range should Rollins miss. Deadpool hates this tactic, but only agrees to it because no one else will do it.

P11: Digestive Adaption AM (46) : Mudd's muddy coating, and his metabolism in general, is highly acidic. So much so, that he can break down and digest anything and extract nutrients and fuel. The origin of his nickname "Trashmouth" he has even used this in combat, swallowing a live grenade and thus harmlessly neutralizing it. He has yet to find a substance short of genuine Vibranium or Adamantium that he can't digest.

P25:Lung Adaptability IN (36) : His protective muddy layer also enters and covers his respiratory tract and , through a form of Osmosis, can break down any gas to provide oxygen (the rest is essentially assimilated into the mud). This permits Rollins to breathe normally in any gas or liquid environment.

Notes: 1) Both Digestive and Lung adaptations confer upon Rollins absolute immunity to poisons and toxins (at the ShY(200) level), whether solid, liquid, or gas.
2) A side effect of this is when "muddy" rollins has severely reduced senses of smell and taste, which undoubtedly contributed to his slovenly manners.
3) Another side effect is that his flesh and blood, to say nothing of his muddy outer layer, is extremely toxic. Some X-Men have debated (only half-jokingly) if a Predator-X could actually swallow Mudd before dying of a painful poisoning.

Talents:
Student: Rollins was a student at the Xavier School for Gifted individuals, but since the move to Krakoa he has let his studies fall by the wayside. The only area that he never slacks off in is combat training. Still the gifted athlete he always was, this is the only area where he still shows any discipline.

Contacts:

1) Krakoa : Rollins became a citizen of Krakoa, and has lived there when not on missions. He is a mostly respected part of the community, but the Quiet Council has a policy of loaning Mudd out as much as possible to various teams. This is primarily to keep him busy, due to his tendency to get into trouble when bored. It is undeniable that he is one of the more notorious among mutants, for his antics like the Spitball Special (see above) and the like.

2) Logan ( Wolverine ) : This friendship is a result of the two men serving together on both the Unity Division and X-Force. The two have a synergy in combat , but also a love of excursions into the wilderness. On the other hand, Logan has gone on record as saying that some of his toughest battles have been trying to convince Rollins to take a shower.

Background:

Born to a reasonably successful middle class family Kyle Rollins had it all, or so he thought. A gifted athlete, he was an all-state pick for the state's All-Star football at only sixteen years of age. And again at seventeen, and a third time at eighteen. This was in addition to being a two-time state champion in the decathlon. As a result, offers of athletic scholarships from big name universities poured in. The future seemed bright, but then it all came crashing down. At his high school graduation party, Rollins got himself throroughly drunk; at one point he fell into a large puddle of mud and passed out. His friends, also thoroughly inebriated, simply laughed at their unconscious friend lying in the mud and continued their merrymaking. When Rollins finally woke up he was still lying in the mud but now oddly felt better than he ever had before. Further, he was now facing members of the infamous X-Men. With bemused expressions they explained to Rollins that he was a mutant and that they were there to make him an offer better than any university could. Knowing full well that his status as a mutant meant he could kiss all of the athletic scholarships goodbye, Rollins accepted their offer and accompanied them to Xavier's Institute for gifted youngsters.

Initially excited by the thought that he would wield powers like the X-Men, soaring through the sky or using superhuman strength to fight evil, Rollins would be sorely disappointed. Instead of "cool powers" Rollins inherited the ability to sheathe himself in… mud. While crestfallen, he nevertheless became a student at the school, eventually migrating to Krakoa. He was a good student at the institute, but the nature of his powers, combined with his degenerating personal habits earned him a bad reputation among other mutants. Rollins served in both X-Force and the Unity Division of the Avengers, the general theme each time being to send Rollins as far in front of everyone else as possible. His tenures on the teams was defined primarily by two things: the respect he earned from heavyweights such as Logan (Wolverine) and Steve Rogers (Capitain America) for his dedication. Both of the far more famous heroes have vouched for Rollins' determination in the face of adversity. The second defining aspect is the now infamous "Spitball Special." A hastily improvised variant of the famous "Fastball Special" that involves using Wolverine as a projectile, Rollins used his ability to swallow and forcefully regurgitate anything to literally spit Deadpool (Wade Wilson) at an escaping helicopter. Although the chopper was airbourne and gaining distance, Rollins accurately hit the helicopter with Deadpool, who proceeded to kill the occupants inside the chopper. The now legendary episode recounts that the entire team was still laughing with tears in their eyes when Deadpool returned from the now crashed helicopter. Wade Wilson himself has said that had he known what was going to happen he would have stabbed Rollins with both swords instead of accepting. Logan, for his part, still chuckles whenever the event is mentioned- a common event since everyone on Krakoa has heard about the Spitball Special.

Another defining period for Rollins was during the Hydra takeover: he answered the call by the Underground and fought against the Hydra forces. On multiple occasions he proved to be especially well suited for infiltrations, due to his ability to operate independently. It was also during this time his teammates began to worry about his mental health. On at least one occasion Rollins was seen to actually swallow a Hydra agent, not for a Spitball Special but to consume. Rollins has claimed that it was a mistake due to the heat of the moment, but some wonder if it is the start of a worrying trend...

Personality:

Having come to terms with the nature of his mutation, Rollins has learned to live for the moment. He enjoys the superhero lifestyle, and is at his most animated when on a mission. Conversely, he is easily bored in the downtime between missions. His abilities give him a great capacity to live off the land, which he regularly does. These excursions frequently resulted in local alarms being raised by frightened locals concerning "Monsters in the woods." Since relocating to Krakoa the mutant community has had an easier time keeping Rollins out of trouble, mostly by loaning him out to X-Force, Avengers Unity Division, or anyone else who can keep him busy. In combat he is direct and absolutely lacking in subtlety; he will frequently scream and toss things in order to attract the enemy's attention, generally making an excellent distraction for the rest of the team. Most would blanch at the thought of serving as a decoy, but Rollins understands full well and couldn't care less. He has picked up the ( bad ) habit from Deadpool of cracking jokes and puns during fights, getting groans from even Cpt. Rogers.

Created with the"With great power..." generation system, 500CPs]]>
Lucho Your Favorites & Game Revisions Sat, 25 May 2024 10:37:55 -0600
https://classicmarvelforever.com/phorum/read.php?3,86112,86112#msg-86112 gamer's handbook of the marvel universe mu9 (1 reply) https://classicmarvelforever.com/phorum/read.php?3,86112,86112#msg-86112 wildguy General Discussion Fri, 24 May 2024 17:24:19 -0600 https://classicmarvelforever.com/phorum/read.php?3,86107,86107#msg-86107 Has anyone else backed HEROIC the Role Playing Game (4 replies) https://classicmarvelforever.com/phorum/read.php?3,86107,86107#msg-86107
[www.backerkit.com]]]>
LimeyDragon General Discussion Sun, 26 May 2024 13:28:53 -0600
https://classicmarvelforever.com/phorum/read.php?3,86101,86101#msg-86101 Recovery question (1 reply) https://classicmarvelforever.com/phorum/read.php?3,86101,86101#msg-86101 Recovery as a power.

I see Regeneration, but not Recovery. I've looked in the Player's Handbook and the Ultimate Powers Book, but don't see it. Am I just looking over it somehow? I seem to recall having read it before, but...]]>
RangerMatthias General Discussion Wed, 01 May 2024 21:40:27 -0600
https://classicmarvelforever.com/phorum/read.php?3,86087,86087#msg-86087 !950's versions of films- movie trailers (3 replies) https://classicmarvelforever.com/phorum/read.php?3,86087,86087#msg-86087


Watchmen



Spiderman



Batman



Ironman



the comic book trailers have not been the strongest of the 50's movie AI has done but the color scheme and tone worked well on Batman and a couple of others.

One of the Best was Dune 1950's


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G.A.W. General Discussion Sat, 27 Apr 2024 15:59:00 -0600
https://classicmarvelforever.com/phorum/read.php?4,86078,86078#msg-86078 Tekkaman Blade (6 replies) https://classicmarvelforever.com/phorum/read.php?4,86078,86078#msg-86078
Tekkaman Blade (episodes 1-6)

Takaya Aiba. alias D-Boy.

Fighting: Remarkable/Unearthly
Agility: Good/Incredible
Strength: Excellent/Monstrous
Endurance: Remarkable/Unearthly
Reason: Good
Intuition: Excellent
Psyche: Remarkable

Health: 90/315
Karma: 60
Resources: Poor
Popularity: 0

Powers:

Tekkaman Physiology: D-Boy was one of a spaceship full of humans captured by an alien race called the Radam, and transformed into an alien super soldier called a Tekkaman. His very body provides the following powers

Alter Ego: By holding his Tek Crystal aloft in the air and screaming Tek Setter. D-Boy will transform into Tekkaman Blade with all his stats changing to the set on the right. In addition he gains the following powers.
-Body Armor: Unearthly protection vs Physical and Energy damage. To the point he was able to survive a point blank detonation of a tactical nuclear warhead with no visible damage.
-Flight up to Unearthly Airspeed. He has devloped the following power-stunt
--"Crash Intrude" While in Flight he can fold up his body and cocoon himself in a bird-shaped energy field causing his Charging attacks to do energy damage, and to potentially hit all targets within the same area as him.
-Grappling Cable: Located inside his left arm. This monstrous-strength line of wire can reach out to grapple or grab at a range of 3 areas.
-Voltekka: The signature attack of most Tekkamen. A powerful energy blast of a presumed anti-matter nature. Blade has them hidden inside his shoulders which open up to reveal the cannons. They inflict Unearthly energy Damage at a Range of 10 areas with the damage dropping -1CS for every area beyond that.
-Self Sustenance: Does not need to breathe, and can survive in the vacuum of space.:

Limitations

-Time Limit: If D-Boy remains in Tekkaman form longer than 30 minutes he must make a successful Psyche FEAT every round to avoid falling into a Berserker state where he turns against Humanity and attacks indescriminately. A sucessful Red Psyhe FEAT must be made to come out of it.

-Radam Vulnerability Against Radam beast or Tekkaman weapons D-Boy's Body Armor is considered only 1/2 it's ability number rounded down..

Equipment

Tek Crystal: Amazing Material Strength: Allows Transformation into Tekkaman Blade.

Tek Lancer: Unearthly Material. This weapon is stored in seperate halves inside Tekkaman Blade's shoulders. These weapons can inflict up to Unearthly edged damage with each strike, and can be thrown up to three areas away. Blade can use them both combined or as seperated weapons.

Talents: Martial Arts A, B, Sharp Weapons, Spacecraft Operation

Contacts: The Space Knights]]>
Howlet Canon Character Write-ups Sat, 14 Sep 2024 21:26:20 -0600
https://classicmarvelforever.com/phorum/read.php?3,86073,86073#msg-86073 Ed Piskor / artist dead by cancel culture (8 replies) https://classicmarvelforever.com/phorum/read.php?3,86073,86073#msg-86073
Cancel culture and the whisper network with the social media weapon killed a talented and very knowledgeable Comic Book Artist.

[www.wesa.fm]
No coming back from this.

Hits close to home - I'm from the Pittsburgh area and now there is no more - Him - to speak with, enjoy his art, learn from...

Tired and disgusted with the many flaws of the comic book industry as it exists today.]]>
G.A.W. General Discussion Wed, 01 May 2024 21:43:51 -0600
https://classicmarvelforever.com/phorum/read.php?4,86058,86058#msg-86058 Random Characters (13 replies) https://classicmarvelforever.com/phorum/read.php?4,86058,86058#msg-86058
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MajorSteel Canon Character Write-ups Mon, 25 Mar 2024 18:39:42 -0600
https://classicmarvelforever.com/phorum/read.php?4,86049,86049#msg-86049 Charlie Angel's (7 replies) https://classicmarvelforever.com/phorum/read.php?4,86049,86049#msg-86049
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MajorSteel Canon Character Write-ups Sat, 23 Mar 2024 13:38:09 -0600
https://classicmarvelforever.com/phorum/read.php?4,86048,86048#msg-86048 John Wick (no replies) https://classicmarvelforever.com/phorum/read.php?4,86048,86048#msg-86048
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MajorSteel Canon Character Write-ups Sat, 23 Mar 2024 13:13:19 -0600
https://classicmarvelforever.com/phorum/read.php?4,86047,86047#msg-86047 Furio Giunta (no replies) https://classicmarvelforever.com/phorum/read.php?4,86047,86047#msg-86047
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MajorSteel Canon Character Write-ups Sat, 23 Mar 2024 13:09:24 -0600
https://classicmarvelforever.com/phorum/read.php?4,86046,86046#msg-86046 Christopher Moltisanti (no replies) https://classicmarvelforever.com/phorum/read.php?4,86046,86046#msg-86046 ]]> MajorSteel Canon Character Write-ups Sat, 23 Mar 2024 13:08:02 -0600 https://classicmarvelforever.com/phorum/read.php?4,86045,86045#msg-86045 Big Pussy Bonpensiero (no replies) https://classicmarvelforever.com/phorum/read.php?4,86045,86045#msg-86045
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MajorSteel Canon Character Write-ups Sat, 23 Mar 2024 13:06:11 -0600
https://classicmarvelforever.com/phorum/read.php?4,86044,86044#msg-86044 Paulie Gualtieri (no replies) https://classicmarvelforever.com/phorum/read.php?4,86044,86044#msg-86044
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MajorSteel Canon Character Write-ups Sat, 23 Mar 2024 13:03:42 -0600
https://classicmarvelforever.com/phorum/read.php?4,86043,86043#msg-86043 Silvio Dante (no replies) https://classicmarvelforever.com/phorum/read.php?4,86043,86043#msg-86043
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MajorSteel Canon Character Write-ups Sat, 23 Mar 2024 13:01:48 -0600
https://classicmarvelforever.com/phorum/read.php?4,86042,86042#msg-86042 Junior Soprano (no replies) https://classicmarvelforever.com/phorum/read.php?4,86042,86042#msg-86042
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MajorSteel Canon Character Write-ups Sat, 23 Mar 2024 12:59:32 -0600
https://classicmarvelforever.com/phorum/read.php?4,86041,86041#msg-86041 Tony Soprano (1 reply) https://classicmarvelforever.com/phorum/read.php?4,86041,86041#msg-86041

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MajorSteel Canon Character Write-ups Sat, 06 Jul 2024 13:23:41 -0600