Quirks: Basic Rules

by Firebomb

Quirks are things that a player can use to customize a new character. It is a completely optional system; a player can use quirks to customize a character, but he doesn't have to.

The way the system works is quite simple: Each positive (good) quirk a player wants costs them one point. Each negative (bad) quirk a player takes gives him one point. The system is balanced, as the character must have a point balance of zero by the time he is done.

Instead of taking one positive and one negative quirk, the player has the option of taking only one, in exchange for some previously rolled perks already gained. In other words, he can sell contacts, talents, or even powers to gain more points, as follows:

Table 1: Quirk Points Conversion Table
Contacts | One Quirk Point
Talents | Two Quirk Points
Powers | Three Quirk Points


Now, this chart works both ways. A character could take two positive quirks and pay them off by sacrificing one talent. Or, the character can burden himself with three negative quirks, in order to gain him/herself another power.

Players can take as many quirks as they desire, within reason.

Also, some quirks have more than one level; in other words, multiple levels of the quirk can be taken, which have a much greater effect in play. These quirks are marked with an asterisk (*).

Further, some quirks are quite powerful, in either a helpful or harmful way; these are usually worth two quirk points. These quirks are marked with an exclamation point (!).

Table 2: Quirk Types
01-33 Physical Quirks 34-66 Mental Quirks 67-00 Personal / Social Quirks

 

Table 3: Physical Quirks (positive)
01-07
Acceleration Tolerance
08-13
Adrenal Surge
14-20
Ambidexterity
21-27
Fighting Logistics
28-33
Gravity Tolerance
34-40
Hardiness !
41-47
High Pain Threshold
48-53
Learned Resistance *
54-60
Natural Talent *
61-67
Omnidexterity
68-73
Rank Increase !*
74-80
Rapid Healing
81-87
Sensory Increase
88-93
Strong bones *
94-00
Sturdiness

 

Table 4: Mental Quirks (positive)
01-08 3-D Sense
09-15
Alertness
16-23
Cyber-immunity
24-31 Fortitude
32-38
High Stress Capacity
39-46
Karmic Shell !
47-54 Magical Potential
55-61
Mechanical Aptitude
62-69
Psionic Potential
70-77 Quick Learning
78-84
Rank Increase !*
85-92
Sanity
93-00 Static

 

Table 5: Personal / Social Quirks (positive)
01-09
Ally
10-18
Assistant
19-27
Attractiveness *
28-36
Benefactor
37-45
Cash Flow
46-54
Charmed
55-63
Fame *
64-72
Fan Club
73-81
Likeability *
82-90
Luckiness
91-00
Reputation *

 

Table 6: Physical Quirks (negative)
01-06
Acceleration Intolerance
07-12
Albinoism
13-18
Allergy *
19-24
Colorblind
25-30
Dwarfism
31-36
Epilepsy
37-42
Feebleness
43-48
Gigantism
49-54
Gravity Intolerance
55-60
Lameness
61-66
Low Pain Threshold
67-72
Missing Parts
73-78
Rank Decrease !*
79-84
Reduced Healing
85-90
Sensory Decrease *
91-95
Weak bones
96-00
Weakness !

 

Table 7: Mental Quirks (negative)
01-03
Absent-minded
04-05
Action Addict
06-08
Allergy *
09-11
Attitude *
12-13
Bloodlust
14-16
Bluntness *
17-19
Bully *
20-21
Combat Paralysis *
22-24
Compulsiveness *
25-27
Cowardice *
28-29
Cyber-neurosis
30-32
Delusions *
33-35
Dyslexia
36-37
Fanatic *
38-40
Greed *
41-43
Gullibility *
44-45
Honesty *
46-48
Impulsiveness *
49-51
Inept *
52-53
Insanity !
54-56
Insomnia
57-59
Jealousy *
60-61
Karma Deficiency !
62-64
Laziness *
65-67
Mania *
68-69
Multiple Personality *
70-72
Pacifism *
73-75
Paranoia *
76-77
Personal Code *
78-80
Phobia *
81-83
Pushover
84-85
Rank Decrease!*
86-88
Rudeness *
89-91
Shyness *
92-93
Stubbornness *
94-96
Temper *
97-00
Vow *

 

Table 8: Personal / Social Quirks (negative)
01-07
Alien Customs *
08-13
Bigotry *
14-20
Disgusting Personal Habits *
21-27
Dependent
28-33
Enemy *
34-40
Illiteracy
41-47
Jinxed
48-53
Loner *
54-60
Nerd
61-67
Repugnant Personality *
68-73
Snob
74-80
Social Dependent *
81-87
Unattractiveness *
88-93
Unluckiness
94-00
Weirdness Magnet

Physical Quirks (positive)

Mental Quirks (positive)

Personal / Social Quirks (positive)

Physical Quirks (negative)

Mental Quirks (negative)

Personal / Social Quirks (negative)