Street level ie daredevil, iron fist power man, us agent, serpent society, kingpin and his thugs etc etc.
Saving the world and cosmic adventures in space may come later.
As to powers, depends on feedback on the character section i wrote,
if we do new and exploring the new powers and abilities, then we role play things out, as we grow in abilities, new powers come into play trial and error theme. Fleshing out the character personality traits as they discover what they can do. Do they reveal to their friends? or keep it secret, hero or villian? vigilante?
If the players go this route are they friends or not?
i do an example:
5 players they decided to know each other and be friends.
"you all attend the same high school where you face the daily challenge of school, popularity, bullies and the over inquisitive parent/s.
Player 3, your math teacher seem to have it in for you and grades your paper and gives you a d-, you notice how some of the answers been changed, and while close to your own handwriting, you know for a fact you didn't write these answers. You already told your parents who, think you might be on drugs and when you tell them no, they are skeptiable
Player 2, Your Bf dumped you because he seem to be inhis own world and must pursue his acting dreams and can't be tied down, however you been told as well as seen that he been talking to Brenda, one of the more popular Drama students. To top it off Brenda seems to smirk at you when ver you're around
Player 5, the bullies are trying to get you and as usual, when they get a target, they strip them to there undies and throw them out in the hall. you avoided them so far, but they are antsy to get a hold of you.
player 4, you well liked, infact many say you're the next yogi berra, joe nameth, Micheal jordon, you're one of thebest in the school, but Paul Roberts thinks he better then you and usually tries to degrade you.
player 1 You're a no shyt taking kind of person, infact, you're a bit protective of your friends. The bullies avoid you like the plague, but your grades are not the best and your mother always working. you find comaradie in your friends,
You are all on the local field where many of the kids play baseball or some other activity. This is the last day your going to be here as some company decide to build and your hang out/turf is gone. You can see they putting up a fence around the vacant field. security along with some of ny york finest are pushing other kids out of the vacant lot. Some of the local bullies are laughing, cracking jokes, some gang members are scouting new fresh meat. One of the local drug dealer brazenly deals and grins his gld cap teeth smile.
you are pushed out, argueing with the rent a cop who acts all that, and then you all realize that you left somethings at the table. you try to tell the rent a cop, but he not having it, tell you come back tomorrow and get it. Player 1, you tell everyone to meet here at 8pm after sundown, you're going to get your stuff!
end example
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from there, it starts who shows or not.
Players can develope their own social delima if they desire, but they have to have a few. Weakness can be developed or rolled, started out or later discovered.
As we start, others might join late. Ways to bring tem in. As to how many powers in this type of start , it don't matter all depends on the player style of creation. if they have 3 or 14 is there deal.
As kids I suggest
16-18 yr old
Table for starting stats
1-20 Feeble
21-50 poor
51-80 typical
81-100 good