Universal Combat FEAT Results
FEAT | Combat | Grab | Grapple | Evasion - Dodge | Block - Parry | Catching |
White |
Graze |
Miss |
Take |
No |
No |
Miss |
Green |
Hit |
Take |
Partial |
Evade |
Block |
Damage |
Yellow |
Bullseye |
Grab |
Hold |
Dodge |
Parry |
Catch |
Red |
Critical |
Contingent |
Contingent |
Contingent |
Contingent |
Contingent |
- Combat:
- Combat is all armed, unarmed, ranged attacks.
White |
The attack grazed your target. -3CS to damage.* |
Green |
The attack has struck a non - vital part of the target. - 1CS to damage.* |
Yellow |
The attack has struck center mass, or main body. the full effect of the attack is felt by the target. Full damage.* |
Red |
The attack is critical, and/or has struck a vital area to the target. +1CS to damage.* |
* This column shift damage method is based on one of Firebomb's House Rules, modified slightly.
- Grab:
- Directed at a weapon, Object, Item, etc.
White |
Miss. It remains in the targets possession or it remains in it's original location. |
Green |
The character has a hold of the item, A strength check is done vs. the targets Strength as intensity. |
Yellow |
The character has successfully grabbed the item. |
Red |
The character has not only grabbed the item but has a free action. |
- Grapple:
- Directed at opponents, Living targets, Animated Targets, etc.
White |
Take: The character has successfully put his/her hands on the target. You better have more actions or win Initiative!! |
Green |
Partial: The character has a partial hold of the target. |
Yellow |
Hold: The character has a secure lock /hold on the target. Depending on the hold it may cause damage. |
Red |
The character has masterfully grappled with the target he now has a free action to deliver a finishing action. |
- Evasion - Dodge:
- This is the most important defensive action.
White |
The character has failed his attempt to get out of harms way! If the opponent hits, the character suffers +1CS to damage. |
Green |
The character was only able to side - step the attack, This is only effective against close combat attacks. Not against ranged combat attacks. |
Yellow |
The character has either side - stepped the attack (close combat) or leaped out of harms way (ranged combat) |
Red |
The character has tactically avoided the attack and has a free action. |
- Block - Parry:
White |
The character has failed to either block or parry an attack. If the opponent hits, the character suffers +1 CS to damage. |
Green |
The character is able to block and incoming attack. The GM must consider if any Damage, Knock - Back, Slam, Stun, Kill, Death effects also occur. |
Yellow |
The character successfully deflects, swats away , parry's an incoming attack. |
Red |
The character has blocked or parried an incoming threat and now has a free action. |
- Catching:
White |
The character completely misses his target. |
Green |
The character awkwardly catches the intended target and receives Damage. + GM must consider any additional effects such as: Knock Back, Slam, Stun, etc. |
Yellow |
The character gracefully catches the intended target without problems. |
Red |
The character achieves an awe inspiring catch and has a free action. |