Spaceknight Generation
Character Creation
All spaceknight's characters roll on the following table for Primary Abilities:
Fighting
Die Roll | Fighting score |
---|---|
01-60 | Excellent |
61-80 | Remarkable |
81-96 | Incredible |
97-99 | Amazing |
00 | Monstrous |
Agility & Strength
Die Roll | Ability score |
---|---|
01-10 | Excellent |
11-30 | Remarkable |
31-70 | Incredible |
71-90 | Amazing |
91-00 | Monstrous |
Endurance
Note: the Endurance score reflects only the need to rest as Spaceknights can withstand exposure to deep space indefinitely.
Die Roll | Endurance |
---|---|
01-30 | Amazing |
31-90 | Monstrous |
91-00 | Unearthly |
Reason & Intuition
Roll for Reason and Intuition on Column 1, but give a +2CS to the result reflecting that the knights come from an advanced race.
Psyche
Roll for Psyche on Column 1.
Standard Powers
All Spaceknights have the same Flight, Body Armor and Regeneration abilities as Rom and Starshine.
- Flight is Unearthly in space and Monstrous in an atmosphere.
- Monstrous ability and range to locate space warps, allowing him to take a shortcut through space with Class 1000 range.
- Body Armor is Incredible vs. Physical, Radiation, Heat based and cold based attacks. Regeneration is Good.
- A new spaceknight can roll for 1-2 extra powers. Some variations should be made to the powers as noted below.
Resistances & Senses
Protected, Extraordinary Senses and Infravision are possible.
Movement
Lightning Speed and Teleportation are possible.
Nature Control
These powers are not possible. Energy Control, Distance Attacks, Mental Powers, Body Alterations Offensive & Defensive are all possible. Only Unique Weapons are available. Plasticity, Shape-Shifting and Body Transformation are possible under the Body Control category. These super powers are produced and made possible by the Spaceknights' advanced battle suits. Power ranks should be given a +1CS after randomly rolled, with a maximum of Monstrous.