Serious Injury

Courtesy of The Judges Mind

If your player suffers a BLUE result on a FEAT and suffers a serious injury, and you are feeling wicked, get them to roll on this table.

Then the judge either choses which part of the hero was injured (if it seems obvious) or rolls on the Targetting Table to see what part was affected. And remember, a permanent injury is not an excuse to make a new character... just ask one-eyed Nick Fury, blind Daredevil, or wheelchair bound Professor Xavier.

Die RollSerious Injury Table

01-06           

  • Permanent disability and reduction of abilities (e.g. loss of a limb or body part).
  • Needs medical attention to stop continuing loss of 5 health points per round.
  • Roll on the Targetting Table to see which body part is affected.

07-20

  • Temporary paralysis of a body part, resulting in reduced abilities and health until medically treated (this can be very serious if it restricts breathing or blood circulation).
  • Roll on the Targetting Table to see which body part is affected.

21-60

Critical Hit!

  • The damage has affected one part of the hero's body.
  • Roll on the Targetting Table to see which body part is affected.

61-90

  • Take damage as normal.

91-00

Playing Possum

  • It looks worse than it is. Take half damage but let your attacker think you are badly injured.
  • You get an initiative bonus of +3 next round.