Asgardians: Norse Gods
Character Name | Ideals |
---|---|
Balder | God of Light |
Enchantress | Goddess of Sorcery |
Executioner | Asgardian Warrior |
Fafnir | King of Nastrond |
Fandral | Lord of the Sword |
Fenris Wolf | Monster |
Frey | God of Rain & Harvest |
Frigga | Goddess of the Marriage |
Geirrodur | King of the Rock Trolls |
Heimdall | Sentry of Asgard & Bifrost |
Hela | Goddess of Death |
Hermod | God of Speed |
Hoder | God of Winter |
Hogun | God of the Strap |
Idunn | Goddess of Immortality |
Karnilla | Queen of Nornheim |
Kurse | Dark Elf |
Loki | God of Treachery |
Lorelei | Goddess of Seduction |
Malekith the Accursed | Ruler of the Dark Elves |
Midgard Serpent | World Serpent |
Odin | Father of the Gods |
Sigyn | Goddess of Fidelity |
Sif | Goddess of Hunting |
Surtur | Monarch of Muspelheim |
Thor | God of Thunder |
Tyr | God of War |
Ulik | Rock Troll |
Valkyrie | Chooser of the Slain |
Vidar | God of Vengeance |
Volla | Prophetess |
Volstagg | God of Girth |
Ymir | Progenitor of the Frost Giants |
History
The Asgardians refer to all of the major known inhabited realms of their cosmology as the "Nine Worlds". Only four of the Nine Worlds are located on the main Asgardian landmass: Asgard, home of the Gods, Vanaheim, home of the Asgardian's sister race, the Vanir, Nidavellir, home of the Dwarves, and Alfheim, home of the Light Elves.
The remainder of the Nine Worlds are on separate landmasses isolated from one another by interdimensional space (The Nine Worlds of Asgard are placed in a multi-leveled configuration, see diagram above. These levels do not represent any real physical distances or relationships between the realms). Midgard, our Earth, does not appear to be physically affected by the motions of any of the other physical bodies in the Asgardian cosmology, although Earth's axis (the pole around which it rotates) is in alignment with one of the roots of Yggdrasil, the cosmic ash tree that stands in Asgard. Jotunheim, the world of the giants, is a flat ring-shaped realm with high mountains along its inner edge. It is apparently on its own separate dimension plane, discrete from Asgard's and Earth's. Svartalfheim, home of the Dark Elves, is another asteroid-like landmass, small than Asgard. There are numerous nexus-portals between the mountains of Asgard permitting easy passage by denizens of each realm. These passageways make Jotunheim and Svartalfheim seem like "underworlds" of the Asgardian continent itself.
The eighth of the Nine Worlds is Hel, realm of the dead, and its sister realm, Niffleheim. In the Asgardian scheme of afterlife, the heroes and honored dead go to Valhalla, a special region of Asgard, the common dead go to Hel, and the dishonored dead (murderers and other evil-doers) go to Niffleheim. Hel, Niffleheim, and Valhalla possess the necessary conditions to permit the astral forms of the deceased to exists there for indefinite periods of time. At one time, Hela, goddess of the dead, usurped the rule of Valhalla, despite the fact it was on a different dimension plane than Hel. Odin has since reclaimed the land. The ninth of the Nine Worlds is Muspelheim, land of the Fire Demons. Until his recent disappearance, the primordial Fire Giant Surtur ruled Muspelheim. Muspelheim is on its own dimensional plane, separate from all the other Nine Worlds. In the Asgardians' account of the origin of their cosmology, Muspelheim, the land of fire, and Niffleheim, the land of ice, were said to predate recorded time, separated from one another by Ginnungagap, the Yawning Void.
Asgard is honeycombed with nexus-portals to the various extradimensional realms of the Nine Worlds, making the worlds (with the exception of Earth) sometimes seems like they are on a contiguous plain. (Indeed, early cartographers of Asgard mapped it this way). The only permanent portal to Earth is Bifrost, the Rainbow Bridge. There is a special passageway from Asgard to the extra-dimensional realm of Olympus, home of the Greek gods. Since Olympus is not a part of the Asgardian cosmology, this nexus-portal is believed to be an artificial rather than natural phenomenon. Another unique feature of Asgard is the Cave of Time, an apparently natural phenomenon through which passage to other time eras is possible.
It is probable that somewhere in Asgard's outlying Sea of Space there are floating nexus-portals to Earth's space. Beings of the Earthly dimension have in certain instances been able to travel from Earthly to Asgardian space. There may indeed be an edge to Asgard's Sea of Space, perhaps at the perimeter of the "Dome of the Sky" extending from the outer edge of ringed Jotunheim. At the edge of the Sea there would exist "dimensional borderlands" which serve as transitional areas between discrete dimensions.
Asgard and its sister realms are populated by six distinct humanoid races.
The Gods
The origin of the gods is shrouded in legend. It is believed that they are not native to the dimension of Asgard, but were born on Earth and relocated there at some point in the distant past. The gods of Asgard were worshipped about a millennium ago by the Norsemen of Scandinavia and various Germanic tribes (who called them by variant names; e.g. Wotan instead of Odin). The gods no longer have or actively seek worshippers on Earth. Certain gods, notably Thor and Odin, still take interest in the welfare of humanity. The gods possess certain superhuman physical attributes. They are extremely long-lived (though not immortal like the Olympian gods), aging at an extra, ordinarily slow rate upon reaching adulthood. Asgardian flesh and bone is about three times denser than similar human tissue, contributing to the gods' superhuman strength and weight. A typical Asgardian will have the following stats:
Typical Asgardian God | |
---|---|
Fighting | Remarkable |
Agility | Good |
Strength | Incredible |
Endurance | Incredible |
Reason | Good |
Intuition | Good |
Psyche | Excellent |
Health | 120 |
Karma | 40 |
Resources | Not Applicable |
Popularity | 0 |
Known Powers:
- Body Resistance: Good
- Resistance to Aging and Disease: Unearthly
- Longevity: It is a common misconception that the Gods of Asgard are truly immortal. The Asgardians do age but at a extremely slow rate so that to other beings they give the appearance of immortality. Thor and the other members of his Norse race have been stated to be thousands of years old which make their life span incomparable to that of human beings. When the Asgardians consume the Golden Apples that are cultivated by the goddess Idunn, they are able to maintain themselves in their physical prime.
- Allspeak: Do to the Allspeak (also called All-Tongue), Asgardians can communicate in all of the languages of the Nine Realms, Earth's dialects, and various alien languages.
The Giants
The second race of Asgard is the Giants also known as the Etins or Jötnar (singular: Jötunn), whose dwelling place is Jotunheim. The Giants are basically humanoid in appearance and color, although they tend toward the neanderthalic in body and bone structure. Their most distinguishing feature is their height. The average Giant is twenty feet tall, although some reach up to thirty feet. All Giants known to reside in Asgard have the following abilities:
Typical Asgardian Giant | |
---|---|
Fighting | Incredible |
Agility | Typical |
Strength | Amazing |
Endurance | Amazing |
Reason | Poor |
Intuition | Poor |
Psyche | Typical |
Health | 146 |
Karma | 14 |
Resources | Not Applicable |
Popularity | 0 |
Known Powers:
- Dense Flesh: Excellent Body Resistance
- Resistance to Aging and Disease: Unearthly
- Growth: Incredible
- Longevity
Additional Powers Based on Type of Giant:
Ice Giants
- +2CS on Strength and Endurance
- Invulnerability: CL1000; Ice Giants are immune to all Earthly diseases and age at an extremely slow rate.
- Resistance to Cold: CL1000
- Cold Generation: Amazing; Ice Giants generate intense cold from their body which is made entirely of ice.
- Body Armor: Amazing
- Growth: Unearthly
The first of the giants was the Ice Giant Ymir, who existed before any of the Asgardians. The Hrimthursar (singular: Hrimthurs), Ice Giants are the oldest living beings in the Nine Realms and are the ancestors of the Frost Giants. Ice Giants inhabit the vast northern frozen regions of Niffelheim, in fact their health depends on it.
Weakness: Heat based attacks receive a +1CS. Ice Giants are made of ice and will melt down if trapped in a warm environment, but once they return to the frigid cold of Niffelheim they will regenerate.
Frost Giants
- +1CS on Strength and Endurance
- Invulnerability: CL1000; Frost Giants are immune to all Earthly diseases and age at an extremely slow rate.
- Resistance to Cold: Shift-Z resistance to Cold.
- Body Armor: Remarkable
- Growth: Height varies from Incredible to Monstrous.
The Frost Giants are the direct descendants of the Ice Giant Ymir and their monarch is the Frost Giant Utgard-Loki.
Weakness: Heat based attacks receive a +1CS. When exposed to intense heat Frost Giants will start to shrink in size, but if they return to the cold climate of Jotunheim they will eventually grow back to their normal size.
Rime Giants
- +1CS on Strength and Endurance
- Body Armor: Remarkable
- Growth: Height varies from Incredible to Monstrous.
Storm Giants
- +1CS on Agility, Strength and Endurance
- Weather Control: Remarkable
- Body Armor: Remarkable
- Growth: Monstrous
Mountain Giants
- Body Armor: Excellent
- Growth: Height varies from Incredible to Amazing.
Fire Giants
- +2CS on Strength and Endurance
- Invulnerability: CL1000; Fire Giants are immune to all Earthly diseases and age at an extremely slow rate.
- Resistance to Fire and Heat: CL1000
- Energy Sheath-Fire: Amazing; A Fire Giants fiery body provides Amazing protection from blunt, edged, and shooting attacks.
- Fire and Heat Generation: Fire Giants can control fire and heat with Amazing ability.
- Growth: Height varies from Incredible to Unearthly.
The Fire Giants are the direct descendants of the Fire Giant Surtur, Monarch of Muspelheim.
Weakness: Cold based attacks receive a +1CS.
The Dwarves
The third race of Asgard is the Dwarves. Dwarves are smaller in stature than the gods, and have squat, stocky bodies. Their average height is four feet. The Dwarves tend to be craftsmen and farmers who maintain friendly trade and peace relations with the Gods. Dwarves dwell in the land of Nidavellir, which is part of the landmass where Asgard and Vanaheim are situated. The following represent a typical Dwarf of Asgard:
Typical Asgardian Dwarf | |
---|---|
Fighting | Excellent |
Agility | Typical |
Strength | Excellent |
Endurance | Excellent |
Reason | Good |
Intuition | Typical |
Psyche | Good |
Health | 66 |
Karma | 26 |
Resources | Not Applicable |
Popularity | 0 |
Known Powers:
- Dense Flesh: Typical Body Resistance
- Resistance to Aging and Disease: Unearthly
- Longevity
The Elves
The fourth race of Asgard is the Elves. There are two types of Elves; the Dark Elves and the Light Elves, and each dwell in their own separate world, Svartalfheim and Alfheim, respectively. Elves of both kinds vary greatly in size, from four to eight feet. They tend toward slender bodies with proportionately long limbs, although there are exceptions. The Light Elves tend to be lighter in color than the Dark Elves, and dwell on the surface while the Dark Elves dwell underground. Both typically possess the following ability ranks:
Typical Asgardian Elf | |
---|---|
Fighting | Excellent |
Agility | Incredible |
Strength | Typical |
Endurance | Excellent |
Reason | Good |
Intuition | Good |
Psyche | Good |
Health | 86 |
Karma | 30 |
Resources | Not Applicable |
Popularity | 0 |
Known Powers:
- Resistance to Aging and Disease: Amazing
- Infravision: Excellent
- Longevity
Weakness: All Faerie possess a vulnerability to iron; being struck by an object made of iron, or even holding an iron object, can cause great physical pain and injury to a Fae, +1CS to damage and Endurance feat vs Stun & Slam results. Faerie magic is useless against objects composed of iron.
The Trolls
The fifth race of Asgard is the Trolls, the least human-looking of the denizens of the worlds of Asgard, possessing body characteristics that are almost simian. Trolls are stocky and massive, have thick body hair, and tend toward a ruddy orange in color. They are on the average taller than the Gods but shorter than the Giants, around seven feet tall, although some Trolls are considerably taller. They live in scattered settlements throughout Asgard, Vanaheim, Jotunheim, and Svartalfheim, mostly underground. The following represents a standard Troll:
Typical Asgardian Troll | |
---|---|
Fighting | Remarkable |
Agility | Poor |
Strength | Incredible |
Endurance | Remarkable |
Reason | Feeble |
Intuition | Poor |
Psyche | Poor |
Health | 104 |
Karma | 10 |
Resources | Not Applicable |
Popularity | 0 |
Known Powers:
- Body Armor: Good
- Infravision: Remarkable
- Resistance to Aging and Disease: Unearthly
- Longevity
Equipment: Club +1CS to Strength for damage purposes.
Limitation-Cowardice: Trolls will not attack unless they outnumber an opponent or can take them by surprise. They are more courageous when given firm leadership.
The Fire Demons
The sixth race of Asgard is the Fire Demons also called Fire Goblins or Demons. The Fire Demons are beings of fire who dwell in Muspelheim, but sometimes venture to the other worlds in the name of war. A nomadic race, the Demons are the offspring of the Fire Giant Surtur, whose existence is said to preceed that of the Gods. The Fire Demons tend to be about the same stature as the Gods. A typical Muspelheim Demon possesses the following ability ranks:
Typical Asgardian Demon | |
---|---|
Fighting | Incredible |
Agility | Remarkable |
Strength | Amazing |
Endurance | Remarkable |
Reason | Typical |
Intuition | Poor |
Psyche | Typical |
Health | 150 |
Karma | 16 |
Resources | Not Applicable |
Popularity | -10 |
Known Powers:
- Invulnerability: Shift-Z resistance to Fire and Heat.
- Fire and Heat Generation: Demons can control fire and heat with Remarkable ability.
- Energy Sheath-Fire: Remarkable; The Demons fiery body provides Remarkable protection from blunt, edged, and shooting attacks.
- Resistance to Aging and Disease: Unearthly
- Longevity
Weakness: Cold based attacks receive a +1CS.
Nine Worlds
The Nine Worlds of Asgardian cosmology are the separate worlds of that dimension supported by Yggdrasill, the World Tree. Although the realms are commonly divided into nine, further subdivisions can be made (i.e. Valhalla is a distinct portion of Asgard). Additionally, a tenth realm called Heven was previously cut-off from the rest of Yggdrasill until the death of the Watcher revealed its existence. Thanks to the Allspeak, all Asgardians and related races can communicate in all of the languages of the Nine Realms, Earth's dialects, and various alien languages.
Travel between realms is done via various portals and dimensional rifts. The Asgardians travel via the Bifrost the rainbow bridge that is guarded by Heimdall.
Nine Realms
- Alfheim (Ljosalfheim): Home of the Light Elves.
- Asgard: Home of the Aesir, later forming the Asgardians with the Vanir.
- Valhalla: Realm of the honored dead which is distinct from but closely connected to Asgard.
- Nornheim: Home to the Norns.
- Realm Below: Home of the insanely-savage Trolls, located beneath Asgard.
- Vanaheim: Home of the Vanir, the sister race of the Asgardians.
- Jotunheim: Home of the Frost Giants and their monarch Utgard-Loki.
- Midgard (Earth): Home of the mortals (Humans).
- Nidavellir ("The Dark Fields"): Home of the Dwarves.
- Svartalfheim ("The Dark World"): Home of the Dark Elves.
- Niffleheim ("Mist-Home"): Realm of the dishonored dead, a land of ice, mist, and cold. Home of the Hrimthursar (Ice Giants).
- Hel is a region of Niffleheim where the dead who are neither honored nor dishonored.
- Muspelheim (Muspel): Home of the Fire Giants and their monarch Surtur, a realm of eternal fire.
- The Fire Demons also dwell in Muspelheim, they are the offspring of the Fire Giant Surtur.
Tenth Realm
- Heven: Home of the Angels. A paradisal realm, Heven was cut off from the other nine by Odin during a brutal war against Asgard. It was reopened by Thor and Loki.