Earth 44341: Legacy's Legacy

Posted by rattrap2474 
Earth 44341: Legacy's Legacy
September 09, 2009 07:56PM
I am running a campaign starting this coming Sunday. Included below is the world history. Input and ideas would be appreciated.

Legacy’s Legacy

Background
The universe proceeds up to the release of the Legacy Virus as written with few tweeks to preserve character lives up to this point. All of the events that occurred in X-Cutioner's Song series flow as written. From this point forward differences occur. The Legacy Virus was released on May 17th 2002 somewhere in the state of New York in this world.

0 A.L.
The Legacy Virus is released and acts more like Ebola than it's natural form.. It effects any person above the age of 5 years that has had their DNA or physiology altered to grant them super human abilities. Mutants, altered humans, and even aliens are affected by the disease. Within 30 days of its release it is believed that every person with extraordinary abilities above the age of 5 is dead.

A state of world wide panic emerges with martial law being instituted in many of the 2nd and 3rd world countries. For 6 months after the death of the supers, chaos reigns. Communications with many nations are spotty or lost completely. The island nation of Genosha looses contact and it is not until 2 years after the Legacy Virus is released (A.L.) that anyone finds out why. The world wide death toll is estimated as high as one billion dead, but no one knows for certain.

Tony Stark, Jim Rhodes, and other surviving heroes step forward and fill the gap left by the dead. With a world wide effort of law enforcement, military, hero, and civilian aid, order is restored by late December to most of the world and peace rings in the holiday season on the worst year in recent history.

1 A.L.
In March the UN publishes what becomes known as the Survivors List. It contains the names of each hero who lived through the virus, there are only 15: Captain Britain, Doctor Druid, Doctor Strange, Guardian, Hawkeye, Hercules, Iron Man, Mach 4, Moon Knight, Night Thrasher, Punisher, Thor, Thunder Strike, Vision, and War Machine.

Tony Stark petitions the U.N. to form special schools to train the remaining super powered beings of the world, all of which are between the ages of new born and 6 years of age. He also releases several toned back version of the Iron Man armor to world wide law enforcement, under the supervision of the U.N. Security Council for help in enforcement of the law. These squads are referred to as “Shell Heads” a name which sticks into current times.

Canada announces that its surviving member of Alpha Flight, The Guardian, will be reforming the team with Canadian Shell Heads. Many members of the U.N. mark this as a turning point in the recovery of the world.

Rumors of the Legacy Virus spreading to normal humans run rampant in the later half of the year. The W.H.O. issues several statements that this is untrue, but many lives are lost as a result of panic.

2 A.L.
Vigilante gangs, wearing imitations of dead heroes’ costumes take to the streets and begin enforcing lynch mob justice. More often than not this leads to the death or injury of the vigilante groups as the criminals are better equipped. The press dubs these would be vigilantes “Halloween Parties”. Tony Stark makes a public broadcast requesting the public leave justice in the hands of the authorities.

In February an exploratory team arrives in the island nation of Genosha, formerly home to the largest concentration of mutants on Earth. It is a barren wasteland of crumbling cities, corpse pyres 20 or more feet high, and hundreds of mass graves. Several members of the team die within weeks of arriving due to wide spread disease and infection. During the month long expedition there are no signs of human life. The U.N. and W.H.O. declare Genosha a Class 5 Disease Threat and restricts movement onto the island. One of the explorers was noted as commenting, “I expect this is what Hell would be like. No one should ever have to see what we saw.” The man was found dead of a self inflicted gun shot wound to the head several days after returning.

As crime rates rise across the United States, the U.S. Shell Heads are hard pressed to handle the increasingly violent, and well armed criminal gangs that are emerging. In June Wilson Fisk, A.K.A. the Kingpin, approaches the government with a proposal. He has in his possession a list of almost all of the gang leaders, their bases of operation, sources of funding, and tactical analysis of their abilities. He is willing to give this information to the government for a trade. He wants New York City and its connected lands to be ceded to him into perpetuity as the rightful monarch of the City-State of New York. As a sign of good faith he turns over a single file to the government which results in the arrest of over 250 violent criminals and the confiscation of several billion dollars of high tech weapons and equipment.

Japan reestablishes contact with the outside world. It announces that is seeking humanitarian aid to help deal with the massive damages dealt it over the past two years. Several Japanese Shell Heads modify their armors and form, what they call, the Senti Squad. This brings hope and a much needed lift of spirits to the island nation. Several world wide networks broad clips of the team in action and receive top end ratings.

3 A.L.
The year is rung in by the announcement that the borders of Latveria, the home nation of Victor Von Doom, is closing it borders to all foreign visitors. All trade will be done at armored border stations and no one of non Latverian descent will be allowed entry. Any one of non Latverian descent found with in the country is subject to the death penalty, with no exceptions. No one is sure why Doom makes these decisions, but he is good to his word as the border is decorated with the heads of those foolish enough to try to enter the country. There is little communication out of the country after this time.

Captain Britain appears to the Parliament in London and presents Excalibur to the King. He vows to continue defending the Britons, and introduces several new heroes of a magical nature. These are the first new heroes to appear since 0 A.L. The King knights Captain Britain and appoints him Defender of the Crown Lands.

4 A.L.
In January Wilson Fisk is declared Monarch of New York and the Manhattan Accords, a treaty of nonaggression and cooperation between the U.S.A. and New York, are signed. Citizens of New York are pleasantly surprised when their new Monarch announces a set of laws that are both fair and easy to understand, all be it with harsh punishments. With the release of what are called the Fisk Documents, the crime rate nation wide drops by 85% on average within 6 months. The nation’s prisons are filled to far above capacity and prison riots and escapes are common place.

Frank Castle, A.K.A. The Punisher sends a letter to Tony Stark after Fisk is declared monarch, stating that his war against Fisk isn’t over. Castle makes several strikes against Fisk owned businesses inside New York. Fisk marks Castle as public enemy #1 and offers a large bounty for his capture.

A forest fire in the Pacific Northwest destroys several thousand acres of prime foresting lands and the unemployment rate in the area skyrockets. Several people report seeing a being made of pure fire near the starting point of the blaze, but investigations produce no results. The fire is attributed to a lightning strike. Replanting efforts stretch over the next 10 years.

5. A.L.
Tony Stark comes forward again with a solution to the prison problem in February. All prisoners sentenced to terms longer than 25 years, those criminals who are deemed habitual, or those criminals of an extremely violent and untreatable disposition, are put into cryosleep chambers invented by Dr. Reed Richards before his death in 0 A.L. The public outcry over the treatment of prisoners is almost nonexistent due to the rising violence and escapes, and the bill, called the Cryo Rehabilitation Annex Program, passes without a fight.

Construction of the Hero Memorial Museum begins in Washington D.C. Tony Stark, Thor, Hawkeye, and Jim Rhodes are present for the ground breaking.

Night Thrasher, former leader of the New Warriors, returns to Los Angeles and begins recruiting new members. He primarily target gangs and other counter culture groups and gives a message that redemption is possible with a little work. The first new members are unveiled in October.

6 A.L.
By May 62% of the prison populations are put into cryosleep and the prison systems go back into a semblance of normalcy. The vast majority of the remaining prisoners are white collar and nonviolent types, while huge farms of cryosleep chambers, called C.R.A.P. Farms by the public, are relocated to subterranean caves in the deserts of California and Nevada.

The Russian Federation resumes its space exploration program. Their new long range satellite does not make it above low orbit however as it is shot down by a cloaked Shi’Ar battleship. The Shi’Ar commander contacts the world governments and notifies them that the Earth is under quarantine because of the severely mutable nature of the Legacy Virus. Any attempt to leave the atmosphere of the Earth will be met with overwhelming force. Deathbird, the heir to the Shi’Ar throne, is in command of the quarantine fleet and makes it well known as to her displeasure with the assignment, and he willingness to use her weapons.

Many new super beings appear on the scene, for both the good and the bad. Several of the old programs that pre A.L. created super beings, the Powerbroker, Hydra, AIM, and others have resumed business. The ratio of hero to villain of the new supers is around 1 to 25.

7 A.L.
Tony Stark has been appointed as head of the Extraordinary Beings Training Initiative Directive (Ebb Tide). He and his co-chair Doctor Stephen Strange, see to the training and housing of over 1000 super powered children and pre-teens, as well as a training cadre of over 2000 shell heads.

The Vision announces that he will be retiring from public life. He states that he wishes to contemplate the human condition, and will return when needed. Attempts to reach him after this point fail and a bronze statue of him and the other Avengers is added to the front of the Hero Memorial Museum.

In November a former Shell Head, turned mutant, leaves the service of the government and declares himself Magnus II. The true identity of this man remains a mystery to this day. His mutation gives him abilities similar to those of the mutant terrorist Eric Lesher A.K.A. Magneto. He declares the Ebb Tide programs to be nothing more them programmed slavery and launches several raids against school compounds world wide. It is unknown as to how many students were kidnapped as several viruses were released into the student databases greatly distorting the numbers.

8 A.L.
The Shell Head program is stepped up and several new teams are formed to combat the new influx of super villains. To defray the cost of outfitting the new hero’s the government creates a length of service program to help pay for the armor and training of the new armor pilots. A new Shell Head is indebted to 2 years of government service as the cost of his suit, after that time he is his own person and can do any lawful services that he likes. Maintenance and repair costs of the armor are defrayed by being “on call” in emergency situations.

Mach 4 is given command of the European Shell Heads and begins a campaign of modernization of the law enforcement methods of the area. This is greeted with general hostility, but proceeds slowly despite the resistance.

9 A.L.
Jim Rhodes, along with the techs at Stark Industries, creates the Matter Energy Displacement Emitter System (M.E.D.E.S) which allows Shell Heads and other costumed heroes the ability to store there equipment in a secure storage facility and retrieve it in an instant by use of a special wrist transmitter. Fees for this service, which are reasonable, go to help defray the rising cost of training at the Ebb Tide Schools.

Construction of the Hero Memorial Museum is completed in December. Despite several attempts to destroy the work site since its construction began it is finished with only minor delays.

Magnus II and his band of Liberators, as he calls them, perform many acts of terrorism and kidnap many other students from the Ebb Tide schools. Magnus II always stays one step ahead of the authorities. It is theorized that he has an inside man in many of the world governments but no one knows for certain. Many of the major governments hold inquests into their security and every lead is followed, but no leak is found.

10 A.L.
On the 10th anniversary of the release of the Legacy Virus, the Hero Memorial Museum is opened in Washington D.C. Stretching over 4 miles in length and having over 1000 exhibits it displays the trade mark equipment and histories of Earth’s greatest heroes. Tony Stark gives the opening speech and puts several suits of his Iron Man armor on display. During his speech he is moved to tears several times as he recounts the lives and deaths of those he had called friend for so long. Tony is escorted off stage by his wife and personal assistant Pepper Potts-Stark. Several attempts are made over the course of the day to attack the ceremonies, but all are thwarted by the heroes and Shell Heads in attendance, which number over 1000.

In the 2012 Presidential Election Valerie Cooper, former head of the Department of Superhuman Affairs is elected. She runs on a conservative independent platform and becomes both the first female US President in history and first independent party candidate to be elected in over 130 years.

11 A.L.
Pepper Potts-Stark goes on a world tour of the Ebb Tide schools and chairs several charity groups to help those still recovering from the disasters of 0 A.L. TV coverage of her holding young mutants, or having lunch with students are common. Pepper and Tony are nominated for the Noble Peace Prize in Humanitarian Endeavors.

People in northern Asia report seeing strange lights in the mountains. Many villagers tell stories of dead gods stirring and of a coming time of judgment. Several teams explore the region but nothing is found.

12 A.L.
In October Pepper Potts-Stark is found dead in the remains her and Tony’s home. There are signs of a magnetic attack and a note found attached to the body signed by Magnus II declaring her a traitor to the cause of freedom everywhere. Tony Stark, who was away on business, is sent into long bouts of depression and grief, throws himself into his work. Over the next 6 months the Shell Head cadre receives new and upgraded systems, and an increased training program. Tony is never seen without at least 4 advanced Shell Head guards, and rarely removes his own Iron Man armor.

President Cooper declares a National day of mourning for Pepper Potts-Stark. At her funeral the President is seen openly weeping and says she has lost her best friend and a true voice of freedom.

13 A.L.
February brings a boon to the world. Stark Enterprises releases a new power source, the A.R.C. Reactor that is clean, cheap, and safe. It is expected that the world will be run entirely by this new technology by 20 A.L.

Thor and Hercules travel around the world holding wrestling contests for charity groups. One spectator commented, “Now why couldn’t we have had this kind of entertainment when I was a kid?” Thor and Hercules announce that they will be sponsoring a series of sports events to encourage fitness and competition world wide.

14 A.L.
In January several explorers in the Himalayas discover the entrance to a hidden shrine. Stephen Strange, also known as Doctor Strange, investigates the site and declares it off limits. He states that man is not ready to know the things contained within and seals it under a magical ward.

President Cooper is re-elected by a land slide. Her popularity rating in over 80%. She continues to put forward efforts to modernize the government, remove waste and corruption, and streamline laws. She is also on the forefront of negations with the Shi’Ar to bring interplanetary aid to the Earth in the hopes of removing all traces of the Legacy virus.

15 A.L.
On May 18th 2017, 1 day after the 15th anniversary of the Legacy Virus release, the first class of the Ebb Tide schools is scheduled to graduate. Over 100 students from ages 15 to 20 are graduating. The event is scheduled to be held on the lawns of Xavier’s School for Gifted Youngsters, one of the flagship schools of the program in upstate New York.
Re: Earth 44341: Legacy's Legacy
September 09, 2009 08:33PM
avatar
Hmmmm, quite an interesting and detailed setting (although Juggernaut should still be running around, as well as Machine Man). But not sure why it tagged Captain America, the SSS merely augmented him to peak human condition rather than radically modifying him, or are some of the dead heroes dead not from the Legacy Virus but from the conflicts that arose from the chaos it brought?

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

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Re: Earth 44341: Legacy's Legacy
September 09, 2009 09:46PM
This is the handout that the players will be receiving, there are actually several other heroes that have survived, as well as many villains. The U.N. has only released the hero list. Cap died of the Virus, although the SSS only raised him to maximum potential it did so through artificial means, thus altering his DNA and making him susceptible. The campaign will start about 2 weeks before graduation and all of the characters are members of the graduating class.
Re: Earth 44341: Legacy's Legacy
September 09, 2009 10:07PM
avatar
rattrap2474 Wrote:
-------------------------------------------------------
> This is the handout that the players will be
> receiving, there are actually several other heroes
> that have survived, as well as many villains. The
> U.N. has only released the hero list. Cap died of
> the Virus, although the SSS only raised him to
> maximum potential it did so through artificial
> means, thus altering his DNA and making him
> susceptible. The campaign will start about 2 weeks
> before graduation and all of the characters are
> members of the graduating class.

Hmmm, interesting. So all the characters are teenagers of the Random Mutant or Induced Mutant sort? So what guidelines then for the character power/stat ranges?

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Earth 44341: Legacy's Legacy
September 10, 2009 05:20AM
Random mutant, Induced mutant, armor suit, magic, or physical training. Ebb Tide schools train any person of extraordinary talent, be they mutant or just exceptional human. I am using a molded system for this campaign. The player gets to set their stats as they like, nothing over Rm 30, and only 2 stats can be RM 30. No more than 4 powers and none of those over RM 30 and only one allowed at Rm 30, and all stats and powers must have a valid RP or story related reason (I like heavy RP games and so do my players) I'm going for a X-men level game. So Far Our Line up looks like this

Patriot: Physical Training (Cap A Tribute Character)
Blue Falcon: Physical Training (Gadget user cross Batman and Blue Falcon)
Phantasm: Induced Mutant (Think Danny Phantom)
Monarch: Armor Suit (Electrical attacks and force fields)

We have 2 more people joining but they haven't made their characters yet.
Re: Earth 44341: Legacy's Legacy
September 10, 2009 11:49AM
avatar
rattrap2474 Wrote:
-------------------------------------------------------
> Random mutant, Induced mutant, armor suit, magic,
> or physical training. Ebb Tide schools train any
> person of extraordinary talent, be they mutant or
> just exceptional human. I am using a molded system
> for this campaign. The player gets to set their
> stats as they like, nothing over Rm 30, and only 2
> stats can be RM 30. No more than 4 powers and none
> of those over RM 30 and only one allowed at Rm 30,
> and all stats and powers must have a valid RP or
> story related reason (I like heavy RP games and so
> do my players) I'm going for a X-men level game.
> So Far Our Line up looks like this

Hmmm, so none of the bonuses applicable to a particular body type/Power Category (such as the bonus to Endurance for Random Mutants or bonus sensory powers for an animal character) or bonus powers?

> Patriot: Physical Training (Cap A Tribute
> Character)
> Blue Falcon: Physical Training (Gadget user cross
> Batman and Blue Falcon)
> Phantasm: Induced Mutant (Think Danny Phantom)
> Monarch: Armor Suit (Electrical attacks and force
> fields)
>
> We have 2 more people joining but they haven't
> made their characters yet.


Looks like an interesting mix so far, although I've no idea what powers Danny Phantom has.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Earth 44341: Legacy's Legacy
September 10, 2009 11:59AM
I'd never heard of Danny Phantom, and had to look it up. According to wikipedia:

"Danny, who calls himself 'Danny Phantom' in ghost form, develops the ability to fly, become invisible, and turn his body intangible. "
Re: Earth 44341: Legacy's Legacy
September 10, 2009 12:07PM
avatar
Memphis Wrote:
-------------------------------------------------------
> I'd never heard of Danny Phantom, and had to look
> it up. According to wikipedia:
>
> "Danny, who calls himself 'Danny Phantom' in ghost
> form, develops the ability to fly, become
> invisible, and turn his body intangible. "


Ahhh, okay. Thanks Memphis. So he's got True Flight, Phasing, and Invisibility (Physics).

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Earth 44341: Legacy's Legacy
September 10, 2009 01:39PM
Nightmask Wrote:
-------------------------------------------------------

> Hmmm, so none of the bonuses applicable to a
> particular body type/Power Category (such as the
> bonus to Endurance for Random Mutants or bonus
> sensory powers for an animal character) or bonus
> powers?

No all of that is taken into account during the molded creation process. As for the bonus powers and what not, I haven't run into that yet in this campaign, but if I do I would probably make exceptions based on concept.
Re: Earth 44341: Legacy's Legacy
September 10, 2009 01:40PM
Memphis Wrote:
-------------------------------------------------------
> I'd never heard of Danny Phantom, and had to look
> it up. According to wikipedia:
>
> "Danny, who calls himself 'Danny Phantom' in ghost
> form, develops the ability to fly, become
> invisible, and turn his body intangible. "

He can also can fire energy blasts from his hands.
Re: Earth 44341: Legacy's Legacy
September 10, 2009 02:07PM
avatar
rattrap2474 Wrote:
-------------------------------------------------------
> Nightmask Wrote:
> --------------------------------------------------
> -----
>
> > Hmmm, so none of the bonuses applicable to a
> > particular body type/Power Category (such as
> the
> > bonus to Endurance for Random Mutants or bonus
> > sensory powers for an animal character) or
> bonus
> > powers?
>
> No all of that is taken into account during the
> molded creation process. As for the bonus powers
> and what not, I haven't run into that yet in this
> campaign, but if I do I would probably make
> exceptions based on concept.

Hmmm, okay, good to know then. While I'm still trying to recover my RP mojo I'd still like to be as informed as possible on a possible game in case I want to give it a try so helps having a good idea what the boundaries and exceptions if any for character creation.

So what kind of limits are there then on starting talents and Resources, and are all the characters publicly known or do they have Secret-IDs or is it a toss-up depending on if the player wants to be publicly known or not?

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Earth 44341: Legacy's Legacy
September 10, 2009 02:23PM
Unfortunately, this one is a tabletop game he was just asking for advice on. It caught my eye really quickly as an interesting game to make a character in as well, but doesn't quite work half way accross the country.
Re: Earth 44341: Legacy's Legacy
September 10, 2009 02:31PM
avatar
Memphis Wrote:
-------------------------------------------------------
> Unfortunately, this one is a tabletop game he was
> just asking for advice on. It caught my eye
> really quickly as an interesting game to make a
> character in as well, but doesn't quite work half
> way accross the country.

Ahhh, too bad then has an interesting (albeit bleak) premise for starting from.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Earth 44341: Legacy's Legacy
September 10, 2009 04:08PM
I apologize if I was unclear. Yes it's a table top game here at my home in North Dakota. But as I said, ideas and input would be cool.
Re: Earth 44341: Legacy's Legacy
September 12, 2009 02:53PM
avatar
rattrap2474 Wrote:
-------------------------------------------------------
> I apologize if I was unclear. Yes it's a table top
> game here at my home in North Dakota. But as I
> said, ideas and input would be cool.

Well the ranks seem a bit low for an X-men level start, even original X-men or the New Mutants for that matter. Several New Mutants were well above Remarkable rank (Karma was Unearthly rank for her Mind Control/Possession power). Now I can see not wanting a wide-ranging power at a higher rank it wouldn't be a big hurt having a single power of more limited scope at higher rank, or making some of the Invulnerabilities available as per the Players. Could have someone trade out ranks from the 4 powers available to increase a single power at the expense of other powers.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Earth 44341: Legacy's Legacy
September 12, 2009 08:02PM
I agree that the majority of the X men did have a few higher stats than RM, the reason I have set that as the bench mark is I know what my players are capable of. They are a bunch of creative people who practice lateral thinking 24/7. I go out of my way, like this, to present them inherent limitations so as to keep the challenge in the game. The villains of the piece are slightly stronger and the karma awards are slightly raised (based on the challenges), so it will not be long until they are more powerful.
So far our group is breaking down like this:
Blue Falcon: Human with gadgets and flying car
Patriot: Human Outstanding athlete with shield similar to Cap A
Monarch: Human Armor Suit (powers to be determined)
Phantasm: Mutant True Flight, Invisibility (Physics), Phasing, Energy Emission - Energy
Unnamed - Mutant Matter Animation - Air, Matter Animation - Liquid, Invisibility (Physics)
and one who is undetermined at this time.
Re: Earth 44341: Legacy's Legacy
September 12, 2009 08:13PM
avatar
rattrap2474 Wrote:
-------------------------------------------------------
> I agree that the majority of the X men did have a
> few higher stats than RM, the reason I have set
> that as the bench mark is I know what my players
> are capable of. They are a bunch of creative
> people who practice lateral thinking 24/7. I go
> out of my way, like this, to present them inherent
> limitations so as to keep the challenge in the
> game. The villains of the piece are slightly
> stronger and the karma awards are slightly raised
> (based on the challenges), so it will not be long
> until they are more powerful.
> So far our group is breaking down like this:
> Blue Falcon: Human with gadgets and flying car
> Patriot: Human Outstanding athlete with shield
> similar to Cap A
> Monarch: Human Armor Suit (powers to be
> determined)
> Phantasm: Mutant True Flight, Invisibility
> (Physics), Phasing, Energy Emission - Energy
> Unnamed - Mutant Matter Animation - Air, Matter
> Animation - Liquid, Invisibility (Physics)
> and one who is undetermined at this time.

Hmmm, shouldn't that energy emission be a particular type of energy, rather than the generic stance?

Interesting selections although if Patriot's something of a Captain America homage why doesn't he have the shield? The original doesn't have the use of it anymore being dead.

Also interesting with two people going for Invisibility (Physics), I see so many people terrified of power overlap posting on the forums nice to see some who aren't so worried about it.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Earth 44341: Legacy's Legacy
September 13, 2009 07:15AM
> Interesting selections although if Patriot's something of a Captain America homage why doesn't he have the shield? The original doesn't have the use of it anymore being dead.

Patriot isn't the only person doing homage to the late grate Cap, so they have left the Shield in the hero museum to be fair.

> Hmmm, shouldn't that energy emission be a particular type of energy, rather than the generic stance?

It will be, but for the moment it hasn't been selected.
Re: Earth 44341: Legacy's Legacy
September 14, 2009 06:13PM
Ok character Update, they had the first session, and did very well.
Blue Falcon: Human with gadgets and flying car
Patriot: Human Outstanding athlete with shield similar to Cap A
Lady Steel: Human Armor Suit (suit set for enemy containent)
Phantasm: Mutant True Flight, Invisibility (Physics), Phasing, Energy Emission - Light
Bender - Mutant Matter Animation - Air, Matter Animation - Liquid, Invisibility (Physics), Phasing
Storm Seeker - Mutant Weather control, Mater Animation - Liquid (limited to water), true flight, Energy Emission - Electricity, Energy Body - Electricity

And now that they have done it, here is the first chapter they went through.
Legacy’s Legacy Chapter: 1 Part: 1 Graduation

Cast of Characters
Guests Speakers
Jim Rhodes/ War Machine Guest Speaker
President Valerie Cooper Key Note Speaker
Tony Stark/ Iron Man Guest Speaker
Vice President Arnold Stokes Guest Speaker

Student Body
Richard Marston Dean of Students, Commencement Speaker
Cody Brown Mutant Student (Telepathy/ Precognition)
Terry Vector Human Student (Shell Head)

Traitor Students
Adam Waters Magic Student
Amanda Haze Mutant Student (Telepathy/ Psychic Blast)
Benson Littlefield Magic Student
Cory Jones Shell Head Student
Creed Hansen Mutant Student (Super Strength)
Elton Cash Mutant Student (Hyper Leaping)
Jimson Holland Mutant Student (Weapon Mastery — Pistols)
Marcus Nelson Shell Head Student
Roland Nash Mutant Student (True Flight)
Sean Gray Shell Head Student
Troy Jensen Shell Head Student
Waldo Mitchell Mutant Student (Invisibility)
Walter Fritz III Extraordinary Human Student

Terrorists
Cavalcade Mutant Terrorist
Father Oak Mutant Terrorist
Heavy Black Mutant Terrorist
Magnus II Shell Head/ Mutant Terrorist Leader
Ripsaw Mutant Terrorist


Pre-Graduation
For several weeks before graduation Waldo Mitchell and Jimson Holland are heard complaining about the limitations placed on the graduating students. Both believe that once they graduate they should be able to do as they please, without “government baby sitters” watching their every move. Most of the student body ignores them, as they have been trouble makers for some time, but a few of the students are beginning to listen.

Three days before the graduation Cody Brown comes down with a splitting headache, a common side effect of his precognitive function. He doesn’t have a solid reading, but he knows that something is wrong. The day before graduation Cody passes out during lunch. After a trip to the nurse’s office he is feeling better but still troubled, the nurse gave him a suppressor injection to allow him to rest up for the big day.

Terry Vector, head classman of the Graduation Shell Heads seems worried the day before graduation. He says he’s just feeling antsy but he continually checks the functioning of his M.E.D.E.S. device.

Graduation Day
The Morning goes uneventfully as students do their final preparations. Several of the students complain about purple goop on their equipment. Late in the morning it is discovered that Waldo and Jimson have been pranking many of the students. They say it is to relieve the tensions, most believe it is because they are jerks.

Commencement goes well as the guests and students take their seats. There are 100 students, 15 faculty, and 250 guests in attendance. Dean Marston takes the stage and does his opening announcements and introduces the guest speakers. His opening speech is one of hope and progress, of a bright future and a return to the age of heroes. Tony Stark, in his Iron Man armor, and Jim Rhodes in a finely tailored suit, give their speeches and echo several of the points the Dean made. The President takes the stage and is a few minutes into her speech when the big screen behind her changes from her to an image of Magnus II.

He apologizes for the interruption of her fascinating speech, but begins a speech of his own. He talks propaganda and threats for a short time and then calls on the students to choose, work with him to usher in a new era or become a puppet of the government. President Cooper counters by naming several of Magnus II crimes and calling him a coward. Magnus II replies with the phrase, “Then let each man choose his own path.”

At that moment terrorists enter through portals near the back of the group and take several of the guests hostage and demand the surrender of the President. Several students, including Waldo and Jimson, move to support the terrorists. A battle ensues and many of the students find themselves with either no powers at all or reduced abilities, the goop was a power neutralizing gel. Many of the Shell Heads are also unable to call their armors as the M.E.D.E.S. system is being jammed. During the battle the traitor students will hang behind the terrorists and only attack if attacked. Iron Man and Jim Rhodes protect the President and the Vice President. Jimson attempts to kill the Dean of Students. Only the PCs are free to act and have access to their powers and gear.

Cavalcade
F Ehot smiley20) Health: 90
A RM(30)
S Ehot smiley20) Karma: 30
E Ehot smiley20)
R GD(10) Resources: Ty(6)
I GD(10)
P GD(10) Popularity: -3
KNOWN POWERS: Duplication Rm 30, Energy Emission Light Ex 20
TALENTS: Physics, Criminal

Father Oak
F RM(30) Health: 110/ 140
A Ehot smiley20)
S Ehot smiley20)/ Am 50 Karma: 26
E IN(40)
R Ty(6) Resources: Ty(6)
I GD(10)
P GD(10) Popularity: -3
KNOWN POWERS: Armor Skin — Wood Ex 20, Growth (Atomic Gain) In 40
TALENTS: Criminal

Heavy Black
F Ty(6) Health: 66
A GD(10)
S GD(10) Karma: 60
E IN(40)
R RM(30) Resources: Ty(6)
I Ehot smiley20)
P GD(10) Popularity: -3
KNOWN POWERS: Gravity Manipulation Rm 30, Shadow Casting In 40
TALENTS: Electronics

Ripsaw
F Ehot smiley20) Health: 110
A RM(30)
S Ehot smiley20) Karma: 50
E IN(40)
R RM(30) Resources: Ty(6)
I GD(10)
P GD(10) Popularity: -3
KNOWN POWERS: Vibration Rm 30 (limited to his hands)
TALENTS: Criminal, Martial Arts B

When the battle begins to go badly for the terrorists a portal opens behind each of them and they flee, throwing their hostages at the heroes. Magnus II reappears on the monitor and says that the remaining students have cast their lot with the loosing side and how they will regret it. He states that this is only the beginning. As the monitor goes dim reinforcements arrive and clean up begins.

Out of the 100 graduating students 13 have gone rogue. If the PCs acted quickly injuries are minor and the remaining students assist in the clean up and recovery.

Karma Awards
Defeat Father Oak or Heavy Black +40 each
Defeat Cavalcade or Ripsaw +30 each
Terrorists to flee before round 10 +30
Prevent the death of Dean Marston +30
Terrorist Captured +25 each
Prevent the Kidnapping of the President +20 (+1 Popularity)
Each Guest Rescued before round 5 +20 (+100 Max)
Defeat or force to flee Traitor Students +10 each (+50 Max)
Traitor Student Captured +10 each
Weekly Award +10

Karma Penalties
Allow Dean Marston to be killed -50 (-1 Popularity)
Public Defeat -40
Fail to defeat terrorists before round 10 -15
Fail to save the President -10 (-1 Popularity)
Property Destruction -5
Re: Earth 44341: Legacy's Legacy
September 20, 2009 08:28PM
Ok here is this weeks installment, the group did well on the first half of the session saving the Monument with only a little difficulty. The ambush on the return to the White House however took a nasty toll. Blue Falcon's Falcon Car was heavily damaged and put out of commission, Blue Falcon was also reduced to 1/4 his health and is hospitalized. Patriot's motorcycle was destroyed, Lady Steel's armor was nearly destroyed and rendered inoperable. Phantasm lost several ranks of endurance, and Storm Chaser was reduced to 10 health. All that taken into account, they still accomplished all of their goals, and Lady Steel managed to save the life of The Scarab from a vindictive team mate of his, Spitting Cobra. The Scarab fled the scene, with out using his recall device. It is yet to be seen what will come of that.

Legacy’s Legacy Chapter: 1 Part: 2
Field Trip
Cast of Characters
Cody Brown Mutant Student (Telepathy/ Precognition)
Dean of Students Richard Marston
President Valerie Cooper
Tony Stark/ Iron Man
Vice President Arnold Stokes

Terrorists
Blood Hawk Shell Head Terrorist
Bushman Altered Human Terrorist
Cavalcade Mutant Terrorist
Crimson Brigand (x6) Android Terrorists
Heavy Black Mutant Terrorist
Magnus II Shell Head/ Mutant Terrorist Leader
Scarab Shell Head Terrorist
Spitting Cobra Shell Head Terrorist

2 days after Graduation
The hero’s are called into the Dean’s office. He informs them that the President would like them to join her for lunch on Wednesday. He reminds them to be on their best behavior, and that the world will be watching, as will Magnus II. He thanks the PC who saved his life and comments about the PCs being the bright future of the world.

After the meeting with the Dean, Cody flags down one of the PCs and asks them how they are feeling. He mentions that his headache hasn’t gone away, and that he feels it is somehow connected to the PCs. He asks them to be careful for the next few days and then goes about his day.

Lunch with the President
A private Jet meets the PCs at the air port and flies them to the White House. They are met in the Green Room by the President and VP. The VP is cordial but distant, but the President greats the PCs by name and treats them as if they were old friends. There is a discreet camera crew in one corner of the room filming the entire scene. The President and makes polite small talk and recounts the day of graduation, the VP only speaks when directly spoken too. As lunch comes to a close an aid comes in and whispers in the ear of the President. After hearing what is said she orders that a TV be turned on. The face of Magnus II fills the screen. “People of the world, I am Magnus II. I have warned you time and again that your continued support of the slavery that is the Ebb Tide Schools will bring about my wrath. I have been patient, but even my patients wears thin. The President will hand over control of the Ebb Tide schools to me and step down from public office, or I will destroy the Washington Monument. You have one hour to comply.” The president thinks for a moment and then asks the PCs to head to the Monument. She says she will have several groups of Shell Heads standing by, but she wants the PCs to handle it. She wants to show the world, and Magnus II what the Ebb Tide students can do.

The Washington Monument
Heavy Black and Cavalcade (see part one for stats) are hiding on the grounds waiting for the signal from Magnus II to attack. Heavy Black has a booster that will allow him to crush the monument with his gravity powers, but is a one shot device. Cavalcade will deploy multiple of himself and try to distract the heroes until Heavy Black get the chance to attack. It will take 10 full rounds for the booster to have its full effect. It is the size of a small generator and has Resistance: Physical Good 10 and 100 health. If the heroes do not find him by the end of round 10 there is a mighty crash and the monument is reduced to rubble. Heavy Black can not do anything but power the generator for those 10 rounds, if interrupted he must start over. If the terrorists are loosing, or the booster is destroyed, they flee.

Aftermath
If the heroes saved the monument they are praised by the president and Tony Stark. The press runs stories about the heroes and the bright future that they are a part of. If they fail there is a much less positive picture painted in the press but the President still praises them for attempting to save the monument. Tony Stark makes a broadcast (in the event that the PCs save the day) saying that Magnus II days are numbered with these new heroes on the scene and how proud he is of them. He says how they remind him of his old friends the Avengers.

Surprise Attack
As the heroes are returning to the White House, 10 portals open and Magnus II terrorists attack.

Blood Hawk
F Ehot smiley20) Health: 110
A RM(30)
S Ehot smiley20) Karma: 50
E IN(40)
R RM(30) Resources: Ty(6)
I GD(10)
P GD(10) Popularity: -3
KNOWN POWERS:
Body Armor: Excellent 20 from physical.
Flight: Typical Air Speed (6 areas/round). He may blindside unsuspecting opponents from above, as his flight makes no noise. Blood Hawk is well trained with his wings, such that he may make airborne FEATs at +1CS for success.
Claws: Ex 20 Slashing Damage
TALENTS: Electronics

Spitting Cobra
F RM(30) Health: 150
A IN(40)
S IN(40) Karma: 22
E IN(40)
R TY(6) Resources: Ty(6)
I TY(6)
P GD(10) Popularity: -15
KNOWN POWERS:
Body Armor: Excellent 20 from physical and Remarkable 30 from electrical.
Cobra’s Blast: Plasma Blast Remarkable 30 Range 10 areas.
Focus: Can reroute all power to a single plasma blast, takes 1 round to build up and then reduces all systems to Fe 2 for 10 minutes. FASE are all reduced by 2 CS. Focused blast does UN 100 damage up to 10 areas.
TALENTS: Detective/Espionage

Bushman
F IN(40) Health: 140
A RM(30)
S RM(30) Karma: 66
E IN(40)
R Ehot smiley20) Resources: Gd(10)
I IN(40)
P TY(6) Popularity: -10
KNOWN POWERS:
Running: Can move up to 4 areas/round when running.
Weapons: Uses a number of weapons.
- Throwing Irons (10 points Edged Thrown weapon)
- Bolos (Remarkable strength, Bullseye results in automatic Grapple)
- Spiked Chain (Gd 10 strength)
- Darts (2 area rangs, Typical damage)
- Knock-out potions of Remarkable Intensity (used to coat weapons)
TALENTS: master chemist, specializing in herbal poisons and paralytics. He has Martial Arts A, D, and E

Scarab
F GD(10) Health: 70
A GD(10)
S RM(30) Karma: 56
E Ehot smiley20)
R Ehot smiley20) Resources: Ex(20)
I RM(30)
P TY(6) Popularity: -10
KNOWN POWERS:
Body Armor: Excellent 20 from physical and Remarkable 30 from energy.
Flight: Good 10 (8 areas/turn)
Scarab Sting: Excellent 20 laser Range 10 areas
TALENTS: Electronics and Repair/Tinkering

Crimson Brigand (x6)
F GD (10) Health: 70
A GD(10)
S RM(30) Karma: 18
E Ehot smiley20)
R TY(6) Resources: N/A
I TY(6)
P TY(6) Popularity: 0
KNOWN POWERS:
Body Armor: Excellent 20 from energy and physical attacks.
Weapons Systems: The Crimson Brigand is equipped with a number of weapons systems.
- Stun Ray–range 1 area, projects Excellent Intensity stunning.
- Repulsion Field Generator–range 3 areas, may manipulate objects at a distance with Remarkable Strength. It may also generate a personal force field of Remarkable Intensity, but may not fire other weapons systems.
- Green Laser–Range of 7 areas, inflicts Excellent Energy damage.
- Impact Blaster–Range of 1 area, inflicts Remarkable Force damage.
Sensors: The Crimson Brigand has Infravision of 3 areas, radar/sonar of Remarkable ability, and full range radio/ communications system, including loudspeakers for crowd control.
TALENTS: none

Their job is to delay the heroes for as long as possible. Each is equipped with a life monitor that teleports them away when they are reduced to 10 or fewer health. The Crimson Brigands fight until destroyed. Upon returning to the white house the heroes are informed by the secret service that the president has been kidnapped. They are rushed to a briefing room where the VP is waiting. He tells them that they should have been here and is overly critical of their actions. Magnus II makes a broadcast to the White House demanding the surrender of the PCs and 100 billion dollars for the safe return of the president. If the PCs make a EX Intuition Feat they notice a location they are familiar with in the transmission background, a display inside the Hero Museam.

Karma Awards
Defeat or force to flee Heavy Black +40
Defeat or force to flee Cavalcade +30
Crimson Brigand destroyed +20 each
Defeat or force to flee other terrorists +20 each
Prevent the destruction of the Monument +40 (+1 Popularity)
Weekly Award +10

Karma Penalties
Public Defeat -40
Allow destruction of the Monument -20 (-1 Popularity)
Property Destruction -5
Re: Earth 44341: Legacy's Legacy
September 20, 2009 09:03PM
avatar
Interesting hearing how it's going so far, although that's a really big target Stark painted on the newbie PC with holding them up as the ones who will bring an end to Magnus II's actions.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

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[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

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Re: Earth 44341: Legacy's Legacy
September 21, 2009 01:52PM
Yeah that was kinda the point, keeping the pressure on as it were. More to come Next Sunday.
Re: Earth 44341: Legacy's Legacy
September 27, 2009 04:58PM
This week we started early so we actually got through 2 parts tonight

Legacy’s Legacy Chapter: 1 Part: 3
Who’s the Boss?
Cast of Characters
President Valerie Cooper
Tony Stark/ Iron Man
Vice President Arnold Stokes

Terrorists
Magnus II
Ripsaw
Shocker Android
Melter Android
Grim Reaper Android
The Fixer Android
Black Knight Android
Armadillo Android

Tony Stark contacts the PCs and tells them to meet at the war room of the Pentagon for a briefing and prepping for the rescue of the President. But the VP, now Acting President Stokes tells the PCs to stand down. He insists that diplomacy will win the day, not the half baked heroics from barely adolescent want to be heroes. If the PCs insist on attempting a rescue or reveal the suspected whereabouts of the president, he blows them off and has the secret service escort them out with orders to “stay out of the way”.
Tony contacts the heroes and says that he has received orders to cancel the rescue plans from the VP. As he is bound by that order he (and he makes sure to emphasize he) is unable to launch a rescue attempt. He then breaks in to reminiscing about the old days and how the Avengers on occasion had to break orders to save the day. “But that was then and this is now. Oh well.” With a smile and a sly wink he signs off. In Magnus II transmission the PCs noticed that in the back ground was the distinct decoration of the hero museum, most likely in the Avengers wing.

At the Hero Museum
In the Avengers Wing of the museum Ripsaw is hiding amongst the displays with several androids in the form of some of the Avengers foes of old. Magnus II appears in a holographic display and taunts the PCs saying that if the manage to leave the museum alive they are welcome to continue to look for him and the president. Ripsaw’s orders are to not engage unless discovered (he is concealed behind a false panel Incredible Intuition FEAT to notice). If the PCs are winning the fight (4 androids are defeated) he is to arm the bombs hidden throughout the museum and flee through his portal. A Remarkable Intuition FEAT is required to notice one of the bombs. When found it is obvious that it is linked to many other devices. The PCs have 5 minutes (50 rounds) to escape the museum once the bombs are armed. The bombs do a combined Unearthly blast to the museum and all its contents. Should the PCs devise a way to disarm or disable all of the bombs (there are 100) they will receive a large Karma bonus (200 each) and a +5 to their popularity. If they manage to save the Museum they find a token from the Avengers Hydrobase Museum located off the coast of San Diego. The VP demands that the PCs be arrested for disobeying a direct order of the acting President. Tony Stark defends the actions of the PCs and tout it as true heroism in the highest tradition. The VP relents but warns the PCs to stay out of affairs of National Security. Tony returns with the PCs to their hotel in DC and tells them they have done well. He warns them that they have probably made an enemy today. If they revel they have found a lead, Tony encourages them to follow it. He says he will remain here in Washington DC as he has been ordered by the Acting President to act as liaison with the Shell Head Corps.

Armadillo Android
F Ex (20) Health: 100 45
A Gd (10)
S In (40) Karma: 18
E Rm (30)
R Ty (6) Resources: Ty
I Ty (6)
P Ty (6) Popularity: -10
KNOWN POWERS:
Body Armor: Excellent protection against physical and Remarkable against energy.
Multiple Resistances: Excellent resistance against fire and heat, cold, corrosives.
Claws: Incredible Edged damage.
TALENTS: Armadillo has Wrestling talent.

Black Knight Android
F Ex (20) Health: 60 20
A Ex (20)
S Gd (10) Karma: 20
E Gd (10)
R Gd (10) Resources: Ex
I Ty (6)
P Pr (4) Popularity: -5
KNOWN POWERS:
Body Armor: Good protection from physical damage.
Flight: Poor Speed (4 areas/round)
Weapons: Energy-lance, which had several features:
- Laser-blast (Remarkable Energy attack), range 5 areas
- Shock-blast (Remarkable Force attack), range 5 areas
- Smoke-launcher (Excellent intensity), fills 1 area
TALENTS: Garrett was skilled In Biology, Genetics, and Engineering.

The Fixer Android
F Gd (10) Health: 32
A Gd (10)
S Ty (6) Karma: 70
E Ty (6)
R In (40) Resources: Rm
I Ex (20)
P Gd (10) Popularity: -10
KNOWN POWERS:
Body-Suit: Excellent protection against physical attacks, fire and heat, and electricity.
Battle-Vest: Sonic Blaster: Remarkable intensity that affects all in the target area range of 4 areas.
Electrification: The outer surface of the vest can be electrified, causing Incredible electrical damage to opponents who come in contact, as in Slugfest or Grappling combat.
Primary Launchers: There are two single-shot launchers in the upper part of the vest, one on each side. The launchers have a range of 5 areas, and will hold ammunition or devices of up to Incredible rank or intensity. One or both can be fired in a single round.
Secondary Launchers: There are six single-shot launchers evenly spaced below the primaries. They have a range of 5 areas and will hold ammo or devices of up to Remarkable rank. Up to three can be fired in a single round.
Gravity Clamp: Mounted in the belt, this steel clamp can be fired to a range of 2 areas. If it hits, the target is surrounded by a gravity field that Grapples with Incredible intensity.
Pistol: The Fixer's sidearm is a laser pistol the inflicts Excellent damage and has a range of 7 areas.
Electro-Knucks: Worn on each hand and used in Slugfest combat, an electro-knuck inflicts Remarkable electrical damage.
Flight: Antigravity discs mounted in his boots allow the Fixer to fly at Remarkable speed for up to 20 hours. He can hover, and since his flight is silent, he can Blindside unsuspecting opponents in flight.
Helmet: The Fixer's helmet provides Remarkable protection for vision and hearing. The helmet can be sealed and has a 3-hour air supply.
Psi-Screen Device: The Fixer originally built this for his partner Mentallo. If needed, the Fixer can easily install it in his own helmet. It provides an Incredible intensity psi-screen.
Ammunition: Used in the primary and secondary launchers, this includes all standard grenade types (fragmentary, smoke, tear gas, knockout gas, flash, concussion, and sonic). All ammo is limited to the intensity rank of the launcher.
Special Devices: The Fixer has used all of the following:
- Electronic Scrambler - Amazing intensity device, this can be either of two types; scrambles broadcast transmissions (TV, radio, radar, etc.), or scrambles internal circuitry when attached to target (computers, battlesuits, etc.)
- Guided Missile - can be standard, high-tech or highspeed, with any control type (see Players Book, p. 46). Payloads are limited to Amazing rank weapon or device.
- Brain-Scanner Helmet - As Incredible rank Mental Probe power
- Mind Control Pod - As Remarkable Mind Control, using broadcast waves controlled by Fixer's helmet
- Tunneling Device - As Digging power, of Incredible rank
TALENTS: The Fixer is a genius at Electronics and Engineering and also has Repair/Tinkering skill.

Grim Reaper Android
F Gd (10) Health: 36
A Gd (10)
S Gd (10) Karma: 18
E Ty (6)
R Ty (6) Resources: Ex
I Ty (6)
P Ty (6) Popularity: -10
KNOWN POWERS:
Battle Scythe: The scythe is made of Incredible steel. The blade inflicts 10 points of Edged damage or 16 points of Blunt damage if the flat of the blade is used.
Other weapons are installed in the haft, as listed below.
- Force Blaster - Remarkable damage, range 5 areas
- Cerebral Stunner - Monstrous intensity stunning on touch; can be reversed to cancel the stun-effect
- Knock-Out Gas - Excellent intensity, fills one area
- Blade-Spinner - This has several effects, including an Excellent rank buzz-saw, Excellent protection against thrown objects and bullets; it used like a rotor, allows a safe fall from any height.
- Excellent Body Armor versus physical or energy attack
TALENTS: The Grim Reaper was a Weapon Specialist with his scythe (+2 CS).

Melter Android
F Gd (10) Health: 32 2
A Ty (6)
S Ty (6) Karma: 32
E Gd (10)
R Ex (20) Resources: Ex
I Ty (6)
P Ty (6) Popularity: -20
KNOWN POWERS:
Melting Ray, Mark II: This version used different principles, and was far more powerful. Microwave emissions set for four specific frequencies allowed the device to "melt" metal, stone, wood, and human flesh with Remarkable intensity and range. Changing the frequency setting on the weapon took 1 round the weapon was built into the Melter's belt.
TALENTS: Horgan had Engineering, Repair/Tinkering, and Business/Finance talents.

Shocker Android
Herman Schultz
F Ty (6) Health: 52 42
A Ex (20)
S Ty (6) Karma: 18
E Ex (20)
R Ty (6) Resources: Ty
I Ty (6)
P Ty (6) Popularity: -2
KNOWN POWERS:
Body Armor: The Shocker's padded costume provides Good protection against physical attacks and Amazing protection against vibration and sonic attacks.
Vibro-Smashers: Vibro-units are built into the Shocker's gloves. Singly, they allow him to punch with Remarkable Strength. Used together, they can fire a vibro-blast causing Amazing damage (Force attack). The vibro-blast has a range of 3 areas. Smaller vibro-units are installed throughout his costume, which cause Remarkable damage in Grappling
combat. They also give him a +3 CS when trying to escape a hold.
TALENTS: The Shocker has Engineering and Repair/Tinkering talent.

Karma Awards
Discover Ripsaw +10
Defeat Ripsaw +30
Android Villain destroyed +20 each
Prevent the destruction of the Museum +200 each (+5 Popularity each)
Weekly Award +10

Karma Penalties
Private Defeat -20
Allow destruction of the Museum -50 (-1 Popularity)
Property Destruction -5

Legacy’s Legacy Chapter: 1 Part: 4
Remembering the Past
Cast of Characters
Tony Stark/ Iron Man
Vice President Arnold Stokes
Dean of Students Richard Marston
Cody Brown — 20/20 Mutant Student (Telepathy/ Precognition)
Terry Vector — Hammer Hand Human Student (Shell Head)
Harold Vector

Traitor Students
Adam Waters — Mad Spellz Magic Student
Amanda Haze — Mind Freak Mutant Student (Telepathy/ Psychic Blast)
Creed Hansen — Roid Rage Mutant Student (Super Strength)
Sean Gray — Tantrum Shell Head Student
Troy Jensen — Purple Panic Shell Head Student
Walter Fritz III - Sentry Extraordinary Human Student

Terrorists
Father Oak Mutant Terrorist
Blood Hawk Shell Head Terrorist
Bushman Altered Human Terrorist
Spitting Cobra Shell Head Terrorist

After the battle at the Hero Museum, the heroes must find a way across country to reach the Hydrobase. If asked Tony says that they may wish to return to school for some help, but says he cannot directly intervene directly on their behalf. Acting President Stokes is attempting negotiations with Magnus II, in direct violation of over 50 years practice of not negotiating with terrorists. AP Stokes refuses to grant an audience with the PCs if asked.

Back at School
After a quick flight to the school, the PCs are met by Dean Marston, Terry, and Cody. Cody looks a little worse for wear than the last time the PCs saw him. If asked about a mode of transport cross country, the Dean says that the TP system is off line, by order of the AP. The AP insists it is for reasons of “national security”. Terry says that he can get a plane from his father, CEO of Vector Security Inc in Washington, DC, it will just take a day or so to get it here. Cody says that while his precognitive function is diminished, it is important that the PCs not go off half cocked. He cannot say why, but he knows something “world changing” will happen if they go to soon.

The PCs have about a day to recover from the whirlwind of events they have been caught up in for the past week. This is a good time for them to rest repair and make plans. The techs at the school, in cooperation with several students can get any of the teams damaged equipment repaired. The Dean is sympathetic to the hostilities the PCs are going through. He offers to let any inquiries into the location of the PCs wait until business hours on Monday before answering.

The government remains closed mouthed about the kidnapping of the President, but AP Stokes assures the people, “We have the situation well in hand and expect a peaceful resolution very soon. Now is the time to look beyond the sins of the past and offer our hands in friendship to the so called terrorist Magnus II”

As promised the Vector Security aircraft arrives around 10 AM Friday morning. It is a corporate Leer jet with tactical communications and a computer center on board. Terry insists on coming along. Terry’s father, Harold Vector, gets off the plane and greets the heroes. He will be acting as their pilot. If any concerns are raised he mentions that he is a decorated combat pilot with over 100 combat flights and over 10,000 hours in the air. The flight takes 4 hours so the heroes arrive at 12pm local time. The Hydrobase is only 11 miles from the airport. Mr. Vector wishes the heroes luck and tells his son he is proud of him.

Hydrobase Museum
The Hydrobase Museum is actually still functional and limited tours are allowed. Several of the more dangerous devices that the Avengers confiscated are still interred inside the Hydrobase’s vaults. Magnus II has sent Father Oak, Bushman, Bloodhawk, and Spitting Cobra to break into the vaults and retrieve Magneto’s power amplifier. (it provides a +5 CS (Un100 cap) to magnetic powers and extends the range of those powers to Shift X) Because of the high security and defensive measures in effect teleportation, phasing, gateway, and other similar powers do not function inside the base perimeter. This is the perfect time to capture one of Magnus II henchmen and discover the whereabouts of the President.

The terrorists have orders to do as much damage as possible to the Hydrobase in order to add confusion to the theft. They are also under orders to destroy the defense center so that they and their prize can be teleported out. Each terrorist has 5 teleportation becons that they are to place on random pieces of confiscated equipment, and 4 high yield (In 40) plasma grenades that they are to detonate in the area to add confusion and throw the PCs off the trail of what was actually stolen. Spitting Cobra has an agenda of his own, there is another piece of equipment here, a back up power source, that will allow him to do him mega blast and retain his suit functions. He will break from the other terrorists to get it.

If any of the terrorists are captured, on their exit from the Hydrobase the PCs are confronted by 6 of the traitor students in their new villain costumes, Mad Spellz, Mind Freak, Roid Rage, Tantrum, Purple Panic, and Sentry. Their goal is to defeat the heroes and rescue the terrorists that have been captured. If the PCs manage to defeat the traitors they are teleported away, but the terrorists they had captured remain.

Adam Waters — Mad Spellz
F GD(10) Health: 66
A Ehot smiley20)
S TY(6) Karma: 90
E RM(30)
R GD(10) Resources: Gd(10)
I IN(40)
P IN(40) Popularity; -3
KNOWN POWERS:
Magical Ability:
- Alteration–Appearance (P)–as a minor illusion of Remarkable Intensity that changes his appearance and that of his companions, usually hiding their costumes
- Astral Projection (P)–as Power of same name, with Incredible ability
- Levitation (P)–as Power of same name, with Incredible ability
- Eldritch Beams/Bolts (U)–As Force or Energy Missile weapon, of Amazing power
and range
- Mists of Morpheus (D)–Generates vapors of Remarkable Intensity, which induce sleep in those failing an Endurance FEAT in two areas.
TALENTS: Occult, Mythological Lore

Amanda Haze — Mind Freak
F GD(10) Health: 56
A GD(10)
S TY(6) Karma: 120
E RM(30)
R IN(40) Resources: Gd(10)
I IN(40)
P IN(40) Popularity: -3
KNOWN POWERS:
Telepathy: In 40
Mental Bolts: In 40
TALENTS: Electronics, Genetics, Engineering

Creed Hansen — Roid Rage
F RM(30) Health: 161
A TY(6)
S MN(75) Karma: 36
E AM(50)
R TY(6) Resources: GD 10
I GD(10)
P Ehot smiley20) Popularity: -3
KNOWN POWERS:
Body Armor: EX 20 Body Armor
TALENTS: Law , Martial Arts C

Sean Gray — Tantrum
F Ehot smiley20) Health: 100
A RM(30)
S RM(30) Karma: 56
E Ehot smiley20)
R Ehot smiley20) Resources: GD(10)
I RM(30)
P TY(6) Popularity: -3
KNOWN POWERS:
Vibro-Units: Vibro-units are built into the Tantrum's gloves. Singly, they allow him to punch with Remarkable Strength. Used together, they can fire a vibro-blast causing Amazing damage (Force attack). The vibro-blast has a range of 3 areas.
Body Armor: All of Tantrum’s super-human Powers derive from his armor. Tantrum’s normal stats are:
F A S E R I P
GD GD TY TY EX RM TY
The armor provides Excellent protection from physical attacks and Remarkable protection from energy attacks.
Flight: GD 10
Laser Blast: EX 20
Battle Computer: Mounted in the chestplate of the battle-suit, Tantrum’s battle computer can be programmed with the fighting styles of particular foes, so that he can anticipate their movements and attack accordingly. Against programmed foes, Tantrum is +2CS on Fighting FEATs, +1CS on Agility FEATs, and +2CS on Intuition FEATs, including initiative. The fighting style must be filmed and analyzed by computer to be programmed for these abilities.
TALENTS: Electronics and Repair/Tinkering skill.

Troy Jensen — Purple Panic
F RM(30) Health: 185
A IN(40)
S IN(40) Karma: 40
E MN(75)
R GD(10) Resources: Gd(10)
I Ehot smiley20)
P GD(10) Popularity: -3
KNOWN POWERS:
Body Armor: Rm 30 All of Jensen’s Powers are
gained through the Purple Panic armor he
wears. his stats without the armor are:
F A S E R I P
TY GD TY EX GD EX GD
Flight: Gd 10
Shock Blasters: In 40 at a range of 3 areas.
Air Supply: The armor has an internal air supply for 1 hour
Sensors: In40 Infravision, wide band communicator, and radar Ex 20.
ECMs: The Purple Panic armor may jam ordinary radar with Incredible ability.
Shoulder Rams: The shoulder joints of the armor are heavily armored to protect the seals
and allow a +1CS on damage from charging attacks.
TALENTS: Detective/Espionage

Walter Fritz III - Sentry
F IN(40) Health: 140
A IN(40)
S RM(30) Karma: 40
E RM(30)
R GD(10) Resources: Ex(20)
I Ehot smiley20)
P GD(10) Popularity: -5
KNOWN POWERS:
Unique Weapon–Shield: The shield is Am 50 material. Sentry uses this weapon as a shield, though he is still subject to the effects of Stuns and Slams while using it. Sentry may throw his shield up to 3 areas away, inflicting Remarkable damage.
TALENTS: Sentry is a Weapons Specialist with his shield, receiving a +2CS in FEATs using it. Martial Arts A, B, C, military.

Questioning the captured terrorists lead the PCs to the discovery that Magnus II hasn’t let anyone know where he is keeping the president, but they do know that there are several locations that she might be, one of the decommissioned Cryo internment centers in the Nevada desert, a secret former Hydra base under the Denver Bronco’s Stadium, or a complex of cold war era survival bunkers near Washington DC.

Karma Awards
Prevent the theft or destruction of any equipment +50
Defeat Father Oak +40
Prevent the destruction of the defense center +40
Defeat other terrorists +30 each
Defeat traitor students +20 each
Prevent less than ½ the Plasma Grenades
from being detonated. +20
Prevent the escape of the captured terrorists +20
Weekly Award +10

Karma Penalties
Public Defeat -40
Allow the theft of the equipment -40
Allow destruction of the defense center -20
Allow more than ½ of the plasma grenades
to be detonated -20
Property Destruction -5
Re: Earth 44341: Legacy's Legacy
November 25, 2009 08:57AM
avatar
I dont know if you still are running your campaign. let me know because i have tons of NPC characters for you to use.
Re: Earth 44341: Legacy's Legacy
March 15, 2010 03:41PM
avatar
This is a fun concept. I like the cleaning of the slate that it provides.
 
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