And the darkness that will follow

Posted by SorrowDragon 
And the darkness that will follow
October 16, 2012 11:54AM
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I'll make this more complex as the week goes by but I'm just putting my initial ideas out there for the public. Build up and tear down however you see fit.

Mission 1 EBONY

Simplified setup: The heroes track down in varying ways a scene of carnage on the city streets. Hundreds if not more are dead as three rampaging metallic beasts slaughter their way through the populace.

Opening Events:
Heroes arrive at generally the same time to find the beasts killing civilians and police officers with frenetic abandon. Above it all, standing atop a tall building at the end of the street the prime villain Ebon is visible. His position is covered by a force dome of black energy, and in one hand he holds forward an ornate book to which he constantly chants.

Ebon at this point will observe the heroes, bemoan the coming of ants to his picnic, then generally speechify something haughty and demeaning to them before tag lining as his usual finish. “For I am Ebon and the Darkness that will follow.”

It’s up to the heroes at this point to figure out exactly what tactics to use. The constant slaughter of civilians by the beasts should at least point them in one direction.


The Creatures:

Universal Rules: The Great Beasts are mystic constructs, and as such are invulnerable to attacks that require a living organic structure to affect; including but not limited to attacks based on poisons, disease, gas, or attacks that require a living mind or soul, such as purely telepathic attacks or the penance stare of the Ghost Rider. They do not require food, water, or air to survive, and can function in space or under water without difficulty. (Thanks Nightmask, couldn’t have said it better myself)

Mystic Metal: The Great Beasts are constructed of a rare mystic ore that contains their dark force energies into a body. The metal itself is an AM(50) material and gives them AM(50) resistance to any relevant form of attack(Physical, Energy, Ice, Fire, Magic, Mystic, Sonic).


Close Combat Beast:



F: RM(30)
A: PR(4)
S: AM(50)
E: AM(50)
R: PR(4)
I: RM(30)
P: GD(10)

Health: 134
Karma: 0

Powers:

Natural Weaponry: This creatures giant claws do IN(40) edged damage and are AM(50) hardness. Their mystic construction allows them not only to damage physical material but cut into the soul of what they attack allowing them to damage any life form with karma without regards to material or energy makeup.

Flailing Whips: Long, articulated, ropes of mystic metal wave and swirl around this creature. They either attack everything randomly or seek onto life energies, depending on the command of the creature. The number of whips and their random movement mean they strike each target in the same area as the beast once for RM(30) damage each round. Such an attack is considered blunt melee and can be evaded or dodged normally. Their concentration at proximity to the beast however means that anyone who wishes to make a melee attack on it will automatically suffer a return strike at RM(30) damage.

Talents: Weapons Master, Wrestling


Plasma Beast:



F: RM(30)
A: PR(4)
S: AM(50)
E: AM(50)
R: PR(4)
I: RM(30)
P: GD(10)

Health: 134
Karma: 0

Powers:

Plasma Cannons: These two weapons(one on each arm) do AM(50) physical damage on a direct hit with RM(30) additional heat damage. If the plasma bolts hit or are instead aimed for an area they burst doing -2CS physical damage RM(30) and GD(10) heat damage to everything within either the target’s area or the target area. Dodging the blast effect requires a leap out of the target area, costing most targets a round’s action. The cannons use column A on the range chart.

Flamethrower: This is a standard flamethrower from the players handbook, fueled by the energies of the creature as to not need ammunition.

Talents: Weapon Specialist(Plasma Cannon)


Gun Beast:



F: RM(30)
A: PR(4)
S: AM(50)
E: AM(50)
R: PR(4)
I: RM(30)
P: GD(10)

Health: 134
Karma: 0

Powers:

Death Gatlings: These two weapons(one on each arm) do AM(50) physical damage on a direct hit and prevent any opponent hit from approaching the firer unless they beat the gun’s AM(50) strength. Instead of direct firing the beast can declare saturation fire over a certain number of areas. All targets in these areas take RM(30) damage -1CS for each area over the first the beast saturates. Dodging the burst effect requires a leap out of the target area(s), costing most targets a round’s action. The gatlings have a range of 5 areas.

Flamethrower: This is a standard flamethrower from the players handbook, fueled by the energies of the creature as to not need ammunition.

Talents: Weapon Specialist(Death Gatling)

Who will hold back the dark? Who will stand in it's way? It's who I am, it's what I do.
Hold in no fear and dance. Dance your dances, taste the day.
Live life to the fullest. Dance, dance, frolick and play.
Live not in fear.
For I exist to chase the night away

David Killenger, living spirit
Re: And the darkness that will follow
October 22, 2012 10:20AM
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Well we got started this week. Six people showed up and all but two of them fully random generated their characters. Only one got something really outside his skill level and most of them somehow managed to roll something relivant to their interests. They especially lucked out on talents, all rolling something that had to do with their powers.

We haven't got popularity, resources or contacts figured out for these people yet but that wasn't considered important as we jumped right into the scenerio.

The party decided nobody actually knew each other, interesting for six superheroes in a city to have never met. With that when the attack started they all came in from a different compass direction. The slaughter and carnage got most of the heroes into the fight straight out.

The battle began and remained intense, but somewhat one sided. With so many heroes in the vicinity, and most fights becoming two on ones, it was only the villians high armor that saved them from becoming mince in moments. The gunbeast got the worst of it, getting cut up badly round after round. The cc beast found itself heavilly annoyed by a techno organic hero that fought hard to keep it away from civilians. The plasma beast found itself the victim of a hard radiation controller and was somewhat confused as to how to proceed when it's plasma cannons melted.

The unfortunate highlight of the day was one ill advised matter teleport that landed a full fuel tanker truck atop the cc beast. A flurry of automatic melee attacks and a spark later and well..... let's just say there were some burning issues, bit of a fire hazard and one kitty that likes teleporting things needs to regrow its fur.

The chief villian, Ebon, who is partially statted out on the non canon char forum, maintained a low profile throughout most of the night's entertainment, spending his time putting the beasts back together as the heroes disabled weapon after weapon. He was only found near the end of the first night's battling, and his plan became clear. In his hand, possibly even attached to it, was an old edition of a common spellbook, into which a preset effect was channeling the life energies set free by the metal beast's slaughterfest. As he was engaged by the first hero to find him he began a spell.

"HATE HATE I cry your name! Light a path to death beyond the soul!" Ebon cried and the first night's play ended on a cliffhanger.

Ebon has begun a spell that takes a set period of time to cast. That spell, empowered by the energies channeled into his spellbook will cause utter obliteration to an unknown but presumably large area of the city. The defenses Ebon has established on himself are unknown, and his target as well, unknown.

Can the heroes both deal with the two remaining metal beasts(the gunbeast is destroyed, the melee beast is almost wrecked but the plasma beast is nigh untouched) to prevent any more energy from being sent into the spell AND stop Ebon from casting the horrid "Fates of Ragnarok" on a large part of their fair city?

Only time will tell.

Fates of Ragnarok casts in the Tenth round... starting... starting...
Re: And the darkness that will follow
November 11, 2012 04:55AM
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The battle resumed this week as almost everyone got together for the great brawl.

Ebon stood on the roof of the Baltimore police headquarters reading off a spell while being defended by four of his energy construct defenders. Against him stood Kuro the light generator and darkforce manipulator, who while he would be horribly overpowered by one such as Ebon was standing his ground now that the villian was casting a spell and unable to act.

On the ground the other heroes, Nine Lives(Kitty), and Cybershift were busy dealing with the great beasts. The plasma beast in particular was back up and in the first moments blasted two buildings with his plasma cannons, knocking them down and trapping one of the heroes in rubble(coincidentally the person who hadn't shown). Kitty was burnt from her incident with the fuel truck while Shift was doing rather well on health but so far hadn't done a whole lot of damage.

Into this leapt Turk the police officer with his special issue weapon "Bertha", a clip fed ADPS firing shoulder carried howitzer. The hero burst out from inside the police station and in midair nailed the plasma beast with a perfect shot, damaging it. The intervention of the super powered cop working to turn the bad situation more handleable.

Soon Cass had picked up on Ebon so she raced to his location, telling Turk about the trouble on the way by. With his strength and jumping speed Turk reached the roof first only to have Bertha cut in half by a shadow construct master. Cass following him up was jumped by half a dozen smaller constructs and pinned. The battle on the roof went back and forth as Ebon continued his chant.

In the streets the two great beasts had merged into a giant metal ball, giving Kitty and Shift a bit of a conundrum about what to do. Their attempts at hurting it were coming to naught so they moved towards the HQ roof to help with Ebon. They got there just in time.

The battle on the roof had reached a fever pitch with shadow construct men dueling with heros, desperate moves being pulled and all in the background Ebon calling his spell. The villian was surrounded by a strange energy field, thought to be a side effect of the spell he was casting. The same field surrounded a six by six block area of downtown Baltimore, trapping tens of thousands on people in the spell effect area.

Below them the great orb had formed into an even larger metal beast and though it took a few potshots at Kitty the nimble cat avoided the worst of it. Soon everyone had outrun the lumbering creature in their rush to the main villian.

In their greatest bid to stop Ebon the heroes attacked him one at a time, each lending their own ability to the mix. Turk smashed off the corner of the building Ebon was standing on but his supporting constructs formed a flying disk under him. Cybershift rammed himself into the constructs, forcing Ebon to hold onto the disk himself and loose the support of his helpers. In that moment Turk threw Cass at Ebon and they crashed together, Cass's feet meeting Ebon's face and with the villian in a rage the spell was broken. The villian tried to fight on but his spellbook started loosing the souls it had collected. Cursing and ranting Ebon vanished.

Soon Dr. Strange was on the scene and people were gathering, hailing the heroes as saviors. Most slipped away using their own skills while Dr. Strange slipped them small notes, information, and his thanks for getting a situation he wouldn't have reached in time handled. Only Turk the police officer was stuck there basking in the adjulation. It was time for karma awards and popularity boosting.

It was a while, counting healing, some repairs, and the occasional cat re"fur"bishing before a few of the heroes met again. Three days later Cybershift and Kuro found themselves at Brediero corp headquarters. Both corporate owners themselves, they were in competion for a contract from the mysterious Arkham VonArderis.

After being thouroughly scanned, a process both cirucmvented in their own inimitable fashions, they were brought up to the wheelchair bound VonArderis. He had an invention his corporation had supposedly built that he needed a new software suite made to control. This of course struck the pair as odd, as well as the strange raygun shaped machine's current function. It turned glass bottles into glass cups.

Upon being introduced to the schematics of the item they found it replete with what seemed stolen technologies. Both heroes were a bit leery of getting in trouble with other high tech firms so they were going to decline the offer when Kuro noticed the wheel on Arkham's wheelchair was loose. Whipping up a cunning darkforce screwdriver he quickly fixed the problem only for Arkham to turn white as a sheet and start backing away from him. Arkham acted aghast and started yelling at his servants. Confused but interested Kuro walked up and touched Arkham who reacted as if he'd been stabbed and used a secret escape route to evacuate.

With Arkham out of the way the heroes grabbed the stolen invention, restealing it and took it for analysis. Unfortunately it turned itself into a metal cup before they could get it anywhere. Looking for more evidence Kuro returned to the corporation building only to find everyone there dead, either beaten to a pulp or dried into a strange husk. Calling Cybershift to the skyscraper they found a strange holding chamber in the upper floors. Something had obviously escaped from captivity and had killed its way out of the building.

While the pair searched, events far from their position would soon be drawing their attention away from that investigation.

Even though it was night, part of Baltimore was lit with a strange light visible for miles.

It was time for scenerio 2 to start.

Next time, Mission 2: IVORY

Who will hold back the dark? Who will stand in it's way? It's who I am, it's what I do.
Hold in no fear and dance. Dance your dances, taste the day.
Live life to the fullest. Dance, dance, frolick and play.
Live not in fear.
For I exist to chase the night away

David Killenger, living spirit
Re: And the darkness that will follow
November 18, 2012 05:12PM
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Given the lack of response in this subforum I find myself unsure as to whether or not I should continue this writeup. I have a couple more sessions of information to post but so far other than a few views I just don't know if I'm wasting my time.

Btw, is there a way to change the name of a topic? If there isn't should I continue Ivory here or in another thread. Again a question that's somewhat academic if no one actually reads and replies to the topic.

I could spoiler Ivory a bit if it helps any.

Energy Aura: IN(40) Tied to the energy of it's body this aura is so powerful it interferes with life forms nearby. Any being in an adjacent area must roll against stun simply from being in the aura. Likewise any being in the same area must roll against kill. This power can be turned down by the creature, but the amount of energy it possesses will still force a stun roll against anyone in the same area. Note this can be ignored by resisting it's IN(40) rank with endurance.

A power I whipped up to express the immense power that is Ivory.
Re: And the darkness that will follow
November 19, 2012 09:51AM
Please continue. I personally enjoy reading other adventures from different players and gm's. I don't post very much but I decided that I would so you might keep posting.
Re: And the darkness that will follow
November 19, 2012 01:19PM
I hope you do continue, I've been enjoying the write up so far.
Re: And the darkness that will follow
November 19, 2012 01:39PM
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Well thanx Night. I'll do that. I was just a bit worried I wasn't really reaching anybody. A page view can just mean a person pops in goes "OMG wall of text" and pops out. It's nice to know there are people going further.

Edit: LOL! I got sniped by ala too. Thanx guys.

Now as hinted at,

Mission 2: IVORY

It all started on Druid Hill. Maybe the location was a coincidence. Maybe it wasn't but the thing appeared right in the middle of the big cats section of the Baltimore Zoo on that hill.

Woken by a commotion from slumber underneath the Zoo's Veterinary Hospital Kitty slowly pulled herself out of her daze. Soon she discovered the scene of carnage. Every big cat in the zoo was dead, along with many other animals, even some of the elephants and wild boars. A path of death led south out of the zoo. The Druid Hill lake was boiling.

The heroes exploring Arkham VonArderis's skyscraper were quick to notice the southern sky lighting up like daytime. Something a few hours early and obviously in the wrong direction. The pair made their best time towards the phenomenon. The quicker Shift however found himself kicked from the electrical lines by massive interference. Though comparitively close to the source of the light he would have to walk the rest of the way.

In the midst of late night swing shift patrol Turk recieved an order from dispatch. Hundreds were reported dead and many more unconcious. A new disaster was sweeping across Baltimore, the second in three days. Flooring the pedal of his modified jeep Turk turned and sped towards the bright light north of him.

Reports started to come in. A huge glowing light, forty feet in diameter, was moving through Baltimore. It had just missed the Maryland General Hospital and was headed towards the Baltimore Washington Monument. Everywhere it went it left a path of dead, dying or just unconcious people. The national guard was responding but no one was in position to intercept.

Getting as close as he could Shift found communication nearly impossible. The light was putting off an incredible amount of electrostatic interference. As he approached he could feel his nanotech inner workings start to spark and he was pulling in unwanted energy. Strangely he felt great, very invigorated, yet he was walking through a scene of death.

Following her own inscrutable patterns Cass appeared on a nearby rooftop. She stayed distant and tried to discern what she was dealing with. Above her Kuro was just arriving, his darkness flickering slightly in the bright light. The object, which was starting to seem like some form of energy creature, had passed the monument and turned south. Panicked calls for aid followed. The thing had slowed to a meagre pace but it's current course would take it directly to or past Mercy Hospital. There was no possibility of evacuation in time.

Turk drove up past the hospital only to find his jeep stalling from excessive electrical interference. The big guy just shrugged, got out and took off running the last few areas. Arcs of electricity bounced off him and the surroundings as he approached, his immunity to the shocking effect keeping him safe closer than anyone else.

Shift and Cass both looking at the object realized about the same time for different reasons at least what it consisted of. It was a giant ball of life energy, a mass of chi larger than the average house. It was such a source of life energy it had litteraly overloaded any life form it moved past as it travelled. Noting that it hadn't actually taken a single aggressive action Shift sent one of his drones into the ball as close as he could to the center. Before it was overloaded by the sheer amount of bioelectricity bouncing through the ball one image filtered through the static, that of floating feathers and beautiful wings.

Working up a new use of his ability Kuro opened up a portal to the darkforce dimension in front of the energy ball which immediately complied flying right into it. There was a massive discharge of power and Cass could feel a feeling of confusion in the air. Static sparked and crackled then, a few meters beyond the gate, space cracked open to allow the object back into our dimension. Kuro, not amused, allowed the gate to close.

From the rooftops opposite Cass the Kitty appeared in a rage. Her friend cats were dead and she was angry yet she managed to hold back. Her hesitant and cautious nature, along with her unwillingness to approach any threat, held her back no matter how angry she got. She paced back and forth looking for some sort of opening or something to drop on the ball.

On the other side of the street Cass knocked a few objects into the light only to see them get cooked. Impatient she jumped down into the aura, protected by her almost boundless supply of raw luck. She passed Turk on the way in, the brick rather surprised someone was actually getting close to the thing. Even his invulnerability to electricity hadn't protected him from almost being stunned by the overabsorbtion of life energy he'd been hit with nearer to the object.

Kuro in a fit of pique landed in front of the creature, making sure they had it entirely bottlenecked in a narrow street. Behind them the road opened up and they wouldn't be able to block it anymore. As it approached he tried almost a dozen ways to get the thing to notice him and stop. From shouting, yelling, waving his arms around, through flashing lights to interperative riverdance he went through them all. At last something worked, though he didn't know exactly what so he kept up the flashing and dancing, and the object stopped on the road. Soon it started to flash bright and really really bright in time with Kuro's use of his light power.

Getting deeper into the energy aura Cass survived round after round with little worry. She began feeling and reading the chi of the object trying to get a handle on what it wanted. With all her will she tried contacting the thing chi to chi. Soon the being had taken notice of her, helped by her incredible luck. For a moment it flashed a different chi, which she realized matched someone she knew, one of her trainers from the Chaste. It didn't seem a coincidence she'd seen him in town only a week and a half ago. She headed out to find a phone that worked with all the interference.

From close up Shift noticed the object changing slightly, possibly rotating as it bonked itself into the walls of the thouroughfare. Electrical arcs started to frequent the space between it and the few dead bodies it had left nearby. The bodies started to jerk spasmodically as it approached, almost nudging them with it's bulk.

Kuro, in the midst of trying interperative Oppa Gangam Style almost fell over as one of the dead people got up, clearly alive again. Soon one after the other the recently dead were rising. He was about to let out a cheer with everyone else when something fast passed like a streak overhead and the road was filled with explosions and debris. They all looked up to see the national guard jets receeding into the distance. Another loud crack sounded out and another explosion knocked them back.

The party slapped itself with a collective facepalm as dozens of national guard soldiers moved in, followed by a half a dozen heavy tanks.

Shift moved toward the new problem and found his way was no longer blocked by the creatures aura. Apparently it could turn that down, it just hadn't. Its own sheer power no longer blinding it to the lives around it, the entitiy had adjusted itself to do no harm. This however might not last if it noticed someone taking pot shots at it.

Turk lept into action, running over to the guardsmen and telling them to hold their fire. It was not an easy task to shout over the noise they were making with every gun going off at once. He skipped in through the volume of fire and tried to order them to stand down. Either in response, or just because they hadn't noticed, the lead tank fired again, over his head, almost knocking him over as the shell flew down the street and hit the energy form. Having had enough of that Turk grabbed the tank's barrel and bent it up into the air, yelling for them to stop @#$%ing shooting. Scared by the big man yelling at them and wrecking their equipment the guardsmen didn't listen and instead turned their guns on him. It wasn't a very good idea. To make matters worse the entity had noticed the tanks at least and it had a pretty good way of dealing with them. One was knocked over by an invisible force.

Kuro, taking the direct flight route to whoever he could find in command noticed three people in SHiELD uniforms in the center of the collumn directing traffic. He landed next to them and started yelling at them to pull back, trying very had to explain himself. He was rebuffed bruskly by the agents who told him he hadn't the authority to intervene. Pointing to a tank, which at the very moment was backflipping over their heads, Kuro made note that they weren't in the greatest position either.

In short order Turk had grabbed up one tank's turret and was using it as a big hammer to take down the other ones. He and the entity actually made short work of at least 375 tons of abrahm in the next few moments. The big guy cursed his luck, since he knew there would be hell to pay.

In the midst of the guardsmen Kuro had already lost patience. He grabbed up the lead SHIELD agent and lifted him in the air, threatening him if he didn't stop the firing. In response the agent went for a gun, but suddenly found himself phased out of his clothes, holster weapon and all. In a moment he found himself hovering over the entity. Being dangled over the enormous energy by a very irate Japanese man cursing at him in a weird engrish dialect the man held his ground as best he could. It was academic anyway, without the tanks he doubted he could effect the creature.

Ignoring the rest of the guardsmen the light turned and began travelling back up it's path. Arcs of energy split from it to the dead and unconcious, bringing them back to full function. Soon the creature had a flock of followers cheering it on. Unable to do much about that the SHIELD agents agreed to get the guard to back off.

As Kuro put the agent down he overheard a report from the general hospital that some of those recently dead from other causes had suddenly healed and come back to life as the thing passed. With characteristic aplom Kuro reached over and demanded the SHIELD agents lend him their quinjet. Not willing to piss the man off even further they actually let him onto it. He quickly briefed the group on the massacre at Arkham's building and their need to be there. With the quinjet's speed they made it in meer minutes and Kuro grabbed up a dessicated corpse the took off back towards the light.

The japanese hero reached the entity just as the sun was coming up while it passed over Druid Lake. Holding the dead man up to the light the corpse re-inflated, coming back to life. Unfortunately upon questioning over what had happened Kuro found that he'd revived a staunch fanatic who would give up absolutely nothing, who in fact believed he should die for his failure and stay dead. Not quite understanding that the whole ressurection by powers other than god was a big deal in the catholic church Kuro decided to threaten the guy. He in fact make a spike of darkforce and pointed it right at the fanatic's head, planning to cajole him with it. The fanatic simply lunged forward and killed himself on the spike.

Kuro shook his head at the futility of that gesture and simply held the man up to the entity again. Instant revival number two engage. This of course really peeved the fanatic, but Kuro was having none of it and using the new technique he was practicing opened up a portal to the darkforce dimension. Taking them both inside the equally peeved japanese fellow got into a long argument with the fanatic and finally got a few things out of him. It seemed that the being that was chained up in the tower was called Night Reaver and that it was an intelligent if undead being which when loose occasionally worked for local organized crime. Tossing the fanatic into darkforce storage Kuro headed back to the normal world and found a call on his cell waiting for him.

Seemed like his assets were frozen and a man with an eyepatch was in his office without permission demanding his attendance.

Back at the Zoo Kitty was busy hugging her revived cat friends.

In a flash the entity had revived the zoo animals then departed the dimension for parts unknown.

Relevant Stats:

IVORY:

Type: Energy Form(Angel)

F: PR (4)
A: RM (30)
S: UN (100)
E: UN (100)
R: EX (20)
I: PR (4)
P: UN (100)

Energy Body: UN (100) Life Force Energy. This body takes damage only from chi attacks and direct agressive contact by another living being using psyche as strength. Contact with this body does FE (2) damage(bzzt ouch).

Energy Aura: IN (40) Tied to the energy of it's body this aura is so powerful it interferes with life forms nearby. Any being in an adjacent area must roll against stun simply from being in the aura. Likewise any being in the same area must roll against kill. This power can be turned down by the creature, but the amount of energy it possesses will still force a stun roll against anyone in the same area. Note this can be ignored by resisting it's IN (40) rank with endurance.

Regeneration: UN (100)

Biophysical Control: MN (75), Healing, Revival

Telekinesis: MN (75), Kinetic Bolt, True Flight

Dimension Travel: AM (50), how it got here in the first place.

Extraordinary Senses: AM (50), circular vision, extradimensional, energy detection, life detection, psionic detection

Note: This being is such an immense source of life energy it has a hard time picking up life with lesser energy without concentrating on it.

Who will hold back the dark? Who will stand in it's way? It's who I am, it's what I do.
Hold in no fear and dance. Dance your dances, taste the day.
Live life to the fullest. Dance, dance, frolick and play.
Live not in fear.
For I exist to chase the night away

David Killenger, living spirit



Edited 1 time(s). Last edit at 11/19/2012 01:41PM by SorrowDragon.
Re: And the darkness that will follow quick update
December 24, 2012 11:38AM
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Well there's been a lot of stuff happening over the last few weeks in game. I'll quick update now and hopefully get in depth later if anyone wants some more information.

Going back a while Kuro got argued into helping with the creation of a Baltimore based Supers team using the party heroes by Nick Fury. They were given a large building in Baltimore as a headquarters, along with quinjet hanger for a quinjet. They've so far gone about updating the building to heroic standards.

A fight with Super Subhumanor followed, a stronger more resiliant version of the original creature with less utility powers.

The group has since the gain of their new headquarters learned of the ulterior motives of SHIELD and the locals. Their HQ is out in the open, along a major road, on the edge of the local metahuman gang's turf. So far it's behaved like an enormous KICK ME sign. They got into a fight with that gang almost as soon as they moved in which they barely won on sheer luck. Kuro got sent to the hospital and a few team members were needing patching up.

Not one to stay at the team's place Cass got ambushed at her loft in her sleep by slavers. The poor slavers, as her loft is near a college and seems like the place a wealthy college student would stay, thought she would be easy prey. She killed the two trying to capture her, and tortured information on the slavers actions out of the remaining one. She brought the group in and they found the Maggia to be the culprits.

Before they could stake out a slaver meeting they'd learned of Mega Subhumanor turned up. This version was weaker, but could mind control people, making him even more dangerous than the last one.

Soon enough though they were able to stake out the slaver's meet. They just barely noticed the passing of slaves and money out in the open at a neighborhood restaurant. They sprung into action quickly and got into a battle with Maggia thugs. The party ended up doing a massive amount of damage to the street they were fighting on while easily defeating the gun weilding foes.

From the rescued slaves the party learned that Night Reaver, a local criminal, and one they'd heard before was responsible and working for the Maggia. Tracking their leads they found that their attempts to surveil the Maggia head being broken up by a High Tech named Tierdrake. It took them a little while to track the fellow down, but they found his lair.

The group snuck into Tierdrake's lair only to find it was a massive, abandoned hydra bunker complex. Searching the place they found a number of goodies. A large arc reactor and a massive multi core plasma reactor were amoung the highlights, yet Tierdrake wasn't there. Unsure of what to do with the location they managed to hear of Tierdrake holding a robbery down at the Inner Harbor, which they quickly headed out to.

Tierdrake's "robbery' as they usually were, turned out to be more of an event, with Tierdrake signing autographs and wowing the crowd while his men went in and looted a jewelry store. The group crashed the party pretty hard, scaring the hell out of the locals and busting up Tierdrake's van. Seeing himself outgunned Tierdrake managed to talk the party into a truce, getting them to believe he would work with them against the slavers. It turned out to be quite the exaggeration though, as while he did provide the crew with information, he also warned hydra their base was compromised, all while Night Reaver was listening in on his comms. When the party realized he was not only a cunning sociopath running mental circles around them, but also still in contact with his landlords hydra they tried to contain him only for Reaver to beam the man away.

The party was left with an empty hydra base and nothing else to show for their works.

Relevant images and stats:


Super Subhumanor by ~SirRunOn on deviantART

Super Subhumanor

Humanoid

F: RM (30)
A: GD (10)
S: MN (75)
E: MN (75)
R: FE (2)
I: AM (50)
P: GD (10)

Health: 190
Karma: 62
Resources: PR (4)
Popularity: -5

Weakness: Energy Depletion(1 shot of MC), Power Negation, Limited Duration after Contact

Powers:
Waterbreathing: IN (40)
Water Freedom: FE (2)
Armor Skin(Leather): RM (30)
Matter Conversion: AM (50)
Regeneration: IN (40)



Mega Subhumanor by ~SirRunOn on deviantART

Mega Subhumanor

Humanoid

F: EX (20)
A: GD (10)
S: IN (40)
E: RM (30)
R: FE (2)
I: EX (20)
P: AM (50)

Health: 100
Karma: 72
Resources: PR (4)
Popularity: -10

Powers:
Telepathy: EX (20)
Mass Mind Control: RM (30) within 1 area Radius
Water Freedom: GD (10)
Water Breathing: GD (10)
Armor Skin(Leather): AM (50)
Disintegrator Eyebeams: EX (20)

Talents: Intimidation, Climbing, Underwater Combat



Tierdrake by ~SirRunOn on deviantART

Tierdrake the Fixer

High Tech

F: GD (10)/GD (10)
A: RM (30)/AM (50)
S: TY (6)/GD (10)
E: GD (10)/RM (30)
R: RM (30)
I: GD (10)
P: GD (10)

Health: 56/100
Karma: 50
Resources: IN (40)
Popularity: -30

Powers:
Body Armor Suit: RM (30)
Reflective Force Field: AM (50)
Water Breathing: GD (10)
Electrical Zapper: EX (20)
Ice Pistol: RM (30)
Floating Disks: Ex (20)

Talents: Gadgetry, Mechanical Engineering, Electrical Engineering, Weapons Engineering, Battlesuit Design, Repair/Tinkering

Contacts: Vertano Albesio(Crime Lord), Night Reaver(Criminal), Jennifer Lockhorn(H.Y.D.R.A. Rep)



Tierdrake's Men by ~SirRunOn on deviantART

Tierdrake's Men

F: EX (20)
A: GD (10)
S: GD (10)
E: GD (10)
R: TY (6)
I: TY (6)
P: PR (4)

Health: 50
Karma: 16

Powers:
Personal Force Field Generator: RM (30)
HUD Eye Protectors: Ex (20) optical protection, thermal, penetration vision

Normal Weaponry: Pistol, Sub-Machine Gun, Club

Talents: Military, Security, Computer Security and Encryption, Martial Arts B, Locksmith


Case Specific Weaponry: Tierdrake and his men, when expecting heavy resistance pack RM (30) sonic rifles with a 3 area range, but usually leave them in the van.

Who will hold back the dark? Who will stand in it's way? It's who I am, it's what I do.
Hold in no fear and dance. Dance your dances, taste the day.
Live life to the fullest. Dance, dance, frolick and play.
Live not in fear.
For I exist to chase the night away

David Killenger, living spirit
Re: And the darkness that will follow
April 24, 2013 11:06PM
This is sweet. Can't wait for the next installment. Keep up the great wotk.
 
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