A game that will be PBEM as soon as I get a site set up.
All Rolls will be made using [
www.pbegames.com] and rolls sent from that site to me for verification and
wherever else you want.
Character creation
All Characters are Mutant: Induced (Tech Mishap)..Either Animal or Human
To roll up your character do the following.
Stats: Roll 8d100 and assign the ranks as you want Collumn 1 (FASERIP + Appearance). +1cs to 1 Stat
as per Mutant Induced. Popularity is modified by the area you are in and Appearance(1/10 of rank), but
base Popularity is 10. Different countries and areas will affect this both to the positive and negative.
Appearance Benchmark
Shift-0 Hideous Sauron and Daemonites
Feeble-2 Repulsive Chamber and Deadpool
Poor-4 Homely Toad and Reptile
Typical-6 Plain to Average Iceman and Wolverine
Good-10 Attractive Jubilee and Savant
Excellent-20 Pretty/Handsome Captain Britain, Grifter and Moon Knight
Remarkable-30 Statuesque Phoenix, Candra and Mr. Majestic
Incredible-40 Bewitching Psylocke, Laura Croft and Emma Frost
Amazing-50 Stunning Storm, Voodoo, Zealot and Bruce Wayne
Monstrous-75 Radiant Roma and Megan in her true form
Unearthly-100 Devine Demigods and Deities in true form
Contacts/Talents/Powers: Roll 3d100 and assign the rolls to which collumn
you want (Contacts/Talents/Powers).
Resources: Roll on the chart modifier table in the PH. Base to be modified is
Ty-06.
Powers: Choose your Powers as desired, within the rules.
Power Ranks: Roll randomly on Collum 1 a number of times equal to the number
of powers you have. And then assign to the powers you want.
Powers Determination: Other than the following Powers, Powers are drawn from
both the UPB and PH and UA & UAA (Ultimate Addendum & Ultimates Addendum Addendum
from Dragon Magazine).
Powers Not allowed: Magical Power Categories(Any book). Probability Manipulation
(PH), and Precognition (Any source). Bonus powers, like listed in the PH DO take
a slot. You just have to put them in your next available slot.
Origin/World/Appearance Notes: All powers are a result of mutation caused by
Nano-Plague. Therefore all Powered beings and Power Manifestations have a Physical
Manifestation that is based on the changes the Nano-Plague made in/on the characters.
Characters are to be yet to be recruited members of the IST. They will be recruited
and trained in game.
Their team will be located in America (In a city yet to be determined) and Characters
are allowed to be from any country (Though if not from an English speaking one, you
must take Language Talent and it does take a slot.)
Game Notes: All rolls are to be made using [
www.pbegames.com] and a
copy sent to me (as well as yourself) from the site. There will be 1 post per week
required and if this is not made (without contact from the player to allow me/us to
know in advance) I will deduct earned karma. And once you lose all Karma I will put
you in the negatives and this will have negative effects on your rolls and abilities.
The effects of negatives are also to be resulting from villianous acts as the PCs
are supposed to be the "Good Guys" though not from Defeats and unententional property
damage.
Origin: In 1985, an amazing event occured that changed the world forever.
A top secret government science lab had a breach that caused an experimental batch
of Nanbots to be released into the atmosphere. This caused an event known as the
Nano-Plague. Until that point the world was similar to the one outside your windows,
but then it changed. While it affected less than .001%. with a Human population of
4.85 billion, this resulted in a population of 48,500 "Evos" not counting those of
Animal Origin. These numbers have grown in the interviening years as more people
and animals have changed, keeping basically a static # of both animal and Human populations as "Evos". While the vast majority are possessing of only minor
abilities and mutations (Fe-02-Pr-04), there are several (Roughly 1% of those
affected) that have powers and mutations that make them above the capabilities
of normal men and machines to deal with (Ty-06 +). There are several Evo
organizations both good and bad.
The primary organization for "good" is controlled by the UN and is known as the IST (International Super Teams)
Charged with enforcing the 1992 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces -- well-funded and well-equipped elite troops composed of the best and brightest Evos.
Character Example
Results sent via email.
Summary: Character Creation
--------------------------------------------------
Roll One
Generating 8 rolls of d100, 1 per line.
Comment: Stats
42
47
97
93
58
25
77
81
--------------------------------------------------
Roll Two
Generating 1 rolls of d100, 1 per line.
Comment: Resource Modifier
94
--------------------------------------------------
Roll Three
Generating 3 rolls of d100, 1 per line.
Comment: Powers Talents Contacts
47
98
19
Message sent to these addresses:
genek5@yahoo.com
Requesting IP: 173.217.12.235
---- Signed section - include this line ----
Signature: 98b638f55579d82bfabe7bbcb95a3e267cd33e2908f1d3d3968219b0b0a45f07
To verify: [
www.pbegames.com]
Summary: POwers
--------------------------------------------------
Roll One
Generating 8 rolls of d100, 1 per line.
Comment: Power Ranks
46
19
66
93
4
97
54
8
Message sent to these addresses:
genek5@yahoo.com
Requesting IP: 173.217.12.235
---- Signed section - include this line ----
Signature: 13e33eed1d81eb2e368d4d132c7099a9d7bc6937bd89e7c9bdbd2287f72a8f21
To verify: [
www.pbegames.com]
Name: Theresa "Dolphin" Kincaid
Origin:Mutant, Induced (Tech Mishap)
Height:6'4" Weight:280 Age:26
Eyes:Green Hair:Blond Skin:Light Blue
Appearance Notes: Has light blue skin, webs between fingers and toes,
and gills on both side of neck that while they close when out of water
are still visible.
(47)(+1cs)F:Rm-30
(81)A:In-40 Outside of Water: Ex-20
(93)S:In-40 Outside of Water: Mn-75
(97)E:Am-50 Outside of Water: Un-100
(25)R:Gd-10
(77)I:Rm-30
(42)P:In-40
(58)Appearance:Ex-20
(FASE)Health: 160
(RIP)Karma: 80
(94)Resources: Ty-06 + 3cs = Rm-30
Popularity: 10 +2 = 12
(47)Talents:2/4
1-Military:+1cs to Military matters
2-Surfing:+1cs Agility when Surfing
(19)Contacts:0/4
-None except IST
(98)Powers:12/14
1-(97)-*Regeneration(UP
: Mn-75
-Only when completely submerged in Water +1cs
-Heals rank # faster than Normal and Red feat to regrow
3-(93)-*Self Revival(UP
: Am-50
-Only when completely submerged in Water +1cs
5-(46)-Body Resistance(UP
: Ex-20
-Rank resistance to Physical and Energy
-Reduced rank (-1cs:Gd-10) vs Heat & Aridity
6-(--)-Water Breathing(UP
: --
--1CS to resist and takes +1CS damage from Heat & Aridity.
7-(08)-Water Freedom(UP
: Pr-04
--Outside of Water +2cs effective Strength and Endurance
--Outside of Water -2cs effective Agility
8-(04)-True Flight(UP
: Fe-02
9-(19)-Animal Communication and Control(PH
: Gd-10
-Sea Life Only +1cs
10-(54)-Environmental Awareness: Ex-20
-Only when completely submerged in Water and those things in Water+1cs
11-(66)-*Matter Animation-Liquids: Rm-30
History Blurb: Former Navy Seaman, Theresa Kincaid was a normal young woman
until her powers manifested during fleet maneuvers. This resulted in her being
removed from the Navy as she was now a known Evo due to the 1992 edicts. Though
she was at first worried about the her job prospects and the future, Dolphin was
quickly approached by an IST recruiter and after the mandatory training joined
the IST and became one of the few, the proud.. a member of IST Hawaii
The IST Agenda
As set by the Security Council, this agenda constitutes the seven basic
standing orders, in order of priority, that all IST must operate under.
1) Enforce the ban on nuclear weapons
2) Enforce the ban on military super teams.
3) Combat international drug trafficking.
4) Protect civilians.
5) Discourage armed conflict between nations.
6) Support global human rights.
7) Provide a visible presence of the U.N. in member nations and maintain
a positive public image.
The IST Parental Power Structure
No organization exists in a vacuum. The IST is administered through several
layers of agencies, culminating at the top with the Security Council. Detailing
the Security Council and its role in the United Nations is beyond the scope of
this chapter; however, its relevant subordinate bodies, culminating with the
individual ISTs, are of narrow enough purpose that they can be adequately
described here.
The Committee On Permanent Peacekeeping Forces
The Security Council, like most other organs of the United Nations, has the
right to establish its own subsidiary groups. Included in its roster of permanent
subcommittees is the Committee on Permanent Peacekeeping Forces (COPPF).
COPPF is descended from the Committee on the Afghan Problem (CAP)
established by the Council in 1979. CAP was ostensibly organized to investigate
the Russian invasion of Afghanistan, but its true purpose was to collect and
train a covert team to help the Afghan rebels fight the Soviets. Later it began
the process of contracting private teams for U.N. service. When the Security
Council initiated the Edicts of 1987, CAP was reorganized as COPPF and charged
with overseeing the ISTs.
The Committee (as it is usually called by members of the IST Command) is
composed of one representative from each member nation of the Security Council.
As with the Security Council, its presidency rotates on a monthly basis by
English alphabetical order of country name. Its function is to oversee the
operations of the IST Command and the individual ISTs. If special IST maneuvers
are asked for by a member nation, the Committee is the body which receives,
processes, and implements the request. COPPF is also in charge of budgeting for
all ISTs.
To aid its administrative efforts, COPPF employs a large staff, which occupies
two whole floors of the Secretariat building in the U.N. Headquarters, plus
offices in the Hague and branches on each continent. This staff does the actual
day-to-day support of the world-wide IST network, channeling goods and services,
overseeing member deployment, and orchestrating the public relations aspect of
the 1ST. A specialized division provides constant technical support for the
U.N./IST computer and satellite network (UNET).
The general opinion of COPPF throughout the IST organization is low. For the most
part, they are considered foot-dragging bureaucrats by the elite ISTs and their
field commanders.
The exception is the technical staff, who are treated with respect and deference.
Those team administrators who are not also Evos are hired and placed by COPPF;
all administrators must submit weekly reports in classic military fashion.
Team administrators have minimal voice in matters which are primarily military
in nature, but for all other purposes are considered to be in command of their
teams.
For convenience, IST deployments are organized by continent. Each continental
division is supervised by a Regional Director, who reports directly to COPPF and
shares control over the individual teams with IST Command in times of peace.
During an IST mobilization, whether because of natural disaster or potential war,
IST Command has full control over the affected region. All reports and evaluations
made by team administrators are processed by the appropriate Regional Director's
office, which then passes it on to the Committee.
Covert Operations
Besides the very public ISTs, COPPF still maintains one function of its predecessor
organization. Like CAP before it, COPPF recruits and maintains a small, secret team
(mostly of Evos) intended solely for covert action. This function of COPPF is never
discussed at public meetings of the Committee or the Security Council. Reports and
evaluations are processed under several different, innocuous names; the team itself
has no formal title. The primary purpose of the covert activities team, not to
mention the U.N.'s more conventional intelligence forces, is to search out and
identify potential and actual violations of the Edicts of 1987. This information is
then relayed to the appropriate IST.
The Committee for Law Enforcement
A related, sister committee of COPPF is the Committee for Law Enforcement (CLE).
Also administered under the aegis of the Security Council, CLE oversees international
law-enforcement activity, and maintains close links with COPPF. Like COPPF, it too
is a bureaucratic force administering to an active agency. This enforcement agency
is the International Crime Task Force. The ICTF is largely derived from Interpol
(of which it is an outgrowth). ICTF provides the functions of the latter organization
in tandem with IST operations in situations where ordinary police measures would
be inappropriate. They also serve as a data pool for the ISTs. IST headquarter
computers are linked with ICTF databases, providing access to data not often stored
in the paramilitary databanks. Varying ICTF clearances are assigned to individual
teams, depending upon COPPF classification of their members and administrator.
Outside of cooperation with the ISTs, the ICTF takes the role that Interpol used
to play. (With both the advent of United Europe in 1992 and the founding of the CLE,
Interpol has begun to shrink to a merely pan-European agency.) It provides, as for
ISTs, an international clearinghouse of information on criminals, and fields a large number of agents who work on cases which enter international jurisdiction. Contrary
to popular belief, ICTF has nothing to do with international law (which is generally
limited to border and resource disputes between nations); it merely provides for an
effective means of cooperation between different countries' law enforcement agencies.
IST Command
Poised between the COPPF and the individual IST is IST Command. Command (as it is
called for short) is the level on which individual IST members are tracked and
assigned. It is also the level at which organization becomes recognizably military
in form. Calling Command a single body is somewhat misleading. Although there is
an overall commander of all IST forces, equivalent to a five-star general, Command
itself, mirroring the bureaucratic structure, is organized for convenience
by continental divisions. Each division of Command, although answerable to the
IST commander and her staff, and fully under their command in times of emergency,
are at all other times jointly responsible to both the commander's staff
and the appropriate Regional Director.
For the most part, 1ST Command is not a terribly active level. Its main purpose is
to provide a central organizational structure in times of emergency, which can then
act and react faster than the bureaucratic structure of the COPPF. The commander has
power comparable to the Committee's in determining what qualifies as an emergency or
not; at her order every IST on the face of the planet can be almost instantly unified
into a single army and redeployed as she sees fit. If an emergency-level situation
is confirmed by the Security Council after the first 24 hours, then the commander
gains full strategic command of all available U.N. forces and resources, in addition
to the ISTs. This authority cannot be countermanded by the COPPF; only when the
commander or the Security Council determines that the emergency has ended does her
status revert to normal. In the short history of the ISTs and IST Command, such an
event has not occurred.
The commander of the IST forces is also the field leader of IST New York. This
ensures that she is close to the United Nations Headquarters most of the time,
immediately available for consultation and conference with both the Security Council
and the COPPF. The IST commander has also been known to address the General Assembly
and other primary organs of the U.N. during times of crisis.
The current (and so far only) commander of the ISTs is Dimitra Poulis of Greece,
Evo-named Argurous Astraph (in Greek, "Silver Lightning"), sometimes called the
Silverbolt. Now a 20-year veteran of the metahuman military, she is one of the
most powerful beings on the planet (see below).
Induction and Service
Occasionally, an IST may come across a freelance or civilian Evo whose powers
would make an excellent addition to the team. In such a case the Field Commander
(or any representative he may chose to appoint) may try to recruit the Evo (Or at
times even a highly trained Normal). In fact, he is encouraged to do so. If the
prospective member agrees, he is registered with COPPF, which schedules his time
at an IST "boot camp" and provides his transportation there.
Once the recruit emerges from his 12 weeks of basic training, the IST which recruited
him has the right to request his assignment. If they decline his services, IST Command
then assigns him to an embassy that would best profit from his abilities and training.
In some nations, most notably those who select their IST members by draft, the IST
is permitted to draft potential members.
IST Basic Training
COPPF and IST Command run several training camps around the globe for new and old
IST members alike. They are often placed in locations that suffer from weather
extremes or particularly unpleasant terrain, in order to further harden new members.
To make matters worse (for new recruits, that is), IST Command has managed to obtain
the services of the six most-hated drill sergeants in the United States Marines!
For eight weeks recruits are pressed to their limits – and beyond – before being
assigned to stations around the world.
The primary IST training camps are located in Siberia, Arizona, and Sri Lanka.
There are currently five secondary camps, with plans for two more. Status, Rank,
and Salaries IST Team Administrators are usually of Rank 3-4, although very high
levels of Status are unusual. They earn effectively Gd-10 resources per month. An
IST Field Commander is usually Rank 6 and Resources Gd-15. Regional Subcommanders
are Rank 7. The IST Commander, Argurous Astraph, is Rank 8 and Resources Ex-20.
There are no formal names for the Ranks 6 and below; 7 and above are Generals. Rank
is indicated by a system of dots embroidered on the member's costume immedimmediately
below the squad insignia: one dot for Rank 4, two for Rank 5, and so on. IST members
are paid in proportion to their Rank. If the member serves a dual function, such
as Public Relations Officer or Legal Attache (q.v.), they receive bonus pay equal
to one-half their base pay for each such job that they perform.
Team members have all their living expenses covered as long as they choose to dwell
in their embassy. A tuition reimbursement plan exists, and members are encouraged to
continue their educations
Security Clearances
Within the various organizations subordinate to the Security Council, there is a six-level security clearance system. Level 6, the highest, is the clearance of Council
members. Level 5 is granted to officials of CLE and COPPF who are not members of
the Council, as well as selected members of IST Command and ICTF. Argurous Astraph
is also Clearance 5 – Military Ranks 4 through 8 correspond to Clearance levels 1
through 5 in the IST. Clearance 0 is uncleared.
Super Names and Secret Identities
Besides performing their military and civic duties, the ISTs have become a new public
face for world unity. With the role of ISTs as public relations organs, ensuring
that their members are easily known and identifiable is a must. To this end, the
U.N. encourages the use of descriptive "super names" and popular nicknames. While
most of today's world citizens would be hard put to name their country's ambassador
to the U.N., almost all will recognize the heroes of the local IST embassy. Emphasizing
public recognition with short, exciting and catchy names helps to ensure the spread
of the U.N. philosophy through the ISTs.
The U.N. does not accept (as the U.S. and other countries do) the privilege of a
secret identity. Since all potential IST members must be security-cleared before being
formally accepted, the Security Council insists that full names and other I.D.
information be revealed. If the applicant (or draftee) desires, identity data will
be stored in sealed records. Otherwise, the information is entered into the Security
Council archives and the Secretariat's civil service files.
Costumes
The U.N.'s policy regarding costumes is as liberal as that regarding super names. If
the Evo has or wishes to design a costume, he is encouraged to do so. The only
restrictions are that it must be tastefully done and conform to the host country's
standards of propriety. Costumes are also required to bear all appropriate insignia
if it is possible to add them without destroying any special properties of the costume.
The standard insignia for IST member costumes is as follows. The left arm at the
shoulder should have the U.N. symbol and beneath it, the letters "IST." The upper
right arm, near the shoulder, carries the rank dots and squad letter, if any.
To facilitate the creation, repair and replacement of costumes, IST Command maintains
a corps of skilled designers, tailors and seamstresses. If an Evo wishes, a costume
can be created for him by this division, which also keeps complete patterns for all
reproducible costumes in the IST. Any material can be used for a design, from Spandex
to Kevlar to envirosuit material. IST membership automatically includes three costumes
plus one replacement costume every six months. Additional replacements are paid for
out of the member's salary.
The U.N. also provides special-purpose uniforms for different assignments. Typically
available are all-black nightsuits, arctic gear and cammo patterns (standard, desert,
plains, etc.).
IST Courts-Martial
Since the IST is a military body, members who violate its regulations or the laws of
their host country are subject to court-martial. The accused is brought before three
IST officers of rank equal to or exceeding his. One of these officers is his field
commander (or the regional commander, if the accused is a field commander); the other
two are from other embassies. The accused has the right to legal counsel – often the
legal attache of his embassy. A prosecutor is assigned by IST Command.
Procedure is fairly standard: evidence and witnesses, with cross-examination, are
presented to the tribunal, who vote on the guilt of the accused and sentence the guilty.
If desired or needed, telepathic examination using the "Three-Telepath System" is
employed. Penalties vary by the severity of the crime, but never exceed life
imprisonment. In some cases, the penalty may be to turn the guilty party over to
the civil authorities.
IST courts-martial have been rare. Two IST supers have been tried for manslaughter
(one was found guilty, the other innocent), and one for espionage against the U.N.
(guilty; the spy was sentenced to 20 years imprisonment).
Crimes and violations less significant than gross negligence are handled on a case-
by-case basis by the Administrator, Field Leader and the Legal Attache.
The Individual IST
We now come to the level of the individual IST embassy. Embassy superteams number from
8 to 20 persons, not counting support staff. In order to maintain an international
profile, no more than two natives of the host country are assigned to any team. Teams
over 10 in number are usually divided into squads of three to five persons each. For
quick identification, squads are referred to by Greek letters; a member's costume
will have his squad letter on its upper right arm near the shoulder.
Squads are usually drilled in specialized functions. For instance, Alpha Squad of IST
New York is trained in anti-terrorist tactics appropriate for use on the grounds of
the United Nations Headquarters. Squads also tend to develop their own custom combat
maneuvers, with exotic names like the "fastball special" or the "jack in the box."
Where team composition allows, the field commander may cluster similar powers together
to create a specialized squad: invisible and/or insubstantial infiltrators and
"stonewalls" are common. Squad composition and training is up to the team leader.
Command Structure of the Team
Within the team, there are a number of important posts mandated by the COPPF. Although
several hats can be worn by one person, all these positions must be filled.
Team Administrator
The Team Administrator is, in most senses, the true commander of the team. He is their
chief connection to the Committee, and the conduit through which most organizational
decisions are transmitted. His role is also that of the diplomat, as he is the formal
connection between an IST and the nation in which it is stationed. In this role of
ambassador, the Administrator must be a firm and dedicated representative of the
United Nations, able to navigate the rocky waters of international diplomacy. It is
not an enviable job in many nations.
Often it is the Administrator who takes the heat for excesses committed by overzealous
team members. It is perfectly within his rights to transfer that heat to his charges.
His other prime function, then, is disciplinary; he has the power – and the duty –
to enforce standards of behavior and performance from members of the Team. If
necessary, the Administrator can initiate court-martial proceedings.
More often than not, Team Administrators are Normals, simply because few highly skilled
diplomats and administrators are Evos. Several teams do, however, have Field Commanders
with sufficient international experience to qualify as Administrators, and who perform
both jobs.
A Team Administrator must possess the skills of Administration and Diplomacy. Fast
Talk and Politics may also come in handy!
Field Commander
The Field Commander, often called the "team leader," is the military authority in the
IST. During emergency or combat situations, the team leader is in sole, complete
command of his team; at all other times he shares the responsibility of command with
the Team Administrator.
The Field Commander's duties are focused on the fitness and preparedness of his team,
as well as their deployment. He is in charge of training and organization; his position
combines elements of platoon sergeant, Civil Defense Warden, police officer, teacher,
and strategist. In all matters regarding the military employment of the team and its
members, he has final say over the Team Administrator, although IST Command may over
ride him.
In times of disaster or other civil need, the team leader is obligated to activate
his team and place himself at the disposal of the civil authorities. However, he is
not required to be subservient and cater to their every whim; he may refuse any request
which he feels is unsafe, unreasonable, or may violate U.N. policy or regulations. If
a situation develops which the team leader determines to have the potential to be
internationally destabilizing, he may at his initiative activate his team to deal
with it. IST Command and the Team Administrator must both review his action within
24 hours; they both have the option of either terminating the mission or approving
it. The latter extends the activation indefinitely, subject to termination by the
Field Commander, the Administrator, or IST Command.
The team leader has the option of appointing a second-in-command. This option is
usually taken on larger teams; in action, squads are divided between the Field
Commander and his lieutenant. If necessary, the second-in-command is breveted to the
same Security Clearance as the leader, and given full access to all materials relevant
to commanding the IST. Should the team leader fall in combat without a second in
command, leadership automatically devolves upon the most senior member in the team,
subject to later approval by the Administrator.
The Field Commander is often as much of a diplomat as the Administrator.
Sometimes even more so, as the team leader often has more direct contact with the
people of the host country. So besides fine-honed military skills, a team leader must
also possess the ability to interact well with people, and present himself and his
team in the best light.
By the very nature of the position, the Field Commander must be either a Evo or (rarely)
a super-normal. Most have extensive experience that puts them far above their teammates;
many are among the most powerful individuals in the world. Currently, most team leaders
are veterans of the old national superteams, with military training and attitudes.
The remainder have been promoted from within existing ISTs over the last few years,
to command new embassies as they are emplaced.
Characters designed to be Field Commanders must have a Rank of 6 or 7, and must possess
Leadership and Diplomacy skills in addition to Basic Training skills package. Other
social skills are also useful. Dual Field Commander/Team Administrators must also
possess the necessary requirements for an Administrator.
Public Relations Officer
The U.N., despite its financial independence and its IST forces, runs primarily on the
goodwill of the people of the world (not to mention their governments).
The Edicts of 1987, although almost universally accepted by member nations, still
rattled many governments. The formation and emplacement of the ISTs, although agreed
to by the nations, was another strain. Since 1987, the U.N. has been treading carefully,
lest it truly offend someone; its power depends upon the voluntary participation of
its members.
To help in this cause, each IST is required to have a Public Relations Officer.
The PRO's purpose is to coordinate and promote a positive image for his IST and for
the U.N. and its policies in general. Active manipulation of people and events is
not allowed, although the PRO may organize public appearances, goodwill trips and
the like.
The PRO will usually be one of the members of the team. COPPF and IST Command
discourage assigning this position to anyone resembling the stereo-typical "mover
and shaker" P.R. man common to Hollywood. Instead, their guidelines suggest the use of
a team member who has a way with people, training him or her if necessary. Personality and Diplomacy are necessary skills here.
Legal Attache
As both an advisor on international and local law, and as competent counsel in the
worst of cases, a legal attache is required for each IST. Unless a qualified lawyer
is present as a team member, this position is almost always filled by an outsider.
It is properly relegated to the support staff of the embassy; unlike the PRO or the
Field Commander, the Legal Attache is rarely seen by the outside world. Many people
do not even know that they exist!
The Attache must be a competent lawyer to qualify for the position, with bar
certification and a skill of Gd-10 + in Law. He must possess, or be willing to
train for, a specialization in international law and in the law of the host nation(s)
to which he will be assigned, if he is not a native.
Security Officer
This may be either a member of high Military Rank, or a military person assigned by
IST Command. Subordinate only to the Field Commander and the Team Administrator,
the Security Officer is in charge of distributing and revoking team-level clearances,
and determining the relative sensitivity of different sections of the embassy. He is
also in command of a small team of security specialists who maintain the IST's security
systems and who aid the powered infantry in protecting the embassy grounds.
COPPF and IST Command provide surprisingly slim guidelines for security within an
embassy. Access to the fusion plant, computer center, and other strategic facilities
is limited to Clearance 2 or better by mandate, but other than that, individual ISTs
are free to organize their security zones as they see fit. It is the Security Officer's
duty, in conjunction with the Administrator and the Field Commander, to determine
the security arrangements of his embassy, and to program them into the system.
Support Staff
Over and above the superteam and its governing power structure, any IST embassy will
have an additional support staff of 100 persons or more. Many of these are domestic
workers who provide a well-kept level of comfort for the IST members. Others are
medics or trainers. The remainder are the necessary administrative staff any
international embassy must possess. Like the staff of any well-run embassy, though,
they are investigated; U.N. security thoroughly checks and clears them before they
are hired.
IST Placements
The following are nations with more than one 1ST, and the city or cities they are
found in. Capitol cities are included here, and are listed first.
Bangladesh: Dhaka, Chittagong, Khulna.
Brazil: Brasilia, Fortaleza, Manaus, Rio de Janeiro, Salvador.
People's Republic of China: China at one time had 10 teams emplaced, with plans for
14 more, but all ISTs were expelled in the aftermath of Tiananmen Square.
Egypt: Cairo, Aswan.
France: Paris, Marseille.
Germany: Bonn, Berlin
India: New Delhi, Bombay, Calcutta, Madras. There are plans for 15 more ISTs in India.
Indonesia: Jakarta, Banjarmasin, Medan, Ujung Pandang, with one more to be completed
in 2016.
Iran: Teheran, Shiraz.
Italy: Rome, Milan.
Japan: Tokyo, Osaka, Sapporo.
Mexico: Mexico City, Monterey, with one more being built in Mazatlan.
Pakistan: Islamabad, Karachi, Quetta
Philippines: Manila, Davao.
Thailand: Bangkok, Ranong.
Turkey: Ankara, Malatya.
USSR: Moscow, Irkutsk, Leningrad, Murmansk, Odessa, Sverdlovsk, Yakutsk.
United Kingdom: London, Edinburgh.
United States of America: Washington D.C., Anchorage, Dallas, Honolulu, Los Angeles,
Minneapolis, New York.
Vietnam: Hanoi, Thanh-Pho Ho Chi Minh.
Powered Infantry
Besides its Evos, each embassy houses a squad of powered armor-equipped infantrymen.
The exact number of infantrymen varies from nation to nation. Housed within the embassy
compound, they are the security guards for the embassy, and rotate on the same basic
duty schedule as the supers (three weeks on, one week off).
As with the team proper, the IST infantry can be activated by the Field Commander for
active duty outside the embassy. In the past, this has been as a peace-keeping force,
riot police, anti-looting patrols following an earthquake, and interdiction forces
used to capture a ring of drug smugglers.
The same restrictions, vis-a-vis confirmation of activation within 24 hours, apply to
the powered infantry and the Evo forces.
The Typical Embassy
The establishment of an IST embassy is a complex process. No small amount of this is
due to the difficult task of building or re-building the actual embassy complex. In
order to have as low a profile as possible, embassies are designed to blend into their
surroundings – despite the fact that they are effectively small fortresses!
Defensive Capabilities
Although the primary intent of an IST is both diplomatic and peaceful, prudent policy
dictates that an embassy should be able to withstand the worst possible situations.
To this end, these bases are equipped to defend themselves under attack from man or
nature.
The main alterations are passive in nature. Where possible, the building's foundations
(including all sub-basements) are set or re-set on isolation bearings (state-of-the-art
earthquake "shock absorbers"). Then the actual structure of the building is begun.
Existing buildings are completely gutted and re-fit from the ground up. No matter what
its origin, an IST embassy's walls are engineered (or re-engineered) to provide maximum
protection. A minimum of 3 feet of steel-reinforced concrete is applied behind an
external, decorative sheathing. This provides a barrier with Am-50 material, not
counting any ablative or other effect provided by the external sheath. Roofs and
floors are constructed with the same composition and strength.
Internal Security
Inside, the embassy is wired with a sophisticated electronic security system.
Controlled through the main computer, the security system controls access to restricted
zones in the embassy through palmprint and/or retinal scanning, although it is also
capable of voice recognition. There are a number of more conventional intruder
detection devices installed in each embassy. All are linked directly to the main
computer and coordinated through the Internal Security program. If intruders are
detected on the embassy grounds, the security program activates automated weapon
turrets throughout the building (and its outdoor areas, if any). These turrets are
primarily armed with stun rifles (Rm-30 Stunning); those in particularly sensitive
areas may sport blast rifles. The turrets are generally programmed to fire at any
target detected after an alarm is activated; skill level is Ex-20. Turrets have Rm-30
material, and are -1cs to hit because of their small size. Being connected directly
to building power, they have an unlimited number of shots.
In general, security measures tend to be hidden or camouflaged (requiring a Rm-30
feat roll to spot), particularly in the so-called "public" areas and zones of heavy
traffic. Most members of IST support staffs never even know they're there! Prompted
by its common appearance among Evos, U.N. researchers are attempting to develop a
practical, large-scale force field technology. If they are successful, force field
generators running directly off the embassy fusion plants will provide yet another
layer of defense for ISTs
Offensive Capabilities
Although IST embassies are intended primarily as defensive installations, most do
have some capability for offensive action. The exact level of this armament varies
from embassy to embassy. Many are simply equipped with externally- mounted versions
of the security weapon turrets; the majority of these contain non-lethal antipersonnel weaponry such as stun rifles, although blasters of pistol strength are also used.
These turrets, like their internal counterparts, are camouflaged and computer controlled. Their activation is not automatic -- the Field Commander must explicitly
order their use.
In more unstable regions, such as El Salvador and the Sinai, computer linked weaponry
is abandoned for human-operated machine guns and the like.
With the uncertain conditions in such areas, weapons such as the EX34 Chain Gun are
the weapon of choice – highly dependable, able to withstand a large number of climactic
conditions and deadly when needed. These are permanently mounted on the building but
are hidden unless in use.
Of course, the IST powered infantry and the superteam itself can be considered offensive
weaponry, as well.
Please note that although this equipment is spoken of as "offensive," this is merely
to distinguish it from the passive or more internalized systems which defend an IST
against possible attack. It is a violation of both the spirit and the letter of U.N.
regulations for any military force not organized as a punitive or retributive move
to take offensive action against any target. Only if the embassy were under direct
attack could deadly force be used.
Detention Facilities
Since many IST missions result in the capture of one or more Evos or so called Super
Normals and since many nations do not have the facilities to hold Evo enhanced criminals
and terrorists, IST installations include cells capable of holding most Evos.
These they share with their host countries when possible, although they are not used
for permanent incarceration. Since the state of the art in construction methods can
not yet withstand the full force of many Evos' powers, an alternate means of restraint
had to be developed. Studies and experiments on biological response to electromagnetism
in the late 1980s indicated that properly tuned electromagnetic fields could induce
sleep in humans. In 1993, the Deepsleep Box was invented.
Initially developed as a medical aid, it lulls the user into deep sleep with an
electromagnetic field ("electronarcosis") and soothing sound.
The IST holding cells take advantage of the fact that under electronarcosis, the
subject will remain asleep as long as power is supplied to the Box. Each cell will
hold one prisoner, who is kept pacified by electrodes which lead to an externally
controlled Deepsleep Box. For stays longer than a day, prisoners are fed by I.V.
(or stomach tube, for those whose skin is too hard for a needle to pierce).
Elimination is handled by the low-tech expedient of a diaper. Unless the prisoner's
physical person is dangerous, medical staff from the embassy infirmary see to his
well-being. Prisoners are flexed and moved to maintain muscle tone and to prevent
bedsores, as well as being cleaned daily. An IST will normally have no less than six
holding cells.
Training Facilities
During his duty weeks, an IST member only spends one 8 hour shift each day actually
standing duty. The time left after sleep and meals is officially "free" time, but
members are required to spend at least ten hours every week in combat practice and
training. To this end, each embassy is equipped with a full gymnasium with a weight
room.
In their initial boot camp training, IST members are given the rudiments of the
unarmed martial art of their choice, if they do not already possess one. Once assigned
to a team, they must exercise this beginning skill, practicing it under the tutelage
of either the embassy trainers or another expert, perhaps a skilled team member. Considerable time is spent in the gym and in other facilities.
One of these other facilities is a shielded room known as the "Combat Simulation
Chamber." Although it can double as a firing range, the main purpose of the CSC is
to provide a place for no-holds-barred sparring and combat training. The only
requirement is that all punches over human normal strength are pulled, and all
energy attacks are toned down to their absolute minimum.
Much as martial arts classes hold roundabout sparring, team members are required to
cycle through the ranks of their teammates, each testing himself against the others.
The team leader or the training coach oversee all matches, and may impose complications
upon any combat. Most common is the "unpowered" combat, used to teach the importance
of tactics over raw power. If the team is divided into squads, they are drilled
together as much as possible; even small teams are often divided into two or three
sides as an exercise in teamwork.
When used as a firing range, the computer controlling the CSC provides randomly appearing pop-up targets, and automatically scores each run. A character may use
either weapons or powers in a range run. As with all other training exercises, scores
and evaluations are passed on to the Field Commander for consideration.
Sample IST Embassies
New York
In more ways than one, IST New York is the headquarters of the IST system.
Although IST Command and its bureaucracy is across First Avenue and south three blocks,
in the U.N. Secretariat building, the supreme commander of the ISTs and her hand picked
team make their home here: 832 First Avenue, between East 46th and East 47th Streets,
adjacent to Dag Hammarskjöld Plaza and Shcharansky Freedom Plaza. Vital communications
are duplexed between IST New York and IST Command, and most command-level decisions
originate in the embassy.
Physical Plant
The New York IST building, in keeping with the relatively low skyline of Manhattan in
its vicinity, extends only six stories above the ground, not counting its satellite
dish. Over its standard steel-reinforced concrete construction is a three-inch sheathing
of reddish-pink marble (which provides, incidentally, an outer layer of Rm-30 Material
all over the building).
Its overall appearance is Post-Modern; windows are in narrow strips staggered from
floor to floor, and tinted to match the color of the marble. The windows are made of
tempered Plexiglas, six inches thick (Rm-30 Material). They are one foot wide and
extend from floor to ceiling (eight feet) inside. At the front of the building, four
huge columns, five feet square, flank the entrance and soar up two stories to meet
the bottom of the third floor. The entrance itself has an odd Post-Modern interpretation
of an Art Deco feel; two revolving doors, surrounded by geometrical designs cast in
their heavy bronze frames, with a normal glass door to either side of them.
The building is set back 72 feet from the street; an open plaza stands before it
(see Unique Features, below). Behind it, a fifteen-foot-wide alley separates it from
the building west of it on 46th Street. The alley slopes down and curves under the
edge of the embassy to enter the receiving dock. The armory on the third floor has
a concealed door which opens on the alley and allows powered infantrymen immediate
egress.
There are nine levels to the building, plus the roof. Their contents are:
Sub-basement Two: Fusion reactor, electrical generator, water tanks.
Sub-basement One: Holding cells (8), combat simulation chamber, longterm storage, vault, morgue.
Basement: Receiving dock and associated offices, supplies and storerooms,
including ammo locker.
Ground floor: Museum of Evos and library, newsstand.
Second floor: Mechanicals: air conditioning, heat, related environmental systems including air filtering, cellular radio subsystems.
Third floor: Powered infantry barracks, armory, armor shop, parts storage,
lockers, mess, off-duty area, firing range.
Fourth floor: Team Administrator's office, other administrative offices, auditorium
for press conferences, PC network room.
Fifth floor: Personal quarters for IST members, labs, library, kitchen, dining
room.
Sixth floor: Gymnasium/CSC, showers, medic, conference room, labs, technical
library, mainframe room, command center.
Roof: Elevator mechanisms, primary satellite dishes, helipad.
Two banks of two elevators each provide passenger transport to all floors, but require
security scan-lock identification when limited-access areas are selected. A freight
elevator also connects all floors except the first. Fire stairs also span the entire
building. Doors to the stairs are locked from the inside on all floors except the
first, where the door is locked from the outside: the stairs can be entered on any
floor, but exited only on ground level. The main computer also has full control over
the door locks, and will open them completely in the eventof a full evacuation. In
the event of fire, the building has a complete halon/foam fire suppression system,
with selective area control.
Although a kitchen and dining room, fully staffed, are available for the members of
the IST, they have full privileges in the delegates' dining room in the U.N.
headquarters building across the street. Many frequent a small Szechuan Chinese
restaurant around the corner on Second Avenue; it has become a traditional off-duty meeting place since 1991.
Unique Features
The embassy of IST New York is noteworthy in several ways. First, it is coheadquarters
(along with IST Command in the Secretariat building) of all IST forces in the world.
As such, it is the primary residence and workplace of Argurous Astraph, commander of
the IST. Argurous Astraph is a major celebrity, even in star-sated Manhattan; her
presence can and would cause crowds and traffic jams, if she did not take care to
limit her casual appearances in public.
Secondly, it is the site of the U.N.'s Museum of Evos. This facility occupies the
entire first floor of the IST building. It is open to the public Monday through Friday,
9 to 5; an admission fee of $4.00 is charged, although access to the Museum's library
is free. The fee is waived for IST members and officials. The Museum traces what is
publicly known about the genesis of Evos in the modern age, as well as those historical
figures who are suspected of theoretically being Evos. Innumerable mementos and
memorabilia of many Heros of the past three decades are owned by the Museum – much
more than they can display at any one time. The contents of the Museum therefore
cycles, and often follow themes that – not coincidentally – underline U.N. policies
and philosophies. One consistent portion of the Museum's exhibits is the thought
provoking, and sometimes disturbing, section on persecution of Evos, their use as
military forces in the past and present, and such atrocities as the adolescent "volunteer" supersquads of the Iran-Iraq war.
Researchers can make use of the Museum's extensive library. Included in its stacks
are paper, electronic or microform copies of virtually everything ever printed or
broadcast which concerns Evos and Super Normals. Some material is classified, and
some is stored in locked shelves, but access is quickly given to most scholars with
a legitimate need.
The third feature worthy of notice at IST New York is the IST Memorial Plaza, through
which anyone visiting the embassy must pass. Approximately 53 feet by 102 feet in size,
the plaza is raised above the sidewalk level; two broad steps made of black marble
lead the visitor up to it. The plaza itself is paved in white marble hexagons three
feet across, and directly in its center is a flagpole flying the U.N. flag and mounted
on a six-inch-high white marble disk. Engraved around the edge of the disk and filled
with gold is the legend, "In Memory of Those Metahumans Who Gave Their Lives For World
Peace," in both English and French. To either side of the flagpole, two 42-foot-square
sections of the plaza have bronze plugs fitted into the center of every other hexagon.
Sixteen of the hexagons in this pattern have ten-foot bronze columns mounted on them.
Each column is a memorial to a single IST member who has died in the line of duty.
Like many plazas in New York City, this one is normally filled with people eating,
sitting or playing, especially on warm, pleasant days. However, very frequently these
crowds will grow silent, as a Evo or two with IST insignia walk across the plaza to
stand quietly in the shade of a column, and pay their respects to a fallen comrade.
Special Duties
Because of their immediacy to the United Nations headquarters complex, IST New York
is charged with several special duties. The most important is to act as guards in
special situations, such as visits by heads of state or other dignitaries. The IST
members are also assigned to guard closed-door sessions of the Security Council.
The most unusual of their duties, more or less unique among the rest of the ISTs
around the world, is to be famous. In the spirit of good public relations, members of
IST New York are encouraged to use their off time to visit the theater, the
Metropolitan Opera, exclusive night clubs, everywhere other celebrities go – and to
do it in costume. Despite the U.S. government's support of the U.N., many Americans
are still suspicious of the IST. A grassroots groundswell prevented Jimmy Carter's
handpicked successor, Walter Mondale, from gaining the Presidency in 1989, because
Carter capitulated to the Edicts of 1987; much of that same resentment still haunts
the American culture. By making their superpolice into supercelebrities, the COPPF
hopes to drain off that potential for trouble by turning it into hero-worship.
Only Argurous Astraph, because of her position of responsibility, is exempt from this
duty, but that doesn't help her much.
P. R. and Local Authorities
IST New York gets very good press. Gossip columns and supermarket tabloids cover them
with astounding regularity, and even the staid New Yorker magazine has a tongue in
cheek "Evo-Doings" column. Until her recent transfer, the Scottish Evo Pouka was a
regular guest on Late Night With David Letterman, thanks to her impish sense of humor
and her "Stupid Supers Tricks" feature.
IST New York's excellent public image doesn't help with the local police, though.
Despite the fact that former Mayor Edward Koch welcomed the embassy in 1989, the
NYPD views their help as an unwanted intrusion. 1ST aid is not turned down, but members
invariably receive a cold shoulder from New York's finest. The general opinion among
NYC cops is that most Evos are prima donnas whose appearance steals the credit from
the officers who do the real work.
Complement
Because of the proximity of the U.N Headquarters, and because of the number of special
duties imposed upon the embassy, Argurous Astraph has stationed a full 20 supers at
the installation. Fifty infantrymen are assigned to the embassy, half of whom are on
battlesuit duty. The remainder are assigned more conventional weaponry and armor.
(The U.N. headquarters complex has its own squadron of powered infantry, independent
of those assigned to 1ST New York.)
Name: Dimitra Poulis / Argurous Astraph / Silver Lightning / Silverbolt
Height:6'4" Weight:280 Age:52 Appears late 20s
Eyes
ilver (Crackling with Energy) Hair
ilver Skin
ilver
Appearance/Mutation Notes:
F:Am-50 A:Rm-30 S:Rm-30 E:Mn-75
R:Ex-20 I:Rm-30 P:In-40
Appearance:In-40
(FASE)Health:185 (RIP)Karma:90
Resources:Rm-30 Popularity:+54
Talents:2/8 (+4)
1-Languages: Greek, English
2-*Leadership
4-Military
5-Martial Arts B: Mn-75
6-Resist Domination: Am-50
Contacts:3/6
1-IST
2-UN
3-General Public
Powers:9/12 (-2)
1-*Energy Body:Electricy: Mn-75
-Only Electricity and Always On.
-Electrical Generation/Control, Flight, Defense, Absorption:Electricity
3-Energy Sponge: Electricty: Rm-30
4-Armor Skin: "Silver" Metal: Am-50
-Always On
5-Hyper Speed: Gd-10
-Experiences effectively 10x Speed/Time dilation at will
-When flying max speed is 2000mph 33mpm
-Can run at 8apr 120mph 2mpm
6-*Regeneration: Gd-10
without further augmentation (Hyper Speed or Absorption) heals 10x faster than normal
Personality Notes:
Tries to be emotionless while on duty.
Fights very dirty when necessary.
Always interested in recruiting new talent, from any source.
Visits her family every time she has leave.
Hates her American nickname, "the Silverbolt."
History Blurb:
Dimitra Poulis was born to a poor Greek farming family. In her late twenties, she
awoke from a nightmare to find her body turned into shining, silvery metal. She
screamed and fainted. When she awoke she found her family around her and her body
still not back to normal. They had seen it too .
The next day, the town doctor proclaimed her a Evo. though that was fairly obvious
to anyone who saw her could see that.
He notified government agents, who immediately recruited her into the Greek army.
There she discovered her flight and lightning powers under the tutelage of
instructors slowly becoming specialists in this. Staying with the military, she
took the Evo name "Argurous Astraph" ("Silver Lightning" in Greek) and soon grew in
both power and prestige. She was personally responsible for the defeat of Col. George
Papadopoulos' second attempted coup in 1986, and was awarded a medal of honor from
Greece's King Constantine for her service. By the time she was 30, she was one of the
highest-ranking Evos in the Greek army. At 31, she commanded the entire metahuman
division of that army.
In 1987, when Greece joined the European Common Market, Dimitra and the Evos she
commanded were merged with the EEC superteam. Within a year, she was leading that
team. With the Edicts of 1987 and the disbanding of the EEC superteam, she resigned
her commission in the Greek army and offered her services to the U.N. Three days
later she was installed, amid great publicity, as the commander in chief of all
IST forces. She promptly moved into her office in the temporary New York IST embassy
and has remained on the job ever since.
Dimitra is almost a split personality. With friends (and she tries to be a friend
first, and a commander second, to everyone serving under her), she is open and
available, a sympathetic ear. But, when she has to be, she becomes as hard as her
silvery metallic body. With over 20 years of experience, she is an efficient and
successful military leader. She considers each of her teammates an irreplaceable
resource; she will reduce any plan to the minimum risk that will accomplish the
mission. She ruthlessly disregards orders, ignores dollar costs, and opposition
casualties! Her teammates have always given her their complete loyalty.
Typical Dialogue: "Nobody ever said we had to fight fair."
Formerly YourHumbleServant
2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein
People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson
Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain
Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus
Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Edited 1 time(s). Last edit at 04/09/2014 06:48PM by Gene.