Evos and IST

Posted by Gene 
Evos and IST
April 09, 2014 06:45PM
A game that will be PBEM as soon as I get a site set up.
All Rolls will be made using [www.pbegames.com] and rolls sent from that site to me for verification and
wherever else you want.

Character creation
All Characters are Mutant: Induced (Tech Mishap)..Either Animal or Human
To roll up your character do the following.

Stats: Roll 8d100 and assign the ranks as you want Collumn 1 (FASERIP + Appearance). +1cs to 1 Stat
as per Mutant Induced. Popularity is modified by the area you are in and Appearance(1/10 of rank), but
base Popularity is 10. Different countries and areas will affect this both to the positive and negative.

Appearance Benchmark

Shift-0 Hideous Sauron and Daemonites
Feeble-2 Repulsive Chamber and Deadpool
Poor-4 Homely Toad and Reptile
Typical-6 Plain to Average Iceman and Wolverine
Good-10 Attractive Jubilee and Savant
Excellent-20 Pretty/Handsome Captain Britain, Grifter and Moon Knight
Remarkable-30 Statuesque Phoenix, Candra and Mr. Majestic
Incredible-40 Bewitching Psylocke, Laura Croft and Emma Frost
Amazing-50 Stunning Storm, Voodoo, Zealot and Bruce Wayne
Monstrous-75 Radiant Roma and Megan in her true form
Unearthly-100 Devine Demigods and Deities in true form


Contacts/Talents/Powers: Roll 3d100 and assign the rolls to which collumn
you want (Contacts/Talents/Powers).

Resources: Roll on the chart modifier table in the PH. Base to be modified is
Ty-06.

Powers: Choose your Powers as desired, within the rules.

Power Ranks: Roll randomly on Collum 1 a number of times equal to the number
of powers you have. And then assign to the powers you want.

Powers Determination: Other than the following Powers, Powers are drawn from
both the UPB and PH and UA & UAA (Ultimate Addendum & Ultimates Addendum Addendum
from Dragon Magazine).

Powers Not allowed: Magical Power Categories(Any book). Probability Manipulation
(PH), and Precognition (Any source). Bonus powers, like listed in the PH DO take
a slot. You just have to put them in your next available slot.

Origin/World/Appearance Notes: All powers are a result of mutation caused by
Nano-Plague. Therefore all Powered beings and Power Manifestations have a Physical
Manifestation that is based on the changes the Nano-Plague made in/on the characters.

Characters are to be yet to be recruited members of the IST. They will be recruited
and trained in game.
Their team will be located in America (In a city yet to be determined) and Characters
are allowed to be from any country (Though if not from an English speaking one, you
must take Language Talent and it does take a slot.)

Game Notes: All rolls are to be made using [www.pbegames.com] and a
copy sent to me (as well as yourself) from the site. There will be 1 post per week
required and if this is not made (without contact from the player to allow me/us to
know in advance) I will deduct earned karma. And once you lose all Karma I will put
you in the negatives and this will have negative effects on your rolls and abilities.
The effects of negatives are also to be resulting from villianous acts as the PCs
are supposed to be the "Good Guys" though not from Defeats and unententional property
damage.

Origin: In 1985, an amazing event occured that changed the world forever.
A top secret government science lab had a breach that caused an experimental batch
of Nanbots to be released into the atmosphere. This caused an event known as the
Nano-Plague. Until that point the world was similar to the one outside your windows,
but then it changed. While it affected less than .001%. with a Human population of
4.85 billion, this resulted in a population of 48,500 "Evos" not counting those of
Animal Origin. These numbers have grown in the interviening years as more people
and animals have changed, keeping basically a static # of both animal and Human populations as "Evos". While the vast majority are possessing of only minor
abilities and mutations (Fe-02-Pr-04), there are several (Roughly 1% of those
affected) that have powers and mutations that make them above the capabilities
of normal men and machines to deal with (Ty-06 +). There are several Evo
organizations both good and bad.
The primary organization for "good" is controlled by the UN and is known as the IST (International Super Teams)
Charged with enforcing the 1992 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces -- well-funded and well-equipped elite troops composed of the best and brightest Evos.


Character Example
Results sent via email.
Summary: Character Creation

--------------------------------------------------
Roll One
Generating 8 rolls of d100, 1 per line.
Comment: Stats

42
47
97
93
58
25
77
81

--------------------------------------------------
Roll Two
Generating 1 rolls of d100, 1 per line.
Comment: Resource Modifier

94

--------------------------------------------------
Roll Three
Generating 3 rolls of d100, 1 per line.
Comment: Powers Talents Contacts

47
98
19

Message sent to these addresses: genek5@yahoo.com

Requesting IP: 173.217.12.235

---- Signed section - include this line ----

Signature: 98b638f55579d82bfabe7bbcb95a3e267cd33e2908f1d3d3968219b0b0a45f07
To verify: [www.pbegames.com]

Summary: POwers

--------------------------------------------------
Roll One
Generating 8 rolls of d100, 1 per line.
Comment: Power Ranks

46
19
66
93
4
97
54
8

Message sent to these addresses: genek5@yahoo.com

Requesting IP: 173.217.12.235

---- Signed section - include this line ----

Signature: 13e33eed1d81eb2e368d4d132c7099a9d7bc6937bd89e7c9bdbd2287f72a8f21
To verify: [www.pbegames.com]

Name: Theresa "Dolphin" Kincaid
Origin:Mutant, Induced (Tech Mishap)
Height:6'4" Weight:280 Age:26
Eyes:Green Hair:Blond Skin:Light Blue
Appearance Notes: Has light blue skin, webs between fingers and toes,
and gills on both side of neck that while they close when out of water
are still visible.
(47)(+1cs)F:Rm-30
(81)A:In-40 Outside of Water: Ex-20
(93)S:In-40 Outside of Water: Mn-75
(97)E:Am-50 Outside of Water: Un-100
(25)R:Gd-10
(77)I:Rm-30
(42)P:In-40
(58)Appearance:Ex-20
(FASE)Health: 160
(RIP)Karma: 80
(94)Resources: Ty-06 + 3cs = Rm-30
Popularity: 10 +2 = 12

(47)Talents:2/4
1-Military:+1cs to Military matters
2-Surfing:+1cs Agility when Surfing

(19)Contacts:0/4
-None except IST

(98)Powers:12/14
1-(97)-*Regeneration(UPcool smiley: Mn-75
-Only when completely submerged in Water +1cs
-Heals rank # faster than Normal and Red feat to regrow
3-(93)-*Self Revival(UPcool smiley: Am-50
-Only when completely submerged in Water +1cs
5-(46)-Body Resistance(UPcool smiley: Ex-20
-Rank resistance to Physical and Energy
-Reduced rank (-1cs:Gd-10) vs Heat & Aridity
6-(--)-Water Breathing(UPcool smiley: --
--1CS to resist and takes +1CS damage from Heat & Aridity.
7-(08)-Water Freedom(UPcool smiley: Pr-04
--Outside of Water +2cs effective Strength and Endurance
--Outside of Water -2cs effective Agility
8-(04)-True Flight(UPcool smiley: Fe-02
9-(19)-Animal Communication and Control(PHcool smiley: Gd-10
-Sea Life Only +1cs
10-(54)-Environmental Awareness: Ex-20
-Only when completely submerged in Water and those things in Water+1cs
11-(66)-*Matter Animation-Liquids: Rm-30

History Blurb: Former Navy Seaman, Theresa Kincaid was a normal young woman
until her powers manifested during fleet maneuvers. This resulted in her being
removed from the Navy as she was now a known Evo due to the 1992 edicts. Though
she was at first worried about the her job prospects and the future, Dolphin was
quickly approached by an IST recruiter and after the mandatory training joined
the IST and became one of the few, the proud.. a member of IST Hawaii


The IST Agenda
As set by the Security Council, this agenda constitutes the seven basic
standing orders, in order of priority, that all IST must operate under.
1) Enforce the ban on nuclear weapons
2) Enforce the ban on military super teams.
3) Combat international drug trafficking.
4) Protect civilians.
5) Discourage armed conflict between nations.
6) Support global human rights.
7) Provide a visible presence of the U.N. in member nations and maintain
a positive public image.


The IST Parental Power Structure
No organization exists in a vacuum. The IST is administered through several
layers of agencies, culminating at the top with the Security Council. Detailing
the Security Council and its role in the United Nations is beyond the scope of
this chapter; however, its relevant subordinate bodies, culminating with the
individual ISTs, are of narrow enough purpose that they can be adequately
described here.

The Committee On Permanent Peacekeeping Forces
The Security Council, like most other organs of the United Nations, has the
right to establish its own subsidiary groups. Included in its roster of permanent
subcommittees is the Committee on Permanent Peacekeeping Forces (COPPF).
COPPF is descended from the Committee on the Afghan Problem (CAP)
established by the Council in 1979. CAP was ostensibly organized to investigate
the Russian invasion of Afghanistan, but its true purpose was to collect and
train a covert team to help the Afghan rebels fight the Soviets. Later it began
the process of contracting private teams for U.N. service. When the Security
Council initiated the Edicts of 1987, CAP was reorganized as COPPF and charged
with overseeing the ISTs.

The Committee (as it is usually called by members of the IST Command) is
composed of one representative from each member nation of the Security Council.
As with the Security Council, its presidency rotates on a monthly basis by
English alphabetical order of country name. Its function is to oversee the
operations of the IST Command and the individual ISTs. If special IST maneuvers
are asked for by a member nation, the Committee is the body which receives,
processes, and implements the request. COPPF is also in charge of budgeting for
all ISTs.

To aid its administrative efforts, COPPF employs a large staff, which occupies
two whole floors of the Secretariat building in the U.N. Headquarters, plus
offices in the Hague and branches on each continent. This staff does the actual
day-to-day support of the world-wide IST network, channeling goods and services,
overseeing member deployment, and orchestrating the public relations aspect of
the 1ST. A specialized division provides constant technical support for the
U.N./IST computer and satellite network (UNET).

The general opinion of COPPF throughout the IST organization is low. For the most
part, they are considered foot-dragging bureaucrats by the elite ISTs and their
field commanders.

The exception is the technical staff, who are treated with respect and deference.
Those team administrators who are not also Evos are hired and placed by COPPF;
all administrators must submit weekly reports in classic military fashion.
Team administrators have minimal voice in matters which are primarily military
in nature, but for all other purposes are considered to be in command of their
teams.

For convenience, IST deployments are organized by continent. Each continental
division is supervised by a Regional Director, who reports directly to COPPF and
shares control over the individual teams with IST Command in times of peace.
During an IST mobilization, whether because of natural disaster or potential war,
IST Command has full control over the affected region. All reports and evaluations
made by team administrators are processed by the appropriate Regional Director's
office, which then passes it on to the Committee.

Covert Operations
Besides the very public ISTs, COPPF still maintains one function of its predecessor
organization. Like CAP before it, COPPF recruits and maintains a small, secret team
(mostly of Evos) intended solely for covert action. This function of COPPF is never
discussed at public meetings of the Committee or the Security Council. Reports and
evaluations are processed under several different, innocuous names; the team itself
has no formal title. The primary purpose of the covert activities team, not to
mention the U.N.'s more conventional intelligence forces, is to search out and
identify potential and actual violations of the Edicts of 1987. This information is
then relayed to the appropriate IST.

The Committee for Law Enforcement
A related, sister committee of COPPF is the Committee for Law Enforcement (CLE).
Also administered under the aegis of the Security Council, CLE oversees international
law-enforcement activity, and maintains close links with COPPF. Like COPPF, it too
is a bureaucratic force administering to an active agency. This enforcement agency
is the International Crime Task Force. The ICTF is largely derived from Interpol
(of which it is an outgrowth). ICTF provides the functions of the latter organization
in tandem with IST operations in situations where ordinary police measures would
be inappropriate. They also serve as a data pool for the ISTs. IST headquarter
computers are linked with ICTF databases, providing access to data not often stored
in the paramilitary databanks. Varying ICTF clearances are assigned to individual
teams, depending upon COPPF classification of their members and administrator.

Outside of cooperation with the ISTs, the ICTF takes the role that Interpol used
to play. (With both the advent of United Europe in 1992 and the founding of the CLE,
Interpol has begun to shrink to a merely pan-European agency.) It provides, as for
ISTs, an international clearinghouse of information on criminals, and fields a large number of agents who work on cases which enter international jurisdiction. Contrary
to popular belief, ICTF has nothing to do with international law (which is generally
limited to border and resource disputes between nations); it merely provides for an
effective means of cooperation between different countries' law enforcement agencies.

IST Command
Poised between the COPPF and the individual IST is IST Command. Command (as it is
called for short) is the level on which individual IST members are tracked and
assigned. It is also the level at which organization becomes recognizably military
in form. Calling Command a single body is somewhat misleading. Although there is
an overall commander of all IST forces, equivalent to a five-star general, Command
itself, mirroring the bureaucratic structure, is organized for convenience
by continental divisions. Each division of Command, although answerable to the
IST commander and her staff, and fully under their command in times of emergency,
are at all other times jointly responsible to both the commander's staff
and the appropriate Regional Director.

For the most part, 1ST Command is not a terribly active level. Its main purpose is
to provide a central organizational structure in times of emergency, which can then
act and react faster than the bureaucratic structure of the COPPF. The commander has
power comparable to the Committee's in determining what qualifies as an emergency or
not; at her order every IST on the face of the planet can be almost instantly unified
into a single army and redeployed as she sees fit. If an emergency-level situation
is confirmed by the Security Council after the first 24 hours, then the commander
gains full strategic command of all available U.N. forces and resources, in addition
to the ISTs. This authority cannot be countermanded by the COPPF; only when the
commander or the Security Council determines that the emergency has ended does her
status revert to normal. In the short history of the ISTs and IST Command, such an
event has not occurred.

The commander of the IST forces is also the field leader of IST New York. This
ensures that she is close to the United Nations Headquarters most of the time,
immediately available for consultation and conference with both the Security Council
and the COPPF. The IST commander has also been known to address the General Assembly
and other primary organs of the U.N. during times of crisis.

The current (and so far only) commander of the ISTs is Dimitra Poulis of Greece,
Evo-named Argurous Astraph (in Greek, "Silver Lightning"), sometimes called the
Silverbolt. Now a 20-year veteran of the metahuman military, she is one of the
most powerful beings on the planet (see below).

Induction and Service
Occasionally, an IST may come across a freelance or civilian Evo whose powers
would make an excellent addition to the team. In such a case the Field Commander
(or any representative he may chose to appoint) may try to recruit the Evo (Or at
times even a highly trained Normal). In fact, he is encouraged to do so. If the
prospective member agrees, he is registered with COPPF, which schedules his time
at an IST "boot camp" and provides his transportation there.

Once the recruit emerges from his 12 weeks of basic training, the IST which recruited
him has the right to request his assignment. If they decline his services, IST Command
then assigns him to an embassy that would best profit from his abilities and training.

In some nations, most notably those who select their IST members by draft, the IST
is permitted to draft potential members.

IST Basic Training
COPPF and IST Command run several training camps around the globe for new and old
IST members alike. They are often placed in locations that suffer from weather
extremes or particularly unpleasant terrain, in order to further harden new members.
To make matters worse (for new recruits, that is), IST Command has managed to obtain
the services of the six most-hated drill sergeants in the United States Marines!
For eight weeks recruits are pressed to their limits – and beyond – before being
assigned to stations around the world.

The primary IST training camps are located in Siberia, Arizona, and Sri Lanka.
There are currently five secondary camps, with plans for two more. Status, Rank,
and Salaries IST Team Administrators are usually of Rank 3-4, although very high
levels of Status are unusual. They earn effectively Gd-10 resources per month. An
IST Field Commander is usually Rank 6 and Resources Gd-15. Regional Subcommanders
are Rank 7. The IST Commander, Argurous Astraph, is Rank 8 and Resources Ex-20.
There are no formal names for the Ranks 6 and below; 7 and above are Generals. Rank
is indicated by a system of dots embroidered on the member's costume immedimmediately
below the squad insignia: one dot for Rank 4, two for Rank 5, and so on. IST members
are paid in proportion to their Rank. If the member serves a dual function, such
as Public Relations Officer or Legal Attache (q.v.), they receive bonus pay equal
to one-half their base pay for each such job that they perform.

Team members have all their living expenses covered as long as they choose to dwell
in their embassy. A tuition reimbursement plan exists, and members are encouraged to
continue their educations

Security Clearances
Within the various organizations subordinate to the Security Council, there is a six-level security clearance system. Level 6, the highest, is the clearance of Council
members. Level 5 is granted to officials of CLE and COPPF who are not members of
the Council, as well as selected members of IST Command and ICTF. Argurous Astraph
is also Clearance 5 – Military Ranks 4 through 8 correspond to Clearance levels 1
through 5 in the IST. Clearance 0 is uncleared.

Super Names and Secret Identities
Besides performing their military and civic duties, the ISTs have become a new public
face for world unity. With the role of ISTs as public relations organs, ensuring
that their members are easily known and identifiable is a must. To this end, the
U.N. encourages the use of descriptive "super names" and popular nicknames. While
most of today's world citizens would be hard put to name their country's ambassador
to the U.N., almost all will recognize the heroes of the local IST embassy. Emphasizing
public recognition with short, exciting and catchy names helps to ensure the spread
of the U.N. philosophy through the ISTs.

The U.N. does not accept (as the U.S. and other countries do) the privilege of a
secret identity. Since all potential IST members must be security-cleared before being
formally accepted, the Security Council insists that full names and other I.D.
information be revealed. If the applicant (or draftee) desires, identity data will
be stored in sealed records. Otherwise, the information is entered into the Security
Council archives and the Secretariat's civil service files.

Costumes
The U.N.'s policy regarding costumes is as liberal as that regarding super names. If
the Evo has or wishes to design a costume, he is encouraged to do so. The only
restrictions are that it must be tastefully done and conform to the host country's
standards of propriety. Costumes are also required to bear all appropriate insignia
if it is possible to add them without destroying any special properties of the costume.

The standard insignia for IST member costumes is as follows. The left arm at the
shoulder should have the U.N. symbol and beneath it, the letters "IST." The upper
right arm, near the shoulder, carries the rank dots and squad letter, if any.

To facilitate the creation, repair and replacement of costumes, IST Command maintains
a corps of skilled designers, tailors and seamstresses. If an Evo wishes, a costume
can be created for him by this division, which also keeps complete patterns for all
reproducible costumes in the IST. Any material can be used for a design, from Spandex
to Kevlar to envirosuit material. IST membership automatically includes three costumes
plus one replacement costume every six months. Additional replacements are paid for
out of the member's salary.

The U.N. also provides special-purpose uniforms for different assignments. Typically
available are all-black nightsuits, arctic gear and cammo patterns (standard, desert,
plains, etc.).

IST Courts-Martial
Since the IST is a military body, members who violate its regulations or the laws of
their host country are subject to court-martial. The accused is brought before three
IST officers of rank equal to or exceeding his. One of these officers is his field
commander (or the regional commander, if the accused is a field commander); the other
two are from other embassies. The accused has the right to legal counsel – often the
legal attache of his embassy. A prosecutor is assigned by IST Command.

Procedure is fairly standard: evidence and witnesses, with cross-examination, are
presented to the tribunal, who vote on the guilt of the accused and sentence the guilty.
If desired or needed, telepathic examination using the "Three-Telepath System" is
employed. Penalties vary by the severity of the crime, but never exceed life
imprisonment. In some cases, the penalty may be to turn the guilty party over to
the civil authorities.

IST courts-martial have been rare. Two IST supers have been tried for manslaughter
(one was found guilty, the other innocent), and one for espionage against the U.N.
(guilty; the spy was sentenced to 20 years imprisonment).

Crimes and violations less significant than gross negligence are handled on a case-
by-case basis by the Administrator, Field Leader and the Legal Attache.

The Individual IST
We now come to the level of the individual IST embassy. Embassy superteams number from
8 to 20 persons, not counting support staff. In order to maintain an international
profile, no more than two natives of the host country are assigned to any team. Teams
over 10 in number are usually divided into squads of three to five persons each. For
quick identification, squads are referred to by Greek letters; a member's costume
will have his squad letter on its upper right arm near the shoulder.

Squads are usually drilled in specialized functions. For instance, Alpha Squad of IST
New York is trained in anti-terrorist tactics appropriate for use on the grounds of
the United Nations Headquarters. Squads also tend to develop their own custom combat
maneuvers, with exotic names like the "fastball special" or the "jack in the box."
Where team composition allows, the field commander may cluster similar powers together
to create a specialized squad: invisible and/or insubstantial infiltrators and
"stonewalls" are common. Squad composition and training is up to the team leader.

Command Structure of the Team
Within the team, there are a number of important posts mandated by the COPPF. Although
several hats can be worn by one person, all these positions must be filled.

Team Administrator
The Team Administrator is, in most senses, the true commander of the team. He is their
chief connection to the Committee, and the conduit through which most organizational
decisions are transmitted. His role is also that of the diplomat, as he is the formal
connection between an IST and the nation in which it is stationed. In this role of
ambassador, the Administrator must be a firm and dedicated representative of the
United Nations, able to navigate the rocky waters of international diplomacy. It is
not an enviable job in many nations.

Often it is the Administrator who takes the heat for excesses committed by overzealous
team members. It is perfectly within his rights to transfer that heat to his charges.
His other prime function, then, is disciplinary; he has the power – and the duty –
to enforce standards of behavior and performance from members of the Team. If
necessary, the Administrator can initiate court-martial proceedings.

More often than not, Team Administrators are Normals, simply because few highly skilled
diplomats and administrators are Evos. Several teams do, however, have Field Commanders
with sufficient international experience to qualify as Administrators, and who perform
both jobs.

A Team Administrator must possess the skills of Administration and Diplomacy. Fast
Talk and Politics may also come in handy!

Field Commander
The Field Commander, often called the "team leader," is the military authority in the
IST. During emergency or combat situations, the team leader is in sole, complete
command of his team; at all other times he shares the responsibility of command with
the Team Administrator.
The Field Commander's duties are focused on the fitness and preparedness of his team,
as well as their deployment. He is in charge of training and organization; his position
combines elements of platoon sergeant, Civil Defense Warden, police officer, teacher,
and strategist. In all matters regarding the military employment of the team and its
members, he has final say over the Team Administrator, although IST Command may over
ride him.

In times of disaster or other civil need, the team leader is obligated to activate
his team and place himself at the disposal of the civil authorities. However, he is
not required to be subservient and cater to their every whim; he may refuse any request
which he feels is unsafe, unreasonable, or may violate U.N. policy or regulations. If
a situation develops which the team leader determines to have the potential to be
internationally destabilizing, he may at his initiative activate his team to deal
with it. IST Command and the Team Administrator must both review his action within
24 hours; they both have the option of either terminating the mission or approving
it. The latter extends the activation indefinitely, subject to termination by the
Field Commander, the Administrator, or IST Command.

The team leader has the option of appointing a second-in-command. This option is
usually taken on larger teams; in action, squads are divided between the Field
Commander and his lieutenant. If necessary, the second-in-command is breveted to the
same Security Clearance as the leader, and given full access to all materials relevant
to commanding the IST. Should the team leader fall in combat without a second in
command, leadership automatically devolves upon the most senior member in the team,
subject to later approval by the Administrator.

The Field Commander is often as much of a diplomat as the Administrator.
Sometimes even more so, as the team leader often has more direct contact with the
people of the host country. So besides fine-honed military skills, a team leader must
also possess the ability to interact well with people, and present himself and his
team in the best light.

By the very nature of the position, the Field Commander must be either a Evo or (rarely)
a super-normal. Most have extensive experience that puts them far above their teammates;
many are among the most powerful individuals in the world. Currently, most team leaders
are veterans of the old national superteams, with military training and attitudes.
The remainder have been promoted from within existing ISTs over the last few years,
to command new embassies as they are emplaced.

Characters designed to be Field Commanders must have a Rank of 6 or 7, and must possess
Leadership and Diplomacy skills in addition to Basic Training skills package. Other
social skills are also useful. Dual Field Commander/Team Administrators must also
possess the necessary requirements for an Administrator.

Public Relations Officer
The U.N., despite its financial independence and its IST forces, runs primarily on the
goodwill of the people of the world (not to mention their governments).

The Edicts of 1987, although almost universally accepted by member nations, still
rattled many governments. The formation and emplacement of the ISTs, although agreed
to by the nations, was another strain. Since 1987, the U.N. has been treading carefully,
lest it truly offend someone; its power depends upon the voluntary participation of
its members.

To help in this cause, each IST is required to have a Public Relations Officer.
The PRO's purpose is to coordinate and promote a positive image for his IST and for
the U.N. and its policies in general. Active manipulation of people and events is
not allowed, although the PRO may organize public appearances, goodwill trips and
the like.

The PRO will usually be one of the members of the team. COPPF and IST Command
discourage assigning this position to anyone resembling the stereo-typical "mover
and shaker" P.R. man common to Hollywood. Instead, their guidelines suggest the use of
a team member who has a way with people, training him or her if necessary. Personality and Diplomacy are necessary skills here.

Legal Attache
As both an advisor on international and local law, and as competent counsel in the
worst of cases, a legal attache is required for each IST. Unless a qualified lawyer
is present as a team member, this position is almost always filled by an outsider.
It is properly relegated to the support staff of the embassy; unlike the PRO or the
Field Commander, the Legal Attache is rarely seen by the outside world. Many people
do not even know that they exist!

The Attache must be a competent lawyer to qualify for the position, with bar
certification and a skill of Gd-10 + in Law. He must possess, or be willing to
train for, a specialization in international law and in the law of the host nation(s)
to which he will be assigned, if he is not a native.

Security Officer
This may be either a member of high Military Rank, or a military person assigned by
IST Command. Subordinate only to the Field Commander and the Team Administrator,
the Security Officer is in charge of distributing and revoking team-level clearances,
and determining the relative sensitivity of different sections of the embassy. He is
also in command of a small team of security specialists who maintain the IST's security
systems and who aid the powered infantry in protecting the embassy grounds.

COPPF and IST Command provide surprisingly slim guidelines for security within an
embassy. Access to the fusion plant, computer center, and other strategic facilities
is limited to Clearance 2 or better by mandate, but other than that, individual ISTs
are free to organize their security zones as they see fit. It is the Security Officer's
duty, in conjunction with the Administrator and the Field Commander, to determine
the security arrangements of his embassy, and to program them into the system.

Support Staff
Over and above the superteam and its governing power structure, any IST embassy will
have an additional support staff of 100 persons or more. Many of these are domestic
workers who provide a well-kept level of comfort for the IST members. Others are
medics or trainers. The remainder are the necessary administrative staff any
international embassy must possess. Like the staff of any well-run embassy, though,
they are investigated; U.N. security thoroughly checks and clears them before they
are hired.

IST Placements
The following are nations with more than one 1ST, and the city or cities they are
found in. Capitol cities are included here, and are listed first.

Bangladesh: Dhaka, Chittagong, Khulna.
Brazil: Brasilia, Fortaleza, Manaus, Rio de Janeiro, Salvador.
People's Republic of China: China at one time had 10 teams emplaced, with plans for
14 more, but all ISTs were expelled in the aftermath of Tiananmen Square.
Egypt: Cairo, Aswan.
France: Paris, Marseille.
Germany: Bonn, Berlin
India: New Delhi, Bombay, Calcutta, Madras. There are plans for 15 more ISTs in India.
Indonesia: Jakarta, Banjarmasin, Medan, Ujung Pandang, with one more to be completed
in 2016.
Iran: Teheran, Shiraz.
Italy: Rome, Milan.
Japan: Tokyo, Osaka, Sapporo.
Mexico: Mexico City, Monterey, with one more being built in Mazatlan.
Pakistan: Islamabad, Karachi, Quetta
Philippines: Manila, Davao.
Thailand: Bangkok, Ranong.
Turkey: Ankara, Malatya.
USSR: Moscow, Irkutsk, Leningrad, Murmansk, Odessa, Sverdlovsk, Yakutsk.
United Kingdom: London, Edinburgh.
United States of America: Washington D.C., Anchorage, Dallas, Honolulu, Los Angeles,
Minneapolis, New York.
Vietnam: Hanoi, Thanh-Pho Ho Chi Minh.

Powered Infantry
Besides its Evos, each embassy houses a squad of powered armor-equipped infantrymen.
The exact number of infantrymen varies from nation to nation. Housed within the embassy
compound, they are the security guards for the embassy, and rotate on the same basic
duty schedule as the supers (three weeks on, one week off).

As with the team proper, the IST infantry can be activated by the Field Commander for
active duty outside the embassy. In the past, this has been as a peace-keeping force,
riot police, anti-looting patrols following an earthquake, and interdiction forces
used to capture a ring of drug smugglers.

The same restrictions, vis-a-vis confirmation of activation within 24 hours, apply to
the powered infantry and the Evo forces.

The Typical Embassy
The establishment of an IST embassy is a complex process. No small amount of this is
due to the difficult task of building or re-building the actual embassy complex. In
order to have as low a profile as possible, embassies are designed to blend into their
surroundings – despite the fact that they are effectively small fortresses!

Defensive Capabilities
Although the primary intent of an IST is both diplomatic and peaceful, prudent policy
dictates that an embassy should be able to withstand the worst possible situations.
To this end, these bases are equipped to defend themselves under attack from man or
nature.

The main alterations are passive in nature. Where possible, the building's foundations
(including all sub-basements) are set or re-set on isolation bearings (state-of-the-art
earthquake "shock absorbers"). Then the actual structure of the building is begun.

Existing buildings are completely gutted and re-fit from the ground up. No matter what
its origin, an IST embassy's walls are engineered (or re-engineered) to provide maximum
protection. A minimum of 3 feet of steel-reinforced concrete is applied behind an
external, decorative sheathing. This provides a barrier with Am-50 material, not
counting any ablative or other effect provided by the external sheath. Roofs and
floors are constructed with the same composition and strength.

Internal Security
Inside, the embassy is wired with a sophisticated electronic security system.
Controlled through the main computer, the security system controls access to restricted
zones in the embassy through palmprint and/or retinal scanning, although it is also
capable of voice recognition. There are a number of more conventional intruder
detection devices installed in each embassy. All are linked directly to the main
computer and coordinated through the Internal Security program. If intruders are
detected on the embassy grounds, the security program activates automated weapon
turrets throughout the building (and its outdoor areas, if any). These turrets are
primarily armed with stun rifles (Rm-30 Stunning); those in particularly sensitive
areas may sport blast rifles. The turrets are generally programmed to fire at any
target detected after an alarm is activated; skill level is Ex-20. Turrets have Rm-30
material, and are -1cs to hit because of their small size. Being connected directly
to building power, they have an unlimited number of shots.

In general, security measures tend to be hidden or camouflaged (requiring a Rm-30
feat roll to spot), particularly in the so-called "public" areas and zones of heavy
traffic. Most members of IST support staffs never even know they're there! Prompted
by its common appearance among Evos, U.N. researchers are attempting to develop a
practical, large-scale force field technology. If they are successful, force field
generators running directly off the embassy fusion plants will provide yet another
layer of defense for ISTs

Offensive Capabilities
Although IST embassies are intended primarily as defensive installations, most do
have some capability for offensive action. The exact level of this armament varies
from embassy to embassy. Many are simply equipped with externally- mounted versions
of the security weapon turrets; the majority of these contain non-lethal antipersonnel weaponry such as stun rifles, although blasters of pistol strength are also used.
These turrets, like their internal counterparts, are camouflaged and computer controlled. Their activation is not automatic -- the Field Commander must explicitly
order their use.

In more unstable regions, such as El Salvador and the Sinai, computer linked weaponry
is abandoned for human-operated machine guns and the like.

With the uncertain conditions in such areas, weapons such as the EX34 Chain Gun are
the weapon of choice – highly dependable, able to withstand a large number of climactic
conditions and deadly when needed. These are permanently mounted on the building but
are hidden unless in use.

Of course, the IST powered infantry and the superteam itself can be considered offensive
weaponry, as well.

Please note that although this equipment is spoken of as "offensive," this is merely
to distinguish it from the passive or more internalized systems which defend an IST
against possible attack. It is a violation of both the spirit and the letter of U.N.
regulations for any military force not organized as a punitive or retributive move
to take offensive action against any target. Only if the embassy were under direct
attack could deadly force be used.

Detention Facilities
Since many IST missions result in the capture of one or more Evos or so called Super
Normals and since many nations do not have the facilities to hold Evo enhanced criminals
and terrorists, IST installations include cells capable of holding most Evos.

These they share with their host countries when possible, although they are not used
for permanent incarceration. Since the state of the art in construction methods can
not yet withstand the full force of many Evos' powers, an alternate means of restraint
had to be developed. Studies and experiments on biological response to electromagnetism
in the late 1980s indicated that properly tuned electromagnetic fields could induce
sleep in humans. In 1993, the Deepsleep Box was invented.
Initially developed as a medical aid, it lulls the user into deep sleep with an
electromagnetic field ("electronarcosis") and soothing sound.
The IST holding cells take advantage of the fact that under electronarcosis, the
subject will remain asleep as long as power is supplied to the Box. Each cell will
hold one prisoner, who is kept pacified by electrodes which lead to an externally
controlled Deepsleep Box. For stays longer than a day, prisoners are fed by I.V.
(or stomach tube, for those whose skin is too hard for a needle to pierce).
Elimination is handled by the low-tech expedient of a diaper. Unless the prisoner's
physical person is dangerous, medical staff from the embassy infirmary see to his
well-being. Prisoners are flexed and moved to maintain muscle tone and to prevent
bedsores, as well as being cleaned daily. An IST will normally have no less than six
holding cells.

Training Facilities
During his duty weeks, an IST member only spends one 8 hour shift each day actually
standing duty. The time left after sleep and meals is officially "free" time, but
members are required to spend at least ten hours every week in combat practice and
training. To this end, each embassy is equipped with a full gymnasium with a weight
room.

In their initial boot camp training, IST members are given the rudiments of the
unarmed martial art of their choice, if they do not already possess one. Once assigned
to a team, they must exercise this beginning skill, practicing it under the tutelage
of either the embassy trainers or another expert, perhaps a skilled team member. Considerable time is spent in the gym and in other facilities.

One of these other facilities is a shielded room known as the "Combat Simulation
Chamber." Although it can double as a firing range, the main purpose of the CSC is
to provide a place for no-holds-barred sparring and combat training. The only
requirement is that all punches over human normal strength are pulled, and all
energy attacks are toned down to their absolute minimum.

Much as martial arts classes hold roundabout sparring, team members are required to
cycle through the ranks of their teammates, each testing himself against the others.

The team leader or the training coach oversee all matches, and may impose complications
upon any combat. Most common is the "unpowered" combat, used to teach the importance
of tactics over raw power. If the team is divided into squads, they are drilled
together as much as possible; even small teams are often divided into two or three
sides as an exercise in teamwork.

When used as a firing range, the computer controlling the CSC provides randomly appearing pop-up targets, and automatically scores each run. A character may use
either weapons or powers in a range run. As with all other training exercises, scores
and evaluations are passed on to the Field Commander for consideration.

Sample IST Embassies
New York
In more ways than one, IST New York is the headquarters of the IST system.
Although IST Command and its bureaucracy is across First Avenue and south three blocks,
in the U.N. Secretariat building, the supreme commander of the ISTs and her hand picked
team make their home here: 832 First Avenue, between East 46th and East 47th Streets,
adjacent to Dag Hammarskjöld Plaza and Shcharansky Freedom Plaza. Vital communications
are duplexed between IST New York and IST Command, and most command-level decisions
originate in the embassy.

Physical Plant
The New York IST building, in keeping with the relatively low skyline of Manhattan in
its vicinity, extends only six stories above the ground, not counting its satellite
dish. Over its standard steel-reinforced concrete construction is a three-inch sheathing
of reddish-pink marble (which provides, incidentally, an outer layer of Rm-30 Material
all over the building).

Its overall appearance is Post-Modern; windows are in narrow strips staggered from
floor to floor, and tinted to match the color of the marble. The windows are made of
tempered Plexiglas, six inches thick (Rm-30 Material). They are one foot wide and
extend from floor to ceiling (eight feet) inside. At the front of the building, four
huge columns, five feet square, flank the entrance and soar up two stories to meet
the bottom of the third floor. The entrance itself has an odd Post-Modern interpretation
of an Art Deco feel; two revolving doors, surrounded by geometrical designs cast in
their heavy bronze frames, with a normal glass door to either side of them.

The building is set back 72 feet from the street; an open plaza stands before it
(see Unique Features, below). Behind it, a fifteen-foot-wide alley separates it from
the building west of it on 46th Street. The alley slopes down and curves under the
edge of the embassy to enter the receiving dock. The armory on the third floor has
a concealed door which opens on the alley and allows powered infantrymen immediate
egress.

There are nine levels to the building, plus the roof. Their contents are:
Sub-basement Two: Fusion reactor, electrical generator, water tanks.
Sub-basement One: Holding cells (8), combat simulation chamber, longterm storage, vault, morgue.
Basement: Receiving dock and associated offices, supplies and storerooms,
including ammo locker.
Ground floor: Museum of Evos and library, newsstand.
Second floor: Mechanicals: air conditioning, heat, related environmental systems including air filtering, cellular radio subsystems.
Third floor: Powered infantry barracks, armory, armor shop, parts storage,
lockers, mess, off-duty area, firing range.
Fourth floor: Team Administrator's office, other administrative offices, auditorium
for press conferences, PC network room.
Fifth floor: Personal quarters for IST members, labs, library, kitchen, dining
room.
Sixth floor: Gymnasium/CSC, showers, medic, conference room, labs, technical
library, mainframe room, command center.
Roof: Elevator mechanisms, primary satellite dishes, helipad.
Two banks of two elevators each provide passenger transport to all floors, but require
security scan-lock identification when limited-access areas are selected. A freight
elevator also connects all floors except the first. Fire stairs also span the entire
building. Doors to the stairs are locked from the inside on all floors except the
first, where the door is locked from the outside: the stairs can be entered on any
floor, but exited only on ground level. The main computer also has full control over
the door locks, and will open them completely in the eventof a full evacuation. In
the event of fire, the building has a complete halon/foam fire suppression system,
with selective area control.
Although a kitchen and dining room, fully staffed, are available for the members of
the IST, they have full privileges in the delegates' dining room in the U.N.
headquarters building across the street. Many frequent a small Szechuan Chinese
restaurant around the corner on Second Avenue; it has become a traditional off-duty meeting place since 1991.
Unique Features
The embassy of IST New York is noteworthy in several ways. First, it is coheadquarters
(along with IST Command in the Secretariat building) of all IST forces in the world.
As such, it is the primary residence and workplace of Argurous Astraph, commander of
the IST. Argurous Astraph is a major celebrity, even in star-sated Manhattan; her
presence can and would cause crowds and traffic jams, if she did not take care to
limit her casual appearances in public.
Secondly, it is the site of the U.N.'s Museum of Evos. This facility occupies the
entire first floor of the IST building. It is open to the public Monday through Friday,
9 to 5; an admission fee of $4.00 is charged, although access to the Museum's library
is free. The fee is waived for IST members and officials. The Museum traces what is
publicly known about the genesis of Evos in the modern age, as well as those historical
figures who are suspected of theoretically being Evos. Innumerable mementos and
memorabilia of many Heros of the past three decades are owned by the Museum – much
more than they can display at any one time. The contents of the Museum therefore
cycles, and often follow themes that – not coincidentally – underline U.N. policies
and philosophies. One consistent portion of the Museum's exhibits is the thought
provoking, and sometimes disturbing, section on persecution of Evos, their use as
military forces in the past and present, and such atrocities as the adolescent "volunteer" supersquads of the Iran-Iraq war.

Researchers can make use of the Museum's extensive library. Included in its stacks
are paper, electronic or microform copies of virtually everything ever printed or
broadcast which concerns Evos and Super Normals. Some material is classified, and
some is stored in locked shelves, but access is quickly given to most scholars with
a legitimate need.

The third feature worthy of notice at IST New York is the IST Memorial Plaza, through
which anyone visiting the embassy must pass. Approximately 53 feet by 102 feet in size,
the plaza is raised above the sidewalk level; two broad steps made of black marble
lead the visitor up to it. The plaza itself is paved in white marble hexagons three
feet across, and directly in its center is a flagpole flying the U.N. flag and mounted
on a six-inch-high white marble disk. Engraved around the edge of the disk and filled
with gold is the legend, "In Memory of Those Metahumans Who Gave Their Lives For World
Peace," in both English and French. To either side of the flagpole, two 42-foot-square
sections of the plaza have bronze plugs fitted into the center of every other hexagon.
Sixteen of the hexagons in this pattern have ten-foot bronze columns mounted on them.
Each column is a memorial to a single IST member who has died in the line of duty.

Like many plazas in New York City, this one is normally filled with people eating,
sitting or playing, especially on warm, pleasant days. However, very frequently these
crowds will grow silent, as a Evo or two with IST insignia walk across the plaza to
stand quietly in the shade of a column, and pay their respects to a fallen comrade.

Special Duties
Because of their immediacy to the United Nations headquarters complex, IST New York
is charged with several special duties. The most important is to act as guards in
special situations, such as visits by heads of state or other dignitaries. The IST
members are also assigned to guard closed-door sessions of the Security Council.

The most unusual of their duties, more or less unique among the rest of the ISTs
around the world, is to be famous. In the spirit of good public relations, members of
IST New York are encouraged to use their off time to visit the theater, the
Metropolitan Opera, exclusive night clubs, everywhere other celebrities go – and to
do it in costume. Despite the U.S. government's support of the U.N., many Americans
are still suspicious of the IST. A grassroots groundswell prevented Jimmy Carter's
handpicked successor, Walter Mondale, from gaining the Presidency in 1989, because
Carter capitulated to the Edicts of 1987; much of that same resentment still haunts
the American culture. By making their superpolice into supercelebrities, the COPPF
hopes to drain off that potential for trouble by turning it into hero-worship.

Only Argurous Astraph, because of her position of responsibility, is exempt from this
duty, but that doesn't help her much.

P. R. and Local Authorities
IST New York gets very good press. Gossip columns and supermarket tabloids cover them
with astounding regularity, and even the staid New Yorker magazine has a tongue in
cheek "Evo-Doings" column. Until her recent transfer, the Scottish Evo Pouka was a
regular guest on Late Night With David Letterman, thanks to her impish sense of humor
and her "Stupid Supers Tricks" feature.

IST New York's excellent public image doesn't help with the local police, though.
Despite the fact that former Mayor Edward Koch welcomed the embassy in 1989, the
NYPD views their help as an unwanted intrusion. 1ST aid is not turned down, but members
invariably receive a cold shoulder from New York's finest. The general opinion among
NYC cops is that most Evos are prima donnas whose appearance steals the credit from
the officers who do the real work.

Complement
Because of the proximity of the U.N Headquarters, and because of the number of special
duties imposed upon the embassy, Argurous Astraph has stationed a full 20 supers at
the installation. Fifty infantrymen are assigned to the embassy, half of whom are on
battlesuit duty. The remainder are assigned more conventional weaponry and armor.
(The U.N. headquarters complex has its own squadron of powered infantry, independent
of those assigned to 1ST New York.)


Name: Dimitra Poulis / Argurous Astraph / Silver Lightning / Silverbolt
Height:6'4" Weight:280 Age:52 Appears late 20s
Eyesconfused smileyilver (Crackling with Energy) Hairconfused smileyilver Skinconfused smileyilver
Appearance/Mutation Notes:
F:Am-50 A:Rm-30 S:Rm-30 E:Mn-75
R:Ex-20 I:Rm-30 P:In-40
Appearance:In-40
(FASE)Health:185 (RIP)Karma:90
Resources:Rm-30 Popularity:+54

Talents:2/8 (+4)
1-Languages: Greek, English
2-*Leadership
4-Military
5-Martial Arts B: Mn-75
6-Resist Domination: Am-50

Contacts:3/6
1-IST
2-UN
3-General Public

Powers:9/12 (-2)
1-*Energy Body:Electricy: Mn-75
-Only Electricity and Always On.
-Electrical Generation/Control, Flight, Defense, Absorption:Electricity
3-Energy Sponge: Electricty: Rm-30
4-Armor Skin: "Silver" Metal: Am-50
-Always On
5-Hyper Speed: Gd-10
-Experiences effectively 10x Speed/Time dilation at will
-When flying max speed is 2000mph 33mpm
-Can run at 8apr 120mph 2mpm
6-*Regeneration: Gd-10
without further augmentation (Hyper Speed or Absorption) heals 10x faster than normal

Personality Notes:
Tries to be emotionless while on duty.
Fights very dirty when necessary.
Always interested in recruiting new talent, from any source.
Visits her family every time she has leave.
Hates her American nickname, "the Silverbolt."

History Blurb:
Dimitra Poulis was born to a poor Greek farming family. In her late twenties, she
awoke from a nightmare to find her body turned into shining, silvery metal. She
screamed and fainted. When she awoke she found her family around her and her body
still not back to normal. They had seen it too .

The next day, the town doctor proclaimed her a Evo. though that was fairly obvious
to anyone who saw her could see that.

He notified government agents, who immediately recruited her into the Greek army.
There she discovered her flight and lightning powers under the tutelage of
instructors slowly becoming specialists in this. Staying with the military, she
took the Evo name "Argurous Astraph" ("Silver Lightning" in Greek) and soon grew in
both power and prestige. She was personally responsible for the defeat of Col. George
Papadopoulos' second attempted coup in 1986, and was awarded a medal of honor from
Greece's King Constantine for her service. By the time she was 30, she was one of the

highest-ranking Evos in the Greek army. At 31, she commanded the entire metahuman
division of that army.

In 1987, when Greece joined the European Common Market, Dimitra and the Evos she
commanded were merged with the EEC superteam. Within a year, she was leading that
team. With the Edicts of 1987 and the disbanding of the EEC superteam, she resigned
her commission in the Greek army and offered her services to the U.N. Three days
later she was installed, amid great publicity, as the commander in chief of all
IST forces. She promptly moved into her office in the temporary New York IST embassy
and has remained on the job ever since.

Dimitra is almost a split personality. With friends (and she tries to be a friend
first, and a commander second, to everyone serving under her), she is open and
available, a sympathetic ear. But, when she has to be, she becomes as hard as her
silvery metallic body. With over 20 years of experience, she is an efficient and
successful military leader. She considers each of her teammates an irreplaceable
resource; she will reduce any plan to the minimum risk that will accomplish the
mission. She ruthlessly disregards orders, ignores dollar costs, and opposition
casualties! Her teammates have always given her their complete loyalty.
Typical Dialogue: "Nobody ever said we had to fight fair."

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson



Edited 1 time(s). Last edit at 04/09/2014 06:48PM by Gene.
Re: Evos and IST
April 10, 2014 07:40PM
Adjustment to creation rules..Choose your powers then roll and assign your ranks..I have seen other people try to roll up powers then once the ranks are rolled say..Oh I want to just use these and drop the low ranks for resources/talents/ect ..Not saying any particular player would but I have to make rules that apply to all

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Evos and IST
July 22, 2014 02:54PM
Some NPCs for my game

Name: Adam
Height:6'8" Weight:600 Age:23
Eyes:Black Hair:White Fur Skin:Albine White
Appearance/Mutation Notes: Large, massive Albino gorilla with expanded cranium
F:In-40 A:Ex-20 S:In-40 E:Rm-30
R:In-40 I:Ex-20 P:In-40
Appearance:Fe-02
(FASE)Health:130 (RIP)Karma:100
Resources:Ex-20 Popularity:0

Talents:3/6
1-Languages: American Sign language, English
2-*Leadership

Contacts:2/4
1-Animal Freedom Force
2-Doctor Siera Kincaid

Powers:8/10
1-Animal Mimicry: Rm-30
-Gorilla Only
-Natural Weaponry: Teeth, Feet Hands

2-Telepathy: Am-50
-Reduced effect (-1cs:In-40) vs those not Mentally Augmented +1cs

3-Animal Communication and Control: Am-50
-Reduced effect (-1cs:In-40) vs those not Mentally Augmented +1cs

4-Mental Probe: In-40
-Reduced effect (-1cs:Rm-30) vs those not Mentally Augmented +1cs

5-Hypnotic Control: Telepathic: In-40
-Reduced effect (-1cs:Rm-30) vs those not Mentally Augmented +1cs

6-Mind Drain: In-40
-Reduced effect (-1cs:Rm-30) vs those not Mentally Augmented +1cs

7-Emotion Control: Am-50
-Only Loyalty to Him +2cs
-Reduced effect (-1cs:In-40) vs those not Mentally Augmented +1cs

8-Power Creation: In-40 (Mental Augmentation)
-Only affects Animals not already enhanced by Nano-Plague +1cs
-Grants powers of upto Gd-10 rank
-Reason Feat determines Duration:Green:40 days Yellow:400 days Redtongue sticking out smileyermenant

Personality Notes: Determined to rule the world and show Humanity who is fittest for survival.



Name:Jeremy Slaus / King
Height:5'9" Weight:210 Age:29
Eyesconfused smileymoke gray Hair:White Skin:Caucasion
Appearance/Mutation Notes:In addition to his hair turning stark white, Jeremy
has what looks like a scar on his right pectoral that looks like a king piece
from a classic chess set except it is mixed black and white.

F:In-40 A:In-40 S:In-40 E:Am-50
(+1cs)R:Am-50 I:In-40 P:Rm-30
Appearance:Ty-06
(FASE)Health:170 (RIP)Karma: 120
Resources:Rm-30(+2cs)Am-50 Popularity:10(Jeremy)/-0(Kingtongue sticking out smileyublic)/-10(King:IST)

Talents:4/8(+2)
1-Language: German, English
2-Langage: Russian, Yiddish
3-Chess: Mn-75
4-Resist Domination: In-40
5-Crime: +1cs Planning/Performing crime
6-Business/Finance: +1cs all Resource Rolls

Contacts:2/6
1-Slaus International (Jeremy)
2-Crimainal underground (King)

Powers:12/14(-2)
1-Telekinesis: Am-50
-Effective rank is -1pt per active E.Dopp +1cs

2-Energy Doppleganger: Psychokinetic: In-40
-Independant but subserviant minds.

3-*Self Duplication: E.Dopp
-Stats/Power ranks vary for each duplicate (See Below) though still limited to EDopp rank max.+0cs
-Though should be able to create rank # of Dupes (40+1), max total number able to ever create is EDopp/Self Dupe rank and any destroyed is removed from this #. Max # and effect able to be created at one time is listed below. +1cs
-EDopps can only "heal" while "Inside" Jeremy. +0cs

5-*Teleport Self: E.Dopp
-Can only Teleport to and from Jeremy +1cs
-Possessed by all E Dopps at full rank (In-40)
-Max range:2.5 million miles
-Max Weight: Determined by Strength

7-Energy Solidification: E.Dopp

8-Shapeshifting: E.Dopp

9-Kinetic Bolt: E.Dopp

10-Telekinesis: E.Dopp

EDopps
1-(1)Queen:F:Rm-30 A:In-40 S:Gd-10 E:In-40 R:In-40 I:Rm-30 P:Rm-30
APP:In-40(Beautiful woman in robes and crown with scepter) HtH:40
Powers/Effectsgrinning smileyefense:In-40(Ex-20 vs Plasma), Flight:In-40,
Scepter(Material, Blast, Tk):In-40

(2)Bishops:F:Rm-30 A:Gd-10 S:Ex-20 E:Rm-30 R:Rm-30 I:Ex-20 P:Ex-20
APP:Ty-06(Faceless, chainmail armored and robed minions) HtH:40
Powers/Effectsgrinning smileyefense:Rm-30(Gd-10 vs Plasma), Flight:Rm-30,
Miter(Material, Blast, Tk):Rm-30

(2)Knights:F:In-40 A:Ex-20 S:In-40 E:In-40 R:Ty-06 I:Ty-06 P:Ex-20
APPtongue sticking out smileyr-04(Faceless, full plate armored minions) HtH:40
Powers/Effectsgrinning smileyefense:In-40(Ex-20 vs Plasma), Flight:Ex-20,
Sword(Material, Blast):In-40

(2)Rooks:F:Rm-30 A:Gd-10 S:Ex-20 E:Rm-30 R:Rm-30 I:Ex-20 P:Ex-20
APP:Ty-06(Faceless, plate mail armored minions) HtH:40
Powers/Effectsgrinning smileyefense:In-40(Ex-20 vs Plasma), Flight:Rm-30,
Mace(Material, Blast, Tk):Rm-30

(8)Pawns:F:Ex-20 A:Ex-20 S:Ex-20 E:Ex-20 R:Ty-06 I:Ty-06 P:Ty-06
APPtongue sticking out smileyr-04(Faceless, light chainmail armored minions) HtH:40
Powers/Effectsgrinning smileyefense:Ex-20(Ty-06 vs Plasma), Flight:Gd-10,
Club(Material, Blast):Ex-20

Personality Notes:
-Is a behind the scenes villian. has no intention of directly confronting
"Heroes" or Law Enforcement. Just uses his "Chess Pieces" to gain the wealth
and resources he requires to live what he considers a life that is his rightful
due. Is still very bitter over being removed from the World Chess Tourney due to
the activation of his Evo nature. Is somewhat in love with Queen and thinks of
"her" as more real than the other EDopps.




IST Powered Armor Troopers

F) +1cs (Max Rm-30)
A) +1cs (Max Rm-30)
S) +3cs (Max In-40)
E) +2cs (Max In-40)

Known Capabilities:
Body Armor: In protection from Physical and Energy attacks.
Weapons: The battle suit contains the following weapon systems:
-Neuro-Stunner: In Energy, 1 area
-Tracker/Repeller Fields: Allow the operator to move objects at a range of 3 areas with Rm Strength. May also be used as an Am Intensity personal force field, but no weapons can be fired while the force field is on.
-Laser Torch: Ex with an line of sight range
-Punch-Blasters: Rm Force, 1 area
Sensors: Rm Protected Senses, Infravision out to 3 areas, Rm Radar/Sonar, and a full communications system (including loudspeakers).
Life Support: The wearer can survive on filtered air for two months. In addition, the suit provides Am Resistance to Heat and Radiation.
Remote Control: The battle suit can be programmed to perform specific actions if its wearer is knocked out or incapacitated.
Running: Ty Speed (3 areas per round) for a maximum of 14 minutes.


Standard Powered Armor Trooper outside of armor
(Usually)Normal Human
F:Gd-10 (in Armor:+1cs:Ex-20)
A:Gd-10 (in Armor:+1cs:Ex-20)
S:Gd-10 (in Armor:+3cs:In-40)
E:Ex-20 (in Armor:+2cs:In-40)
R:Gd-10
I:Gd-10
P:Gd-10
App:Gd-10 (App can be more or less)
Hth:50 Krm:80 Res:Rm-30 Pop:+13(+0)
Talents:
Required: Military: +1cs
Required: Law Enforcement: +1cs Law/Guns
Required: Language: English + Native (English +1 if English speaker)
Contacts:
Required: IST
Powers: Usually None


PLASMA BEAM HANDGUN (IST-PAT)
Price: NA/50r
Range: 7 Areas
Normal Damage: 20 points energy/Slugfest
Rate of Fire: 1 shot/round
Number of Shots: 10 shots/power pack
Design Notes:
IST regulation issue.
Excellent strength material
May be fired with one hand


Creator of PAT Armor
Dr Thomas Krenshaw
Evo Trait: Totally bald scalp and all other hair turned solid white.
F:Gd-10 A:Gd-10 S:Ty-06 E:Gd-10
R:Rm-30 I:Ex-20 P:Rm-30 App:Rm-30
Hth:36 Krm:80 Res:Rm-30 Pop:+13(+0 as General public knows nothing about him)
Talents:3/4
1-Physics:In-40
2-Trivia: Evos:In-40(Or Pop+1cs)
3-Computers:In-40(Un-100)
Contacts:2/6
1-IST
2-Open
Powers:5/7
1-Weapons Tinkering: In-40
2-*Machine Animation: In-40
4-Mechanical Intuition: Un-100
5-Mental Invisibility: Rm-30 (Static not Invisiblity)


Famous Evo's.

From the show Mythbusters: Adam Savage, Kari Byron, Grant Imahara, Tory Belleci are all "normal" Jamie Hyneman in an Evo and actually has Prehensile Hair-Mustache: Pr-04 (+1 action/round at -1cs Str/Agil). The mustache itself would be his Evo trait. And he would be a fairly popular Evo who still is a member of the crew of the immensely popular show. But, I dont see Jamie as being a spokesman for Evo's so much as saying it isn't important as we are all still people and can do SCIENCE

Shaquille O'Neal has both Dimunition: Rm-30 and as he shrinks himself equivelant Hard Radiation: Rm-30 and Hyper Strength: Rm-30 powers. While he could have used these powers to join the IST, he has instead decided to be an ambassador for Evo's worldwide and has used his previous fame and fortune to allow him to travel the world doing what he views as best. In essence being a face that very few of the Evo communities detractors could complain about. His Evo trait is that in his "normal" form he is 7'7", as his powers caused him to grow an additional half a foot in the middle of the Eastern Conference Finals, Game 7 of the Miami Heat against the defending champion Detroit Pistons.

Stacey Dash, once only semi-famous for her modelling/beauty and her roles in Clueless, both the movie and tv show. Before her Playboy spread in 2006 at the age of 40, her nanite enhancements finally manifested. The abilities she gained caused her to be able to re-jumpstart her career and now she is again an incredibly popular top-tier actress.
Though she has the power to be a full fledged "Super Power" she is more interested in the continuation and growth of her career.
Evo Trait:Golden Hair(Not blond actual Gold)
F:Ex-20 A:Rm-30 - Am-50 S:Ty-06 - Ex-16 E:Rm-30 - Am-60
R:Gd-10 I:Ex-20 P:Rm-30 (+1cs)App:Am-50 - Un-90
H:76 K:60 R:Rm-30(+1cs)In-40 P:15 - 19 (?)

Talents:3/4(+1)
1-Performer: Actress
2-Business/Finance:
3-Writing:
4-Performer: Dance

Contacts:3/3 (-1)(-1)
1-Fan Base
*-Business: Her Agent

Powers:9/12
1-Solar Regeneration: In-40
-Gains power rank (40) Health every 10 minutes/rounds is in sunlight
2-Hyper Endurance: Rm-30
-Gains 1 point of Endurance every 10 minutes/rounds from Solar Regeneration,
loses points at the same rate.
3-Hyper Agility: Ex-20
-Only equal to increased current Endurance -1cs Max +0cs
4-Hyper Strength: Gd-10
-Only equal to increased current Endurance -2cs Max +0cs
5-Shapeshifting: In-40
-Only equal to increased current Endurance +1cs Max +0cs
-Only to increase appearance/beauty/perfection +0cs
6-Body Resistance: Rm-30
-Only equal to increased current Endurance -0cs Max +0cs
7-True Flight: Ex-20
-Only equal to increased current Endurance -1cs Max +0cs
8-Light Generation: Ex-20
-Only equal to increased current Endurance -1cs Max +0cs
9-Heat: Rm-30
-Only equal to increased current Endurance -0cs Max +0cs

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson



Edited 1 time(s). Last edit at 07/22/2014 03:30PM by Gene.
Re: Evos and IST
July 24, 2014 09:13AM
PC for my game

Name:Ronald E.(Gene) Kendrick Jr.
Origin:Mutant, Induced (Tech Mishap)
Height:5'8" Weight:260 Age:42
Eyes:Frost Blue Hair:Brownish Red (Some greying) Skintongue sticking out smileyale Caucasion
Appearance/Mutation Notes: Left eye glows with greenish energy that seems
to accompany most uses of his powers. Tattoos tend to react to his mind
and emotions and change to reflect this, both in appearance, location,
and position.

(79)F: Rm-30
(68)A: Rm-30
(68)S: Rm-30
(75)+1csE: In-40 + In-40 = Mn-80
(38)R: Gd-10 (In-40 for Bio Knowledge)
(32)I: Gd-10
(88)P: In-40
(35)Appearance: Gd-10
(FASE)Health: 160
(RIP)Karma: 60 (02 after making rolls for "dogs")
(76)Resources: Ty-06 + 1cs (+1cs) = Ex-20
Popularity: Gd-10 + 1 = 11

(77)Talents:3/4 (-1)
1-Artist: In-40/Am-50
2-Business/Finance: +1cs with any feat for business or resources. Gains
a Contact in Professional.
*-Bio-Knowledge: In-40

(59)Contacts:2/4 (-2)
*-Business/Finance: Kendrick Inques: Series of six tattoo shops located
throughout five states ((2)Louisiana, (1)Texas, (1)New York, (1)California,
(1)Florida). Each shop employs several artists and the total income that
he can draw from them is (Total/week) In-40. His personal wealth, even if
he doesnt do any tattoos himself, is effectively (Ex-20) putting him firmly
in the realm of the upper middle class with-out actively working.


(82)Powers:7/9 (+1)
(98)-1-*Grafting: Am-50
-Can perform Psionic based surgery on a subject. Can operate on, dissect,
rearrange, and perform transplants without the need for normal medical
techniques to ensure success. No matter how crude the conditions in which
the operation is performed or how messy it proves to be, the subject's
lifeforce is preserved. There is no major blood loss nor is there any need
for extensive recuperation. This Power is strongly related to the Healing
forms of Bio-Physical control and can be used to cure physical damage.
-The Power rank determines the success of the operation. A green FEAT
ensures success of a routine operation, like simple surgery (anything that
might be done at a clinic). A yellow FEAT is required for more elaborate
work transplants, grafting, anything requiring a large hospital. Outright
medically impossible acts such as brain transplants and body part rearrange-
ment (after which all the parts still work-hands where feet should be, and
that kind of thing) require a red FEAT.

(81)-3-*Lifeform Creation: In-40
-Life/Homonculi created from himself through Grafting
-In addition to weight determining health cost (1pt/oz), pays total
amount of initial abilities (FASERIP + Power ranks) in Health. This
damage/health loss doesnt automatically regain after 24 hours instead
must heal either by natural means or power base+0cs
-Green FEAT gives it a lifespan of 100 turns times the hero's Reason
rank number (4,000 turns/minutes). A yellow FEAT increases that to
10,000 times the number (400,000 turns/minutes). On a red FEAT, the
lifeform is permanent.
-The hero must have detailed knowledge of any organism he wants to
create. He can only store a limited number of organic designs within
his memory. The total number of memory slots available for this Power
is equal to his Reason rank number (In-40).
Lifeforms(40)
1-Pup Plops (1lb..Initialy looks like a sausage made of pudding with teeth,
as eats and grows and reforms begins to appear as an animal of some sort)
2-Symbiote (1lb..Initialy looks like a sausage made of pudding with teeth,
as eats and grows and reforms begins to appear as an animal of some sort))
3-40-Open

(84)-5-Hyper Endurance: In-40
-Self augmentation by use of Grafting on himself.

(77)-6-Hyper Intelligence-Reason: Rm-30
-Increase of intellect due to "innate" programming of Nanites
-Only increased regarding Bio-Knowledge (Genetics, Biology, Medicine,
knowledge of Tattoos/Body Modifications, Lifeform Creations, Ect..)

(72)-7-Mind Drain: Rm-30
-Only with those created from himself +0cs
-Can "flip" a mental switch activating a "kill switch" in the minds of
his creations.
-Range:8 Areas

(19)-8-Emotion Control: Ex-20
-Loyalty to Self Only +2cs
-Only with those created from himself +0cs
-Due to "Homonculi" being made from his own genetic material, is capable
of exerting influence over them (and only them) at will.
-Range:6 Areas

Weakness
Energy Dampening-Power Negation-Continuous with Contact: If powers are
negated not only does this result in loss of all powers but also a loss
of enhanced abilities that are a result of his powers. This means his
FASERIP drop to Ty-06 and Health drops to 24 until Nanites are regained.


Permenantly Created Lifeforms

Pup plop #1 Heracles (French Bulldog, M) Health Cost:58+16=74
Initial Size:1lb Current Size:21 lbs
F:Ty A:Ty S:Ty E:Ty R:Fe I:Ty P:Fe
Health: 24 Karma:--
Body Resistance: Ty-06
Shapeshifting: Ty-06
-Only to make self appear as a blob +1 form (Male-French Bulldog).
Animal Mimicry: Ty-06
-1 animal Only (French Bulldog)
-Natural Weaponry:Teeth, Hyper Olfactory, Hyper Hearing, Tracking
Digestive Adaptation: Ty-06
-Notegrinning smileyue to possessing both this and Hyper Olfactory, possesses
sense of smell/taste equal to base Intuition (Ty-06)

Pup plop #2 Hippolyta (French Bulldog, F) Health Cost:58+16=74
Initial Size:1lb Current Size:20 lbs
F:Ty A:Ty S:Ty E:Ty R:Fe I:Ty P:Fe
Health: 24 Karma:--
Body Resistance: Ty-06
Shapeshifting: Ty-06
-Only to make self appear as a blob + 1 form (Female-French Bulldog).
Animal Mimicry-: Ty-06
-1 animal Only (French Bulldog)
-Natural Weaponry:Teeth, Hyper Olfactory, Hyper Hearing, Tracking
Digestive Adaptation: Ty-06
-Notegrinning smileyue to possessing both this and Hyper Olfactory, possesses
sense of smell/taste equal to base Intuition (Ty-06)

Symbiote (Hasnt made one yet, just has the design) Health Cost:70+16=86
Initial Size:1lb Max Size:5 lbs
F:Ty A:Ty S:Ty E:Ty R:Fe I:Ty P:Fe
Health: 24 Karma:--
Body Resistance: Ty-06
Shapeshifting: Ty-06
Animal Mimicry: Ty-06
Biophysical Control-Damage Transferral: Ty-06
-Can heal person touched (Usually Host) 6 pts every 24 hours by tking damage
unto self, then healing self.
-Heals 6x faster than normal.
Empathy: Ty-06
-Limited to touch (Usually Host).
Mental Invisibility: Ty-06
-Doesnt show up to mental powers at power rank.


Apartment: New Orleans
-Bought 3BR Apartment/Brownstone: In-40 Cost
-Used company money, listed as corporate headquarters
--1 Master(Rm), 2 Secondary(Gd) Bedrooms
--Living room package: Sofa, 2 easy chairs, 2 end tables, coffee tables,
2 lamps (1 ceiling, 1 floor), 60' television, stereo set-up, piano. (Rm)
--Kitchen package: sink, stove (electric), four cabinets, dishware and
stainless tableware, counterspace, refrigerator, dishwasher, microwave,
fire extinguisher, freezer. (Rm)
--Dining room package: large table, eight chairs, ceiling lamp, bureau,
china cabinet, set of good china and sterling tableware. (Rm)
--Computer room package: includes computer itself and a terminal for access,
this computer is capable of performing simple tasks (calculation, information
retrieval, monitoring) with Excellent ability.(Rm)
--Office package: Cost: 4 desk, 12 chairs, 8 lamps, file cabinet, computer
terminal, hanging plants, decorative art.(Rm)
--Staff: Personal Secretary/Assistant (Ramona:Ty-06)(Also general helper..
IE walks dogs, cleans apt, ect.. Pay includes free room and board).
Other Employees
(Total of 19 tattoo artists employed by him throughout his company. Each
shop has 2 apprentices(12 total), 1 secretary(6 total), 1 cleaner(6 total)
for a total of 43 Employees(Rm cost). Pay is drawn monthly, including a
portion of every tattoo, peircing, ect they do.
Locations: Only artists named/listed
Louisiana: New Orleans (3) Paul, Robin, Charles;
Bossier City (3) Kevin, Synn, Tiny;
Texas: Austin (3) Cowboy, Richard, Franklin;
New York City (4) Jesus, Miranda, Ilsa;
California:Los Angeles(3)confused smileyunny, Prentiss, Diablo;
Florida:Miami(3) Reylan, Sharon, Terri.
Each shop has 2 apprentices(12 total), 1 secretary(6 total), 1 cleaner(6 total)
--All of the above are covered by Business Contacts..They work for him and
get paid for it. Paul is second in charge of New Orleans shop/company when
he isnt there. Every tattoo artist/apprentice has their own equipment (Bought
for them by Gene) and signs a 1 year no-competition agreement, to be re-signed
every year if agreed upon by both parties.


History Blurb: Ok, yeah I know it is kindof stupid, but here goes. My name
is Ronald Eugene Kendrick Jr, known to most as Gene. And this is part of my
court appointed anger management therapy. I have no idea how that jackass
of a liberal jerkoff determined that I had anger management issues, or how
it tied into the the fact that I used my abilities to turn someone, who
wanted it, from female to functional male without a medical liscense, but I
guess I might as well keep this blog-diary going. Well at least until I get
a better lawyer to make another appeal.

As you know if you are reading this, I am an Evo. And, while I do have limits
on what I can do, I am not a God after all, I do have alot of abilities that
are not commonly found amongst the standard "super-set". There are several
Evos that heal themselves, but healing others, much less the advanced manip-
-ulation that I am capable of, is a fairly rare ability, especially to the
extent I can. Those combined with my, mostly self augmented, hyper enhanced
physical abilities as well as the knowledge, almost all of which was gained
initially from my Nanites, of almost everything there is to know about organic
life, makes for a interesting and useful combination especially when I am using
it for my business of body mods.

Anyway, I guess I have to start somewhere, so might as well start back in 88
when my abilities first expressed. Not to be too arrogant, but I was really
one of the lucky ones. Not only did I gain a suite of abilities, along with
most of the knowledge that that was needed to put them to use, but comparitively
my "Evo trait" was fairly mild and while it made some people uncomfortable, I
have seen lots of people much worse off.

I was only 17 when my abilities became active, 26 years ago. I quickly realized
that keeping quiet about them was the best idea, as most people tended to
freak out about those of us who can do more than than "normies". Fortunately,
both in recent years, and in the usual societal circles I ran in, someone with
the abilities I had was/is fairly popular as long as I dont show off too much
what I am really capable of. But, being an apprentice tattoo artist and body
mod specialist at the time, the ability to warp and heal flesh and bone to my
will made me very popular in select groups.

It only took me about 3 years to finish up my apprenticeship, and having
learned just about everythng it was possible for me to, I got a loan and opened
my first shop. It was a small hole in the wall in Shreveport, about a mile off
of downtown. I still have fond memories of the place, and of the people, both
regulars and one timers, that came in both for my regular work as well as the
"special" services I provided that only someone with my special abilities could.

Fortunately, most of the community I did work for is used to keeping their
mouths shut except amongst themselfs, and I fairly quickly built up a loyal
clientel, including some rich kids who wanted changes for their "flavor of
the week" look and some older clients that were scared of facing their own
impending age and mortality. I was a good thing as due to them I built up
enough of a name and income that I could become very selective in what clients
I would, and would not, take.

It only took me 10 years and I was one of the better names known in the
underground niche market. And fortunately people have become surprisingly more
accepting of Evos, something which came as a bit of a happy surprise to me.
There are still plenty of people that have issues with both those who live
alternative lives, either by choice, by birth, or by enhancement, but alot
more people no longer have to worry about the bigotry we once faced, though
my current situation shows it isnt completely a open and accepting world.

I am about to have to join the damn IST due to my feeling sorry for a young
woman three years ago, one of the weaknesses I have always had. She came to
me after learning about my abilities from several friends and underground
sources. Oddly enough she never did tell me exactly who, which I guess I
can respect. What she wanted was something that was mostly possible, if her
family hadn't been so damn powerful both financially and politically. I
however didnt need the AMA's permission to use my abilites, or presumed I
didn't anyway. Unfortunately, according to the law, I was wrong. In changing
her from a, rather attractive, young woman to a, fully functional, young man
I according to her family and the AMA civil and legal suites was practicing
Medicine without a License with Criminal Intent, and due to, I am presuming,
her family driving her to testify to it, was taking advantage of someone with
mental impairment. Who would have thought in this day and age such bullshit
would be a thing.

Well I was set up pretty good, and I have to admit, if Paul Diamond and his
IST lawyer flunkies hadnt swept in I would be doing much worse. Fortunately
I kept my shops and employees, and my wealth I worked to get, I just had to
agree to sign the damn contract to join up with the IST for their initial
period of at least 4 years. No matter the physical condition I am in thanks
to my abilities, I am too damn old to be doing this shit. But at least it
will only be 4 years, which is less than a quarter of the jail sentence the
prosecution was talking about, and I should be able to turn this somewhat to
my advantage as most ISTers tend to gain a bit of fame with the mainstream
media and that might help me increase my business too.

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Evos and IST
July 24, 2014 09:14AM
Another PC

Name:Gabriela Castellanos Sanchez
(born: Miami, current home: Boston)
Height:5’6” Weight:135llbs
Hair:Black Eyes:Brown
Skingrinning smileyark Tan/Latino
Mutation: small horns at the forehead (succubi type)

F:Rm-30
A:Gd-10
(+1cs)Stongue sticking out smileyr-04 - Am-54
E:Am-50 - Am-60
R:Ex-20
I:Gd-10
P:In-40
Appearance:Rm-30 - Rm-34
Health:94-154
Karma:70
Resourcestongue sticking out smileyr-04
Popularity:13


Talents:1/6
1-Language(Spanish/English)


Contacts:3/3
1-Grandfather (Aldamo Bacigulupi)
2-Alessandra Murphy female officer that helped save/help her (italian/irish from long line of cops/firemen)
3-To be named later


Powers:7/9
1-Absorption Power-Kinetic: Am-50

2-Hyper Strength: Am-50
-Empowered by Absorption. Loses 1 point of strength per hour until either reaches base rank (Pr-04) or recharges with Absorption (1 for 1 basis absorbed)

3-Body Resistance: In-40
-Equal to rank -1cs of current Hyper Strength +0cs

4-Kinetic Bolt: Rm-30
-EPoint:Horns
-Range:8 Areas Max
-Equal to rank -2cs of current Hyper Strength +0cs

5-Hyper Running: Gd-10
-Equal to rank -4cs of current Hyper Strength +0cs

6-Self Sustenance: Ty-06
-Equal to rank -5cs of current Hyper Strength +0cs

7-Shapeshifting: Pr-04
-Only to become more "Beautiful" looking +1cs
-Equal to rank -6cs of current Hyper Strength +0cs







History Blurb
Gabriela Castellanos Sanchez was born in Miami Florida, the daughter of an illegal Cuban refugee, and his drug mule/mistress. As such, she was born premature, and had
several ailments (physically and mentally) due to the addictions of her mother and violence of her father (who had wanted a son.).

As a result, the girl was often left ignored and unloved within her family, and was no surprise, that she found herself struggling through school and life. Her mother died when she was 6 (due to violence which was paved by drug addiction) and she saw a myriad of girls/women come through her father's house. She was sent to her 'uncles' house (sold) and her life even became a greater hell (even as she disappeared from school in sixth grade). It cumulated in what was going to be a porn/snuff film, where she was going to be the victim.

The scene cumulated with her to be killed by a baseball bat. As the scene was starting, the police hit the tip they needed for the raid, and they came as the finale was occurring. However, as the man (her 'uncle') beat her, the Nanites activated. There was growing frustration, even as it was filmed, the police conducted their raid. One of the officers saw as the 'uncle' pulled and fired a gun straight at Gabriela.

Instead of death, her powers fully activated, even as the 'uncle' was shot by said officer. Things were a whirlwind afterwards as the case was brought to trial, but though they tried to keep her identity a secret, it did not work. It was also at this time that Gabriel was taken in by the police officer, and began finally started to receive help after all those years of abuse and being ignored. With her renewed strength of mind and body, she began to read and live life.

For the next four years, she spent time readjusting, learning under the police officer what a normal life was. And in seeing what the officer did, the sacrifices and the good that occurred, it motivated her to make a difficult decision.

So when she was old enough, and felt ready, Gabriela left for New York City, where the young woman walked into the UN offices and signed up a four year commitment with IST.

(Think of something similar to what happened to the girls/women in Cleveland, but taped/worse. However, she now has stable influences. Her story was brought out by a very nosy investigative reporter, so her identity is not a secret.

What IS a secret is that her mother had run away from her family which are high in the drug cartel. And her maternal grandfather was quite pissed at what he learned (and saw on the various films, including what was supposed to be her final film.). Hence, her father, uncle, and several others disappeared (and were very messily/painfully) dealt with. He (the grandfather) however is in a quandary as he is happy that she is 'doing well' and is rather protective of her (trying to fix what happened with his daughter) even going to some extremes (such as what happened with her father and 'uncle') but is torn whether to bring her into the business (and family) or let her live in safe ignorance.)

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Evos and IST
July 24, 2014 09:15AM
Another PC

PLAYER NAME: Fred
HERO'S NAME: Kevin Striker
HERO'S IDENTITY: Marauder
GROUP AFFILIATION:
BASE OF OPERATIONS:
AGE: 30
ORIGIN: Mutant: Induced (Tech Mishap) Human
Height: 6 ft 1 in
Weight: 216 lb.
Eyes: Electric Blue (previously Gray)
Hair: Brown
Skin: Tan
Appearance/Mutation: A big man with a large muscular build from intensive physical training. He wears his hair short. Prefers to aviator sunglasses, sometimes even inside buildings, to conceal his electric blue eyes glow and occasionally sparkle with arcs of electricity in the iris.

PRIMARY ABILITIES
F EX-20
A RM-30
S GD-10
E +1cs EX-20
R FE-02 + GD-10 = GD-12
I FE-02 + GD-10 = GD-12
P GD-10
Appearance: TY-06

SECONDARY ABILITIES
Health (F+A+S+E): 80
Karma (R+I+P): 34
-ADVANCEMENT FUND: 0
-POOL: 0
Resources: EX-20 (-1cs) GD-10
Popularity: 20, Public ID

TALENTS (2/4) (+1)
1-Guns:F:Rm A:In
2-Military:+1cs to actions having to do with the Military
3-Martial Arts A:Can stun or slam opponents even if Endurance does not get
exceeded by Strength.


CONTACTS (1/4)
1-Military (Commanding Officer of 75th Ranger Regiment)


POWERS (8/10)
1-Electrical Generation IN-40
-Range: 11 Areas
-E.Point: Any
-Nanites have caused body to become a natural generator of massive amounts
of electricity.
-Can generate either Lightning which is sheer, raw, destructive power
and by far the most popular form of this Power. Alternating current which
is what our technology is driven by. This Power can either energize or
overload normal electrical devices. And Direct current which is what a
battery produces. It can energize or overload devices that use DC power.
It can also short out devices that use AC power.
-Extreme heat reduces this Power's rank by the Intensity rank of the heat.
Conversely, extreme cold increases the rank by the cold's Intensity rank.
-This Power automatically includes Power rank Resistance to Electricity;
no FEAT is required to resist your own Power. (Due to also possessing
Electrical Control at IN-40, total Resistance to Electricity is Am-50)

2-Electrical Control IN-40
-Range: 2 Miles
-In addition to generation, body and brain have been enhanced to also
control various forms of electricity.
-Can control all forms of electricity, whether natural, artificial, or
Power-based. He can control the Intensity and direction of electron streams
and alter the conductivity of materials. He can shape electron streams into
any desired form.
-The hero can increase or decrease the electricity's Intensity and reduce
damage by his Power rank number. If the electricity is Power-related, then
the target's Power rank determines the Intensity of the FEAT the hero must
make to gain control.
-The hero has Power rank Resistance to Electrical Generation.
-Because electricity forms the basis for most of our technology, the hero
can use his Power to remotely control any electrical device on a Good
Intensity FEAT. More complex devices like computers require a more complex
form of control and a Remarkable Intensity FEAT.

3-Neural Manipulation EX-20
-Range: 6 areas Durationsad smileyRank/Rounds) 20
-Using electrical control can effect the electrical impules both in the brain
and nervous system.
-Can create the following effects Disruption: The target's body loses all
sensations; it falls to the ground, a limp, numb mass of flesh. Paralysis:
The target body becomes completely rigid. No chemical can counteract the
paralysis while the Power is in effect. Seizure: The target's muscles spasm
uncontrollably for as long as the Power is in effect. Or Exaggeration: Nerve
signals are actually amplified, causing the target to overact when attempting
any movement.
-This Power only affects the voluntary muscles; it does not affect the autonomic
nervous system which controls the heart, lungs, and other automatic bodily
functions. The range and duration of this Power are determined by its rank.
The Power normally affects only a single person; affecting more causes a
decrease in duration of -1CS per additional person. The target's mind and
senses are unaffected by the Power; the victim knows full well what is
happening (even if he doesn't know why it's happening to him).

4-Hyper Intelligence - Reason GD-10
-Due to enhanced electrical energy in his brain, intellect (Reason) is
permenantly enhanced by this powers rank.

5-Hyper Intelligence - Intuition GD-10
-Due to enhanced electrical energy in his brain, intellect (Intuition) is
permenantly enhanced by this powers rank.

6-Mental Invisibility (Static not Invisibility) GD-10
-Due to enhanced electrical energy in his brain and body, Psionic powers
are reduced by this powers rank (Gd-10) to affect him before they are needed
to be resisted. While this does provide protection from psionics, it doesnt
make him invisible to them, instead acting as if he were seen/heard/ect
covered with a field of static against them.

7-Energy Sheathe (Electricity) RM-30
-Can generate an energy field around himself that provides defense as listed.
-Defense Rm-30 vs All, Am-50 vs Electricity, Gd-10 vs Control and Conversion,
Plasma is counted as +1cs vs, Full Environmental Rm-30

8-Carrier Wave (Electricity) FE-02
-Speed:2APR 30MPH /.5MPM to 20APR 300MPH / 5MPM
-Weightconfused smileyelf + 50 pounds to Self + 10 Tons
-By generating and controlling electrical fields, can transport himself and
additional weight determined by amount of energy generated. Initial rank is
determined by base power rank. This can be increased or decreased by using
suplimentary powers (Takes an action)








BACKGROUND:
My name is Kevin Striker, formerly of the United States Army Rangers, 75th Ranger Regiment, 2nd Ranger Battalion, Delta Company. Currently, I'm an Evo and prime candidate to join the United Nations IST.

I'll get back to that later.

There's not much to say about my life prior to the military. Like my mother, I don't know who my father is, and at this point I don't care. My mother, who I do know, is kind of a idiot and we don't talk; not since she joined that cult out in California. At age six, I wound up in the care of my grandparents and my life finally started taking a turn for the better; they loved and raised me as best they could, I love them right back.

My interest in the military got started thanks to Grandpa, a World War II vet who served in the Pacific theater with the 6th Ranger Battalion. He was a great story teller, and granted I think he embellished a lot of it, but it was his stories and him being good role model in my life that set my course. I wanted to join the Army and I wanted to be a Ranger, just like Grandpa.

That's what I did. The day after I graduated from high school I went and joined the U.S. Army, and I signed up for the Infantry school. Let tell you, joining the military is a rude awakening for a young stupid kid, but once I got woke up I didn't turn away. It was full steam ahead and no stops until I got the job done. That was the ethic I adopted until I completed my basic and advanced schools in the beginning, that was the ethic I've used for every job I was given after that. Work hard, be smart, and give it everything you got. The kind of ethic they look for in a Ranger.

After a few short years of busting my ass, I finally achieved my goal and earned my Ranger tab. It was like coming home very first time. Unlike some of the poor lost souls out there in the world, I found where I belonged and the worked I loved doing best, along with being able to do that work along side other men who shared my ethics and love of the job. Here, my fellow soldiers and I could actually go out and make difference out there in the world. A difference that you could see and really mattered to the people you were fighting for. Something that you could be proud of for the rest of your life. Like my Grandpa was of his time in the service.

So I hope you can understand just how @#$%& up I feel, now that part of my life is over with. On my last mission as a Ranger, my squad was running an operation in Afghanistan and we were dropped deep into enemy territory. Our goal was to capture or kill a big time terrorist leader who had given us and allies hard time in this part of the world. Intel said he was hold up in a village with a few gunmen and a lot of innocent people, awaiting the arrival of some high tech weapon that was being smuggled in. This place was deep in unfriendly territory and our enemy never thought twice that would take a chance to send in a team to come and get his ass.

We penetrated the villages perimeter, taking out the sentries as we went, and made our way in to where the big boss was holding up. We got in real close before we got made and then it got hot real quick. Most of the people in the village got out of there quick when the shooting started; some of them tried to help their 'esteemed' guest, but they quickly gave that up and got out after a few of them were shot down. Our target and his forces, and whoever was escorting the weapon, made an attempt at a fight, but these clowns were no match against professionally trained and experienced soldiers. We had them routed in the first few seconds of the fight and they were falling back to the big house our target had been occupying, leaving a trail the dead and dying as they went. We were so confident that we were going to close the door on this asshole and his buddies, I started to make the call for an immediately evacuation.

That's it. That's the last thing I remember about that night. I was on the radio, making the call for evac, then radio makes his god awful squeal and everything goes dark. What happened? Well this what I've been told from couple of friends of mine after I recovered. Our backup team came in hot and fast after command abruptly lost contact with us. What they found wasn't pretty. Apparently, the big boss decided it was time to cash in on his seventy-two virgins and decided to flip the switch on whatever doomsday weapon that was delivered to them. According the experts that pulled the weapon apart, it sends out a invisible energy wave that cases a violent physical disruption in a living creatures neural pathways, or simply put, flip the switch and everybody's head explodes. That's exactly what they found. Every man, woman, and child, plus every animal in the village, the big boss and his boys and my team, everything in a five hundred yard radius of the weapon was found headless, the soldiers on the scene described it as if a bomb had gone off in their heads, leaving behind a great big bloody mess.

Except for one lone survivor they laying against a wall, surrounded by the bodies of friends and squad mates. Physically intact but catatonic. Me.

I out of it for six long months. During that time, the doctors and experts figured out that I was an Evo. Given the circumstances, it wasn't too hard for them to figure my powers was specialized towards electricity. Apparently, my powers had already activated and were in their infancy at the time of the mission. It was what kept my head from being blown off, because my body can handle high levels of electricity, including my brain. So, doctors and experts all decided that my powers saved me from being headless but not from being a vegetable for the rest of my life. They weren't sure if I would ever recover.

At the end of the six months, a powerful thunder storm that rolled through the area. From reports, the VA hospital I was staying in was struck numerous times. Apparently, my powers were reacting to the presence of the of storm and was drawing on it for energy. I have the ability to manipulate the neural pathways of a human being, and that power was rewiring my own neural pathways in my brain, or, as I like to think of it, restart the computer. Given the nature of my other powers, I was either causing all of the electronics on my floor to go insane, or little arcs of blue lightning was seen crackling over my body. When the storm ended, so did my little show, but I had regained consciousness. Kevin Striker was back.

Which leads to my currently situation. See, thanks to the laws set up by UN and its sponsoring nations, I can't be an Evo and still serve in the military. Even though the doctor signed off that I'm good to go in mind and body, they won't let me be a Ranger anymore. The only thing I ever wanted to be, the one thing I was good at doing. The place I knew where I belonged. That hurts. Hurts more then I'll ever admit.

But I'm dead yet. Recently I was approached by a fancy dressed, smooth talker named Paul Diamond. He introduced himself as a recruiter for the United Nations International Super Teams, or IST, and made an offer for me to come work for them. He said they very, very interested in signing on a man with my training and experience. What could I say? IST isn't a big leap from being a Ranger, the only being I have super powers.
So, I told I'd do it. I signed off on the paper work and now I'm on board the bus to Parris Island with several other IST candidates to begin our eight week training course. I'm not worried about the training, because isn't anything I haven't done before and I know I'll make the cut. The thing that gives me pause is what if the IST doesn’t make the cut with me? Not only are they not my first choice, they are the only choice a guy like me has and still make a difference in the world.

I don't know, but I plan to find out. Only time will tell.


RANGER CREED
Recognizing that I volunteered as a Ranger, fully knowing the hazards of my
chosen profession, I will always endeavor to uphold the prestige, honor, and high
esprit de corps of the Rangers.

Acknowledging the fact that a Ranger is a more elite soldier who arrives at
the cutting edge of battle by land, sea, or air, I accept the fact that as a
Ranger my country expects me to move further, faster and fight harder than any
other soldier.

Never shall I fail my comrades. I will always keep myself mentally alert,
physically strong and morally straight and I will shoulder more than my share of
the task whatever it may be, one-hundred-percent and then some.

Gallantly will I show the world that I am a specially selected and well-
trained soldier. My courtesy to superior officers, neatness of dress and care of
equipment shall set the example for others to follow.

Energetically will I meet the enemies of my country. I shall defeat them on
the field of battle for I am better trained and will fight with all my might.
Surrender is not a Ranger word. I will never leave a fallen comrade to fall into
the hands of the enemy and under no circumstances will I ever embarrass my
country.

Readily will I display the intestinal fortitude required to fight on to the
Ranger objective and complete the mission though I be the lone survivor.
Rangers Lead The Way!!!

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Evos and IST
July 24, 2014 09:17AM
Another PC

Name: Lorie Dempsey
Origin: Mutant, Induced (Tech Mishap)
Height: 5'6" Weight: 117 Age:22
Eyes: Jet black, no irises or whites Hair: Jet black
Appearance: Tall, thin, with wide eyes and a big smile. She has a smooth cafe au latte complexion, bright, dimpled smile and big glassy (albeit all black) eyes. Her impossibly black hair is usually worn in fun curls. Lorie is as fashionable as her budget allows.

(22)F: Gd/10
(28)A: Gd/10
(02)S: Pr/4 (+1CS for Induced Mutant)
(29)E: Gd/10
(26)R: Gd/10
(94)I: In/40
(72)P: Rm/30
(62) Appearance: Rm/30
(FASE)Health: 34
(RIP)Karma: 80
(71) Resources: Ty/6 + 2CS - 1CS for 1 Contact - 1CS for 1 Talent = Ty/6
Popularity: 10 + 3 = 13

(33)Talents: 1/6 (+1)
1-*Student

(16)Contacts: 0/4 (+1)
1-Alpha Kappa Sigma Sorority

(59)Powers: 5/7
(99)1-Shadowshaping: Am/50
-Range:3 Miles
-This Power enables the hero to affect normal shadows and, indirectly, light as well. The hero can shift the location and size of normal shadows. He can form them into two-dimensional images that can do Power rank damage to real targets. The hero can also Remote Sense through these shadowconstructs. The hero can increase or decrease the Intensity of any shadow, whether natural or Power-based, by his Power rank number. This overlaps with Light Generation and Shadowcasting but differs in that either effect is possible and only existing shadows or shadow-related Powers are affected. The hero has the ability to see through any shadow as if it were a normally-lit area, provided its Intensity is less than or equal to his Power rank. This does not apply to Darkforce, however. This Power includes Power rank
Resistance to shadow-based Powers.

(96)2-Shadowcasting: In/40
-Range:11 Areas
-The hero can emit a field that decreases light and radiation. The obscured energy's Intensity is lowered by the Power's rank taken as Intensity. The energy forms that can be affected by this Power are Light, Heat, Hard Radiation, Radiowaves, Energy Doppelgangers, and Energy Bodies. The hero possesses the ability to affect only Light when his Power is at Good rank. At each rank above Good, he gains the ability to affect another energy form in the following order: EX-Heat, RM-Hard Radiation, IN-Radiowaves, AM-Energy Doppelgangers, MN-Energy Bodies.
-This Power includes the ability to see clearly through his own natural or Power-created shadows of Intensity less that the hero's Power rank. The Power can disrupt Darkforce Manipulation on a Typical Intensity FEAT if its rank is higher than that of the Darkforce manipulator, Remarkable Intensity FEAT if they are equal, and Unearthly Intensity FEAT if the Power's rank is lower.

(44)3-*Cosmic Awareness: Ex/20
-The hero is in tune with the entire scope of reality. He possesses a detached, omniscient viewpoint that allows him to explore the entire existence of a chosen subject. Unfortunately, this causes such a massive overload of superfluous information that the hero is hard pressed to sort it all out. The FEAT represents the hero's ability to recover a specific bit of information from all the effluvia. The more exact the required detail, the higher the difficulty. Discovering basic facts or locating any one on the Earth requires a green FEAT. Complex information or finding anyone within a star system requires a yellow FEAT. Secrets, weaknesses, arcane knowledge, and anything else the Judge wants to make difficult to find out requires a red FEAT.
The Power can be used to automatically track any Class 1000 or higher Power within ten miles of the hero's position. In combat the Power raises the hero's own attacks +1CS by detecting the weak points in the opponent. The major drawback to this Power is that can lead to insanity, especially catatonic withdrawal, as the hero's Psyche is continually inundated by a flood of information. The Judge can determine the chance of temporary insanity by secretly making a Reason FEAT for the hero; a green, yellow, or red FEAT means the hero has retained all his marbles for another day. The Judge should make this check any time the hero uses the Power more than five times a day or a number equal to 10% of the Power rank number, whichever is higher. Because of this, caution is urged in the use of this Power. If the Power is somehow negated, the hero may also go into a state of shock or severe depression. Any mental problems the hero suffers can be cured by normal psychotherapy.

(**)5-Ultimate Skill - Weapon Specialist - Shadow: Un/100
-The character may use the skill at Unearthly rank +1 Initiative.

History: Lorie was well on her way to becoming a professional student at her California college. She had yet to declare a major despite being in college for four years. She had joined a sorority and managed to claw her way to (a seemingly permanent) social chair. She was dating a starting forward on the college basketball scene. But at the end of the day, she was trying to hide.

Home life back in Detroit was, well, life in Detroit. Her mother worked for Amtrak, her father did his best working a couple of minimum wage jobs. It was her grandmother who raised her most. Who had stifled her creative spirit when she was young, claiming a desire to protect her from herself. In college, she could be who she wanted to be. She could go where she wanted to go, wear what she wanted to wear and date whom she wanted to date.

There was a price, however. Ever the independent, Lorie ditched a frat party one night to meet up with her boyfriend. As she walked across the dark campus, something nagged at her. She couldn't place it, and just chalked it up to nerves over the rash of student assaults hitting the campus. In hindsight, she should've paid attention to her gut.

A blow to the back of her head and she was sent reeling. As her assailant attempted to take advantage of her, something else triggered in her. Shadows lengthened then enveloped them both and within seconds she found herself standing over the broken and barely living body of the man who had tried to violate her. She did not need to remove his mask to find out who it was; it was like her mind opened up to reality itself as the shadows whispered their terrible secrets but one stood out above the cacophony. It was her boyfriend.

Disgusted and hurt, Lorie retreated into her studies for the next few weeks, despite being hailed as a campus hero. Everything was so different. Her powers and that feeling that she was never truly alone by herself. Her sisters managed to force her back into the social scene and she is trying to adjust to being stronger, faster, healthier, and more aware than she's ever been before. She does kind of like the new attention, and with her accepting the invitation of Vox Deus, the literally silver-tongued Evo's invitation to join the IST, she's certain she's going to get more than she ever realized.

Notes:
On Evos - Lorie is excited to be an Evo. She's not quite sure what she's going to do with herself, and she's a bit scared of her powers. As for other Evos, she always saw their lifestyle as somewhat glamorous if not a bit restrictive.

On IST - She thinks they can be pretty cool, though she does think the military lifestyle can be a drag (it is military after all.) But overall she views there presence as necessary and a decent alternative to the comics where superhumans are hated and feared at times.

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Evos and IST
July 24, 2014 09:18AM
Name:
Sebastian Storm

Origin:Mutant, Induced (Tech Mishap)
Height:5' 9" Weight: 150lbs Age: 21
Eyes: Hazel Hair: Black Skin:
Brown (African-American)
Appearance/Mutation Notes:
Relatively handsome man with what appears to be a tribal tattoo going down his spine. The tattoo however is the marking from the nano infection & glows a soft violet at all times.


(14)F: TY (06)
(22)A: GD (10)
(11)S: TY (06)
(62)E: RM (30)
(19)R:
TY (06)

(92)I: IN (40)
(52)P:
EX (20)

(37)Appearance:
GD (10) +1CS (induced mutant) = EX (20)

(FASE)Health:
52

(RIP)Karma:
66

(41)Resources: Ty (06)+ 0CS -2CS (to Powers) =
FE
(**)
Popularity: 10 + 2 = 12

(5)Talents: 0/3

(6)Contacts: 0/2

(49)Powers: 4/6 (+1 from Resources)

(87) 1.*Energy Body - Psionic only: IN (40)

-Blast (Mind Blast equivalent)
-11 Areas
-Absorption of Psionic energy

-Defense

-Control of Psionic Energy

-Flight



(22) 3.Energy Conversion to Psionic: GD +1CS = EX (20)

-Energy Body only (+1CS)

-Can only convert the following energy types (+0CS)

-Electrical

- Heat/Fire

- Hard Radiation

- Light

- Magnetism

- Plasma

- Radiowave

- Must stunt to convert other forms of energy (+0CS)

- Range: 25 areas

* Poltergeist is constantly converting ambient energy into Psionic to support and booster his Psionic form.
This power represents his conscious ability to convert directed energy.



(07) 4. Hyper-Speed: PR + 1Cs = TY (06)

- Energy Body only (+1CS)

- Allows Flight at Space Speed: IN - 6000mph/100mpm



(**) 5. Lightning Speed (E+1CS): IN (40)

- Allows Poltergeist to accelerate to full speed in a single round

- Allows Poltergeist decelerate to a stop in 1 area

- Can turn at max speed without penalty

- Used instead of Agility

Limitations (+0CS)

- At present time Poltergeist is mute in his energy form (stunt to overcome- Speech-throwing)

- At present time Poltergeist can only convert his body to energy.
Matter of material strength IN (40) or less passes through him so he can not carry anything/one & is naked upon converting from his energy form.



History Blurb:

- Lives in Orlando, FL
- always been a loner but dreamed of being a hero & part of a great team.

- parents were killed his freshman year in H.S.

- in convenience store, crazed man comes in, argues with cashier, then pulls out gun & starts shooting PPL.

- Seb was behind gun man when shooting started, and managed to tackle him to the ground & subdue him with help of other customers but parents dead.

- Seb blames himself cuz he wasn't fast enough.

- Goes to live with Uncle (Jacob Storm) who works as a handy man at trailer park nudist community in Kissimmee, FL.

- Joins track team in school with goal to be faster.

- Lightning Speed powers kick in during track meet in Junior year.

- disqualied from meet.

- stripped of other medals

- remained focused on being faster & continueself training through school.

- after graduation got a part time job for courier service downtown Orlando.

- goes to college (mostly online - University of Phoenix) studying Psychology
- wants to understand why the man went crazy who killed his parents.

- on break at work one day saw news report of same man who killed his parents at trailer park with bomb strapped to him.

- Seb raced to get there determined to get there in time he pushed himself & pictured himself charging the man and stopping on the far side of him.

- Full powers kicked in traveling at 6000 mph he almost instantly covered the 25 miles between work & home.

- instead on charging/knocking the man down, he passed through him temporarily shorting his neural system.

- authorities managed to move in and disabled the bomb.

- Fired from job for leaving.
- Due to fire starting near his own trailor, park owners have a lawyer sueing him for the damage that was done to the park.
*Man is Mitchell Hysop member of neo-nazi group

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Evos and IST
July 24, 2014 09:19AM
Real Name: Jessica Blaine a.k.a. Vixen
Sex: Female
Age: 24
Height: 5'1"
Weight: 120 lbs.
Hair: Red
Eyes: Green
Nationality: American
Ethnicity: Caucasian-ish
Origin: Mutant, Induced(tech)
Identity: Public
Description:
1. Fox-form: a regular female fox that may or may not talk.
2. Hybrid: or the goddess form that mixes the best parts of being a fox and human together. Shapley and athletic anthromorphic form with long red hair and slightly longer bushy tail.
3. Human: Smoking hawt woman, her middle finger and index finger happen to be the same length.


ABILITIES
----------------------
(08;+1 CS))F: Ty (6)
(99)A: Am (50)
(56)S: Ex (20)
(96)E:In-40 +Gd-10 = Am-50
(31)R: Gd (10)
(80)I: Rm (30)
(53)P: Ex (20)
(94)Appereance: In (40; Due to shapeshifting: Fox IN(30), Fox-hybrid In(40), Human Am(50)

Init Mod: +2
(FASE)Health: 126
(RIP)Karma: 60
(91)Resources: Ty (6) + 3 CS = Rm (30)
Pop: GD(10) (+4 on Hybrid; +3 Animal Form; +5 on Human form)


(83)POWERS: 7/9
---------------
(96)Martial Supremacy: In (40)
-Base fighting (Ty-06) + Martial Supremacy (IN-40) total of Am-46
-NOt a truely formal fighting style, but the evolved aggression of an animal in human form.
-Equivelant to Martial Arts B

(72)Animal Mimicry - Fox only: Rm (30) (Claws/teeth, hyper-hearing/olfactory)

(60)Body Resistance: Ex (20)

(53)Stealth: Ex (20)

(39)Shapeshifting: Gd (10)
-Limited to fox, fox-hybrid, and human. Affects Appereance by Gd-10 by +/- 1 CS (RM thru AM)

(24)Hyper-running: Gd (10)
-Modifies Endurance +Gd(10)
-4 APR, 60MPH, 1MPM

(14)Prehensile Hair: Ty (6)
-20 ft reach
-Ex strength/ Am agility
- +1 Action when using hair/tail


(76)TALENTS: 3/4
----------------
Business/Finance
Diplomacy
Performer (singer, actor, dancer)


(24)CONTACTS: 0/4
-----------------

EQUIPMENT
---------
Smart phone, laptop computer(highend), clothes (off the shelf to really nice), Sedan (Ford mustang V6 Coupe)

Medium House(8 rooms) (Upper Cali Wilderness; log cabin style home)
-Living Room Package(Rm), Dining Room Package(RM), Kitchen Package(RM), Power Room(RM)
-House Keeper (Ty price)

HISTORY
-------

-Excerpts from Jessicas' Blog:

'What am I?'
When I was younger and embroiled with teenage angst common to human kind, and apparently evolved fox kind, I would ask myself that question.

My humble beginnings begin in the forests of the northwest near the Canadian/United State borders. My adopted father says it was in the state of Washington when he discovered this strange looking child when hunting with friends. I was practically a new born kit left to die in the woods, but save for fortune fickled favor I was found and claimed by a responsible human being. I mean what are the chances of that? As a baby I don't remeber the scientists or other official people types coming around after my discovery to find out what I was.

Bigfoots lovechild, science gone mad, or alien-fox-human-hybrid dropped off to take over the world? All good gueses but it turns out that I'm of earth orgin from a special science project that went awry in the past. Due to some experimental nanites I was evolved into something more than my humble orgins as a common fox. I remember my foster parents had some trouble with the Government about letting them keep me. Cause you know, guys in suits that accidently released a nano-cloud in the atmosphere are really the most responsible people in the world.

Some court cases later, and showing people I could talk, they relented and my folks moved to the great wilds of north California, Redbluff.

Thats when the real challenge began in raising a hybrid animal to be a human being. Couldn't deny the fact that my dna was rewritten to be more humanoid and if I was going to survive in this world I had to learn to be like my foster parents. I mean it was too hard, they raised me like a normal human girl but knew that some of my 'quirks' were not due to misbehavior but because my instincts tend to get the better of me. 'Yes, sweety, thats road kill; no sweety, you can't eat it.'

Much as I like to regale stories about my childhood, some are more interested in later teen years into adult. I think my break into entertainment was after I learn to control my shapeshifting abilities. My EVOlution granted me the ability to change from fox, fox-hybrid, to human. That was a big advantage through those awkward years of high school dealing with peer groups full of stupid. Also, I think my natural charisma is what lead me to being more popular and drawn the attention of the more suitable male candiates. Yes, my psychology still turns to thinking more animal then human, thats how I deal with big abstract emotional problems that always pop up in life. Does it hurt, no, do it; can it eat, yes, eat it.

Thats where I get my reptuation, unwarrented, by the gossip columns for being a hedonist.

When did I get my big break in the entertainment biz. Well, I like to sing. I like to participate in the school plays and let my emotions soar. A budding photographer in high school wanted me to pose for some swim suit phots in my hybrid form and I was more than happy to oblige. Seems after he posted those pics on his online site he started getting requests to see if I would take on a few more jobs. I wasn't sure at first of course, on occasions people in peer group weren't too keen on hybrid form being it wasn't natural.

Really, come on.

My photo friend and I started rather lucrative career in modeling. It help him a lot that I wouldn't take anyone else to do my pictures and he really improved as a photographer. It was a big learning expereince for all of us. The first lesson I learn was to fire my agent after he tried to get me into the Playboy mansion. Something about that place did not smell right and let my fun crawling. Also, probably where I learn blondes really are stupid; red heads are far, far, superior.

After that debacle and threats of never working in this town again, yadda, yadda. I picked up on acting and a few roles in some b-movies. They weren't my best and most of the time I was just wearing a monster suit, but hey, I was getting paid to do it. Then someone asked if I was against actually showing my knockers in a movie after some thought, I really wasn't against it per say. So my first little cult hit allowed me to recieve more attention.

My parents weren't too keen on that movie though. So I tried not to take on roles that 'over expose' myself; just the really fun ones.

As I said before, I like to sing and someone thought I should add to my extenstive portfiolo with song. Now, I'm not much of a song writer but like my photog-friend, I knew where to go looking for talented song writers. I found them, and now we're several CD's and some musis moguls would like to sing me up to their label.

My life has been pretty good so far despite not being a true human being. There are some, well, alot, of rough patches with human bigots who think my EVOlution is unnatural act of nature. Well, nature did not have a say in the matter, I am because of humanity tampering with forces beyond their understanding. Besides where do humans get off telling me about nature. You so called enviromentalist movements are the worst enemies nature has. Thats why I like my more relaxec, peaceful, conselvationlist groups. They get Nature and why certain things need to be done in order to protect that delicate balance. I have no problem with my dad being a hunter, he's very responislbe. Did I mention he took me as his freaking daughter?


Do I still get invived to furry cons? Why yes, yes I do. I have quite an active fan base in that particular community. Though I have to limit my appreances to a few cons a year due to work. Its fun to promote a hobby that fullfills and irritates others. Nobody complains when I dress like an 'X-man' but oh no, a dude can't dress in a synth-fur suit and run around having fun; please.

Granted, I am biased towards when it comes to wearing fur the majority of the time, but what can a shapeshifting fox-hybrid do?

Rescently approached by a Mr. Paul Diamond. Apparently he has an offer for me that will help boost my career in the right direction. Can't really talk about what he's offering but I'm really excited about it. Don't worry, I think most of you will be seeing a lot more of me pretty soon. xoxoxo

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Evos and IST
August 09, 2014 02:57PM
NPCs on the bus heading to Parris Island
Also available as PCs for late joining players and replacement Characters if something happens to a PC.

(NPC)Blain Richardson: 22year old, 5'8" 156, caucasian, violet eyes and hair with insect like wings-From New York City-Quiet and somewhat reserved
F:Gd-10 A:Rm-30 S:Gd-10 E:Ex-20 R:Gd-10 I:Gd-10 P:Ex-20 App:Ex-20 H:70 K:40 R:Gd-10 P:+12
Talents(3): Artist(Graphics Design Major):In/Ex, Computers:Ex, Engineering:Ex
Contacts(2):
Powers(4):*Animal Mimicry(x2)(insects):Rm-30/Rm-30, Animal communication and control(insects): Rm-30, Resistance to Energy(Radiation): Am-50
Notes: See Humbug

(NPC)Shannon Mitchell: 27year old, 6'6" 320, african american, totally hairless(Shaved) and massively muscled, six to eight earrings in each ear, classical amazonian build, has slept most of the trip and has headphones in her ears with constant music going from her Ipod nano.
F:In-40 A:Rm-30 S:Ex-20 E:In-40 R:Gd-10 I:Ex-20 P:Rm-30 App:Rm-20 H:130 K:60 R:Ty-06 P:13
Talents(4): Performer: Musician (4 Inst): In, *Acrobatics/Tumbling(Parkour): Dodge:In Evade:Am Escape:Rm Fall:In, Perfomer (Dance): In
Contacts(1):
Powers(5):Force Field Generation: In-40, Energy Solidifiction-Force Field: In-40, Kinetic Bolt-Force Field: In-40, Telekinesis-Force Field: Rm-30, Carrier Wave-Force Field: Ex-20
Notes: Forcefield is shimmering multicolored, as are her eyes

(NPC)Franklin Kellog: 25, 6' 500, Massively overweight(takes up two seats), wears thick glasses and reads by the internal light of the bus, from Chicago and will chat with anyone who talks to him. Book is the Tao of Star Wars.
F:Ty-06 A: Pr-04 S:Rm-30 E:Rm-3 R:In-40 I:In-40 P:Rm-30 App: Pr-04 H:70 K:110 R:Ex-20 P:10
Talents(3): Cooking:Ty/Am, Computers:Am, Trivia: SciFi/Fantasy:Am
Contacts(1):
Powers(7): Telepathy: In-40, Mental Probe: Rm-30, *Hallucinations: Rm-30, Total Memory: Am-50, Linguistics: In-40, Body Resistance: Gd-10
Notes: Powers are caloric based..Uses 1000 calories per hour powers active and he isnt asleep.

(NPC)Paul Dumas: 5'11" 200, appears to be made entirely of glass and with light and globs of different colors floating inside of him, like a humanoid lava lamp, constantly gives off Fe-02 Light. Somewhat irritable and doesnt seem to want to be here or talk to anyone.
F:Ex-20 A:Ex-20 S:Ty-06 E:Am-50 R:Ty-06 I:Gd-10 P:Gd-10 App:Gd-10 H:96 K:26 R:Gd-10 P:11
Talents(2): Law: Gd, Crime: Gd/Ex
Contacts(3):
Powers(7): *Energy Body: In-40 (Plasma w -2cs(Ex-20) Heat/Light), Absorption Power: Light: Rm-30, Absorption Power Heat: Rm-30, Armor Skin-Visually Innorganic: In-40, Light Generation: Rm-30, Heat: Rm-30
Notes: Energy Body/Armor Skin always on

(NPC)Stacy Keache (No relation):23 4'3" 97, brown hair and eyes, other than dwarfism seems totally average and forgettable in appearance. Is friendly, but still somewhat reserved, seemingly excited about joining the IST.
F:Gd-10 A:Rm-30 S:Rm-30 E:Rm-30 R:Ex-20 I:Ex-20 P:Rm-30 App:Ty-06 H:100 K:70 R:Ex-20 P:10
Talents(3): Psychology: Rm, *Leadership: --
Contacts(1):
Powers(3):Energy Sheathe-Electomagnetic forces: Rm-30, Telekinesis: Rm-30 (-2cs: Gd-10 vs Non-Metallics), Magnetic Manipulation: Rm-30
Notes:

(NPC) Thomas Drazkowski "Drake": A humanoid reptile, golden eyes and green scales, arrogant and somewhat condescending to other people, tends to hiss slightly when speaking and tongue comes out to taste the air repeatedly.
F:Rm-30 A:Rm-30 S:Ex-20 E:Rm-30 R:Ex-20 I:Rm-30 P:Ex-20 App: Pr-04 H:110 K:70 R:Rm-30 P:10
Talents(2):*Heir to Fortune (When completes IST gets +2cs to resources)
Contacts(2):
Powers(4): Animal Mimicry-Komodo Dragon Only: Rm-30, Sleep Induced(Spray): In-40, Neural Manipulation(Spray): In-40, Spray: Rm-30
Notes:

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Evos and IST
August 23, 2014 06:04PM
(NPC)Blain Richardson: 22year old, 5'8" 156, caucasian, violet eyes and hair with insect like wings-From New York City-Quiet and somewhat reserved
F:Gd-10 A:Rm-30 S:Gd-10 E:Ex-20 R:Gd-10 I:Gd-10 P:Ex-20 App:Ex-20
H:70 K:40 R:Gd-10 P:+12
Talents(3): Artist(Graphics Design Major):In/Ex, Computers:Ex, Engineering:Ex
Contacts(2):
Powers(5):*Animal Mimicry(x2)(Insects):Rm-30/Rm-30, Animal communication and control(Insects): Rm-30, Resistance to Energy(Radiation): Am-50, Enlargement(Insects)(Atomic Gain): In-40
Notes: One use of Blain's Animal Mimicry is always kept up with a Dragon-Fly granting him Circular Vision, (Winged)Flight, Natural Weaponry (Claws and Jaws-Non Obvious), and Resist Energy: Temperature(Thermo regulation) all at Remarkable rank.
See Humbug-Insect Noises:
Eye-spotted Budmoth: A hypersonic pitch that delivers Remarkable Throwing Blunt damage and requiring onlookers to make a Red Intuition FEAT roll (Green if the character in question can hear hyper-sonic calls) to determine the direction of the attack.
Imbricated Snout Beetle: A powerful attack, magnetically charging all metal objects in the target area with the same polarity at Remarkable intensity, so that they repel each other. Blain can use this power with a three area range.
Oblique-banded Leaf Roller: A vibrating hum that requires its victims to make an Endurance FEAT roll against Remarkable intensity to avoid chortling uncontrollably. The blast has a three area range, and can affect all targets in the same area. A victim can attempt to break free of the effects once every three rounds.
Wheat-stem Sawfly: An Remarkable Throwing Edged attack with a two area range.
Salt-marsh Mosquito: This shrieking attack shatters all glass for four areas in all areas in a general line-of-sight. In the target area, this attack shorts out all electronic equipment at Remarkable rank.
Meadow Spittle-bug: Remarkable Force damage to all objects in the target area, up to two areas away.
Saw-toothed Grain Beetle: A delicate wheezing that melts electronic equipment in the same area as Blain at Remarkable rank, while not interfering with any charges passing through that equipment.
Buffalo Tree-hopper: Remarkable intensity Force damage with a two area range.
Bloodsucking Cone Nose: The Cone Nose has a roar which can set small fires. Amplified, the sound gives Blain the Remarkable ability to ignite combustibles within a four-area range.
Other effects, equally impressive, are possible from such cassettes as the Cow-pea weevil, the Short-nosed cattle louse, and the Plaster bag-worm, although the bag-worm's effects are probably non-lethal.

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Evos and IST
August 29, 2014 12:35PM
Blain Richardson has been upgraded from NPC to PC due to the gaining of a new Player who choose to play him. I will update an modification that are done.

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
 
Sorry, only registered users may post in this forum.

Click here to login

Heroes Currently Online

Persons Hiding Behind Secret Identities: 6
Record Number of Persons Hiding Behind Secret Identities: 1815 on March 02, 2024


TSR is a registered trademark owned by TSR Inc. TSR inc. is a subsidiary of Wizards of the Coast, Inc., a division of Hasbro, Inc.
Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of Marvel Characters, Inc. and are used without permission.
Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of DC Comics and are used without permission.
This site is not intended to make money. It provides resources to players of a game no longer being produced.