'Wessex Heroes' my first Game

Posted by ChrisBrann 
'Wessex Heroes' my first Game
September 14, 2011 07:55AM
Hi
Managed to run my first game of this since I bought it years ago.

The start of the story is here
[chrisbrann.wordpress.com]

I hope to finish writing the rest up soon so visit to check.

Only qustion was on gabbling, as it seemed very hard for a strong character to grab a weak one I used the opposed rank and shifted till it became automatic. Is this right?

Take care




Edited 1 time(s). Last edit at 09/14/2011 08:00AM by ChrisBrann.
Re: 'Wessex Heroes' my first Game
September 14, 2011 09:28AM
avatar
ChrisBrann Wrote:
-------------------------------------------------------
> Hi
> Managed to run my first game of this since I
> bought it years ago.
>
> The start of the story is here
> [chrisbrann.wordpress.com]-
> heroes-prologue-part-1/
>
> I hope to finish writing the rest up soon so visit
> to check.
>
> Only qustion was on gabbling, as it seemed very
> hard for a strong character to grab a weak one I
> used the opposed rank and shifted till it became
> automatic. Is this right?
>

No, not right.

Grappling and Escaping are fairly easy to run.

The Grappler rolls the FEAT to lock a hold on someone at his Strength rank (plus any column shift Talent bonus from Wrestling Talent)

The result will be either:

White] Miss = target is not restrained in any way

Green] Miss = target is not restrained in any way

Yellow] Partial = Grappler has a hold on the target enough to cut his movement rate in half and reduce the target's FASE and movement related FEATs by 1 Column shift. Example: a partially held flying character might not as graceful steering in tight turns, a partially held shooter might not be as good a shot with his pistol / energy blast, etc.

Red] Full Hold = Grappler has a hold on the target enough to STOP him from moving at all other than to attempt an Escape or movement power FEAT (flight, hyper-running, etc.) and reduces the held target's FASE and movement related FEATs by -2CS. Grappler can and may inflict his Strength in damage to the target (who may or may not be armored / tough enough to take it, hehehe)

on Escaping, the held character rolls the FEAT to get out of the hold at his Strength rank (-1CS if he's partially held, -2CS if he's fully held; and +1CS if he's got Martial Arts C or Wrestling Talents, +2CS if he has both Martial Arts C and Wrestling Talents)

The results will be either:

White] Miss = attempt fails, still held (partially or fully)

Green] Miss = attempt fails, still held (partially or fully)

Yellow] Escape = successful breaking of the hold (whether partial or full), character can now move without restraint or negative modifiers

Red] Reverse = successful breaking of the hold as the Yellow result above OR now the Escaper has the guy that Grappled him in a hold at the same level that the Escaper escaped from (partial or full) with the same modifiers effects.

As you can see, an unskilled character does NOT want to wrassle with someone who knows what they're doing, unless of course they like the taste of their own body parts that shouldn't bend that way LOL

Of course, there's the unconventional ways to break a Grappler's hold in the cases where the held character has no Wrestling or Martial Arts C Talents. If the held character has damaging touch-ranged powers ("Flame On!") the Grappler might be "persuaded" to let go... Or the held character can slugfest or shoot (with the negative modifiers on his FEAT from the type of hold on him) and scores a slam / stun / kill result and the Grappler fails the Endurance check.

And then there's good old-fashioned flying through a brick wall (if he can do so without taking too much damage on top of whatever damage he might be getting from a full hold on him) and hoping the character holding him can't take the splashback damage from the Charging attack on an inanimate object. This attempt would also suffer the negative modifiers I described above in the types of hold results.

Martial Arts C + Wrestling is why Hercules is a character you don't wanna tussle with. Unless of course, you're in his elite class of badassness.

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]



Edited 7 time(s). Last edit at 09/14/2011 09:55AM by Dead Sidekick.
Re: 'Wessex Heroes' my first Game
September 15, 2011 06:36AM
Hi

So a hero with remarkable str only has a small chance of grabbing someone even if they only have typical str. That doesn't seem to make a lot of sense as even with a couple of couples shift for talents you are more likely to miss that grab.

As evading is a defensive move which will make it harder to be grabbed using opposed str seems to make more sense to me. It also seems to fit with the comic style we are representing

Yours

PS last of the story is now up on my site.
.
Re: 'Wessex Heroes' my first Game
September 15, 2011 11:10AM
avatar
ChrisBrann Wrote:
-------------------------------------------------------
> Hi
>
> So a hero with remarkable str only has a small
> chance of grabbing someone even if they only have
> typical str. That doesn't seem to make a lot of
> sense as even with a couple of couples shift for
> talents you are more likely to miss that grab.

Not so. The higher the Strength score, the more likely the character is going to be successful at grappling ANY opponent in a restraining hold, partially or fully.

Conversely, the lower the Strength score, the less likely the character is going to be successful at escaping ANY restraining hold upon him.

You have to realize the impact of modifiers. On both sides of the situation, the chances are improved by column shift bonuses from Talents, which offset any negative modifiers, such as would be from the penalties on escaping from being held by someone actively seeking to restraint him.

In your example, the chances of a Typical Strength character escaping a full hold (from anyone) would be rolled on the Feeble column if he had no Wrestling or Martial Arts C Talents, due to the -2CS penalty on him for being held. If he had both Wrestling and Martial Arts C Talents, the combined +2CS to Strength for Escaping would offset the -2CS from being fully held, and he'd roll on the Typical Column.

Additionally, the Remarkable Strength character if he had Martials Arts C and Wrestling would roll on Amazing to Escape a hold placed on him.

> As evading is a defensive move which will make it
> harder to be grabbed using opposed str seems to
> make more sense to me. It also seems to fit with
> the comic style we are representing

Evasion covers more than trying to not be grabbed or hit. It risks getting automatically grabbed in a hold or hit to set up improved offensive actions (slugfest, grappling, etc.) on the next round. Basically attempting to manuever to get "inside the opponent's defenses" to hit them with the whammy or lock 'em in a hold.

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]



Edited 2 time(s). Last edit at 09/15/2011 11:13AM by Dead Sidekick.
Re: 'Wessex Heroes' my first Game
September 15, 2011 11:11PM
avatar
Dead Sidekick Wrote:

> No, not right.
>
> Grappling and Escaping are fairly easy to run.
>
> The Grappler rolls the FEAT to lock a hold on
> someone at his Strength rank (plus any column
> shift Talent bonus from Wrestling Talent)
>
> The result will be either:
>
> White] Miss = target is not restrained in any
> way
>
> Green] Miss = target is not restrained in any way
>
> Yellow] Partial = Grappler has a hold on the
> target enough to cut his movement rate in half and
> reduce the target's FASE and movement related
> FEATs by 1 Column shift. Example: a partially held
> flying character might not as graceful steering in
> tight turns, a partially held shooter might not be
> as good a shot with his pistol / energy blast,
> etc.
>
> Red] Full Hold = Grappler has a hold on the target
> enough to STOP him from moving at all other than
> to attempt an Escape or movement power FEAT
> (flight, hyper-running, etc.) and reduces the held
> target's FASE and movement related FEATs by -2CS.
> Grappler can and may inflict his Strength in
> damage to the target (who may or may not be
> armored / tough enough to take it, hehehe)
>
> on Escaping, the held character rolls the FEAT to
> get out of the hold at his Strength rank (-1CS if
> he's partially held, -2CS if he's fully held; and
> +1CS if he's got Martial Arts C or Wrestling
> Talents, +2CS if he has both Martial Arts C and
> Wrestling Talents)
>
> The results will be either:
>
> White] Miss = attempt fails, still held (partially
> or fully)
>
> Green] Miss = attempt fails, still held (partially
> or fully)
>
> Yellow] Escape = successful breaking of the hold
> (whether partial or full), character can now move
> without restraint or negative modifiers
>
> Red] Reverse = successful breaking of the hold as
> the Yellow result above OR now the Escaper has the
> guy that Grappled him in a hold at the same level
> that the Escaper escaped from (partial or full)
> with the same modifiers effects.
>
> As you can see, an unskilled character does NOT
> want to wrassle with someone who knows what
> they're doing, unless of course they like the
> taste of their own body parts that shouldn't bend
> that way LOL
>
> Of course, there's the unconventional ways to
> break a Grappler's hold in the cases where the
> held character has no Wrestling or Martial Arts C
> Talents. If the held character has damaging
> touch-ranged powers ("Flame On!") the Grappler
> might be "persuaded" to let go... Or the held
> character can slugfest or shoot (with the negative
> modifiers on his FEAT from the type of hold on
> him) and scores a slam / stun / kill result and
> the Grappler fails the Endurance check.
>
> And then there's good old-fashioned flying through
> a brick wall (if he can do so without taking too
> much damage on top of whatever damage he might be
> getting from a full hold on him) and hoping the
> character holding him can't take the splashback
> damage from the Charging attack on an inanimate
> object. This attempt would also suffer the
> negative modifiers I described above in the types
> of hold results.
>
> Martial Arts C + Wrestling is why Hercules is a
> character you don't wanna tussle with. Unless of
> course, you're in his elite class of badassness.


My Advanced Players Book doesn't say anything about Escape rolls being made at a -1 or -2CS just by virtue of the Partial or Full Hold, and it says only Martial Arts C Talent provides a bonus for Escaping, not Wrestling Talent. It also says a Partial Hold can prevent movement entirely if the attacker's strength is greater than that of the target.

Classic Marvel forever!
Re: 'Wessex Heroes' my first Game
September 16, 2011 12:44PM
avatar
Judge Wrote:
-------------------------------------------------------

>
> My Advanced Players Book doesn't say anything
> about Escape rolls being made at a -1 or -2CS just
> by virtue of the Partial or Full Hold, and it says
> only Martial Arts C Talent provides a bonus for
> Escaping, not Wrestling Talent. It also says a
> Partial Hold can prevent movement entirely if the
> attacker's strength is greater than that of the
> target.

I got the bonus Acrobatics gives to Escaping mixed up in my head and claimed it was from Wrestling.

I could have swore there were negative penalties on actions while being held... maybe that's a "house rule" that crept into my thinking. Not many characters in my games go for Grappling so I'm probably rusty on that.

Thanks for the corrections.

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]
 
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