Dead Sidekick Wrote:
> No, not right.
>
> Grappling and Escaping are fairly easy to run.
>
> The Grappler rolls the FEAT to lock a hold on
> someone at his Strength rank (plus any column
> shift Talent bonus from Wrestling Talent)
>
> The result will be either:
>
> White] Miss = target is not restrained in any
> way
>
> Green] Miss = target is not restrained in any way
>
> Yellow] Partial = Grappler has a hold on the
> target enough to cut his movement rate in half and
> reduce the target's FASE and movement related
> FEATs by 1 Column shift. Example: a partially held
> flying character might not as graceful steering in
> tight turns, a partially held shooter might not be
> as good a shot with his pistol / energy blast,
> etc.
>
> Red] Full Hold = Grappler has a hold on the target
> enough to STOP him from moving at all other than
> to attempt an Escape or movement power FEAT
> (flight, hyper-running, etc.) and reduces the held
> target's FASE and movement related FEATs by -2CS.
> Grappler can and may inflict his Strength in
> damage to the target (who may or may not be
> armored / tough enough to take it, hehehe)
>
> on Escaping, the held character rolls the FEAT to
> get out of the hold at his Strength rank (-1CS if
> he's partially held, -2CS if he's fully held; and
> +1CS if he's got Martial Arts C or Wrestling
> Talents, +2CS if he has both Martial Arts C and
> Wrestling Talents)
>
> The results will be either:
>
> White] Miss = attempt fails, still held (partially
> or fully)
>
> Green] Miss = attempt fails, still held (partially
> or fully)
>
> Yellow] Escape = successful breaking of the hold
> (whether partial or full), character can now move
> without restraint or negative modifiers
>
> Red] Reverse = successful breaking of the hold as
> the Yellow result above OR now the Escaper has the
> guy that Grappled him in a hold at the same level
> that the Escaper escaped from (partial or full)
> with the same modifiers effects.
>
> As you can see, an unskilled character does NOT
> want to wrassle with someone who knows what
> they're doing, unless of course they like the
> taste of their own body parts that shouldn't bend
> that way LOL
>
> Of course, there's the unconventional ways to
> break a Grappler's hold in the cases where the
> held character has no Wrestling or Martial Arts C
> Talents. If the held character has damaging
> touch-ranged powers ("Flame On!") the Grappler
> might be "persuaded" to let go... Or the held
> character can slugfest or shoot (with the negative
> modifiers on his FEAT from the type of hold on
> him) and scores a slam / stun / kill result and
> the Grappler fails the Endurance check.
>
> And then there's good old-fashioned flying through
> a brick wall (if he can do so without taking too
> much damage on top of whatever damage he might be
> getting from a full hold on him) and hoping the
> character holding him can't take the splashback
> damage from the Charging attack on an inanimate
> object. This attempt would also suffer the
> negative modifiers I described above in the types
> of hold results.
>
> Martial Arts C + Wrestling is why Hercules is a
> character you don't wanna tussle with. Unless of
> course, you're in his elite class of badassness.
My Advanced Players Book doesn't say anything about Escape rolls being made at a -1 or -2CS just by virtue of the Partial or Full Hold, and it says only Martial Arts C Talent provides a bonus for Escaping, not Wrestling Talent. It also says a Partial Hold can prevent movement entirely if the attacker's strength is greater than that of the target.
Classic Marvel forever!