Howdy all;
Normally I'd be down to the last write-up, but with RL and Sandy, I've been thrown off by two days, so I'm extending to Friday for write-ups for Halloween, with your permission of course
That being said, I've been on a
Dark Shadows kick as of late. Not necessarily the Johnny Depp film, but rather the original series, and the impressive list of supernatural characters that affected not just horror but also comics. There are startling similarities between the Chris Claremont X-Men run and
Dark Shadows, ranging from mysterious figures to immortal phoenixes. In a lot of ways, the evolution of Wolverine paralleled the character of Quentin Collins, mysterious feral loner who was occasionally violent, often solitary, against authority, and ultimately a amnesiac hero (Sound familiar?)
Quentin Collins was more of the black sheep of the Collins family that even Barnabas - although both shared a similar history and background. In reality, there were two Quentin Collins, but for the purposes of the write-up I'm focusing on the second, and more famous.
Quentin Collins
Quentin Collins
F: Rm (30)
A: Ex (10)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Rm (30)
Health: 80
Karma: 70
Resources: Ex (20)
Popularity: 2/-2 (In Collinsport, When villain in Collinsport)
Talents
Occult Lore
Sharp Weapons
Firearms
Knowledge: Collins History
Knowledge: Multi-Lingual
Knowledge: 19th Century society
Knowledge: Cults
Detective/Espionage
Archaeology
Business/Finance
Resist: Domination (After the Petofi Affair)
Powers:
Magic: Quentin has displayed the ability to learn magic in the past, although he has no spells or rituals when first encountered. Per the conversation of Count Petofi, due to Quentin's history, he has the potential to be quite a powerful warlock.
Werewolf: Quentin is cursed with the curse of lycanthropy. As a werewolf, Quentin is immune to most damage outside of silver, wolvesbane, or other traditional weakenesses. Quentin's stats as a werewolf are as follows:
F: Rm (30) A: Rm (30) S: Rm (30) E: Am (50) R: Pr (4) I: Am (50) P: Gd (10)
Health: 140 Karma: 64 Resources: Fe (2) Popularity -5
In addition, Quentin gains the following powers:
- Tracking: Gd (10) - Quentin is capable of tracking at Gd (10)
- Invuleranbility: Quentin can only be truly harmed by magic, silver, or the traditional cursed werewolf limitations. Quentin has shrugged off normal bullets and damage without a problem, athough he can be stunned and slammed.
- Natural Weapon: Claws: Ex (20) edged damage, halving effective body armor ranks. For some reason, Quentin's claws are capable of harming vampires and/or mystical beings, as a werewolf is considered an anathema to them.
- Recovery: As a werewolf, Quentin recovers lost endurance ranks with Ex (20) ability
- Curse of the werewolf: Quentin cannot spread lycanthropy through a bite, nor can he be freed from his curse normally. The curse of a werewolf is a potent one, and cannot be spread through normal means - only bloodlines.
Immortality*: Due to events caused by Count Anton Petofi, Quentin Collins was rendered effectively immortal, similarly to Dorian Gray. a portrait was painted in which Quentin is bound to it. Unlike Dorian Gray, Collins's portrait does not age with him, but rather suspends his werewolf curse. As such and as a side-effect, Quentin is effectively immortal. If the potrait was damaged or destroyed, Collins would begin aging normally and again be affected by the curse of the werewolf.
Mystical Detection: Quentin always seems to be able to sense mystical beings, and usually can determine what sort. Quentin can do this with Ex (20) ability, requiring an additional Reason FEAT to determine what kind of mystical being he's facing.
Touched by Fate: Quentin's fate has been changed more than once due to manipulations of those in his life. This has been significant enough to summon the incarnation of Death, Cthonian-like beings, and greater powers. As such, when Quentin must make a FEAT vs. death or death-like effects, he must first make a Psyche FEAT at his base Psyche score. If he succeeds, he may use the result in place of the required dice roll. The drawback is that should Quentin roll high enough, it will attract the attention of powerful beings...
Contacts
As a member of the Collins family, Quentin can draw upon the Collins most of the time for support, especially Barnabas and others. Quentin also may call upon Angelique Bouchard as an ally, as well as Chris Jennings, his descendent.
Limitations
Cursed: Quentin is cursed, and as such, suffers from such things as both his lycanthrope and the general events he finds himself associated with. Quentin suffers a -1cs when encountering supernatural enemies initially, and suffers a - 4cs when specifically dealing with curses directly affecting him. In addition, once per adventure, Quentin must make a Psyche FEAT or suffer bad luck, which causes his dice results to be
reversed at a critical moment.
Enemies: Quentin has multiple enemies, including both the incarnation of Death (Mr. Best) and Count Petofi.
Amnesia: Quentin also has suffered amnesia at different points in his life, both due to curses and also from injury
Assumed Identity: Quentin has used and assumed the identity of Grant Douglas, which led to interesting situations as well.
Obsession: Quentin easily becomes obsessed, suffering a -1cs when dealing with a subject for his obsession (Usually the woman he loves, defeating an enemy, etc).