Riddick Wiki
Name: Richard B. Riddick
Alias: Riddick
Escaped Convict/Murderer/Alpha Furyan/Lord Necromonger
Fighting: Incredible (40)
Agility: Remarkable (30)
Strength: Excellent (20)
Endurance: Remarkable (30)
Reason: Good (10)
Intuition: Incredible (40)
Psyche: Incredible (40)
Health: 120
Karma: 90
Appearance: Typical
Popularity: Poor
Resources: Poor
Powers:
Eye Shine (Abnormal Sensitivity to Light)- Riddick's trademark Eye Shine allows Riddick to see in low light and dark to extreme dark conditions as if it were daytime.
Hypersensitive Touch - Riddick demonstrated in Chronicles an abnormally sensitive touch when handling the Lord Necromonger's knife flipping and twirling the knife expertly and coming to the conclusion that it was "half a gram heavy on the back end". Such sensitivity would explain Riddick's physical talents. Riddick was able to detect movements on a large starship in Dark Fury.
Weapons Tinkering Edged (Excellent) ability - Riddick prefers edged weapons and through years of doing time in prison has the ability to create knives and shivs out of available materials.
Communication with Animals Predatory (Excellent)- Riddick was able to tame a Hellhound through some unspoken bond in Chronicles. "It's an animal thing" was his response to how he did it.
Wrath of the Furyans (Light Emission Full Body Optic Blast)Incredible - An ability given to Riddick by the Elemental Shirah. Once a day Riddick can unleash a blue Optic Blast from his entire body doing Incredible kinetic damage to all in a 30 ft radius. Shirah called it "The mark carrying the anger of an entire race".
Iron Will (Good)
Limitations:
Riddick's Eye Shine makes his normal ungoggled sight very sensitive to light. In daytime conditions and normal light consider Riddick to be blinded like normal characters in darkness or extreme brightness if he is not wearing his goggles. Riddick wears welder's goggles whenever the light is too much for him to handle.
Talents:
Brawling - +1 Fighting in unarmed combat usually to cripple, maim, or injure
Crimonology - +1 Reason or Intuition to any feat involving criminal mind or behavior gained from years in and out of prisons
Escape Artist - +1 to all Feats involving escape, palming lock picks, escaping restraints, security systems recognition, pick pocketing keys, etc.
Guns- +1 to shooting
Intimidation/Interrogation - Can intimidate target into going along with what Riddick wants. Target must make a psyche feat vs. Riddick's psyche to resist. +1 to psyche
Martial Arts A, B, C, E
Pilot, Spacecraft- +1
Survival - +1 to all Feats in survival situations finding food, shelter, water, protection from elements
Stealth - -2 CS to anyone searching for Riddick
Thrown Weapons - +1 Agility to thrown weapons
Weapons Master +1 to use any weapon that requires a Fighting Feat
Weapons Specialist +2 to use knives
Equipment:
Welder's Goggles - To protect his eyes from bright light.
Ulaks - Sabretooth style shaped daggers. Incredible strength, Excellent Edged damage
Necromonger Rifle - Excellent material, 20 pts Energy damage 4 area range
Various Knives and shivs
Contacts:
Necromongers
Kyra
Imam
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