Lets Stat: Thundercats

Posted by BelleReeve 
Re: Lets Stat: Thundercats
January 26, 2010 05:42AM
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Agreed, and an even 150 health seems right for Lion-O. Thanks! Mumm-Ra is mostly finished, but I want to see a few more episodes before I post him.
Re: Lets Stat: Thundercats
January 30, 2010 05:37PM
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BelleReeve Wrote:
-------------------------------------------------------
> Agreed, and an even 150 health seems right for
> Lion-O. Thanks! Mumm-Ra is mostly finished, but I
> want to see a few more episodes before I post him.
___________________________________________________________________

BelleReeve, I thought you did a great job on your write-up for Lion-O! Looking forward to seeing your write-up on Mumm-Ra!! smoking smiley







The Cutter

Re: Lets Stat: Thundercats
February 06, 2010 06:58AM
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I have not forgotten about Mumm-Ra, but wow, he's doing something new nearly every episode. I only learned today that he had a third form. Mumm-ra is coming, I only want him to be accurate.
Re: Lets Stat: Thundercats
February 19, 2010 08:02AM
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I'm having trouble with the Sword of Plundarr, there is little information to be found on it.

I do know that it will alert the wielder when danger approaches by igniting in magical flame and I think hissing or roaring.

It destroyed Thundara while inside its core, what sort of power is that?

Any thoughts input would be helpful! I believe it will put the finishing touches on Mumm-Ra



Edited 1 time(s). Last edit at 02/19/2010 08:02AM by BelleReeve.
Lets Stat: Thundercats - Mumm-Ra
February 24, 2010 05:48PM
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Mumm-Ra
The Ever Living

F) Remarkable 30 / Typical 6
A) Remarkable 30 / Typical 6
S) Amazing 50 / Good 10
E) Amazing 50 / Good 10
R) Amazing 50
I) Amazing 50
P) Unearthly 100


Health:160/ 32 Karma: 200
Resources: Amazing 50 Popularity: -100

Powers: Mumm-Ra posses three forms with varying levels of power.
Decayed Form:
Magic:
Amazing 50, An absolute master of both arcane and clerical magic; Mumm-Ra possesses nearly unlimited knowledge of, and experience with, numerous mystical arts from all corners of the universe. He has been seen to use the following Power Stunts:
-Alteration — Self or Other: Amazing 50, Mumm-Ra may alter the voice and appearance of himself or others to his liking.
-Decay: Class 1000, During a Solar Eclipse, Mumm-Ra's dark magic allows him access to a spell of Decay. Decay causes Material Strength of Monstrous 80 or lower to begin losing Material Strength at a rate of -1CS. The Spell is in effect until the following Solar Eclipse, Artificial or otherwise.
-Dimension Travel — Summon: Amazing 50, Mumm-Ra may pull a person from his or her dimension and to Himself. Mumm-Ra must have prior knowledge of the person. Summoning does not give Mumm-Ra any sort of influence over a summoned person’s behavior.
-Eldritch Bolt: Amazing 50 Magic Force
-Identify Item: Amazing 50, Mumm-Ra may call upon the Ancients of Spirits of Evil to learn the history of any object in which he holds.
-Illusory Duplication: Amazing 50, Mumm-Ra may set this spell to trigger when certain parameters are met.
-Remote Viewing: Class 1000, Mumm-Ra with the aid of his Magical Pool, may gaze upon any local he wishes. He may Communicate and even effect with Magic what he gazes upon.
-Teleportation: Class 1000, Mumm-Ra may teleport himself or others up to 100 miles.
--Mumm-Ra may use this power to travel to the Astral-Plane
-True Flight: Amazing 50/25 areas per round.

Immortality: Mumm-Ra is immortal and can never be truly killed. If his health of Endurance fall to Shift-0, his body will disintegrate and will reform in time:
-1d10 Days if his Health or Endurance falls to Shift-0.
-1d100 Days is his Sarcophagus is Destroyed.


Everliving Form: After 2 rounds of invoking the Ancient Spirits of Evil, Mumm-Ra gains the following:
-Decayed Form Magic Power increased to Monstrous 80
-Increased FASE
Magic: Monstrous 80
-Dream Control - “The Dream Master Spell”: Mumm-Ra can change reality into whatever he desires within the surrounding dream scape at Monstrous 80 intensity.
-Dream Travel: Mumm-Ra can enter a targets dreams when they go to sleep.
Other’s dreams: Mumm-Ra may enter other people’s dreams in order to communicate or in an attempt to take over not only the dream, but the individual.
Tele-presence: Mumm-Ra's "dream-self" may leave his body, He can see, hear and interact with the physical world. Mumm-Ra can be seen by other characters while in his Tele-presence form.
Detection: Mumm-Ra may detect any target he has previously gained control over while using Dream Travel.
Detection Resistance: Mumm-Ra may resist attempts to find him by psychic, dream traveling or other metaphysical means.
-Eldritch Wave: Amazing 50 Magic Force to 1 area.
-Force Field: Remarkable 30
-Hypnotic Control: Monstrous 80; Commands require a Green FEAT, Commands against the Characters beliefs require a Yellow FEAT.
-Matter Animation: Monstrous 80, Mumm-Ra may alter flow of raw material; Air, Liquid or Solid
-Pyrokinesis: Monstrous 80
-Telekinesis: Monstrous 80
-Weather Manipulation: Monstrous 80

Final Form: Class 1000, When super powered by the Ancient Spirits of Evil, Mumm-Ra gains the followings:
Increased FASE:
F) Amazing 50
A) Amazing 50
S) Unearthly 100
E) Unearthly 100
Magic: Decayed Form & Everliving Form Magic increased to Unearthly 100.
-Growth — Atomic Gain: Unearthly 100.
--The Sword of Plundarr increases in size with Mumm-Ra, it's abilities increase to Unearthly 100.
-Teleportation Beam: Unearthly 100, Mumm-Ra may teleport a target into Limbo.

Equipment:
The Sword of Plundarr:
Shift-X 150 Material Strength. Incredible 40 Edged
-The Sword of Plundarr's blades may be deactivated for easy carrying. Reactivating the Blades requires a single action.
-Danger Sense: Class 1000 ability to sense when the wielder is in danger; it will alert the wielder by consuming itself in white Magic Fire of Good 10 intensity.
-Energy Absorption/Reflection: Unearthly 100, The Sword may absorb Energy and Magic based attacks and reflect them back toward a target.
-Fire Wisps: Remarkable 30 Magical Fire Damage to an area.
-Fire Whirlwind: Amazing 50 Magical Fire
-Force Field: Monstrous 80, The Sword of Plundarr may be spun to create a Magical Force Field.


Talents:
Alchemy
: Transmutation of base elements.
Bibliophile: Mumm-Ra has an extensive knowledge of magical books, scrolls, or other primarily informational items, and the lore concerning them. He has a +2CS when using or researching these.
Demonology: Mumm-Ra has studied Demons and he knows how dangerous and hostile they are. The character receives a + 1CS in any situation involving demons, including research, communication, identification and combat.
History: 3rd Earth
Intimidation
: Mumm-Ra knows how to inspire fear in an opponent either through the use threats, brute strength, or imposing size. He gains a +1CS to Intimidation.
Mystic Background:
Resist Domination
: This permits Mumm-Ra to resist mental attacks as if he had Psyche +1CS.
Ritual Magics: Mumm-Ra may make a Reason FEAT to perform magical ceremonies.
Scholar of Antiquities: Mumm-Ra has an extensive knowledge of antiques, especially ancient magical artifacts and lore concerning them. He gains a +2CS when dealing with them

Contacts:
Ancient Spirits of Evil
Ma-Mutt:
Gruun The Destroyer:
Rataro:
Safari Joe:
Spidera:
Various 3rd Earth and Mutant War Machines

Limitations:

Everliving Form: Mumm-Ra's enhanced magic comes at the price of his karma. Each spell costs him 3 Karma to cast and should he fall below 20 karma he must make an Endurance FEAT, each round, or revert back to his Decayed Form.

*Reflection (Optional Limitation):
When shown his own reflection, Mumm-Ra will recoil in horror and revert to his Decayed Form. Mumm-Ra suffers -2cs to all FEAT while gazing upon his reflection. This fault was later removed by the Ancient Spirits of Evil.

Sarcophagus: Each time Mumm-Ra uses his Everliving Form, he must return to his sarcophagus to recharge his energies, both Health and Karma. The amount of damage Mumm-Ra sustained determines the length of rest.
Begin rest with HP or Endurance above 0: 1 day
Health or Endurance reaches 0 or Below: 1d10 days
Sarcophagus is Destroyed: 1d100 days
Re: Lets Stat: Thundercats
February 24, 2010 07:29PM
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I'm beyond impressed. It's a masterpiece.
Re: Lets Stat: Thundercats
February 25, 2010 02:30AM
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I can't wait until I get to use him in a game or a battle royal. They will learn to fear the name... MUMM-RA! :p
Re: Lets Stat: Thundercats - Lion-O
June 01, 2011 10:26PM
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Will you do a write up of the 3 new Thundercats?
Bengali
Lynxthro(sp?)
Pumra ??
Re: Lets Stat: Thundercats
June 03, 2011 10:03AM
All I can say is wow.
Re: Lets Stat: Thundercats
June 08, 2011 02:18AM
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Why yes, I have began Pumyra. Doing research on her and comparing her to the other Thundercats made me notice I made have made a mistake with Cheetara's write-up. I cannot figure out where I got the Amazing 50 = 8 areas per round for Hyper-Running. Every source I'm checking says she should be able to run 20 areas per round, not 8. Does this remain true to her character or should I drop the Hyper-Running rank down to Remarkable, to maintain her 8 areas a round?

Pumyra is slowing forming, there is little information on her and the episodes she appeared in were few and for the most part she stood in the background. But yes, Pumyra will be coming shortly followed by the blind Lynx-O

This also became part of my Cheetara write up, it would follow just after her Power Rank in Hyper-Running.

-Hyper Running: Remarkable 30 / 8 areas per round. Cheetara gains Power Rank bonus to her Endurance while using Hyper-Running. She can maintain her speed up to her Endurance rank in rounds.

Pumyra's is similar, but at a far less rank.

*Edit* Decided to drop Cheetara's rank for Hyper-running to Remarkable.



Edited 2 time(s). Last edit at 06/08/2011 03:07AM by BelleReeve.
Re: Lets Stat: Thundercats
June 08, 2011 07:31AM
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While doing research on the Thundercats, I thought I'd stat out some of the one off artifacts from the show. This artifact is from Episode 86 Mumm-Rana’s Belt.



Mumm-Ranna's Belt
— Material Strength: Incredible 40; A belt created by the good sorceress Mumm-Ranna, the belt imparts several magical abilities upon its wearer.

Abilities:

Increase the wearers Strength & Endurance +2CS or to Incredible 40, whichever is first.
Eldritch Blast: Incredible 40, A beam of blue magical Energy blasts forth from the blue crystal up to 8 areas away.

Personal Force Field:
Incredible 40



Conjuration — Mumm-Ranna's Mace — Material Strength: Incredible 40, Incredible 40 Magical Blunt; With 1 declared action, the Mace may be conjured by the wearer of the belt, The Mace possesses several abilities:

-Eldritch Blast: Incredible 40

-Strength Drain Stasis Field: Incredible 40, immobilizing the target, the field drains the strength of the target -1CS per 2 rounds.
--The Stasis Field may effect an entire area at -2CS intensity.

-Magic & Energy Deflection: Incredible 40, The mace is able to deflect both Magical and Energy blasts away from the wielder.

Limitation:
If the Magic of Mumm-Ranna's Belt is not used for the purpose of Good, it will raise the ire of Mumm-Ranna herself, who will come to reclaim the artifact, often to the dismay of the wielder.
Re: Lets Stat: Thundercats
June 09, 2011 04:23AM
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Sadly, Pumyra had only one episode to shine and was mostly a back ground character despite how adaptive her character is in the series. I was able to put this together after watching the episodes she's appeared.



Pumyra

F) Remarkable 30
A) Incredible 40
S) Typical 6
E) Excellent 20
R) Excellent 20
I) Excellent 20
P) Excellent 20[/b]

Health: 96 Karma: 60
Popularity: Remarkable 30
Resources: Excellent 20

Powers:
-Hyper Leaping: Excellent 20, Pumyra may safely leap 30 feet up and across and 20 feet down.

-Hyper Running: Good 10 / 4 areas per round. Pumyra gains Power Rank bonus to her Endurance while using Hyper-Running. She can maintain her speed up to her Endurance rank in rounds.
-1st Endurance rank turn exhausted: Pumyra must make a successful Endurance FEAT or be exhausted for 1d10 rounds
-2nd Endurance rank turn exhausted: Pumyra must make a yellow Endurance FEAT or be exhausted for 2d10 rounds.
-3rd Endurance rank turn exhausted: Pumyra must make a red Endurance FEAT or be exhausted for 3d10 rounds.
-4th Endurance rank turn exhausted: Pumyra must stop or fall unconscious for 3d10 rounds.

Natural Weaponry — Claws
: Material Strength Remarkable 30, Typical 6 Edge


Equipment:
Body Armor:
Typical 6 vs. Physical, Energy

“Cat's Tail” Sling: Material Strength: Excellent 20, Wrapped about Pumyra's waist is a Thundarian Fiber Rope. This can be used as a rope of 20 feet length, but normally Pumyra uses it effectively as a Sling. The Sling has an attached satchel containing several different types of Sling ammo, including:

-Blinding Ball: Good 10 Intensity Bright Pink Flash to a single target, causing blindness for 1 round

-Thundarian Iron Ball: Good 10 Blunt damage.

-Wind Generation Ball: Amazing 50 Winds, 1 Area Range of Effect, Through the use of Thundarian Technology, Pumyra possesses a sling ball that when thrown, bursts into a white light that suddenly creates a gale force tornado confined to the area.
--Pumyra has thrown these into liquid, including Lava, to create whirl pools.
--Pumyra has used the winds to puncture a hole in solid granite.

Talents:
Acrobatics:
+1CS Dodging, Evading and Escaping
Attractive: Pumyra gains +1CS popularity when dealing with the opposite sex.
Marksmanship: +1CS to hit when using any weapon requiring a line of sight to use. Characters possessing Marksmanship suffer no distance penalties normally associated with these weapons
Martial Arts:
A
: Pumyra may stun or slam opponents regardless of comparative Strength or Endurance.
Pilot: +1CS when operating the Thunderstrike
Thundarian Medicine: Pumyra gains +1CS Reason when dealing with or researching Thundarian medical needs.
Tumbling: Pumyra may make an Agility FEAT to land feet first from any fall in which she did not first take damage.
Weapon Specialist — Cat's Tail: Pumyra gains +2CS with the Cat's Tail. She also gains +1CS to initiative when using the Sling.

Contacts: Thundercats, Snarf, Snarfer

Limitations:
Thundranium Weakness
: For every round of exposure to Thundranium, a Thundarian receives -1CS to FASE. FASE cannot fall past Feeble 2 due to Thundranium exposure. Once exposure to Thundrainum is removed, the Thundarian will regain FASE ranks at +1CS per turn.
Re: Lets Stat: Thundercats
June 09, 2011 02:44PM
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Nicely done. If the rumors be true, and the seires picked up or the movie is made i hope they feature the 3 new thundercats as well.
Re: Lets Stat: Thundercats
June 09, 2011 03:17PM
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During my research I read that Cartoon Network is reworking the show. They want to keep the integrity of the characters and do intend to use Pumyra and such. I'm stoked!
Re: Lets Stat: Thundercats
June 11, 2011 12:24PM
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Awesome. when it does come out, i definite watch it. My nephews and nieces always asked me what cartoons i watched and i get on Youtube and show them. They really like the Thundercats, Starblazers, Voltron and Robotech. Silverhawks they thought was a little stupid.
Re: Lets Stat: Thundercats
June 30, 2011 12:30PM
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Update fyi


ThunderCats
Check out this week's installment of Thunder Thursdays for a behind the scenes look at Studio 4°C, the studio that's working with Warner Bros. Animation to bring the all new ThunderCats to life! And don't miss the special one hour all new series premiere of ThunderCats, July 29 on Cartoon Network!

Major Steel
Aka Richard
"Every character is a story unto themselves, which bring to light the story of their world, which bring to light how one story can merge with another, and the Universe is born!"
Re: Lets Stat: Thundercats
July 19, 2011 02:21PM
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Autograph Signing (Warner Bros. Booth, #4545): 12:45 p.m.
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For full schedule information, please visit: [comiccon.thewb.com]

For all the latest Warner Bros. Comic-Con news, pics, videos and information, be sure to follow @TheWBDotCom on Twitter.

DISCLAIMER: Autograph session start times are subject to change. For the most up-to-date signing information, please check for updates at the Warner Bros. Booth (#4545) or at www.thewb.com/comiccon.
Re: Lets Stat: Thundercats
July 22, 2011 05:56AM
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Just remembered, you should add Mongor (the fear empowered goat) to Mumm-Ra's contacts. It was suggested during the episode that the two went way back. smiling smiley

Photobucket
Re: Lets Stat: Thundercats
July 22, 2011 06:49AM
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If you are on Facebook, they have some kool pics of the Thundercats up from SDCC!!
"THUNDERCATS, hooo! One lucky fan will take home this exclusive replica of The Sword of Omens, Lion-O's mythical sword. Visit the Warner Bros. booth for your chance to win it! (© 2011 Warner Bros. Entertainment, Inc. All Rights Reserved.)"
there a pic of the sword!
.
Re: Lets Stat: Thundercats
July 23, 2011 05:11AM
I just re-read all of your stats for the individual Thundercats and it reminded me how much I actually liked this show. I agree almost completely with all of the stats and corrections/suggestions later added. The only thing that I really have to contribute is that I rewatched the entire first season and I came to the conclusion that the Thundercats signal generated by the Eye of Thundera does not seem to have a set range, rather it seems to project itself as far as it is needed so that all of the Thundercats can answer its call. Some episodes it just barely goes in the air above Lion-o, other shows it shoots miles away to reach everybody.

That is just my opinion.
Re: Lets Stat: Thundercats
July 29, 2011 02:19PM
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Ooh it so on NOW! LOL

Tigra calling Lion-O Little brother?
Clauduis or Klaudius?
Re: Lets Stat: Thundercats
July 29, 2011 03:44PM
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Dislike:
Snarf. Seriously? Meow? WTF?
Thundercat understanding of technology
For a warrior race. lack of tactical location for a city

Likes:
World Build
Cheetara was done with Justice
Jaga role as supreme Sorcerer
Jaga warrior/Sorcerer faction

Time to get used to:
Tygra looks and personality
Writers direction and Vision
Thundercat understanding of technology
Re: Lets Stat: Thundercats
July 29, 2011 04:06PM
Hello All,

Just saw the new Thundercats episode premiere. Overall some misses but not bad. Not your fathers Thundercats...not the one I remember. Little different premise, but thats ok. It should reflect the times and not as cartoony or sketchy as the original as that was meant for children. Overall, had sort of Lord of the Rings feel/theme to it. I am sure with each episode they'll iron the wrinkles out. Could been worse...like the Silverhawks, LOL!!!
Re: Lets Stat: Thundercats
July 29, 2011 05:02PM
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I am going to be watching this tomorrow and will adjust stats and characters accordingly. grinning smiley
Re: Lets Stat: Thundercats
July 29, 2011 06:40PM
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[www.youtube.com]

Lurker13 .... watching, waiting, ready to respond.
Re: Lets Stat: Thundercats
July 29, 2011 06:44PM
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video: [youtu.be]

Lurker13 .... watching, waiting, ready to respond.
Re: Lets Stat: Thundercats
July 29, 2011 08:22PM
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[en.wikipedia.org]

The site list all the characters and what their abilities were.


If you don't want spoilers don't read the wiki!!
Re: Lets Stat: Thundercats
September 07, 2013 07:16PM
bell these are two will see use the big play is some rare character for players to interact and some culture exchange,they may have some idea of whats coming but not when where or even who,of the love of cats.
Re: Lets Stat: Thundercats
January 17, 2019 05:48PM
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push to the fore!!!!
 
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