Mumm-Ra
The Ever Living
F) Remarkable 30 / Typical 6
A) Remarkable 30 / Typical 6
S) Amazing 50 / Good 10
E) Amazing 50 / Good 10
R) Amazing 50
I) Amazing 50
P) Unearthly 100
Health:160/ 32
Karma: 200
Resources: Amazing 50
Popularity: -100
Powers: Mumm-Ra posses three forms with varying levels of power.
Decayed Form:
Magic: Amazing 50, An absolute master of both arcane and clerical magic; Mumm-Ra possesses nearly unlimited knowledge of, and experience with, numerous mystical arts from all corners of the universe. He has been seen to use the following Power Stunts:
-Alteration — Self or Other: Amazing 50, Mumm-Ra may alter the voice and appearance of himself or others to his liking.
-Decay: Class 1000, During a Solar Eclipse, Mumm-Ra's dark magic allows him access to a spell of Decay. Decay causes Material Strength of Monstrous 80 or lower to begin losing Material Strength at a rate of -1CS. The Spell is in effect until the following Solar Eclipse, Artificial or otherwise.
-Dimension Travel — Summon: Amazing 50, Mumm-Ra may pull a person from his or her dimension and to Himself. Mumm-Ra must have prior knowledge of the person. Summoning does not give Mumm-Ra any sort of influence over a summoned person’s behavior.
-Eldritch Bolt: Amazing 50 Magic Force
-Identify Item: Amazing 50, Mumm-Ra may call upon the Ancients of Spirits of Evil to learn the history of any object in which he holds.
-Illusory Duplication: Amazing 50, Mumm-Ra may set this spell to trigger when certain parameters are met.
-Remote Viewing: Class 1000, Mumm-Ra with the aid of his Magical Pool, may gaze upon any local he wishes. He may Communicate and even effect with Magic what he gazes upon.
-Teleportation: Class 1000, Mumm-Ra may teleport himself or others up to 100 miles.
--Mumm-Ra may use this power to travel to the Astral-Plane
-True Flight: Amazing 50/25 areas per round.
Immortality: Mumm-Ra is immortal and can never be truly killed. If his health of Endurance fall to Shift-0, his body will disintegrate and will reform in time:
-1d10 Days if his Health or Endurance falls to Shift-0.
-1d100 Days is his Sarcophagus is Destroyed.
Everliving Form: After 2 rounds of invoking the Ancient Spirits of Evil, Mumm-Ra gains the following:
-Decayed Form Magic Power increased to Monstrous 80
-Increased FASE
Magic: Monstrous 80
-Dream Control - “The Dream Master Spell”: Mumm-Ra can change reality into whatever he desires within the surrounding dream scape at Monstrous 80 intensity.
-Dream Travel: Mumm-Ra can enter a targets dreams when they go to sleep.
Other’s dreams: Mumm-Ra may enter other people’s dreams in order to communicate or in an attempt to take over not only the dream, but the individual.
Tele-presence: Mumm-Ra's "dream-self" may leave his body, He can see, hear and interact with the physical world. Mumm-Ra can be seen by other characters while in his Tele-presence form.
Detection: Mumm-Ra may detect any target he has previously gained control over while using Dream Travel.
Detection Resistance: Mumm-Ra may resist attempts to find him by psychic, dream traveling or other metaphysical means.
-Eldritch Wave: Amazing 50 Magic Force to 1 area.
-Force Field: Remarkable 30
-Hypnotic Control: Monstrous 80; Commands require a Green FEAT, Commands against the Characters beliefs require a Yellow FEAT.
-Matter Animation: Monstrous 80, Mumm-Ra may alter flow of raw material; Air, Liquid or Solid
-Pyrokinesis: Monstrous 80
-Telekinesis: Monstrous 80
-Weather Manipulation: Monstrous 80
Final Form: Class 1000, When super powered by the Ancient Spirits of Evil, Mumm-Ra gains the followings:
Increased FASE:
F) Amazing 50
A) Amazing 50
S) Unearthly 100
E) Unearthly 100
Magic: Decayed Form & Everliving Form Magic increased to Unearthly 100.
-Growth — Atomic Gain: Unearthly 100.
--The Sword of Plundarr increases in size with Mumm-Ra, it's abilities increase to Unearthly 100.
-Teleportation Beam: Unearthly 100, Mumm-Ra may teleport a target into Limbo.
Equipment:
The Sword of Plundarr: Shift-X 150 Material Strength. Incredible 40 Edged
-The Sword of Plundarr's blades may be deactivated for easy carrying. Reactivating the Blades requires a single action.
-Danger Sense: Class 1000 ability to sense when the wielder is in danger; it will alert the wielder by consuming itself in white Magic Fire of Good 10 intensity.
-Energy Absorption/Reflection: Unearthly 100, The Sword may absorb Energy and Magic based attacks and reflect them back toward a target.
-Fire Wisps: Remarkable 30 Magical Fire Damage to an area.
-Fire Whirlwind: Amazing 50 Magical Fire
-Force Field: Monstrous 80, The Sword of Plundarr may be spun to create a Magical Force Field.
Talents:
Alchemy: Transmutation of base elements.
Bibliophile: Mumm-Ra has an extensive knowledge of magical books, scrolls, or other primarily informational items, and the lore concerning them. He has a +2CS when using or researching these.
Demonology: Mumm-Ra has studied Demons and he knows how dangerous and hostile they are. The character receives a + 1CS in any situation involving demons, including research, communication, identification and combat.
History: 3rd Earth
Intimidation: Mumm-Ra knows how to inspire fear in an opponent either through the use threats, brute strength, or imposing size. He gains a +1CS to Intimidation.
Mystic Background:
Resist Domination: This permits Mumm-Ra to resist mental attacks as if he had Psyche +1CS.
Ritual Magics: Mumm-Ra may make a Reason FEAT to perform magical ceremonies.
Scholar of Antiquities: Mumm-Ra has an extensive knowledge of antiques, especially ancient magical artifacts and lore concerning them. He gains a +2CS when dealing with them
Contacts:
Ancient Spirits of Evil
Ma-Mutt:
Gruun The Destroyer:
Rataro:
Safari Joe:
Spidera:
Various 3rd Earth and Mutant War Machines
Limitations:
Everliving Form: Mumm-Ra's enhanced magic comes at the price of his karma. Each spell costs him 3 Karma to cast and should he fall below 20 karma he must make an Endurance FEAT, each round, or revert back to his Decayed Form.
*Reflection (Optional Limitation): When shown his own reflection, Mumm-Ra will recoil in horror and revert to his Decayed Form. Mumm-Ra suffers -2cs to all FEAT while gazing upon his reflection. This fault was later removed by the Ancient Spirits of Evil.
Sarcophagus: Each time Mumm-Ra uses his Everliving Form, he must return to his sarcophagus to recharge his energies, both Health and Karma. The amount of damage Mumm-Ra sustained determines the length of rest.
Begin rest with HP or Endurance above 0: 1 day
Health or Endurance reaches 0 or Below: 1d10 days
Sarcophagus is Destroyed: 1d100 days