Thog the Nether-Spawn

Thog the Nether-Spawn
January 28, 2019 07:12PM
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THOG THE NETHER-SPAWN

Fighting 10 Good
Agility 20 Excellent
Strength 100 Unearthly
Endurance 1,000 Class 1000
Reason 100 Unearthly
Intuition 30 Remarkable
Psyche 100 Unearthly

Health: 1130
Karma: 230
Resources: CL1000
Pop: -50

Known Powers:

Devilish Immunity: Thog is immune to any mortal weapon that is mundane in nature whether it is a laser beam, Iron Man energy blasts from repulsors or Uni-Beam, bullets, swords or anything else. To harm Thog, a mortal weapon must be enchanted, bonded psychically or technologically to the life force of its wielder, holy or blessed overtly in some way, or be in the shape of a holy symbol or religious artefact in which the person wielding the weapon has faith. Holy water is considered acid when used against Thog. Holy incense is considered lethal poison gas when used against Thog. Any fire based weapon other than literal Holy Fire (or spiritual fire such as is generated by the touch of the Man-Thing) of some kind -and fire specifically- heals Thog of 3d10 points of lost Health. No other form of energy affects Thog unless it is directly holy in nature. Lightning generated by Thor - "holy". Lightning generated by the Living Lightning character - does no damage to Thog.

Magical Ability: Thog is a powerful black magician. He may use any listed power as a spell, subject to the limitations of Personal and Universal energy restrictions. Being a Dimensional entity, he is able to generate these energies himself. He uses these abilities at the Amazing level. He typically uses spells to either create items or empower agents, always in either case to cause direct death and harm to living beings especially mortal humans.

Thog has the powers of a Throne of Hell, as listed below:

-Telepathy: Thog can telepathically contact anyone he wishes throughout whatever dimension he currently occupies at CL1000 ability. This can be used to coerce or command his pawns, especially those to whom he has given some form of supernatural power.

-Eldritch Beams/Bolts: Amazing Force or Energy Missile weapon, Amazing range. These bolts resemble glowing balls of light from which lightning crackles and blasts, or alternatively they resemble two fiery lumps of burning matters dropping ash and flaming embers which Thog seems to throw to cast the spell effect.

-Dimensional Aperture (Dimensional): Unearthly, Creates an opening into and permits passage to and from his home dark dimension of Sominus. This dimensional home has large numbers of Thog or satan worshipping creatures. Some of these creatures are gargoyle-like bat-winged demons serving Thog. Most however of the inhabitants are lost souls who have died and reincarnated in that terrible dimension in a dreary semblance of their earthly (or other mortal location in the cosmos) form. From his home hell-dimension,Thog can intrude into any part of Earth where a Thog worshipper has called him. Other than this he can only use the Dimensional Aperture properly with no requirement beyond a Green result in the Nexus of All Realities. Using the Dimensional Aperture to travel where there is no worshipper or Nexus of All Realities requires a Yellow or better result.

-Transformation (Dimensional): Remarkable, Thog can transform himself or others into another substance, retaining the target's own shape. He can also endow another individual with new powers, or enhance old ones. This is the primary means whereby Thog creates hellish super-villains, after signing a satanic compact with an evil or sick individual first. Thog typically only confers on an agent a physical means to travel quickly and a single extremely nasty power that kills, maims or causes severe trauma of some kind against those at whom his agent uses the power.

-Army of the Damned (see end of entry below).

-Throne of Regency: When Thog is in his home hell-dimension or when he has had his Throne brought to his location on Earth and he is sitting in this chair, he receives a +1CS on any power he uses.

-Immortality: If Thog's Health is reduced to zero his body dissipates and begins to reform elsewhere over a period of 2-20 months.

Equipment:
Nightmare Boxes: created by Thog and scattered around the cosmos, these small ornate boxes drain emotional states from mortals with Unearthly intensity and mental attack power. Those drained loses all emotions and are reduced to a zombie-like stunned state for 1d10 hours, +1 hour per Rank of Psyche below Unearthly the victim has, -1 hour to a minimum of one hour per Rank the victim has in Psyche above Unearthly.

Falchion of Hell: a unique sword that requires two hands for anyone other than Thog to wield. Red metal blade, Unearthly metal. Small flames surround the edge of the weapon. Wielded by Thog it inflicts Remarkable slashing damage to anyone struck successfully as well as forcing the target to suffer The Horrors: the victim is forced to make a Red Psyche FEAT or suffer violent, guilt-wracked and horrifying hallucinations for 1d10 rounds. The Judge may rule that certain characters who are totally at peace with themselves or who have mental Talents reflecting stronger than normal mental training or faith are immune to this Horrors effect.

Talents: Occult Lore, Mystical Background, Psychology of Human Weakness, Acting, .

Biography:
Thog is a demonic super-villain and a recurring enemy of Man-Thing. Like many demons however he has become the enemy of several other heroes in his career. He clashed with Howard the Duck and has also clashed with the classic line-up of the Defenders, at which time it was claimed that Thog was in fact a fragment and avatar of Satan, able to operate independently of his principal aspect Satan himself.

Contacts:
The Six-Fingered Hand
Satan
Satannish
Mephisto
Daimon Hellstrom
Satana
Dakhim the Enchanter
Jennifer Kale
Howard the Duck
D'Spayre
Nightmare


Thog's Army of the Damned
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Thog has in the past used an army recruited from the Nexus of Realities, focusing on humans and near humans from Earth's history. Like the Congress of Realities, Thog's soldiers come from history ("was"), a handful come from the future ("will be") as well as weirder troops who come from realities that may or may not endure or exist ("maybe" and "never").

Typical Thog Soldier

Fighting 6 Typical
Agility 4 Poor
Strength 6 Typical
Endurance 10 Good
Reason 4 Poor
Intuition 4 Poor
Psyche 6 Typical

Health 26
Karma 0 - Thog's troops fall under his control after they have died or ceased to exist in their home reality. As such they are more like phantoms that can manifest a physical presence or temporarily animated undead than flesh and blood men and women. They will never think to use Karma and have none to use.

Equipment: Some form of sword, rifle, pistol, axe, energy pistol or bizarre alien melee weapon. Whatever the form of the weapon, it is actually a construct create by Thog or his slaves and as such has the following stats:

Thog Sword: reddish metal, Resource cost 2, damage Typical, Ex resistance to physical damage
Thog Axe: silvery metal, Resource cost 4, damage Excellent, Ex resistance to physical damage
Thog Pistol: as per normal pistol
Thog Rifle: as per normal rifle
Thog Energy Pistol: as per normal energy pistol
Thog weird melee weapon: Black handle with silvery metal shape of some kind attached to one end. Resource cost 8, damage Excellent, requires two hands to use, Ex resistance to physical damage

When Thog is encountered in his base of operations he has 1d100 x 10 of his soldiers present as muscle. If encountered in his home dimension he has 1d100 x 100 present, the rest being out causing mischief and misery on the mortal planes.

There are no real commanders of the Army of the Damned even if some sections of it seem to be organised for example Roman legionaries, US Cavalry from the 1800s, spacemen in a moon rover armed with laser pistols. None of his soldiers have free will and Thog uses his own considerable mental power to move the soldiers around like so many self-animated toys. He cares nothing at all for them and delights in seeing opponents cripple or "kill" these flesh robots.
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