A new stat: Body

Posted by barna10 
A new stat: Body
March 23, 2013 02:30PM
Marvel is surprisingly lacking in any mechanic to account for a creature's size or mass. Many mechanics that would rely on this use Endurance as a relevant stat, but this is not logical. Think about it, Lance Armstrong, whether or not he used 'roids, probably has a RM Endurance, in the real world. If he were to charge someone he could do as much damage as a Truck! (probably more since you would use the GD - EX material strength of the truck)

Also, by the rules, Wolverine wouldn't be able to slam Lance, but Mastermind (PR strength) could send an old man flying.

So I present the Body stat.

Body is another physical stat. It adds to health just like any other physical stat. It represents a 'thing's' mass. To figure an object's Body rank, figure using the same weight limits as strength. So, if something weighs 50 lbs, it has a Feeble Body, 400 lbs. - Good, 1 ton - Remarkable, and son on (an average, human-sized creature would have a Typical Body). An object's size does not matter, only it's total mass.

Body is either Typical (for human like creatures) or rolled. I suggest rolling it on Column 6 (Ability Modifier Table)

How does this new stat affect the game:

1) When determining whether or not a character can Slam another compare the attacker's Strength to the defender's Body. The attacker's Strength needs to be equal to or higher than the Defender's Body.

2) Body affects speed. If a character's Body is higher than his Strength, his speed is reduced by one rank for each rank his Strength is below his Body. For instance, If a character has UN Lightning Speed, TY Strength, and A GD Body, his top speed is MN.

3) Density and Growth powers affect a character's Body. Each rank of Growth or Density increase actually increase the Character's body by a like amount. For example: A character has a TY Body and a GD Density Increase Power, at Full Power his Body is increased to IN (he now weighs 10 tons). (or you could have the character's power rank be his Max Body).

4) Charging is now a Body attack.

Optional rules:
In addition to 2), above, you could allow an increase in speed if a character's Strength is higher than his body (a really skinny guy could run faster)




Edited 1 time(s). Last edit at 03/23/2013 06:39PM by barna10.
Re: A new stat: Body
March 23, 2013 02:55PM
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Why do you think Captain America wouldn't be able to slam Lance Armstrong?

Re: A new stat: Body
March 23, 2013 02:57PM
Re: A new stat: Body
February 14, 2015 11:02AM
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barna10 Wrote:
-------------------------------------------------------
> Marvel is surprisingly lacking in any mechanic to
> account for a creature's size or mass. Many
> mechanics that would rely on this use Endurance as
> a relevant stat, but this is not logical. Think
> about it, Lance Armstrong, whether or not he used
> 'roids, probably has a RM Endurance, in the real
> world. If he were to charge someone he could do
> as much damage as a Truck! (probably more since
> you would use the GD - EX material strength of the
> truck)


Actually, the truck's material strength may be determined by it's individual parts, but I'd say that the size of the truck would make it Incredible damage for a charging attack, plus the 2 points/area covered... meaning a truck can do at least 10 points of damage more than an Olympic level athlete (Remarkable Endurance)... possibly more depending on how fast it's moving, and it can move faster than such an athlete.

Page 16 of the Advanced Player's Book states that the material strength's listed on the table are generally for 2 to 12 inches thick. If the item is less than 2 inches, reduce the material strength by -1CS. If the the item is between 1 to 2 feet thick, increase the material strength by +1CS, and if the item is over 2 feet thick, then increase material strength by +2CS. Given that individual aspects of a vehicle can be targeted independently (such as ripping off a door or punching through the roof), the basic Body of the vehicle should stand for purposes of general material strength... but if you're going to be using an entire vehicle as a weapon, I'd consider it the appropriate material strength +2CS.

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Re: A new stat: Body
February 18, 2015 02:31PM
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O.o

why we need this stat again?
Re: A new stat: Body
February 18, 2015 03:29PM
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I'm not sure we do.

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Re: A new stat: Body
February 19, 2015 04:26AM
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MajorSteel Wrote:
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> O.o
>
> why we need this stat again?

Well, Magneto is dealing nearly as much damage as Juggernaut on a charge, for one.

Re: A new stat: Body
February 19, 2015 08:43AM
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Punstarr Wrote:
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> MajorSteel Wrote:
> --------------------------------------------------
> -----
> > O.o
> >
> > why we need this stat again?
>
> Well, Magneto is dealing nearly as much damage as
> Juggernaut on a charge, for one.


Which could be fixed by saying make the attack roll using Strength but deal damage based on Strength or Body Armor... Personally, I would treat Body Armor as damage like I would with any blunt weapon, meaning that if the Body Armor is greater than Strength, the character deals Strength +1CS damage... otherwise someone with Typical Strength and Unearthly rank Body Armor could still deal Unearthly damage.

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Re: A new stat: Body
February 19, 2015 10:33AM
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I would almost prefer using Agility to hit with charging attacks rather than Strength or Endurance.

Juggernaut charges a lot in the comics, as does Rhino... but they don't seem to hit a lot. People tend to dodge out of their way fairly routinely. This could be partially due to Rhino primarily going up against Spider-Man, who is absurdly good at dodging as well as the fact that if people like say, Cyclops and Daredevil were to get hit by either's charge, they'd be dead in one hit... but there's still precedent to show that neither are Monstrous to Unearthly level accurate with their charges looking at canon comic appearances.

Re: A new stat: Body
February 19, 2015 11:02AM
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Yes, their charges would be very accurate, but a simple Green FEAT evasion avoids the attack entirely regardless of the attacker's rank or color result success.

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Edited 1 time(s). Last edit at 02/19/2015 11:10AM by Thrudjelmer.
Re: A new stat: Body
June 04, 2015 03:28PM
Body helps address size and mass. Density increase would increase body.

The thing that really made me think of this was trying to stay Godzilla. He'd surely have more health than Thor, but his FASE are most likely less. Also, he should do more damage with a charge due to his enormous mass.

 
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