M.B.O.G.

Posted by Warhammer 
M.B.O.G.
July 28, 2008 01:05AM
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M.B.O.G. pronounced M'BOG
Metamorphic Bio-Organic Gladiator


F=Unearthly
A=Amazing
S=Unearthly
E=Unearthly
R=Remarkable
I=Monstrous
P=Amazing



POWERS


Shapeshifting--unearthly(when in a morphed form his movement is at -3cls)

Organic Control--monstrous(only his own organic matter, or something he has ingested-think about it...) can use this power to create toxins and pherimones for use on others of up to monstrous potency, heal up to monstrous damage in 3 rounds, is immune to disease, toxins, and aging. his control extends to the molecular level.
this power, weakness detection and shapeshifting are used to provide most of the other powers by altering his physiology.

Body Resistance--unearthly ( can alter his body resistance to be more effective against up to 5 powers or weapons at one time. he must have been observed said powers and or weapons for at least 3 rounds, and then the changes take place starting on the 4th round,5th round, and 6th round. he recieves a +1cls on each round for a total of +3 cls. Duration is length of Melee combat plus 1D4 times 10 rounds.)

Regeneration--unearthly


Body Weaponary--monstrous (can be added to fighting)example-fangs,claws,teeth,stingers,bone spikes...bone spikes can be fired to incredible range and amazing damage, and can be poisoned as well

Enhanced Senses--ShX (can morph his sense organs, even create new ones with shx range, detail, and across the em bandwith.

Protected Senses--monstrous (when using his senses at their maximum, they can be overloaded if overstimulated)

Fluidic Body--(because of his shapeshifting and total cellular control, all attacks against him are -2cls to hit. Any stun or slam results are at -2cls for duration. Any kill result = slam and stun Maximum result.)

Immortality--(every cell in m'bogs body is capable of regrowing him totally, if the majority of his body is destroyed.)

Anatomical Separation--( he can split off a portion of his body to use as a remote sensor or attack drone, utilizing any attack form or sensor mode he normally can at a -2cls. F/A/S/E=minus 3cls R/I/P= minus 2cls Duration-unearthly. Range--unearthly. as a power stunt, he may seperate into 1D100x10 individual blobs of tissue and flow rapidly away into any cracks and crevices to escape destruction, if any one or even a small part of one survives, M'BOG will live again.

Remote Sensing/Control--ShX ( specialized form of telepathy only used to control and comunicate with his anatomical drones)

Invulnarable to Vampirism--unearthly

Growth--incredable( by ingesting organic matter, he can increase his overall size extremely quickly. gives +1cls to str.)

Life Support--Unearthly

Weakness Detection--unearthly ( by observing his opponets for at least 3 rounds he can adapt his body/toxins/pheirmones/plasma to give him a +2cls aganist an individual opponets. Duration--length of melee combat+1D4x10 rounds.

Plasma Generation--monstrous( has 3 types of plasma. heat, electric, and solar)

Plasma Control--monstrous (can change the frequency of the energy of his plasmas to bypass forcefields and body resistance, but not TI or Armor.)

Hyper-Speed--amazing

Dampening Field--(he can emit a field of energy arround himself which causes a minus -3cls to str, end, and powers as well as a -2cls to R/I/P(by interfering with the nerons and nervous system) He must have previously observed his opponets for at least 3 rounds and the field takes 3 rounds to come into existence. He can only use the field against 3 opponets at once. Duration=length of melee combat plus 1D4x10 rounds)


WEAKNESS

Certain frequiencys of sound can put him into a coma by disrupting his nervous system. when the sound is stopped, he will return to consciousness within 4-40 rounds. he will then adjust his nervous system making that frequency ineffective against him n the future. Needs sonic generation or vibration control or both, with a rank of monstrous, and requires a yellow feat to hit the right note.



Talents and Skills

these are just a few for now...will be added to later cause its late and i gotta go to sleep.

Martial Arts-A,B, and E
Iron Fist +1 CS to damage with each fist attack
Eagle Claw Takes two attacks or only attack, Causes +2CS damage
Power Punch Requires 2 attacks or only action, Causes +2CS damage and automatic slam
Ridgehand +1CS damage and Slam/Stun check as if Endurance was 3CS less

Atemi
Iron Will


Background



M'BOG was born on an alien world in another dimension. he was the end result of over 200 years of research. he was produced by combining the dna of 1000 o fhis peoples greatest warriors and their combat skills as well. the combined dna was introduced into a ovum and subjected to a gauntlet of mutagenic compounds and radiations, and mbog was born. he was created to fight against his peoples racial enemies. but he was insanely psychotic, with a superiority complex, and proceded to kill anyone he considered inferior to himself. unfortunately, that included every intelligent being on his home planet.

he was recently found and defeated(barely) by Virus, who used advanced nanotechnology and brainwashing techniques to rewire mbogs brain, making him no less crazy, but subserviant to Virus. At least to a Point...

oh yea,
Virus is a Villian as well, so him controlling M'BOG is not actually a good thing!







M'BOG Addendum #1(to be used if needed to enhance playability and game balance)

WEAKNESSES

M'BOG cannot sense magical energy except in the most basic way(can tell if something/someone is magical, and if it is dark magic or white. can gauge relative power level of magic. can track magical energy trails at -4cls), and cannot analyze it at all. therefore he cannot adjust his body resistance to gain any extra protection from magic based energy attacks, and his body resistance is actually less effective against these types of attack, getting a -3cls for protection from magical energy attacks.
Damage taken by magical energy is healed as if M'BOGs endurance was -3cls as well.
His dampening field is ineffective aganist magic


M'BOGs telepathy can be a weakness, as it cannot be used for anything but communicating with his drones it cannot be used for defense. it actually acts as a direct conduit or carrier wave which can carry a psionic attack to him bypassing his body resistance and the dampening field. for every drone that he is utilyzing, any psionic attack made at him is +1cls to damage and to hit, up to +4 cls or shZ max.
Kill results can be ignored as unless every cell in his body is distroyed, he will come back. psionic damage is healed as if endurance were -3 cls.

M'BOGs Dampening field has a range of 3 areas. change duration to 1d4x10 rounds. Endurance drops by one rank for every 10 full rounds of use, and are regained at the rate of one per hour. ineffective against magic, and ineffective against mental attacks if he has any drones deployed.

M'BOGs hyper speed only applys to his reflexes and attacks, not his movement(even though his endurance gives him a high movement rate anyway and he has learned to fly using his plasma's at power rank speed.)


END M'BOG ADDENDUM#1







Tailor this to your PCs and remove or ad weakness or lower or raise stats to make best use of M'BOG in your game and i think you'll give em something to remember!




warhammer out...

"Worlds Within Worlds"
"Worlds Without End!!!"





"There are Universes in my Mind!"



"Smile for Daddy!, MotherF***ER!!!"
 
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