Thrudjelmer Wrote:
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> NikMak Wrote:
> --------------------------------------------------
> -----
> > I can understand that. I'm not 100% on the
> auto
> > stun-slam result for minions though... but I
> can
> > certainly see why you adopt it. Last nights
> game
> > I had a bunch of low level ninjas that were
> simply
> > not dropping fast enough; and that rule would
> have
> > taken care of them much faster and made for a
> more
> > entertaining fight seen in that case...
> >
> > However I want to keep the threat level
> 'minions
> > class' ninjas (what one of my players lovingly
> > referred to as 'Ninja-geddon') a bit higher. I
> > think if my low level ninja all drop in a
> single
> > punch they will be far less fear inducing. At
> the
> > moment the players are all nicely paranoid
> about
> > the prospect of being caught alone in a dark
> alley
> > by a dozen or so Ninja assassins...
>
>
> Maybe consider your average ninja to be in the
> mid-category of villain. That way, they don't
> automatically drop, but they still have
> restriction on Karma usage. Only the most novice
> of ninjas would be minions.
>
> The problem with the minion thing is that not all
> minions are created equal. Typical mob thugs and
> ninja warriors are notably different in training
> and, one would imagine, survivability in combat
> situations. On the other hand, different
> supervillains may have different levels of minion.
> Thanos's minions would be a lot heartier than the
> Kingpin's... and if Doctor Doom leads a group of
> C-list supervillains as his minions, do they
> suddenly become more inept and easier to slam and
> stun for being minions or would they retain their
> own supervillain status?
maybe. Im happy sticking with things as they are for now, in large part because my PCs should have a better idea of how hard they can hit the mook-ninjas now. Having had more time to think it through, the players were - quite rightly - pulling their punches more than was needed in the fight to avoid accidentally killing the bad guys. Several of the PCs have the ability to inflict damage at Amazing or Monstrous and they were only inflicting 20 point hits with each attack.
I will see how the next ninja battle goes, and then if its taking too long ask the players if they want to keep the system as is, or change it inline with XSE's suggestion