GAUNTLET 1985 video game. Admit it you put a lot of quarters in this machine.
The group of four risks their lives to slay monsters, power up their abilities and collect treasures.
Warrior
Fighting - Incredible
Agility - Good
Strength - Excellent
Endurance - Remarkable
Reason - Typical
Intuition - Typical
Psyche - Excellent
Health: 100
Karma: 32
Powers: Tough Skin, -1cs on all physical attacks.
Magic use of potions - Poor damage, 1 area
Weapons. Battleaxe. Excellent blade damage. Can also be throw, and magically another one appears in a second!
Weakness health drops 1 point every minute due to the adverse magic and conditions of the dungeon. Food or drink restores it up to 50 points.
Valkyrie
Fighting - Remarkable
Agility - Excellent
Strength - Good
Endurance - Remarkable
Reason - Good
Intuition - Good
Psyche - Good
Health: 90
Karma: 30
Weapons. Sword. Good blade damage. Can also be thrown and a magically another one appears
Magic use of potions - Good damage, 1 area
Armour: Sheild and Tunic. Typical body armour vs physical attacks.
Weakness health drops 1 point every minute due to the adverse magic and conditions of the dungeon. Food or drink restores it up to 50 points.
Wizard
Fighting - Poor
Agility - Good
Strength - Typical
Endurance - Remarkable
Reason - Excellent
Intuition - Good
Psyche - Remarkable
Health: 50
Karma: 50
Powers: Magic missile blast, good damage. Unlimted reserve.
Weapons: None! Bare hands, poor blunt damage.
Magic use of potions - Remarkable damage, 1 area
Weakness health drops 1 point every minute due to the adverse magic and conditions of the dungeon. Food or drink restores it up to 50 points.
Elf
Fighting - Excellent
Agility - Remarkable
Strength - Typical
Endurance - Remarkable
Reason - Good
Intuition - Good
Psyche - Excellent
Health: 86
Karma: 40
Weapons. A bow and arrow where arrows magically repair. Typical damage. A dagger for melee fighting. Typical damage.
Leather armour. Feeble protection vs Physical attacks.
Magic use of potions. Excellent damage, 1 area
Ground speed. Feeble ground speed, faster than any human by a few miles per hour.
Weakness health drops 1 point every minute due to the adverse magic and conditions of the dungeon. Food or drink restores it up to 50 points.
Power-up items:
Extra Strength - +1CS to Strength and physical damage
Extra Speed - Add 20 feet of movement to base speed in 20 seconds
Extra Armor - + Poor armor to base stats
Extra Magic power - +1CS to use of magic
Extra shot power. +1CS to base shot power damage
Extra shot speed. Extra attack every other round.
Temporary power up items:
Invisibility - 60 seconds
Reflecting shot - 60 seconds
Invulnerability - 60 seconds
Teleportation - 60 seconds
Magic keys - Opens gates.
"To defend: this is the pact. But when life loses its meaning and is taken for naught... then the pact is to avenge."