I built this character as an interesting exercise but slowly became more enamored of it as things progressed. His primary power is a headful of thick prehensile dreadlocks. Which is backed up by his wrestling talents (Grappling). So now I have an ex-wrestler on the run from super-powered mafia men. Feedback and comments welcome. I haven't rolled a MSH character in over 30 years.
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Real Name: Theo Leblanc
Code Name: Dreadz
Origin: Mutant (Induced) Chemical Exposure (Terrigen Mist)
F Ex (20)
A Am (50)
S Ex (20)
E AM (50)
R Ex (20)
I Gd (10)
P Ex (20)
Health: 140
Karma: 50
Resources: Typical (06)
Pop: Poor (0)
Known Powers:
Prehensile Hair Rm (30): Theo's prehensile hair is fused into dreadlocked tentacles. He can manipulate them as if they were extra limbs (3 Actions / +1CS STR & AGIL).
Travel: Dreadz can use his hair-tentacles as extra-limbs for the purposes of walking, running, jumping, and climbing.
Chosen Talents:
Martial Arts B & Wrestling: Theo specializes in making fast grappling attacks with his hair-tentacles.
Thrown Objects: Dreadlocks can lift and throw objects with his hair-tentacles.
Contacts: TBT
Limitations/Weakness: Damage dealt to Theo's hair is felt as pain. A severed hair-lock will result in Theo having to make a Psyche roll. If he fails - he is rendered unconscious.
(Further consequences up to GM).
Background:
Theo Leblanc was a down on his luck wrestler. After the explosion of Terrigen Bomb in Earth's atmosphere - everything changed. Theo was exposed to the roving Terrigen Cloud. The resulting mutation endowed him with a head of steel-strong prehensile hair.
As Dreadz, he entered the world Super-Human Wrestling League. Using his newfound gifts in the ring. Recently, Theo witnessed the murder of a fellow wrestler by the mob. He used his powers to defeat his attackers and escape. However, there is a now a contract on his life. As a result, he is on the run.
Not running in any active game groups right now. But if I were, I would be asking to play this guy.