Ironically, I've batted about similar ideas in my head now and again, most recently in just the last couple of days...
Here's a few ideas I've developed for Martial Arts Supremacy:
Stunts & Applications for Martial Arts Supremacy:
*Increased Fighting Rank: In its most common form, Martial Arts Supremacy adds it power rank to the character’s Fighting rank for purposes of determining the character’s success at striking foes in melee combat.
*Additional Talents: While one begins with a single unarmed combat or weapon skill in which Martial Arts Supremacy boosts the character’s effective Fighting rank for attacks, one may learn to apply it to certain other combat skills in order to broaden their expertise. Aside from the common unarmed combat skill, other suitable skills include Blunt or Edged Weapons, Thrown Weapons, Bows, and even Improvised Weapons.
*Enhanced Damage: Martial Arts Supremacy may be used to augment the character’s normal amount of damage inflicted by unarmed combat (or weapon), adding its power rank to the usual damage rating.
*Combat Sense: While Martial Arts Supremacy may not grant the forewarning of Danger Sense, it may provide several similar benefits by adding its power rank to Fighting for Blocking or Evading, to Agility for Dodging, to Strength for Escaping, and to Intuition for determining initiative.
*Extra Attacks: Martial Arts Supremacy may add its power rank to the character’s Fighting rank for purposes of determining success at multiple attacks.
*Body Resistance: Through martial discipline and intense training, the character may develop a formidable degree of resistance to injury, compared to normal humans. This rank of Body Resistance is equal to one-half of the character’s Strength or Endurance (whichever’s lower or greater, at GM’s option); Alternately, the rank of Body Resistance can instead be equal to the character’s Martial Arts Supremacy rank -4CS.
*Deflection/Reflection: Martial Arts Supremacy may add its power rank to the character’s appropriate ability rank for purposes of deflecting or reflecting incoming physical attacks, including such feats as catching and throwing back physical, non-ballistic projectiles. Such physical attacks or projectiles may be simply diverted away from oneself or caught, or instead redirected towards the attacker or other suitable foes within range.
*Paralysis & Stun: Through focused strikes to pressure points, the character may deliver paralytic or stunning attacks of up to their Martial Arts Supremacy power rank in intensity.
*Remove Paralysis/Stun: Conversely, through acupressure treatment, the character may help alleviate Paralysis or Stun effects inflicted upon others.
*Death Strike: A more lethal application of targeting pressure points enables the character to force the victim to resist a Kill result, of up to their Martial Arts Supremacy power rank in intensity, or begin losing Endurance ranks.