BelleReeve vs DeadSideKick

Posted by BelleReeve 
BelleReeve vs DeadSideKick
July 01, 2011 07:54PM
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Welcome to the most snail paced play by post ever, DS & I have been discussing posting a play by post war between he & I. Our first thoughts were a summer movie beat down with Thor & Green Lantern. We would each take a character and play the post as our dice read.

We our however open to battle ideas.


DeadSideKick: I hope I'm not jumping too far ahead, but I figured getting he ball rolling is the best route.

I vote for Powersurge's write-up of Thor from the Let's Stat: Thor thread. It is by far the best I have seen.

Is there a definitive Green Lantern write-up?
Re: BelleReeve vs DeadSideKick
July 03, 2011 08:01AM
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It's okay... I'm usually slow to commit to the roller coaster before the first loop and then it's too late..... but hey I'm in for the ride grinning smiley

Are there any real problems with the site writeup of Green Lantern....

Green Lantern
Hal Jordan

Fighting Excellent
Agility Remarkable
Strength Good
Endurance Remarkable
Reason Good
Intuition Good
Psyche Monstrous

Health 90
Karma 95
Resources Typical
Popularity 0



Powers

None



Equipment

Green Lantern Power Ring: Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe. including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring is considered to be made from Unearthly material and has a strength to match.
Electromagnetic Force Manipulation: The Green Lantern Power Ring has extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light at Unearthly ability. Hal can create and maintain 4 effect's per round. By making a sucessful Psyche FEAT roll he may create and maintain a fifth effect. On the creation of solid objects the GM decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Monstrous rank. Powers stunts include:
Energy Blasts: Unearthly
Kinetic Blast: Project Unearthly blasts of concussive force.
Force Field: Unearthly rank
Create objects of solid energy: Unearthly
The GL ring is also capable of imparting the following extra abilities:
True Flight: Incredible airspeed in Earth's atmosphere, Class 3000 in space
Life Support: The ring provides Class 1000 life support when required.
Energy Sheath: This life sustaining aura protects him from harm. The ring generates a field of life sustaining atmosphere and protection from harmful radiation, even if the wearer is unconscious. It also offers Psyyche rank defence vs attacks.
Electromagnetic Scanning: The ring has a wide range of detection abilities. If it can be concieved it can probably be detected. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications at Unearthly levels.
Universal Translator: The ring allows the wearer to communicate with anyone, no matter what language is spoken at Monstrous rank. The ring allowed for translation as long as the medium for communication was able to be duplicated by the ring, and that the wearer was aware that communication was being attempted.
Regeneration and Recovery: Excellent ability to repair minor injuries in himself or others.
Absorption: Unearthly
Invisibility: A ring wielder can render him/her/itself invisible at Monstrous rankl by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green.
Astral Travel: The power ring allows the wearer to create an "energy twin" of his/her/itself with Excellent ability that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin.
Life Sense: Green Lantern "Type" Energy only: Class 1000
Mind Tampering: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible, the real difficulty lies in properly applying the power. This power rank is the same as the wielders Psyche.
Full Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulcrums. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.
Protection from Mortal Harm: The power ring features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve the wearer's life and can be used only once during a twenty four hour period, unless the power ring is recharged at the power battery. The effect can then last up to an additional twenty four hours, to protect the ring possessor if energy runs out in the void of space.
Emergency Beacon: A Green Lantern in distress can use his/her/its power ring as an emergency beacon of Class 1000 rank. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another.
Raise Power: Any power or ability of the ring may be temporarily enhanced by a Psyche FEAT roll. He must roll with -2CS against Psyche for every +1CS he is hoping for. If he wants to fly at Remarkable he must make a Psyche check at Good. This is why Lanterns can make HUGE energy blasts but have gritted teeth and sweat pouring down their face. The more powerful the blast the harder it is to do. If using the optional Universal table with the blue fumbles, a Blue Result shorts out the Power Ring, rendering it inoperable for the duration of 1d10 turns.
Power Battery:
Material Strength: Unearthly
Energy Source: Unearthly
Energy Absorption: Unearthly
Invisibility: Amazing


Limitation

Charge: All the power rings wielded by Green Lantern's had to be charged from miniature power batteries once every 24 hours
It has been revealed that the weakness/ineffectiveness of the Green Lantern Power Ring was due to the yellow-hued emotion vampire Parallax being entombed within the primary Oan power battery by the Guardians a millenia ago. With the escape of Parallax into Hal Jordan the Yellow weakness disappeared. All current Green Lantern rings do not share this weakness.
Charge: Each power ring maintains a Class 3000 positive charge to use. This is decreased by the power rank used. Intensity of FEAT's using the ring drain points from the ring's 3000 point charge. As most Green Lantern's never use this kind of power in a 24hour period, most believe the ring charge is unlimited.
The other real weakness of the ring is the wearer. If he/she can be kept from focusing his will, through drug use, neural interference, vertigo or other form of mental incapacitation, then the ring can be rendered useless.
Despite even the greatest of wills, sometimes a ring construct can be broken. It may seem a mere annoyance to a ring wielder, but in reality it could prove quite deadly. A ring wielder links his/her/itself to the power, a psychic backlash occurs immediately after the disruption of a ring generated construct. The backlash can be very painful and disorienting but leaves no permanent damage to the ring wielder. The real danger to the ring wielder is the split seconds of incapacitation, leaving him/her/it vulnerable to attack.
Protection of Life: The ring's programming forbids the taking of life, yet surprisingly this restriction can be removed on Oa. Ordinarily, the ring will issue a warning to the wielder and may even shut down, leaving the wielder vulnerable to attack.
Residual Energy: The ring leaves a trace residue of green energy on objects it touches or in the immediate vicinity of its use. The residue lingers for a few hours and is detectable by those with heightened senses of awareness, or by sophisticated mechanical devices, such as the creature known as Legion or the robotic Fists of the Guardians.
A time null zone can render the ring powerless by freezing the flow of time around the helpless ring wielder. Likewise, the flow of time can be accelerated in the ring's vicintiy, causing the power ring's charge to be depleted in what may seem seconds to the ring wielder.
A weapon capable of firing a Xantha charge can kill a ring wielder. The crimson colored Xantha charge shifts to yellow upon contact with the ring's emerald energy. If the defending ring wielder is not careful, he/she/it will be killed.
Some advanced technologies such as those of Qward or Apokolips have managed to develop nullification fields. The Weaponers of Qward had created such a field in one of their fortresses, while a rogue parademon from Apokolips had set up a null field around an Earth island. The Guardians of the Universe also employed a nullification field against power rings. To study a possibly defective power ring, a field was set up on the deserted side of Oa.


Talents

Aerial Combat, Pilot, Acrobatics, Resist Domination, Weaponmaster: Power Ring

Hal Jordan uses his ring very effectively. As such he gains a +1CS to all FEAT's.


Contacts

Previously Guardians of the Universe, Green Lantern Corps, Carol Ferris, John Stewart, Green Arrow, Black Canary, Guy Gardener, Justice League, Batman, Superman, Kyle Rainer, John Stewart

Currently contact may be unsure of Hal because of the role be played as Parallax.



History

When the dying Abin Sur crash-landed on Earth and ordered his power ring to seek out a suitable successor as Green Lantern of space sector 2814, test pilot Hal Jordan met the requirements of being both honest and without fear. Hal was one of the first of a new age of costumed adventurers, defending his home town of Coast City as well as the world from villains and menaces both earthbound and alien. Hal united with the Flash, Aquaman, Martian Manhunter, and Black Canary to form the Justice League of America. As a ring wielder, Hal was a member of the 3,600-strong Green Lantern Corps and was trained in part by Sinestro, who would become a renegade and one of his greatest foes. The Corps were the universe's most revered peacekeepers, and it was not long before his bravery earned Hal the respect of both his peers and the Guardians of the Universe, who created the Corps. He heroically championed the Guardians' goal to preserve order throughout the galaxies, even when their orders ran contrary to Hal's own rigid sense of morality. Yet, Hal was not above confronting the Guardians or quitting the Corps in order to pursue his own ideals, but he always returned to the fold.

Hal was perhaps the Oans' and the Corps' greatest champion and ironically, Hal would also be their undoing. When Coast City was decimated by Mongul and the Cyborg Superman, Hal was denied the power to resurrect the city and its inhabitants by the Guardians. He set out for Oa to gain the power to set things right. The Guardians set the Corps against him, including the reconstituted Sinestro, whom he killed. Hal entered the Central Power Battery and absorbed its emerald energies, and then renamed himself Parallax. Hal then attempted to amend the great wrong by changing the time-space continuum, but was thwarted by Earth's heroes, including new Green Lantern Kyle Rayner, who would clash with Parallax several times. In the end, however, Hal proved he had not strayed from the path of the hero. During Earth's final night, Hal used all his energies to reignite Earth's sun, redeeming himself in death.

While dead, Hal took up the mantle of the Spectre, the right hand of Vengence of God, to atone for his sins while he was Parallax. As most heroes do, he did not stay dead long and has returned to the land of the living.




I'm not certain if I'd write-up the power ring the same way. But, admittedly, I'm not much of a Green Lantern fan. We'll see how it goes, but my money is on Thor.

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]



Edited 1 time(s). Last edit at 07/03/2011 08:06AM by Dead Sidekick.
Re: BelleReeve vs DeadSideKick
July 06, 2011 06:04PM
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I have no problem with that write up of Green Lantern. I would like to see Powersurge's write up of Thor used.

F - Monstrous
A - Incredible
S - Unearthly
E - Unearthly
R - Excellent
I - Excellent
P - Amazing

Health: 315
Karma: 900
Resources: Excellent
Popularity: 150

Powers

1) Asgardian/Elder God Physiology: Thor is the offspring of Odin and Jord (Gaea), and as such is exceptional even amongst Asgardians. He possesses the following Powers:
- True Invulnerability: Excellent vs all attack forms but psionics.
- Longevity: CL1000
- Resistance to Disease, Toxins: CL1000
- Weather Control: Monstrous

Relics of Power:

1) Mjolnir (Millstone, Grinder): This fabled mallet of might was fashioned from the mystic material uru and futher enchanted to CL3000 material strength. It causes Shift X Magical Blunt damage in Thor's hands, and has or otherwise confers the following powers ...
- Thor may accurately throw the hammer up to 10 areas away, and it will return to his hand with CL1000 strength and ability the following round.
- Mjolnir functions as a magical focal point for Thor and raises his natural Weather Control ability by +2CS to Unearthly.
- True Flight: Shift X in atmospheres, and up to CL5000 in space.
- Dimensional Travel: By spinning the hammer Thor can open up interdimensional gateways into adjacent dimensions with Unearthly ability.
- Energy-Absorption/Distribution: Mjolnir is capable of tapping into and siphoning off a broad array of energies, with electro-magentic being perhaps the most well established. Thor can use Mjolnir to aborb up to Shift Z levels of energy, which can then be redirected in a blast of the same rank level of energy or otherwise left to dispate. So great are the hammer's powers in this regard, and it's link to Thor himself, that Mjolnir can tap into Thor's very godly essence, enabling him to increase the power of both his mystic bolts or unfettered might attacks by 5 points for every 1 point of karma invested, with the only limits being the material strength of Mjolnir itself.
- Mystic Bolts: Thor can use Mjolnir to fire off mystic bolts of Amazing intensity.
- Unfettered Might: By mustering his full divine might and spinning Mjolnir so fast that the very air begins to crackle and burn with energy, Thor can deliver an unfettered blow with Mjolnir, thus gaining a +1CS to his usual damage, be it thrown or melee. The energies so released in the wind-up cause Unearthly heat/fire damage to both Thor and any adjacent parties. No other actions are possible when making an unfettered might attack, and Thor's initiatve roll is halved for that round. He is also at a +1CS to-be-hit for the round in which the blow is struck.
- Enchantment of Worthiness: Only one who is worthy may lift the hammer of Thor. The wielder (other than Thor) must have 1000+ karma and positive popularity. This enchatnment operates at CL1000 strength.

2) Megingjord (Powerbelt): While rarely worn, Thor also possesses an enchanted belt of power that increases the strength of anything already Amazing or greater by +1CS; though Class ranks remain unshiftable. Anyone or anything of less than Amazing Strength gains a flat Amazing strength. The belt itself can be considered CL1000 material strength for all intents and purposes.

3) Jarngreipr (Irongripper): While rarely worn, Thor also possesses an pair of enchanted gaunlets that are made of CL1000 uru material and confer CL1000 invulnerabilit to heat/fire upon the wearer.

Talents:
Weapon Specialist: Mjolnir
Weapons Master
Thrown Objects
Martial Arts B and E
Wrestling
Asgardian/Divine Lore
Leadership

COMBAT NOTE: Thor IS power, but his fine control of said power lessens considerably as he moves outside of his usual combat parameters. At the Shift Y+ levels such devasting attacks result in thunderous shockwaves that cause -2 Rank level Blunt Damage (Class ranks ARE shiftable in this regard) to all in the same area as the point of impact, weakening by 10 points per area as it moves out from there. Thus, these are NOT Thor's combat staples in most situations, and must be handled with the greatest of care lest entire cities be levelled and millions of lives lost.
Re: BelleReeve vs DeadSideKick
July 06, 2011 06:07PM
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Odin & the Oans got into a pissing contest. Thor is flying toward Oa, Hal Jordan meets him in space. If you have a better scenario then I'm down grinning smiley
Re: BelleReeve vs DeadSideKick
July 07, 2011 12:50AM
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BelleReeve Wrote:
-------------------------------------------------------
> Odin & the Oans got into a pissing contest. Thor
> is flying toward Oa, Hal Jordan meets him in
> space. If you have a better scenario then I'm
> down grinning smiley

Ah. Thor forgot to bring money for the toll booth. winking smiley

Maybe the Oans want to study Mjolnir and asked Hal to go get it winking smiley

You want to do the dice-rolling?

I'll just declare action and have you roll initiatives and FEATs.

Okay I'll start.

Action declaration:

Green Lantern intercepts Thor and fires a blast of emerald energy across his path. He stops in front of Thor, his force field at its peak intensity around him and says, "You may approach no closer to Oa. Alter your course. This is not a request."

While he stands (well, hovers in outer space) before Thor, Green Lantern is having his power ring analyze Thor for any knowledge the Guardians of the Universe may have on him.

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]
Re: BelleReeve vs DeadSideKick
July 07, 2011 07:43AM
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Thor scoffed at the energy Hal Jordan used, but it did stop the God of Thunder for the confrontation.

“I have issue with your overlords. News hath reached mine ear they wish to study Mjolnir. I've come to show them first hand. I will go through you. Have at thee!"

Round 1:

Declaration:
Green Lantern: Maximize the energy sheath around him. Use the Ring to study Thor.
Thor: Wield Mjolnir with one mighty strike at the Green Lantern.

Initiative:

Green Lantern: 9 + 1 Weapon Specialist Bonus = 10
Thor: 8 + 1 Intuition Bonus, +1 Weapon Specialist Bonus = 10

Pre-Roll:

Green Lantern Power Ring FEAT at Unearthly intensity to analyze Thor: 37, Green Result.
The ring tells Hal of Thor's capability, letting him know he is dealing with a Superman level of power and to act accordingly.

Green Lantern: Use the energy to create a shield and block the oncoming attack.
Green Lantern Power Ring FEAT at Shift-X intensity: 76, Red Result! +1CS Bonus
(Psyche Monstrous +2CS Weapon Specialist Bonus)

Hal willed into existence a huge green shield of Unearthly intensity Green Lantern Energy
(Monstrous energy, +1CS Block Bonus)

Thor: No action in the Pre-Roll phase.

Combat:
With Hal Jordan's defenses in place, he stood his ground as the God of Thunder charged him with mighty Mjolnir

Thor Fighting FEAT at Shift-X intensity: 25, Green Result. Hit! But Mjolnir struck Hal Jordan's construct for Shift-X damage! Shattering the Shield Construction and Thor moved right into melee with Hal Jordan. The Energy Sheath protecting Hal quite easily absorbed the remaining 50 points of damage created by Mjolnir.But Hal used his remaining move action to keep distance between he and Thor, moving out of Melee range again.

Result:
Green Lantern — HP: 90 Karma: 95
Thor — HP: 315 Karma:900

Thoughts: That was an incredibly even round. You better be careful Hal Jordan. I took some liberties DeadSideKick. I tried to be logical about what was going on. Is there anything I'm missing? if you have any idea of what Hal Jordan might know about Thor from the Power Ring scan throw it into your post. You rolled high, I just couldn't think of anything better then letting Hal Jordan know that Thor is powerful.
Re: BelleReeve vs DeadSideKick
July 07, 2011 11:29AM
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BelleReeve Wrote:
-------------------------------------------------------
>
> Thoughts: That was an incredibly even round. You
> better be careful Hal Jordan. I took some
> liberties DeadSideKick. I tried to be logical
> about what was going on. Is there anything I'm
> missing? if you have any idea of what Hal Jordan
> might know about Thor from the Power Ring scan
> throw it into your post. You rolled high, I just
> couldn't think of anything better then letting Hal
> Jordan know that Thor is powerful.

I'll wing it with something of a Marvel / DC mixed universe blurb winking smiley

[Scanned being is Thor Odinson of the Asgardians, an extradimensional race that made contact with humanity on Earth and became established as gods among the Iron Age Scandinavian peoples of Northern Europe over a millenia ago. Thor has demonstrated incalculable strength and control over planetary weather conditions. His indestructible hammer Mjolnir is composed of an unknown compound capable of absorbing and dispersing vast amounts of energy, and fused via unknown means at the sub-atomic level by the ultra-dense gravitational pressures of a dying star. All references to Thor mention subject is prone to rage in battle and close quarters attacks, though extremely accurate using Mjolnir as a thrown weapon.]

Hal thought to himself, "A weather god in airless space and prone to rage. If he makes it to Oa he'll be unstoppable. I will have to try to provoke his rage, get his focus on me to buy time for the Guardians to erect an appropriate defense. Perhaps if he throws his hammer at me again I can deflect it back at him..."

Green Lantern taunts and mocks Thor, trying to needle him to attack again as he prepares to dodge.

"Had the Guardians informed me I was to intercept a mere weather princess, I would have dressed appropriately...."

From Green Lantern's ring, Hal reshapes his protective aura into the form of galoshes, a raincoat, and an umbrella.


Action declaration:

Cosmetic changes to protective aura, dodging missile attacks (subbing Class 3000 flight speed for Agility) or evading melee attack with same flight speed for possible attack bonuses next round... Hal's protective aura should have Reflection / Deflection properties to possibly fling Mjolnir back at Thor if he tosses it and it hits. [He'll likely miss, or get in a non-damaging glancing blow, which sets up Hal's next taunt winking smiley]

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]



Edited 4 time(s). Last edit at 07/07/2011 11:45AM by Dead Sidekick.
Re: BelleReeve vs DeadSideKick
July 07, 2011 05:47PM
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"Insolent Green Lantern, You dare mock the Odin son!?" Rage filled Thor's face as he charged the Green Lantern. Mjolnir ready to bash the space cop's head into pulp .

Round 2:

Declaration:

Thor: Wield Mjolner, Move into melee range once more and bash Hal with a single blow.
Green Lantern: Cosmetic changes to protective aura, dodging missile attacks (subbing Class 3000 flight speed for Agility) or evading melee attack with same flight speed for possible attack bonuses next round...

Initiative:
Green Lantern: 10 + 1 Weapon Specialist Bonus = 11
Thor: 1 + 1 Intuition Bonus, +1 Weapon Specialist Bonus = 3

Pre-Roll:

Green Lantern Evasion FEAT at Class 3000 intensity: 42, Yellow Result. Evasion +1CS!

Combat:

Thor Fighting FEAT at Shift-X intensity: 82, would have been a Red Result. But Green Lantern's roll negated Thor's FEAT to an automatic Miss.

Result:

Green Lantern circled around Thor's blow and continued to stay outside Thor's reach. Green Lantern flying up at least an area above Thor. Thor raised Mjolnir toward Hal “Fight me, Coward!”

Green Lantern — HP: 90 Karma: 95
Thor — HP: 315 Karma:90

Thoughts:
Hmm, I'm going to have to do something about that Class 3000 Evasion. Hmm grinning smiley, awesome write-up of what the ring told Hal. You're making Thor angry smiling smiley
Re: BelleReeve vs DeadSideKick
July 07, 2011 07:58PM
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Hal continues to mock the Thunder God.

"Your legendarily true aim at hitting giant obvious targets at close range is predictably useless. Perhaps you'd prefer something impossible to miss and nearly as slow as your wit? You know, to entertain me while I wait for Asgard's mightiest to arrive. Asgard does man up and risk that guy in battle from time to time, don't they, scout? Have you ever met him? Does he know you embarass him?"

As Hal taunts Thor, he creates two intangible green energy constructs of giant warriors armed with clubs, and poses himself behind them. along with a third giant warrior construct which is fully solid and animated between the two intangible constructs which lunges forward to strike Thor. Hal instructs his power ring to make the intangible giant constructs become solid force bubbles to trap Thor or his hammer if they should enter them. By making one solid and attacking Thor, Hal hopes to use his mockery to trick Thor into attacking the constructs intended to ensnare him and / or his hammer in a force bubble.

Just hope he's never read B'rer Rabbit....

Action declaration: creating four ring effects (one solid warrior giant, two force bubble ensnarement warrior giants, ring-controlled animation of all three) Solid warrior giant is attacking while the intangible "tar baby" ensnarement field type constructs move into positions that suggest they're defending Hal.

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]



Edited 1 time(s). Last edit at 07/07/2011 08:26PM by Dead Sidekick.
Re: BelleReeve vs DeadSideKick
July 08, 2011 09:37PM
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Notes on solid light constructs:

1st Giant: Solid green energy giant warrior with club, FASE stats MN, club does UN 88 blunt damage

2nd and 3rd Giants: MN phasing / intangible, but items captured inside them UN 88 strength force bubble....

The first giant is attacking Thor, trying to fool Thor into getting stuck in a force bubble.... he'll break out but Hal is trying to buy time....

Saving karma for the whammy... winking smiley

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]
Re: BelleReeve vs DeadSideKick
July 09, 2011 01:35AM
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Sounds good! I'm on it. Not today; I have a wedding to go to and some other celebrations.

I planned on making a quick layout now that there is multiple targets, next post should be cool looking
Re: BelleReeve vs DeadSideKick
July 09, 2011 08:08PM
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Cool... this is good clean casual fun... I may have to rethink my planned "whammy" - Thor's true invulnerability is too high for my whammy to be a one-shot finisher,,,, gotta wear Thor down a bit.... tough bastard... By my math, Hal could hit Thor with something really continent-wrecking in Strength / force.... and Thor would take it and still be healthy enough to fight.... This fight is not lop-sided on either side.

Also, a quick question / request.... Karma on hand is limited to R+I+P for this, right? Thor's stats above also have some extra there to reflect his career, but the same could be said of Hal Jordan,.... rather than giving Hal a deeper pocket of Karma (which could get silly given the pool he could possibly share with the whole GL Corps...) I say limit Hal and Thor to their R+I+P karma totals in this fight.

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]



Edited 6 time(s). Last edit at 07/09/2011 11:11PM by Dead Sidekick.
Re: BelleReeve vs DeadSideKick
July 12, 2011 09:23AM
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Green Lantern vs. Thor



Thor looked upon the green giants which the Green Lantern had created and a smile crossed his rage turn face. “Finally you offer me sport Green Lantern!” Mjolnir began to spin in Thor's hand, faster and faster as the material Giant approached to attack Thor.

Round 3:

Declaration:

Thor: Use his full on assault to take on the first giant. If defeated, then move on to the Giant to its left, use Mjolnir's spin for defense if necessary.
Green Lantern: As DS Stated.

Initiative:
Green Lantern: 9 + 1 Weapon Specialist Bonus = 10
Thor: 7 + 1 Intuition Bonus, +1 Weapon Specialist Bonus = 9

Pre-Roll:
Thor takes an Automatic 3 Fighting FEATS at -1CS from his Shift-X Fighting rank.

Combat:

The 1st green giant charged Thor with lantern light and brought the hammer down on Thor's shoulders.

-Green Lantern Giant #1 Fighting FEAT at Monstrous intensity: 66, Yellow Result. The Construct forces a Slam FEAT.

Thor declares the use of his 1st of 3 attacks be used to block the attack with Mjolnir.

-Monstrous 88 Blunt vs. Class 1000 Mjolnir Force Field, damage negated.

Thor brought the spinning mallet around and clonked the 1st giant across the jaw.

-Thor Fighting FEAT at Unearthly intensity: 13! Green Result. Hit! Thor deals the construct Shift-X 150 damage!

-Thor Fighting FEAT at Unearthly intensity: 03! White result! Miss!

The Construct took a mighty blow from Mjolnir which knocked off a big chunk of its jaw which broke like concrete would. The giant was undeterred and unphased as it used its own hammer to parry Thor's oncoming Mjolnir attack.

Result:

Green Lantern — HP: 90 Karma: 95
Thor — HP: 315 Karma:90
Giant #1 — HP: 202/352 Karma: N/A

Thoughts:

I agree with the no using of Karma on an attack roll. Karma shouldn't be able to be used to hurt someone else.
The way that Thor blocked the constructs attack is the way I would play it at my table, of course it was still a detriment to Thor as he lost an attack and still has to deal with the construct, that if he would of had all 3 attack and rolled high enough, would of disposed of in 1 turn. Good rounds!

The map is lo-quality, but I'd like to give you an idea what I'm working with on my computer.
Re: BelleReeve vs DeadSideKick
July 12, 2011 06:09PM
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BelleReeve Wrote:
-------------------------------------------------------
>
> Thoughts:
> I agree with the no using of Karma on an attack
> roll. Karma shouldn't be able to be used to hurt
> someone else.
> The way that Thor blocked the constructs attack is
> the way I would play it at my table, of course it
> was still a detriment to Thor as he lost an attack
> and still has to deal with the construct, that if
> he would of had all 3 attack and rolled high
> enough, would of disposed of in 1 turn. Good
> rounds!

I don't have a problem with how Karma is used.... attacks, defenses, FEATs... I was just looking at Thor having more on hand Karma than his RIP scores add up to and just wanted to make sure that for this battle Thor doesn't have access to all of that. The only "house rule" I have about Karma is that the Psyche score caps the spending limit per turn, but that's a "house rule" I've not used in years.

> The map is lo-quality, but I'd like to give you an
> idea what I'm working with on my computer.

Looks good! Did you use the jolly Green Giant frozen food mascot? LOL!

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Edited 1 time(s). Last edit at 07/12/2011 06:12PM by Dead Sidekick.
Re: BelleReeve vs DeadSideKick
July 12, 2011 06:26PM
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Mistake made, Thor's Force Field with Mjolnir is not Class 1000, but Unearthly 100. But the result is much the same.

It's been eating at me, is there a Fighting FEAT for Blocking the way Thor did in the round? Or is losing an attack bad enough for any character that would be in this position?

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*edit* Oh! I didn't even notice the typo with Thor's Karma. It is for sure not 900, it is 90. RIP Excellent, Excellent, Amazing.

*Double Edit* Yeah, Green Giant, I thought it would be good kicks as it was one of the first things that I popped up in Google Image search :p

*Triple Edit* Where would you have Hal's charge be after your actions thus far? I can see this battle going long enough where that might matter. smiling smiley Too bad Hal isn't weak against Yellow anymore, Thor would take off his helmet and charge with his golden locks of glory.



Edited 5 time(s). Last edit at 07/12/2011 07:04PM by BelleReeve.
Re: BelleReeve vs DeadSideKick
July 12, 2011 07:25PM
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That hammer can smash my constructs as fast as I can create them. I've got to put this fight on my terms or he'll get past me to Oa... The Guardians are counting on me to stop him and get that hammer.... Let's see how well he fights when blinded....

"Watch the birdie! Say cheese!"

Hal concentrates on his constructs, mentally instructing the ring to make the sides of them facing Thor to flash brilliantly like a cosmically powerful strobe light to damage the Asgardian's eyes and blind him.

Action declaration:

Taking advantage of this ring ability:

Raise Power: Any power or ability of the ring may be temporarily enhanced by a Psyche FEAT roll. He must roll with -2CS against Psyche for every +1CS he is hoping for. If he wants to fly at Remarkable he must make a Psyche check at Good. This is why Lanterns can make HUGE energy blasts but have gritted teeth and sweat pouring down their face. The more powerful the blast the harder it is to do.

Rolling at Incredible Psyche to produce a Shift X Energy Blast, spending 25 Karma to do so. The Energy Blast will merely be a Shift X intensity blinding flash of brilliant green light, intending to blind Thor for 1-10 rounds (reducing his FEATs by -2CS) if successful.

Note: I would think this would reduce the solid light giant's abilities to FASE Incredible and Amazing (46) blunt damage from their clubs or Amazing (46) for their holding force fields this round. The giants continue to attack independently.

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Edited 1 time(s). Last edit at 07/12/2011 07:44PM by Dead Sidekick.
Re: BelleReeve vs DeadSideKick
July 12, 2011 07:41PM
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BelleReeve Wrote:
-------------------------------------------------------
> Mistake made, Thor's Force Field with Mjolnir is
> not Class 1000, but Unearthly 100. But the result
> is much the same.

Phew! winking smiley


> It's been eating at me, is there a Fighting FEAT
> for Blocking the way Thor did in the round? Or is
> losing an attack bad enough for any character that
> would be in this position?

Technically, he should have had to make a Yellow Agility FEAT to change one of his 3 actions to a block (and the block should have cancelled out all other actions) If the change action Agility FEAT failed, he would have continued with his 3 attacks, but at -1CS. The Blocking FEAT itself would have been rolled on Thor's Strength rank +2CS because he's a Weapon Specialist with his hammer. No worries on the hammer taking damage or breaking from this, as Green Lantern don't have the juice to do that.

>
> *Triple Edit* Where would you have Hal's charge be
> after your actions thus far? I can see this battle
> going long enough where that might matter. smiling smiley
> Too bad Hal isn't weak against Yellow anymore,
> Thor would take off his helmet and charge with his
> golden locks of glory.

LOL. Aquaman did that once.

As far as how much power the ring has, I'd take it as a matter of Hal's Psyche as a sort of mental fatigue check.... 75 rounds of continuous use will force a Yellow Psyche FEAT to continue to use the ring each round after that or require a recharge. I don't think the fight will last that long, but given their proximity to Oa's Central Power Battery, I don't think the ring will run out of juice anyway.

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Edited 1 time(s). Last edit at 07/12/2011 07:42PM by Dead Sidekick.
Re: BelleReeve vs DeadSideKick
July 12, 2011 07:59PM
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Quote
Technically, he should have had to make a Yellow Agility FEAT to change one of his 3 actions to a block (and the block should have cancelled out all other actions) If the change action Agility FEAT failed, he would have continued with his 3 attacks, but at -1CS. The Blocking FEAT itself would have been rolled on Thor's Strength rank +2CS because he's a Weapon Specialist with his hammer. No worries on the hammer taking damage or breaking from this, as Green Lantern don't have the juice to do that.

That is awesome and completely reflects the comic book. When I see Thor blocking with the hammer spinning, he never does anything else in the same panel. I'll run it that way in the future.

I've been wondering about the proximity to Oa, maybe I'll have to dimension hop to Asgard. :p, I just haven't found a warriors reason for Thor to ignore Hal or go to Asgard with him.
Re: BelleReeve vs DeadSideKick
July 12, 2011 08:53PM
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BelleReeve Wrote:
-------------------------------------------------------
> >
>
>
> That is awesome and completely reflects the comic
> book. When I see Thor blocking with the hammer
> spinning, he never does anything else in the same
> panel. I'll run it that way in the future.

That's cool. I still gotta figure out how GL can actually hurt Thor tongue sticking out smiley At least he might disable his sense of sight grinning smiley

> I've been wondering about the proximity to Oa,
> maybe I'll have to dimension hop to Asgard. :p, I
> just haven't found a warriors reason for Thor to
> ignore Hal or go to Asgard with him.

B-but... Hal can't recharge his ring in Asgard.... or vector energy from the Oan Central Battery to his portable lantern battery (if he takes his lantern to Asgard...) hehehe

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Re: BelleReeve vs DeadSideKick
August 02, 2011 06:06PM
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Update^ i would love if someone took over Thor and I could be the GM without being a PC. I can handle it when my character is a background character used for story. But I'm no good at declarations and such. I want to do DS right, I believe that way is to have someone else play Thor. Any takers?
Re: BelleReeve vs DeadSideKick
August 03, 2011 02:34PM
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My internet access is going to be spotty to non-existent for the next couple of weeks. I could play Thor against myself if you'd like... but I'd probably end up killing Green Lantern hehehe

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Edited 1 time(s). Last edit at 08/03/2011 02:35PM by Dead Sidekick.
Re: BelleReeve vs DeadSideKick
August 10, 2011 09:29AM
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I propose a hiatus until school time begins once more. During the fall and winter I will have much time on my hands. Right now though; I'm gaming ClassicMarvel every 2 days!! I and a few more of our group are moving away to pursue dreams, so we are getting as much roleplay in as we can. Thundercats based of course and its quickly becoming our best game ever.

So yeah, I'm down to finish this, but when I'm not so busy!
Re: BelleReeve vs DeadSideKick
August 14, 2011 08:40PM
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Gaming every two days must be rough winking smiley tongue sticking out smiley

I'll just wait for Thor to declare action and such... No hurry no worry smiling smiley

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Re: BelleReeve vs DeadSideKick
October 07, 2011 07:36PM
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::Green Lantern paws the snack bowl::

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Re: BelleReeve vs DeadSideKick
February 27, 2012 07:47AM
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ooc - continuing this fight to its logical conclusion....

"Enough!" the Thunder God bellows as loudly as the vaccuum of space would carry his voice. Spinning his hammer with all of his might, Thor commands the hammer to absorb all of the energy in the area....

Green Lantern's green giant projections dissipate... and then Mjolnir drains the Green Lantern's ring completely.

Green Lantern's forcefield evaporates, and the vaccuum pressures of space boil away the saliva in Hal's mouth as well as the fluids inside his eyes. The immense hyperexpansion of gases in Hal's ballooning body inflate his torso as his blood boils away, finally tearing his flesh in a gory explosion. Hal's last thoughts are something like "argrrrrrk."

The Green Lantern ring floats back to Oa, ready to be worn by its successor.

Thor continues onward to Oa, seeking the last of the Green Lanterns to slay....

winking smiley

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Re: BelleReeve vs DeadSideKick
April 16, 2013 06:32PM
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Sorry I fell out of sync. I made a move and was without a consistant place to live or access to internet. Plus I lost all my D10!!! I have every other sort of die their are, but not one single D10. Epic Fail!
Re: BelleReeve vs DeadSideKick
May 05, 2013 07:58PM
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LOL! I killed Hal Jordan off kinda roughly.... oh well. Might have been different if I was a GL fan....

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