ericb007 Wrote:
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> Indeed. I'll keep that in mind.
You'll also have to keep in mind it was written for the Basic set so if you're using the Advanced you'll have to deal with the greater details and options that result and convert things appropriately.
Given your past successes though I'm sure you'll do a great job and we'll likely all enjoy hearing about them.
Just watch out for the railroading, and if you play the sequel Secret Wars 2 you'll have to fight even more railroading (among other things you can be sure it's got penalties for things like accepting the Beyonder's gifts even if they shouldn't have any or creative PC manage to reasonably overcome them). Oh, and try to ignore the screwover the Molecule Man gets in the final chapter, it's rigged so that he's most likely going to die or end up depowered AND fails to give penalties of full karma loss to heroes who actively try and burn him out after offering to help him repair the earth (since he's trying to save the entire planet as a true hero yet the supposed heroes are actively trying to make him fail and kill him, which should really lose you all your karma). Just ignore that and have him automatically succeed and keep his powers (just don't inform the players of that).
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