Warlock Wrote:
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> Yes there are minds that can comprehend the
> infinite outcomes of manipulating time but that is
> essentially another ability in and of itself. Then
> the player is not only saying I want god like
> power but I want god like understanding of how to
> use those powers to their fullest.
I think you may be extending too much godlike power to the description of this power... case in point:
> Also the post wasn't about slowing time, it was
> control over time, moving backwards and forwards
> at will.
What I actually stated at the beginning was this:
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How would you handle the ability to manipulate time in Marvel rules?
The Ultimate Powers book has Time Travel which lets you move forward or back in time and Alter Reality which allows you to change the past or future (as well as the present), and a couple of characters come to mind that can summon temporal duplicates of themselves. But what about if someone wants the ability to stop time? I recall a time-stopping character in Marvel's NYX. She could stay in time stop mode for lengthy periods, from her perspective, and trying to interact with time stopped individuals could be very damaging to them.
> If all they ever did was slow it a little around themselves
> to mimic super speed I wouldn't impose any penalties
> or restrictions, but if they start mucking with time it WILL
> have consequences, the severity of which would depend
> on what they actually do.
Well, there you have it, the player response was specifically about slowing time which would effectively mimic super speed. However, the player desire was essentially stopping time, so it seemed like some restriction were necessary, and we've both agreed on a limitation that when his character attempts to interact with someone or something else, he briefly unfreezes time for that individual on touch so that he no longer has the time stop advantage and get infinite hits against someone who can't move.
> I don't know how any game, no matter how well
> GM'd, could give out that level of power with no
> restrictions without it quickly devolving into
> what does Captain Time Travel want to do today.
Yeah, again, I was referring to the Ultimate Powers Book to provide examples for time manipulation powers. That does not mean the player was looking for the ability to freely and without restriction go backward and/or forward in time. In fact, when I was discussing some of my early suggestions with him, he was the one who came up with the limitation of his power ceasing to affect an individual that he touches as a built in power safeguard so that if he were to pick someone up and move them across the street in effectively zero time, they wouldn't suddenly have this momentum affecting them when normal time resumed for everyone that could cause the moved individual to careen uncontrollably into a wall or have a simple touch possibly break bones or whatever. The player was very much as interested in establishing limits as I am.
> What, Doctor Doom has taken over the White House?
> Nah, I went back and warned them yesterday so they
> were ready and Doom is now in jail awaiting trial.
> Where is my karma by the way?
Yeah, a game of Bill & Ted one-upping the time traveling bad guy with talking about going back in time later to do the things necessary to set up for today's win would be very boring from a gaming perspective. Funny to watch on screen, but not so much when you get into the player just having virtually infinite time to plan and set up for any and every fight.
> Now if you handed someone that level of power with
> no restrictions beforehand and no consequences
> after then there is realistically nothing you can
> do stop either of those scenarios from happening
> without
a) using the same kryptonite for
> time, i.e. "haha I negated your powers again"
> shtick or
b) riding in roughshod with a
> "cause I'm the GM and I said so" moment that
> invalidates the players choices anyway. If you
> tell the player there is a being called Eternity,
> or a group called the Timelords, or Time Wraiths,
> or whatever that can and will interfere if you act
> too rashly or overtly, AND THEN you have to stop
> them from ruining your game it isn't an out of the
> blue BS move, its a consequence of their own
> actions for trying to do too much.
Ruining the game? You know, when it comes to actual moving back and forward in time you could just deal with time travel the way Marvel Comics (
for the most part) does and rule that time travel essentially shifts a character into alternate timelines where changes they make put them on a different path to the future. Getting back to their own timeline when the changes they make affects the future can be plenty of limitation on its own, especially when the unintended consequences of their mucking about in time might outweigh the good (
or bad) they were hoping for. Also, one doesn't need to have have cosmic beings intervene with an errant time traveler causing too much trouble changing the timelines around. There's the Time Variance Authority, their enforcement agents (Justices), Kang the Conqueror, different incarnations of Kang (
Rama-Tut, Immortus, and others), Zarko the Tomorrow Man, and others to see changes that the player is making and then try to do things that may undo any changes they made as an effort to preserve their own plans for the player's timeline.
> I mean it wasn't the suns fault Icarus died. He was
> warned and chose to ignore those warnings and
> suffered the consequences of his actions. If there
> hadn't of been any possible consequences for
> flying then there was no peril in the story, and it
> simply becomes two people were trapped so they
> created wings and flew away.
Yes, but the risk of their flying was in trying to achieve too much (going too high) which resulted in the crash. Just having the power of flight or time travel or anything else shouldn't be inherently dangerous to use at all, and one shouldn't have to be a super genius to be extra stupid careful not to draw the attention of cosmic entities who really shouldn't take note of a mere mortal's actions on the timeline unless it has cosmos-shattering repercussions.
A high post count is indicative of little more than one having the time to post frequently.
It does not mean a person is more knowledgeable on any given topic than anyone else.