I know this is unrelated to the actual question, but it's very related to the thread subject.
I have a game coming up where one player is going to be a mutant with light manipulation, so I've put together this light intensity chart (Phorum table syntax doesn't seem to work?):
Light Level | Intensity
-------------------------------|-----------------------------------
Full-Moonlit night | Feeble
-------------------------------|-----------------------------------
Nearby match/candle | Poor
-------------------------------|-----------------------------------
1980's flashlight. Twilight.
Campfire. Smartphone display | Typical
-------------------------------|-----------------------------------
Cheap 20XX's LED flashlight,
Low Interior lighting.
Stormy Day. Smartphone flash | Good
-------------------------------|-----------------------------------
Good LED flashlight. Common
interior lighting. Overcast Day
on Earth. Clear day on Mars | Excellent
-------------------------------|-----------------------------------
Halogen bulb. Sunlight on
Earth's surface or the Blue
Area of the Moon | Remarkable
-------------------------------|-----------------------------------
Nearby welding arc. Sunlight
in Earth orbit or on the Moon | Incredible
-------------------------------|-----------------------------------
Flash grenade | Amazing
-------------------------------|-----------------------------------
Sunlight in Venusian orbit | Monstrous
-------------------------------|-----------------------------------
Sunlight in Mercurial orbit | Shift X
-------------------------------|-----------------------------------
Sunlight on a star's surface | Class 1000
-------------------------------|-----------------------------------
Note that the intensity is for the light level, not for the range that the light is cast. (i.e. on a moonlit night you can see quite far, but a nearby candle flame is brighter.) Therefore, a hero can create "sunlight-like" levels within a small area, but to actually generate light *just like* the sun, CL1000 level is required. Of course, to *replace* Sol for the whole star system, you'd also need comparable gravitational powers and some way to keep alive in space.
Critique welcome.