Guide to Venom-izing

Posted by Jubilee4 
Guide to Venom-izing
August 07, 2019 01:39PM
This is a pretty simple and easy guide to dealing with characters taken over by Venom (or any other symbiote, although, you might have to adjust depending on which symbiote it is.)

Venom-izing Guide:

F: +2CS
A: +1CS
S: +2CS
E: +3CS
R: -1CS
I: +0CS
P: -1CS


New Talents: Wrestling


New Powers:

Spider Sense immunity: Characters with Spider-Sense or another similar power will not be able to use their power to sense the Venom-ized character’s attacks attacks.

Body Resistance: The symbiote provides Good protection from blunt attacks.

Camouflage: +2CS when blindsiding.


New Weakness:

High-Pitched Sounds: If particularly high-pitched sounds occur within 3 areas, the Venom-ized character must roll a Psyche feat and get yellow or above. If they fail, they are stunned for every round the sound is playing. If they succeed, they are able to move 1 area per round. No matter what, if the sound continues for three rounds, Venom is ripped off the host’s body completely, taking away all effects.

Fire: If fire touches the Venom-ized character, they are knocked prone two rounds. If they stay in the fire up to that point, the symbiote is taken off the character, and if it stays in the fire for another two rounds, it can be damaged or destroyed to the GM’s discretion.
Health Drain: Unless the host is considered “perfect” for Venom or the un-adjusted Strength is above Incredible, the host’s health is drained by 20 every round.

Emotional Control: Any and all of the negative emotions the host experienced while Venom-ized will be tripled, causing their Psyche drop to the GM’s discretion.

Resources and Popularity drop: Once Venom-ized, the character’s Resources will be affected by a -2CS. The Popularity will drop by 20.
Re: Guide to Venom-izing
August 09, 2019 11:42AM
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No claws or bite attacks?
Re: Guide to Venom-izing
August 09, 2019 11:45AM
That might work, the biting should definitely be added, but does Venom always get claws?

#JubileeIsTheBest
Re: Guide to Venom-izing
August 09, 2019 02:42PM
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Venom gets the Spider-Sense immunity because the symbiote was attached to Spider-Man for awhile and there was a link between them. Should this benefit be passed on to all symbiotes regarding any kind of combat sense? I think it should be limited only to Peter Parker's Spider-Man, and possibly any symbiotes that spawn from Venom that it gives that ability to... much like it has the ability to withhold learned information from its host, such as Spider-Man's secret identity, if it chose to.

If someone else with a danger sense ability were to be venomized by Venom or another symbiote, the common sense move is to allow them to gain an immunity to it specifically also.

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Re: Guide to Venom-izing
August 10, 2019 03:17AM
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Quote
Jubilee4
That might work, the biting should definitely be added, but does Venom always get claws?

Maybe not always, but he has been seen with them, and a lot of the other symbiotes use them.
Re: Guide to Venom-izing
September 16, 2019 09:14AM
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I have a alternate Universe Daredevil, who has a brother and he goes by Darkdevil with a symbiotic suit. I might update him using these guidelines
 
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