daver33gtr Wrote:
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> I'm not sure if someone has posted a similiar
> Houserule.
>
> The Column Shift House Rule(Fighting, Agility,
> Stength, Endurance)
>
> The reasoning behind this house rule is to show
> the differences between combatants attributes and
> actually make those differences a significant
> advantage both offensively and defensively for or
> against players. This can apply to any attribute
> in almost any situation.
>
> Simplistic- For every Rank higher than opponnent
> get a bonus +1CS to the check, for every rank
> lower than opponnent get a -1CS penalty.
>
> Fighting Example: Swat Member Excellent Attributes
> vs a Typical human, Swat Member punches at Typical
> Human, because Typical Humans fighting is 2 Ranks
> lower than Swat Member, Typical Human is easier to
> hit. Swat Member shifts his Fighting accuracy
> column up 2 Ranks to incredible. This is to
> symbolize how lesser skilled people are at more of
> a disadvantage than just a couple points on the
> Table.
>
> Example-
> Standard Rule- Typical human can hit Swat Member
> on a 51 or higher, Swat Member hits on a 41 or
> higher normally. Not a big difference considering
> the difference in training.
>
> Revised Rule- Due to the differences in their
> Ranks Typical human now hits Swat Member on the
> Feeble Column 61 or higher. Swat Member hits on
> the Incredible column 31 or higher.
>
> So this rule not only shows how a higher skilled
> fighter gets increased accuracy against a lower
> skilled opponnent but also lowers the lesser
> skilled opponnents accuracy to give the higher
> skilled fighter a defensive advantage.
>
> In the above example a typical human unskilled in
> combat verses a highly trained swat member would
> not stand a chance.
>
> Example- Slams and Stuns can also benefit from
> this rule example. The Thing vs Hercules- The
> Thing Incredible Fighting punches at Hercules
> Unearthly Fighting, due to Hercules superior skill
> The Things Fighting is -3CS on the Good Column and
> needs a 46 or higher to hit Hercules. The Thing
> hits Hercules with a 77 a Yellow Slam result and
> causes damage. Hercules must make a Yellow Slam
> check or be Slammed, Hercules has a Unearthly
> Endurance, The Thing has a Monstrous Strength(for
> this example) 1 Rank lower than his Endurance,
> giving Hercules a +1CS on his Slam check on the
> Shift-X column. Hercules makes his Yellow check
> with a 45 and is not slammed. Hercules punches
> back at The Thing because of his Superior Fighting
> he gets a +3CS to accuracy under the Shift-Z
> column, Hercules hits with a 56 a Yellow Slam
> result and causes damage. The Thing must make a
> Yellow Slam check or be Slammed, The Things
> Endurance is Monstrous 1 Rank lower than Hercules
> Strength, he suffers a -1CS to his slam check and
> rolls on the Amazing column, the Thing rolls a 40
> and is slammed 1 area and knocked on his butt.
>
> This also shows how higher ranked damage becomes
> more difficult to resist as the difference becomes
> greater. Example- Hercules punches a Remarkable
> Villain, with an Unearthly Strength Punch and gets
> a Red Result, The Remarkable Villain's Endurance
> is 4CS lower than Hercules Strength, The Villain
> must roll his Slam and Stun check on the poor
> column and must roll a 86 or above or be slammed
> and stunned. Unearthly Force is not easily
> resisted.
>
> This is a House Rule I like to use, hopefully some
> of you will like it too.
There doesn't seem to be any point to this house rule, the Excellent rank of the one character vs the typical civilian already covers the fact that it's easier for the Excellent ranked character to hit the Typical rank one. Same with Thing vs someone like Hercules, he's already got less chance of successfully hitting than Hercules or inflicting slams or stuns there's no value in such a house rule that just seems designed to penalize whoever has a lower rank at the time and weight things even more in favor of the character with the higher rank.
It also discourages building characters that aren't high ranked in their FASE, even if they want to play a genius or power-based sort like Professor X or the Human Torch. Few people are going to want to play a character with Typical Rank Fighting when the GM's response is 'well that means this guy gets an extra 3CS to pound you into the ground with, on top of any other bonuses he may have, just because.'.
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