Superpowered not superheroes

Posted by Fellupthestairs 
Superpowered not superheroes
November 22, 2010 04:22PM
If you suddenly found yourself able to lift 20 tons, fly, had an ability to detect electricity and talk to machines would you start stalking the nights looking for wrong doers to bring to justice? For most on this sight the answer is obviously yes. However for the other people out there they would most likely continue with their lives and find a way to use their new found abilities to better themselves. In the above mentioned scenario the guy would make an awesome HVAC repairman possibly the best in his field.

In the following section I will list some of the random characters I have come up with over the years who while having superhuman abilities just never felt like superhero material. That's not to say they are selfish, evil or have no sense of responsibility. They just don't feel like throwing on some skin tight spandex and throwing down with the Rhino.

We will begin with:

Detective Kevin Reece

Height - 6'3"
Weight - 225
Eyes - Blue
Hair - Brown

F: Ex 20
A: Ex 20
S: Rm 30
E: Am 50
R: Ex 20
I: Rm 30
P: In 40

H: 120
K: 90

Res.: Rm 30
Pop.: Ex 20

Powers:
Hypnotic Voice: In 40 Kevin is able to subconsciously control others behavior. This usually comes in the form of him saying "Calm down", "Let's hear the truth.", "I need you to tell me everything that happened last night." or "Put the gun down."

Pseudo Post Cognition: Am 50 Kevin has a form of post cognition. He does not automatically receive visions from items he is holding. He has to mentally have clear questions in regard to the item he is holding. Normally he receives yes or no type feelings about his questions. I.E. "Is this the gun used in last nights robbery?" Any post cog beyond 50 days requires a Red FEAT.

Enhanced Senses: Am 50 Selective. Kevin must spend one round to raise one of his senses to Am 50 rank.
~ Power stunts:
- Detect Lie: In 40 Range is same area.
- Tracking: Rm 30
- Sonar: Rm 30 Range is same area.

Pseudo Hyper-speed: Mn 75 Green P: FEAT to enact. This gives him 10 rounds of Hyper Speed. He needs a Yellow P: FEAT for another 10 rounds and Redd P: FEATs for each additional 10 rounds he wishes to continue at an accelerated rate. Kevin's' perceptions and reaction speed is raised to Mn 75 his movement rate does not. I.E. He can dodge a bullet but can't run faster than one.

Danger Sense: Fe 2 Kevin receives a 2 second advanced warning of danger.

True Invulnerability: In 40 This is a reflexive action, usually triggered by his danger sense.

Regeneration: Ex 20

Longevity: Gd 10 Kevin has a natural life span of 820 years. He is not truly aware of this however he has begun dyeing in a little gray into his hair and beard to not raise suspicions.

Kinetic Bolt: Rm 30 So far this power has been totally reflexive. Any time a dangerous situation occurs Kevin must roll a P: FEAT on a Red he gets a Kinetic bolt. Usually this is an attack at the perceived threat. I.E. The gun is targeted not necessarily the wielder of the gun. ( GM decides what to target. )

Linguistics: Ex 20 Kevin currently knows 16 languages. See talent section.

Scholar: In 40 Kevin is able to learn Talents at an accelerated rate and a cheaper overall Karma cost. He may learn up to 40 talents at a cost of 1200 K: or a piece. ( See Scholar power for more details. ) See talent section for listed talents learned.

Talents: Kevin knows a lot.

Weapons Skills:
Guns, Marksmanship*, Weapons Master*, Blunt Weapons, Weapons Specialist: Tanfa/Nightstick, Paired Weapons X2

Fighting Skills:
Martial Arts: A/B/C/E, Wrestling, Boxing, Brawling

Professional:
Law, Law Enforcement, Business/Finance, Detective/Espionage, Crime, Driving, Automobile Specialist, Oratory, Forensics, Locksmith, Security, Intelligence Gathering, Negotiations, Intimidation/Interrogation,

Scientific Skills:

Mystic/Mental Skills:
Sleight of Hand, Escape Artist, Pick Pocket,

Other:
Heir to Fortune* ( His single initial Talent. ), Leadership*, Thievery, Street Smarts, First Aid

Languages:
English, Spanish, Russian, Chinese, Mandarin, German, Yiddish, Portuguese, Japanese, Italian, Croatian, Arabic, Korean, Sign Language, Greek

Contacts:
NYPD, NYFD, Heroes at GM discretion, Homeless of New York, Cab drivers of NY

History:

Kevin grew up as an only child in a very affluent family. He graduated early and attended Harvard Law at the age of 14. His father had planned for him to take on the family estate. ( See John Reece. ) Kevin graduated within 4 years and did the unthinkable. He decided he did not want to become a financial lawyer / run the family fortune and instead wanted / needed to do something more. He had a calling and this lead him to NYPD. Initially he was rejected three times. ( Who would graduate from Harvard and want to be a beat cop? His father also had some influence on this. ) Finally he was accepted. Most veteran police officers seen Kevin as some rich kid slumming it. He'd be out within two months.....

15 years later and Kevin has displayed a phenomenal dedication to duty. He has received numerous citations for going above and beyond the call of duty. No one knows of Kevin's powers. Many see him as some sort of "super cop", he is called the "Miracle man" behind his back. Some cops resent his apparent ability to know everything and do anything just a little better than any one else. No one can deny his passion to up hold the law and do the right thing however.

Kevin has been cut off from his families fortune however he has a large inheritance from his grand father. Kevin supports many charities throughout NY including drug rehabilitation centers, homeless shelters, crime prevention seminars and funding for families of fallen officers.

Playing Kevin:
Kevin is a cop. He has the passion of Batman in bringing the guilty to justice. He has the morality of Superman in doing the right thing. He is a born leader who is able to take orders. He sees costume super heroes as a "necessary evil" he doesn't support them or their vigilantism. If possible he would try to talk them into becoming police officers / sanctioned law enforcement personnel. He will readily become a contact if possible with any hero. ( Expect him to use them as much as they may use him, if not more. )
Kevin has never shot his firearm in the line of duty. To do so would be a perceived failure on his part. ( -10 K: if he must use his firearm. )
Kevin would most likely clear an area of innocent bystanders before he would ever take on a "Super Villain". ( He doesn't believe he could take on someone on level of "The Lizard" caliber. )
Kevin would make a great Law Enforcement contact who just so happens to not be "helpless".
Kevin is aware of some of his abilities, just not the full caliber of them. I.E. He knows he is pretty strong and thinks he should be able to lift 300-500 lbs.

He would stat himself as:
F: Gd 10
A: Gd 10
S: Gd 10
E: Ex 20
R: Gd 10
I: Am 50
P: Ty 6

He doesn't really understand his abilities and would attribute most of it as luck, gut feelings or training. His invulnerability is really the only thing he can't attribute to one of these categories.

Reasons he is not a "Super Hero":
While Kevin has both super abilities and a strong desire in fighting crime he does not see himself as a super hero. He sees himself as a police officer, a person who upholds the law not breaks it with vigilantism. He does not pursue super villains, he arrests them. Just as a military soldier in combat is not a mass murderer or spree killer. Kevin is doing his job, if he was to no longer be employed as a police officer it is doubtful he would pursue criminals freelance and in a costume.

Kevin would rate a 9 out of 10 on the almost a hero scale.



Edited 1 time(s). Last edit at 11/23/2010 03:16PM by Fellupthestairs.
Re: Superpowered not superheroes
November 23, 2010 04:53PM
Late one night, some random rolls in the Ultimate Powers Book led to an unsatisfactory character. Going back to the Advanced Players Book and one random roll. Ultimate skill....why are the professional Talents disallowed? This roll led to:

Mrs. Pamela Peters

Height - 5'3"
Weight - 125
Eyes - Brown
Hair - Brown

F: Pr 4
A: Ty 6
S: Pr 4
E: Gd 10
R: Gd 10
I: Ex 20
P: Ty 6

H: 24
K: 36

Res.: Ex 20
Pop.: Gd 10 ( Locally )

Powers:
Molding: Gd 10 Range is contact. She has only used this in her baking business.

Pseudo Force Field vs. Hostiles: Mn 75 This power is similar to the standard listed power with the following alterations. This power requires anyone entering the effective range of the power to make a P: FEAT vs. Mn 75 intensity. Failure means the person(s) can't even form a hostile thought towards Mrs. Peters or her property let alone hurt her. Success indicates the person(s) may act normally. Her entire building is under this protection. Even when she leaves it seems this field still remains active.

Emotional Control: Rm 30 Limited to "Homeliness" you know how people feel when they come home to their parents for Christmas? It's like that. ( Unless your family is dysfunctional. ) Range is her same area.

Limited Hyper-Invention: In 40 Limited to Baked goods and pastries.

Limited Precognition: Ex 20 When Mrs. Peters sleeps she gets visions of her sales, and items/goods she needs to make in the morning. These visions are so precise she has nearly zero waste. I.E. She makes 14 loaves of bread, 26 dozen cookies and 6 cakes because that is what she is going to sell.

Ultimate Skill, Professional, Engineering: Un 100 Mrs. Peters Ultimate skill is further limited to...Baking.

Limitations:
Incarnation Awareness Contact:
A future "Mr. Jones" some times calls upon her in her dreams to do certain tasks for her. This has been limited to her making "Wish Cakes". These cakes are destined for specific people Mrs. Peters may have never met before but after she makes the cakes they show up and she knows they are for them.

She has the following power when making these cakes:

Energy Source Creation: Mn 75 Mrs. Peters is able to "charge" a cake with energy. When the "right" person eats even a portion of the cake they are granted a one time power use at no higher than Mn 75 rank. This power is totally up to the GM. Those who eat from the cake and who were not the "chosen" recipient receive no bonus other than a really good cake. ( This is solely a plot devise for the GM to use at his/her discretion. )

Talents:
Business, Baking, Psychology, Artistic ability: Cake Decorations, Pastry Chief.

Contacts:
NYPD ( They love her donuts.... )

History:
Mrs. Peters has always been aware of her powers. At a very young age "Mr. Jones" contacted her. She believed she was a nut case until he gave her some winning lottery numbers.... She keeps "Mr. Jones" a secret from those around her however.
Mrs. Peters husband has passed on, she has no children. She has maintained her bakery "Mrs. "P's" Perfect Pastries" for twenty three years now. The business is the bottom floor of a three story building she owns. She lives on the second floor and has the third floor "reserved" for some "special clients who will be interested some time soon."

Playing Mrs. P:
Mrs. P is an elderly woman who runs a very successful bake shop.
Her top floor is reserved for your "street level heroes". They are the special guests. "Mr. Jones" will inform her of this. The heroes can benefit greatly from this as no one can just come busting down doors to get in. The heroes could also benefit from a "Wish Cake" if really needed.

Reasons Mrs. Peters didn't make it to "Super Hero Level":
She is an old lady who can bake any cake in any shape. Leave her alone and have a cookie......

Mrs. P would rate a 2 out of 10 on the almost a hero scale. She helps people when she can.
Re: Superpowered not superheroes
November 26, 2010 03:00AM
John Reece

F: Pr 4
A: Ty 6
S: Ty 6
E: Gd 10
R: Ex 20
I: Gd 10
P: Am 50

H: 26
K: 80

Res.: Am 50 ( Publicly thought to be Rm 30 maybe In 40 )
Pop.: Gd 10

Powers:

Hyper-Intelligence, Business/Finance: Un 100 When it comes to a business decision or what stocks to buy/sell Mr. Reece is unparalleled. Stat change is R: Un 120 for these decisions.

*Probability Detection*: Mn 75 This power is similar to Precognition, Cosmic Awareness, Danger Sense, and Weakness Detection. Mr. Reece can look at any situation and break it down into a numbers game. This power is highly fluid and can act in unforeseen ways. Examples:

Danger Sense: Mr. Reece is walking down a road. He notices a car in front of a bank and immediately knows the bank is being robbed. The bank robbers come storming out guns blazing. Bullets rip into the wall where Mr. Reece had been only a minute earlier. Fortunately Mr. Reece has had over a minute head start and is comfortably back in his nice bullet proof limousine. Maybe he should have called the cops...........

Precognition: Playing a nice game of cards, dice or even slots. He knows when to hold them, knows when to fold them and when to walk away. Looking at stock histories he can predict the next 75 days of that stock.

Cosmic Awareness: If you can't justify it with any other "Pseudo Power" it must be cosmic.....
Looking upon a single person Mr. Reece may determine their respective F: A: S: E: R: I: P scores. Plus or minus 3cs. If he actually engages with them this gap is lowered to 2cs. If has a chance to witness them displaying an ability for 1 round it is at 1cs and for 10 rounds he is spot on.

Weakness Detection: Watching the masses just stroll on by with their idle insignificant lives......Oh yes sorry. Looking upon objects Mr. Reece can deduce weak points in those objects. Also financial portfolios just "scream" at him their inherent flaws.

Talents:
Heir to Fortune, Business/Finance, Oratory, Law, Mathematics, Accounting, Global Trends

Personality Quirk:
John Reece is unable to make himself choose a poor business decision. He can not knowingly invest in a poor business choice.

Mr. Reece is addicted to gaining more wealth and must make a Red P: FEAT to resist the temptation of investing to gain more wealth when presented with the opportunity. ( Poor guy. )

History:
John Reece was born into a wealthy family. He excelled in anything that dealt with numbers and failed at social graces as a child. Upon taking on the responsibilities of his families estate Mr. Reece turned a "modest" amount of wealth into a global financial institute. Mr. Reece is however quiet paranoid about his wealth and has diversified it into many fictitious sources; to such an extent that his total net worth on paper is far less than what he is actually responsible for.
Mr. Reece married his first wife on the sole basis that he felt she would give him a son with a high probability of obedience and ability to continue on in creating more wealth for the family empire. Sadly his son turned out to be a sniveling, ungrateful, slum dwelling, "do-gooder" police officer. He has yet to find another wife to replace his first....and give him a son worth a damn.

Playing Mr. Reece:
Mr. Reece is a combination of Donald Trump and the Kingpin. He cares nothing about you or your existence. He only wants to create more wealth for himself. Just to see how much he can get.
Again unfortunately for him his son is a waste. Mr Reece has come to the conclusion that he would rather die penniless than leave a dime to his son. This has lead to a dilemma...his lust for more wealth or defeating his son....
Mr. Reece has begun spending money like no tomorrow but physical objects have wealth and are inheritable so....
Mr. Reece has begun financing wars. Not just funding one side but both! He doesn't care who wins just how fast he is able to deplete his wealth. ( Unfortunately wars create business opportunities he just can't resist.... )He is contemplating hiring a hit on his son.....
Mr. Reece is also going to be cryogenically frozen upon his death and has a financial situation prepared upon his revival.

Such a nice dad..........

Why he is not a super hero:
Um I don't know. Maybe because he doesn't give a hoot about you or anyone else. The only reason he isn't under the villain listings is because he doesn't break laws. He's bad, he's evil maybe even but he stays within the letter of the law. ( Funding two nations who are at war with each other isn't a crime. Though he should be losing K: for it. )
If he actually hires a hit man he will have taken the first step to "true" villain status....

Mr. Reece rates a -9 out of 10 on the almost a hero scale. ( Him and Doom should do lunch. He could go over Doom's investment options..... help him fund his next "super weapon of global chaos." )



Edited 3 time(s). Last edit at 11/26/2010 03:34AM by Fellupthestairs.
Re: Superpowered not superheroes
November 26, 2010 03:05PM
Typically in marvel comics you're either good or evil, there is no real shades of gray. The closest thing to gray is dark heroes. When the Civil War event happened, some heroes just said screw it and gave up using their powers but what you're getting at is ones who've simply never become heroes. There's a reason for this:
"With great power comes great responsibility... which needs to be kick started."
Take Spider-Man for instance, he's a good example of this. What did he do when his powers surfaced? Tried wrestling to make money with no other motivation then to make money (to impress a girl). Had his uncle not been killed, there's a good chance he'd have continued to use his powers for his own benefit until the chance for greatness was offered up to him again. Saving an old lady from getting hit by a car, getting a cat out of a tree for a little girl, or some other event would happen where he'd end up using his powers for some one other then himself out of instinct.
Now when one gets too selfish with their powers, they get classed as a villain, a minor one but still a villain. Why? Because powers make people 'better' then the rest of us and using them is sort of like cheating at life. Any thing they do with their powers will some how in some way break some law or rule at some point. Not to mention when real villains find out about their powers and seek to use them for their goals.
There's a good number of powers one could have which wouldn't by themselves make you 'super' but at some point, when living in a world filled with heroes and villains, every 'special' person will feel the need to test their limits and see just what they can really do. Will they answer the call? Maybe once or twice when they are really needed.

I've always wondered why you've never seen single power type characters working on the side lines in comics. Say you have a character who's only power is a resistance to heat/fire, perfect fireman right? He wouldn't be overly useful in a 'super' fight as he has normal human stats but he'd be a great firefighter and could save lives. A person who's only power was to know when people were lying would be a good lawyer or cop. Lots of minor powers could make great 'side-liners'.
Re: Superpowered not superheroes
November 26, 2010 04:51PM
These are some of the random rolled characters that never made it into different campaigns for whatever reason. For the most part I'm throwing them out here for NPC use in whatever settings they feel right. I don't believe a campaign should be littered with "normal" people who happen to have powers. ( "What do you mean all the innocent bystanders flew away from harm?", "Wait are you telling me that little old lady just decked the Hulk?" ) However every once in a while a diamond in the rough may be out there just waiting for your hero to discover. It adds variety and flair if used in moderation. If used in excess it will however make the players feel trivial.

Next I'll post a "side-liner" ( I just stole your phrase. ) my players loved. A random roll of mine his only power: Control/Magnification Pc 1: Am 50. Every thing else ( stat wise ) was horrible for this guy. Even this power doesn't help him out personally. In a group however..........
Re: Superpowered not superheroes
November 29, 2010 03:28PM
Jeff Cern, Lord Winston Grim-Tongue

Height - 6'8"
Weight - 285
Eyes - Brown
Hair - Brown


F: Fe 2 ( He has never been in a real fight. )
A: Pr 4
S: Ex 20
E: Gd 10
R: Pr 4
I: Ty 6
P: Ty 6

H: 36
K: 16

Res.: Gd 10
Pop.: Sh 0, Ex in his LARP community

Powers:

Power Control/Magnification: Am 50 Jeff may enhance another persons power by 50 points. This effect lasts for 50 minutes. He may effect multiple targets in his area at -1cs rank effectiveness. This power is subconsciously activated by Jeff wanting to see the hero win. The recipient may not be prepared for his power(s) to suddenly be magnified by such an extent and may accidentally fire of an energy blast with 50 more points behind it. ( This could lead to K: loss for the hero and them trying to figure out what happened....good plot device. )

Talents:

Weapons:
Blunt Weapons, Weapon Specialist: LARP Sword Jeff recieves +2cs to hit and +1 to his initiative using his sword., Limited 2 wpns.: Jeff may wield two LARP weapons with out penalty.
( In house rule: Those wielding LARP weapons do so at a -1cs do to awkwardness of said weapons unless they use a Talent slot. )

Fighting:
Acrobatics ( For such a big guy Lord Grim-Tongue can really move!!!! )

Professional:
Computers,

Scientific:
Math, Electronics

Other:
Trivia: J.R. Tolkien literature, LARP ( Live Action Role Playing ) rules, Role Playing games

Contacts:
Many LARP activists, An undetermined hero group...

History:
Not much to be said about Jeff. He has always been the big, strong, clumsy kid. His size and obvious strength have kept him out of conflict. Underneath this big exterior is a gamer. He is a fanatical "LARPer" and considered one of the greatest combatants in his group. He plays as Lord Winston Grim-Tongue a fair, noble Lord with a habit of bluntly telling it how it is.
In the real world he works as a "white hat" for a major computer firm. He specializes in penetration testing and sometimes operates on the "red team".
Jeff has been on the sidelines for numerous "super battles" always routing on the good guys and secretly wishing he could as Lord Grim-Tongue enter the chaotic battle and aid the heroes in the defeat of evil....

Why Jeff is not a hero:
Jeff rates a 10 out of 10 on the almost a hero scale. He is in fact a hero he just doesn't know it. Him aiding those in need ( The heroes. ) is a pinnacle point in being a hero. If he had a more obvious power he would use it to vanquish evil in all its' forms, wherever it should arise......
Re: Superpowered not superheroes
November 29, 2010 04:07PM
Another guy I rolled only one power slot for. The single power I rolled didn't help or lead to me feeling "Wow even with only this one power this guy is going to be fun to play." I did "fudge" him and give him another power as well.

Johnny "The Keg Stand" O'maley

F: Ex 20
A: Gd 10
S: Rm 30
E: Rm 30
R: Gd 10
I: Rm 30
P: Ex 20

H: 90
K: 60

Res.: Ty 6
Pop.: Sh 0, 20 in the competitive eating community

Powers:
Digestive Ability: Rm 30
- Resistance to Toxins: Un 100

Internal Limbo: Fe 2 Limited to what he can fit down his throat.

Talents:
Business/Finance

Contacts:
None at this time.

History:
John has always had a "high metabolism" he can eat anything. His nickname comes from the fact he once did a keg stand and emptied a full keg in under 5 minutes. While this is remarkable the fact John did not need medical attention afterward and lived is truly amazing. Most people believe this story to be just a story. It is in fact true.
John uses his power to aid him in what he believes is his true calling in life....To be the greatest competitive eater in the world. He knows he has some kind of power and will purposely lose a couple of matches to throw of any suspicion.

Why John is not a hero:
Because John doesn't want to be known for heroics. He is more interested in him being recognized as a great athlete in the world of competitive eating. He rates a 1 out of 10. He cheats using his powers and he knows he is cheating. Not heroic at all. He may eat a bomb if he thought it would save his life.....
Re: Superpowered not superheroes
November 29, 2010 04:21PM
Hey Fell,

Mind if others (Like myself) include some characters as well? Or, would you rather we post them in our own Faves?

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Superpowered not superheroes
November 29, 2010 04:28PM
Oh the more the merrier...Have at it.

If you don't mind try to explain why in your opinion your guy/gal just doesn't cut it as "Super Hero" caliber.



Edited 1 time(s). Last edit at 11/29/2010 04:30PM by Fellupthestairs.
Re: Superpowered not superheroes
November 29, 2010 05:01PM
Cool..Will do. Have lots of randoms who I just never felt were hero or villian types...Just people who happen to have powers.

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Superpowered not superheroes
November 29, 2010 05:16PM
Me to, I literally have enough folders of characters to fill one of those boxes intended for comic books.......( Which is where they are stored. ) I'm trying to put them all on a computer but a lot of them are hand written pieces from long lost friends and the dearly departed......It's funny how many of these characters are still fresh in my head after reading over them. I can remember sitting at a table with so and so rolling a character and just groaning at how bad the dice gods hated me and once yes once I rolled 3 of those glorious "double zeroes" during character creation right in front of a GM. ( The look on Vince's face was priceless..... )

Anywho, I look forward to everyone's super powered every day guys and gals.

Please remember all we see are numbers. When posting remember to really bring out your character. Tell his life show his contacts. Make this character that under normal circumstances would get looked over really shine. They may not be "super" but they are your babies....show them off.
Re: Superpowered not superheroes
November 30, 2010 06:47PM
A mostly random with some "fudging" of powers to flesh out the character. ( The first three powers were random. The rest were picked out up to his allotted power slots at character creation. )



John Lennon Marshall

Height - 5'10"
Weight - 185
Eyes - Hazel, White when using his detection power.
Hair - Brown

F: Rm 30
A: Ex 20
S: Gd 10
E: Ex 20
R: Gd 10
I: Rm 30
P: Am 50

H: 80
K: 90

Res.: Ex 20
Pop.: Gd 10

Powers:

Empathy: Rm 30 John can so far only feel emotions it is not known if he can express his to another.

Exorcism: Mn 75 John is not aware of this power yet.

Forced Reincarnation: In 40 John is not aware of this power yet.

Resistance to: John has no idea of these resistances.
- Magic: In 40
- Emotional: In 40
- Mental: Mn 75
- Vampirism: Am 50

Magic Detection: Gd 10 John is fully aware of this power.

Limited Communicate with Non-Living: In 40 Limited to corpses. John is disturbed at this ability.

Talents:
Mystical Background, Occult Lore, Chronicler of Magic, Demonology, Scholar of Antiquities, Theologist

Equipment:
"The Coin of Destiny"
Powers:
Mn 75 Mat. Str.

The owner of the coin may make it land on whichever side they want.

If soaked in wine for 1 night under a full moon the next morning the owner may ask one question and get an telepathic "Yes" or "No" answer. This acts as:
Cosmic Awareness: Un 100

Description:
The coin of destiny looks to be a silver coin of 1 1/3" in diameter. It has the head of an owl on one side and a serpent coiled into infinity on the other.

Tarot Card:
Judgment Card XX
Ex 20 Mat. Str.

While in possession of this card the wielder may be "reborn" from any mortal wound. It bestows the following:
Regeneration: Un 100 and or if necessary,
Self Revival: Sh Z 500

Conditions: The owner must fall to Sh 0 E:, The item works one time and then disintegrates.

Splinter from the "Tree of Life":
Powers:
Un 100 Mat Str.

If worn the splinter causes natural animals/insects to ignore the wearer. The wearer can not threaten or harm the creature or it breaks the spell. It mimics:

Communicate with Animals combined with Hypnotic Voice: Un 100 It is limited to broadcasting the message " I am one of you. I do not wish to harm you and you do not wish to harm me."

Limitations: Intelligent, magical, player controlled, mutated or in any way not natural animals/insects are not affected. Knowingly mistreating an animal or using this item maliciously ( Using it to go hunting. ) causes all animals to receive a call to attack the wearer as well as being cursed. The curse has the following effect:

Natural Bane: Am 50 intensity magical attack.
Pop.: -50 with all natural creatures. Animals always find the target in the most unfavorable condition for the cursed. I.E. Mosquitoes are drawn to him, bees swarm, bears find him to be threatening and sharks find him tasty....

Description:
The splinter looks to be a 1/2" H x 1/4" W x 4" L piece of oak. It could be used as a weapon, lock pick or prying devise.......

Contacts:
Business contact: John Welsh Res.: In 40 A private dealer/middleman for the super rich who a interested in rare antiques.

Business/Criminal organization contact: Barry Gomez Res.: Rm 30 Barry is an agent of a former branch of A.I.M. John is not aware of this. Barry is using John to try and get specific rare artifacts that John may be able to turn up.

History:
John was born 10:50 pm on 8 December 1981 exactly 1 year after John Lennon was killed. His parents decided to name their so after the famous Beetle. His upbringing was uneventful. As a child John wanted to be an archeologist.
This eventually transformed on becoming an expert in the field of antiquities. John owns a shop in NY that buys and sells rare and unique items. He frequently finds himself on "Indiana Jones" type adventures but not by choice.

His powers did not like so many others show themselves in puberty. Rather they just happened. One day he was normal the next day he woke up and for no reason he can find he had these abilities.
He walked into his shop and noticed several items looked different. Kind of like they were charged with energy. He had no idea what this meant only that they looked different. Doing research on one item led to a legend about the item and its' supposed mystical abilities. John figured why not and tried imitating the ceremony and was amazed to find it worked. ( He now has a magical coin that lands either heads up or down according to his desire. )

His next power he became aware of happened at his fathers' funeral. Without getting into to many details his dad spoke to him. This lead to a "scene" which in turn lead to John being hospitalized and being classified as having a nervous breakdown.

Playing John:
John is an adventurous man with a lot of questions about what is going on. He mistakenly believes his powers to be mystical in origin and is voraciously exploring the world of the occult. It is only a matter of time when his explorations lead him to adventure. He should be played as a combination "Dr. Jones" with a little bit Dr. Strange or Constantine.

Why John is not a hero:
John could be a hero. He is just to busy running his business and trying to discover the who, what, why and how origin of his power. If given the chance to behave heroically he will. For this he rates an 8 out of 10 on the almost a hero scale.
Re: Superpowered not superheroes
November 30, 2010 10:03PM
avatar
A very interesting exercise, making "almost heroes", I totally did the idea. I think I'll have to sprinkle some characters like this in my games. Its great for flavor.
Re: Superpowered not superheroes
November 30, 2010 11:21PM
Here's a side-liner for you:
BackStep: the mutant who can travel through time!
Limitations: Backstep can only travel a maximum of one year into the past (can not go forward in time) which is a one way trip. When he travels back, he replaces himself from that period of time, moving through space as well to the location he was at at that moment.

Why does this make him a side-liner? Its time travel right? He could change every thing! Every thing except himself that is. Say he's in a car accident which leaves him paralyzed so he goes back in time to before the accident happens, replacing himself from that point and thus never goes on the ride that day; he's still paralyzed! While he could back step a day to warn other heroes of some alien invasion or some thing like that, he could never prevent his own death or major injury which left him brain dead or without his powers. Also, since he replaces himself in that time line (thus preventing any problems with there being 2 of him) he would appear to rapidly age to the rest of us. Say he was captured by some villain and tortured for a couple weeks before he managed to back step, you'd be talking to him and suddenly notice he has a beard and cuts/bruises all over him. Say his expected life span is 80 years and he back steps 10 times the length of a year for various reasons, he'll now only live 70 years while his body will still end up being 80.

So other then to occasionally act as a waring system for some thing major, this mutant isn't going to use his abilities ever.
Re: Superpowered not superheroes
December 01, 2010 05:53AM
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The Screaming Agony

Height: 6'1"
Weight: 145 lbs.
Age: 23
Race: Swedish
Eyes: Light green
Hair: Light brown

F Gd 8 (she's had self-defense training, but no full martial art)
A Ex 16 (she's kept up with her gymnastics moves)
S Ty 5 (in high school, she was on the lower levels of the pyramids because of her height and she still works with tools on engines)
E Ex 16 (she was at Rm when she was a cheerleader, but she doesn't have as much time now)
R Ex 16 (she knows 3 languages and is a grease monkey)
I Ex 16 (she keep an acute sense of her hair length and thing around her that might hurt it)
P Ex 16 (from having at times used her screaming hair to protect herself)

H 45
K 48
P 15
R Gd 8

Powers
She's a mutant with sonic generation via her hair. But, her hair's tune changes with the condition it's in. If her hair becomes frizzy, gets split ends, bleached, etc. it screams and keeps screaming loudly till the source is gone, meaning the condition has changed. It's so loud it really hurts her ears, nearly making them bleed. When the hair's healthy, her hair emits a soothing and very low, hypnotic sound that puts others in a good mood. There's only so many hair cells the strands can have before the hypnotic sounds turn to screams, so she has to keep it between a buzz cut and a very short pixie cut. She can also control the length mentally, so she can hurt some ear drums and be a distraction, but not much else.

She's got no problems laying down at night in any position, so pressure doesn't do anything to them, but she never combs her hair. Just runs her fingers through it a little. She also avoids situations where someone might yank her hair out. That causes the yanked out hairs to scream, but when they fall out on their own, there's nothing. She also uses a lot of conditioner.

Talents
Cheerleading, tumbling, acrobatics, flute, French, English, Italian, combustion engine repair/tinker

Contacts
U.S. Embassy, Rome (employment)
Re: Superpowered not superheroes
December 02, 2010 07:53PM
First two powers rolled Randomly, others chosen..All ranks rolled randomly.
NAME: James Johnson
ORIGIN: Mutant, Induced (Chemical Exposure)
OCCUPATION: Janitor
IDENTITY: Semi-Public
LEGAL STATUS: Citizen of USA with no criminal record
ALIASES:
PLACE OF BIRTH: Black Briar, Louisiana
MARITAL STATUS: Divorced
KNOWN RELATIVES: Richard Johnson (Brother)
BASE OF OPERATIONS: Bossier High School, Bossier City, Louisiana
PAST GROUP AFFILIATIONS:
PRESENT GROUP AFFILIATION:

DESCRIPTION
HEIGHT: 6'2"
WEIGHT: 240
EYES: Green
HAIR: Grey
SKIN: Caucasion
AGE: 72

STATS
FIGHTING: Ty-06
AGILITY: Ty-06
STRENGTH: Gd-10
ENDURANCE: Gd-10 (Am-50 if "Bugs" in range)
REASON: Ty-6 (Rm-36 if "Bugs" in range)
INTUITION: Ty-6 (Am-46 if "Bugs" in range)
PSYCHE: Rm-30

HEALTH: 32 (72)
KARMA: 42
RESOURCES: Ex-20
POPULARITY: +2

TALENTS: 2
1-Professional Skill: Janitor: +1cs
-Been a janitor for 40 years

2-Engineering: +1cs
-Always been handy with fixing things

CONTACTS: 3
1-Bossier High School Faculty: They all know "Old James" and he is a likable guy
--Also he has been a janitor there since before most of them were students there

2-Bossier High School Students: They all know "Old James" and he is a likable guy

3-His "Bugs": Not only does he create them, they are his friends


POWERS : 9
1-*Lifeform Creation: "Bugs,Slugs,Ect..": In-40
-Create 1 per Week, every Week ..Power is Automatic
--Can use power more often but not less
--Can control what he creates but "Gives Birth to a Bug" every Week
-Red Feat/Permenance required or Creation is "Still-Born"
-Minimum size is less than 1 oz, Max is 40oz initially
--Normally created either have some traits of, or are completely, Insectoid/Arachnid

3-Telepathy: In-40
-Only with Creations and those in physical contact with them

4-Mental Probe: Rm-30
-Only with Creations and those in physical contact with them

5-Power Creation: In-40
-Only with Creations
-Creations can be specialized to have special abilities/powers upto Gd-10 rank

6-Hyper Endurance: In-40
-Permenant-Only when Creations within Telepathy Range
--Not a "Real Limitation" as they almost always are

7-Regeneration: PHB : ---
-Permenant-Only when Creations within Telepathy Range
--Not a "Real Limitation" as they almost always are

8-Hyper Intelligence: Reason: Rm-30
-Permenant-Only when Creations within Telepathy Range
--Not a "Real Limitation" as they almost always are

9-Hyper Intelligence: Intuition: In-40
-Permenant-Only when Creations within Telepathy Range
--Not a "Real Limitation" as they almost always are

WEAKNESS(ES)
-None

HISTORY
-Gained powers when was in an accident involving an 18 wheeler that was transporting
illegal hazardous waste. Settled out of court, but his lawyer actually got the majority of
his settlement. Returned to work (Janitorial Services at a High School) because that is
the life he knows and loves. Like the "kids", and for the most part, they like the "old geezer"

-6 months after the case was settled he began to feel ill. Afraid to go to the doctor for fear
it might be "The big C" (cancer) he just kept quiet and kept working. Three days later he
vomited in the bathroom and out of his mouth came a 2 lb, 4 ft maggot that slithered
out of his mouth and into the sewer system. Even more amazing was he could hear its
"thoughts" and it could hear (and responded to) his.

-Over the course of the next few months, he found that his body continued to produce
these "bugs", but that they were not malicious or monstrous, except in shape. He also
found that by simply wanting it badly enough, he could influence both the appearance
and the functionality of his creations, and eerilly enough, as long as they were within
range for contact with his mind, his thoughts and senses seemed so much stronger and
clearer. And he felt better than he had in 30 years, heck in his whole dang life.

-Keeping quiet about his newfound abilities, James has used them in small ways. The
school no longer has any problems with pests, and several times dealers have found that
if they come onto school property they get anonomously reported to both the school sec-
-urity and the police. But, for the most part he just keeps quiet, does his job, and goes
home to his little 3 bedroom house, that doesnt seem so alone anymore.

NOTES
-Why is he not a Hero/Villian?..Because he is an old man who is happy with what he does
and who he is and doesnt feel the need to go out and be a "dang fool wearing his pants under
his fruit of the looms instead of the other way round".

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Superpowered not superheroes
December 03, 2010 05:48AM
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This guy came from watching Billy and Mandy Moon the Moon yesterday afternoon and then, figuring out how Warpath's strength and speed could give him flight

Captain Daring

real name =Hank Daring
height =6'4"
age =32
physical form =altered human
subform =induced mutant
origin =endowment

F Gd 8
A Ex 16
S Gd 8
E Rm 26
R Gd 8
I Gd 8
P Ty 5

Health 58
Karma 21
Popularity 5/10
Resources Gd 8

Powers
1. Missile Creation (armpit emission point, pneumatic powered propulsion via flatulance) Am 46
2. Self-Vegetation-Flatulance causing vegetables form at armpits Mn 63
3. Hyper-Strength Mn 63
4. Hyper-Endurance Rm 26
5. Hyper-Runnig In 36
6. True Flight Ex 16 (caused by vibrating the air by strongly and quickly moving the body as a whole or in part)

Talents
1. Construction
2. Steelworking
3. Military
4. Guns

Contacts
1. Lords of Chaos
2. Wendy, girlfriend
3. Col. McMullen

History: Captain Hank Daring was an Army Captain whose last assignment was to Somalia, performing a solo rescue mission of an iraqi politician that had been abducted just before the first gulf war. As he carried out his mission, a few of the lords of chaos watched him. Running out of ammo and having to fight hand-to-hand with nothing but his boot knife, he got the Iraqi politician to safety and received a medal for his work. Daring chose this as the time to leave the service, on a high note and set up a job doing construction with an ex-member of his unit, who was now his girlfriend. Wendy had received the business from her father when he died of pancreatic cancer 2 years ago.

On the bus ride home, Captain Daring was forced back into action because the bus was attacked by gang members who were after a guy that had stolen a bunch of their drugs and money and was trying to make a dash for it. They shot out the windows with uzis and when he raised his arms to cover his head as he ducked, his vegetable missiles appeared at his armpits. He kept his arms up, looking at them and they fired. They broken through parts of the broken windows, leaving a foul fart smell in their wake. A smell like from a farm.

Another set of missiles poked out of his armpits again and he raised his arms higher to get a better look and he grabbed the metal bag carriage above him, unintentionally ripping the steel bars apart. Looking up, the missles fired again and shot through two other windows. While being effected by the strong fart smell, his arms and legs started vibrating strongly. The air pushed his hair around and the smell started going away and the shaking seemed to stop and then, he started to float into the air.

He let out a surprised yelp and he dropped back into his seat. The gang members rushed the bus, one of them stopping at Daring. When he was pulled up, Daring grabbed the uzi, crushing it. Yanking it from the guy's hand, Daring swung it across the gang member's face and took off the lower half of his face, as the guy spun to his left. Raising his brow high, he looked to the gang members further towards the back of the bus.

They raised their guns and he became a blur as he moved to his left, going outside the bus and slamming into the open door of the rusted cadillac, which had another gang member behind it. Crushing the guy in the doorway, blood and body parts flew around the car as it was pushed back to the side of the road. The last two gang members came off the bus with the guy that stole from them, rounding the front of it, while Daring was trying to pull himself out of the wreckage. As the cops arrived, Daring was staring at the crushed car.

Notes: While his flight is caused by shaking really quickly and gets rid of the fart smell near him, it's strong and still spreads out. The vegetables don't do anything. They don't explode or anything else. They're vegetables. They just get launched through the air. He's also done his time being a hero and is looking for just a quiet life. He's not the vigilante type, so he doesn't go out and perform citizen's arrests. While he's strong and tough and quick, he doesn't want to risk hurting people unintentionally because people are already easily breakable without superpowers. And that's if he had the powers all the time, which he doesn't. The Lords of Chaos made his powers randomly appear and go away. The judge would have to make a roll to see if they happened to be there at the time.
Re: Superpowered not superheroes
December 04, 2010 01:36PM
Dan Stevens, "Super Dan" sometimes "The Superman"

Height - 6'10"
Weight - 385
Eyes - Brown
Hair - Brown

F: Ty 6
A: Gd 10
S: Rm 30
E: In 40
R: Gd 10
I: Ex 20
P: Ex 20

H: 86
K: 50

Res.: Gd 10
Pop.: Sh 0

Powers:

Dan actually has three ( It could be argued four. ) power categories and need to be addressed separately. In "Normal Dan Mode" he has the above stats and the following powers:

Detection Powers: Dan can and does use these powers in his profession. He is able to use them in tandem or separately.

- Microscopic Vision: Pr 4

- Penetration Vision: Fe 2

- Weakness Detection: Gd 10

Hyper-Expulsion: Ex 20 By taking a deep breath; on the following round Dan may expel all the air in his lungs at a target for the following combined effects: ( He uses his A: to hit. )

- Kinetic Bolt: Ex 20

- Cold Generation: Gd 10

Body Resistance: Ty 6

Hyper-Leaping: In 40 Dan may leap up to 50' horizontally or up and can safely jump 75' down.

Hyper-Running: Am 50 Dan has only felt safe running at around 30 MPH ( Pr 4 ), however he does enjoy the reaction and perception bonus of Am 50 rank.

Non-Detection: Am 50 Dan does not "read" as a super powered individual.

Non-Distinct: In 40 Dan does not look like "super hero material" anyone looking at him faces a I: FEAT vs. In 40 to believe Dan could be a super powered being. ( Blatant use of his powers in front of a target negates this power. )

Dan may have more powers but has not discovered them at this time.



"SUPER DAN":

The next state is known as "Super Dan" ( Named by his wife. ). Dan has two ways of reaching this state. Voluntary and involuntary. Either way Dan becomes "Super Dan" he remains "Super Dan" for 10-100 rounds. After which "Super Dan" must pass a green P:FEAT to remain "Super Dan" or turn back into Dan. "Super Dan" will voluntarily become Dan if the threat is longer present.

Voluntary:
Dan is not usually able to enter this state at will. To do so requires the following:

Declaration of intent. Dan must consciously will to become "Super Dan". This costs him 100 K: and one round of action.

Dan then spends 1-10 rounds psyching himself into "Super Dan". Bystanders are witness to a bizarre combination along the lines of the immortal Hulk Hogan/Macho Man Randy Savage and the late Chris Farley spewing out random sentences and moving about in "jerky" sporadic movements. "OH YEAH!!! WHATCHA GONNA DO WHEN I WRAP THESE 86" PYTHONS AROUND YOUR HEAD, SQEEZE DOWN HARD AND WATCH YOU POP?!?" ( Saying this as he is stomping around bumping into things. )

At the end of this Dan must make a Red P: FEAT for him to become "Super Dan". A green FEAT is necessary if his wife is present. Failure means he must spend another 1-10 rounds and continue the cycle. Or can just give up.

Involuntary:
This is when "Super Dan" just comes out and Dan has little chance of stopping it. Dan must be exposed to extreme stress for him to enter this state. This is a lot harder than it sounds however. The following examples are situations that lead to him going "Super Dan":

1. His first time was a severely bad day at work. He was bit by a ten year old and required stitches. ( This is obviously before his Body resistance kicked in. )

2. A man pointed a gun at his wife in order to rob them.

3. Doctor Octopus, The Rhino and Spiderman were fighting and his son was hit with a piece of debris. ( Doc Oc wound up in the hospital. The Rhino received a kick to the groin, slamming him 10 areas away and making him wonder if he was now sterile. )

If a situation is extreme enough as above he needs a Red P: FEAT not to turn into "Super Dan". "Super Dan" has the following abilities and powers:

"Super Dan"

F: Rm 30
A: Ex 20
S: Mn 80
E: Am 50
R: Ex 20
I: Rm 30
P: Am 50

H: 180
K: 100

Powers:

Weakness Detection: Ex 20 It would seem that "Super Dan" does not have Microscopic or Penetration Vision. This could however be that he simply does't use them or hasn't had cause to use them. Speculation would rank each of them at about +1cs of Dans' ranks.

Hyper-Expulsion: Am 50 By taking a deep breath; on the following round Dan may expel all the air in his lungs at a target for the following combined effects: ( He uses his A: to hit. )

- Kinetic Bolt: Rm 30

- Cold Generation: Ex 20

Body Resistance: Am 50

Sonic Generation: Am 50 "Super Dan" may yell for Am 50 Fo damage. Range is 20 areas.

Hyper-Running: Mn 75 "Super Dan" rarely uses this power since he is able to fly. However he does benefit from the reaction/perception bonus still.
- Power Stunt:
-- "Multi kick": Using this power in an unconventional way "Super Dan" may kick a target up to 3 times in a round.

Hyper-Leaping: Un 100 Again a power that seldom sees use do to his flight capabilities.
- Power Stunt:
-- "Hyper kick": Using this power "Super Dan" may make kicking attacks that do power rank damage. In this case an Un 100 Ba. Slams and Stuns from his kicks must resist Un 100 intensity.

True Flight: Am 50 "Super Dan" May fly at speeds reaching 375 MPH, or 25 Areas/round.

Lightning Speed: Mn 75 "Super Dan" may accelerate to full speed in one turn, make a full stop within 1 area. He also makes all A: FEATs while flying at Mn 75.

Talents:
Martial Arts B,C and E

Description:
"Super Dan" looks like a much fitter Dan. Enough differences are present to argue they could be separate people.


"EVIL DAN"

The final "version" of Dan is known as "Dangerous Dan" or "Evil Dan". Again Dan has two ways of reaching this state. Voluntary and involuntary. Either way Dan becomes "Evil Dan" he remains "Evil Dan" for 10-100 rounds. After which "Evil Dan" must pass a green P:FEAT to remain "Evil Dan" or turn back into Dan. "Evil Dan" will spend K: in order to not turn back into Dan.

Voluntary:
Dan is not usually able to enter this state at will. To do so requires the following:

Declaration of intent. Dan must consciously will to become "Evil Dan". This costs him all of his Karma with a minimal of 500 K: and one round of action.

Dan then spends 1-10 rounds psyching himself into "Evil Dan". In this time Dan is pretty much silent and remains stationary. Normally sitting with a brooding stare.
At the end of this Dan must make a Green P: FEAT for him to become "Evil Dan". A Red FEAT is necessary if his wife or children are present. Failure means he must spend another 1-10 rounds and continue the cycle. Or can just give up.

Involuntary:
This is when "Evil Dan" just comes out and Dan has little chance of stopping it. Dan must be exposed to a catastrophically life altering event for him to enter this state. This is a lot harder than it sounds however. The following is the only situation that lead to him going "Evil Dan":

1. He witnessed his believed to be father killed by a criminal who called himself Dead-on. ( See Dead-on for further information. ) Coincidentally this happened on 9/11/2001.

If a situation is extreme enough as above he needs a Red P: FEAT not to turn into "Evil Dan". "Evil Dan" has the following abilities and powers:

"Evil Dan"

F: In 40/ ( Un 95 )
A: Ex 20
S: Mn 80/ ( Un 125 )
E: Am 50
R: Ex 20/ ( Fe 2 )
I: Rm 30
P: Mn 75/ ( Fe 2 )

H: 190
K: 125

Powers:

Weakness Detection: Rm 30 It would seem that "Evil Dan" does not have Microscopic or Penetration Vision. This could however be that he simply does't use them or hasn't had cause to use them. Speculation would rank each of them at about +1cs of Dans' ranks.

Hyper-Expulsion: Am 50 By taking a deep breath; on the following round Dan may expel all the air in his lungs at a target for the following combined effects: ( He uses his A: to hit. )

- Kinetic Bolt: Rm 30

- Cold Generation: Ex 20

Body Resistance: Mn 75

Sonic Generation: Am 50 "Evil Dan" may yell for Am 50 Fo damage. Range is 20 areas.

Hyper-Running: Mn 75 "Evil Dan" rarely uses this power since he is able to fly. However he does benefit from the reaction/perception bonus still.
- Power Stunt:
-- "Multi kick": Using this power in an unconventional way "Evil Dan" may kick a target up to 3 times in a round.

Hyper-Leaping: Un 100 Again a power that seldom sees use do to his flight capabilities.
- Power Stunt:
-- "Hyper kick": Using this power "Evil Dan" may make kicking attacks that do power rank damage. In this case an Un 100 Ba. Slams and Stuns from his kicks must resist Un 100 intensity.

- Combined Power Stunt:
-- "Hyper-Stomp": Combining both his Hyper-Leaping and Running "Evil Dan" may kick/stomp the same target up to 3 times in a single round. He will do Un 100 Ba on each successful hit. He will not "pull his punch" and will do this to a normal person if provoked… ( Squishy ) In addition the successful use of his Weakness Detection power allows him to drop a targets resistance to damage by -1cs.

True Flight: Am 50 "Evil Dan" May fly at speeds reaching 375 MPH, or 25 Areas/round.

Lightning Speed: Mn 75 "Evil Dan" may accelerate to full speed in one turn, make a full stop within 1 area. He also makes all A: FEATs while flying at Mn 75.

Berserker: In 40 Stats in () are his berserk version.
- Iron Will: In 40
- Resistance vs.:
-- Mental: Un 100
-- Emotional: Mn 75 An exception is anger/rage. Causing these emotions will keep "Evil Dan" in his berserk state. However using them while he just "Evil Dan" or Dan will not cause the berserk state.

Berserker Limitation Note: If "Evil Dan" enters his berserk state upon ceasing his rage he immediately reverts to Dan. For this reason "Evil Dan" tries not to "fly of the handle" unless absolutely necessary.

Talents:
Martial Arts B,C and E, Wrestling, Acrobatics, Criminology, Resist Domination

Description:
"Evil Dan" looks like a much more malicious Dan. His skin appears paler and he seems to have sunken eyes. Enough differences are present to argue they could be separate people.


Talents: Dan has his own talents. However it is apparent that both "Super" and "Evil" Dan both have access to his talents. Dan however does not have access to either of his alter-egos.

Professional Talents:
Law, Medicine, Business/Finance, Dentistry

Trivia: Dans' Code of Conduct ( See below ) , First aid

Quirks:
Dan follows his own code. He has a 382 page book that he himself has written. The book incorporates rules on everything. Dan believes a person should follow these rules in his/her life. The book reads as a legal systems with rules, articles, sections and amendments. The book contains everything and is constantly being updated and when needed amended. Rule # 1 is: Family comes first. However in article 2 section C III it also states that there are different levels of family. Rule # 73 covers contingency items to have in the car during the months of Oct. thru Feb.

Remarkably Dan, "Super Dan" and "Evil Dan" can quote this horror verbatim.

Contacts:
Dan has numerous contacts through his Dentist office. ( There are in fact 2 additional people working at his office who are "super powered". They will be posted at a later date. )


History:
Daniel Stevens grew up in a broken home. His mom was a fond user of whatever she could get and changed men the way most girls changed outfits. Dan frequently went hungary especially in the summer. The "many men of mom" frequently abused him verbally and physically. Many even tried to give him drugs. His only safe haven was school. He felt happy in school. The bell rang and it meant to go here. It rang again and it meant lunch. ( Many times his only meal. ) The last ring meant back to mom. He found the structure and rules comforting. His mom was chaos on legs and he never knew what tomorrow would bring. School was order and safety. This would deeply impound Dan later in life.

Daniel eventual moved out on his own at 16. He stayed in school and worked as well. He graduated and decided to go to college. He intended to be a lawyer. This however did not happen. Somehow Dan can't really describe why or how he got into dentistry. He enjoyed the classes and before he knew it he was ready to graduate dentistry school…

Dan opened his own office and established good standing in his community. At the same time Dan went back to school and continued his education in law. After earning his law degree he then entered medical school. ( Which he is still attending, doing classes when he can find the time/money. )

Between him earning his law degree and again going back to school Dan met a wonderful girl named June. He instantly fell in love and a year later they were married. A year after the marriage they had his first son. Followed by his daughter 18 months after and ending with their so far last child; a son 11 months after this.

Dan holds his family before any/everything else. It is the bedrock of his existence. His purpose in life.

Dan never had any indication he was anything but "normal". This all changed one fateful day. It happened on the day the "Summers' Boy" Jake came to his office. That morning Dan was having difficulty getting the Mini-van started. A couple of days before June had her brother look at it and now it was acting funny again…This led to Dan being late to work, hearing an ear full from Mrs. Summers, her son biting him and him needing stitches. He then finished his day came to his mini-van and realized:
A. It had been raining all day.
B. All the windows had been down.

Dan then couldn't get the van to start…..His head started hurting…he was really getting angry it wouldn't start..now it was telling him his door was ajar…the windows won't go up, he's getting wetter…the door thing keeps beeping…
…it's not "AJAR"!!!..
"This is AJAR!!!!" Dan screamed. He then proceeded to knock the door of the minivan…what the???..god he felt good..
Dan then picked up the mini-van ( Still beeping "Your door is AJAR." ) and threw it…
"Wait a minute…" Dan thought…."Did I just throw my car?!?"…"Oh shizenhiemer, how am I going to explain this to:
A. The insurance company,
B. My wife, June?"

Dan needed to get out of here and get home…before he knew it he went from running to running really fast, to jumping, to flying…FLYING?!?

"Oh come on!!! How the hell am I flying? Really!! Come on…Now I have to explain Flying to June?????" Dan thought.

Dan made it home and after much explaining and finally proving it. June came to understand and believe Dan. Dan questioned her if she still loved him even if he could do all this "stupid new stuff." June responded that she married Dan the super Dentist. If he was "Super Dan" it was fine as long as he was still Dan inside.

Dan has chosen to remain a dentist. His family is too important to him risking his life to battle bad guys could endanger the well being of his wife and kids. What would happen to them if he was killed or his identity was revealed? They could/would be targets.

No the world already has super heroes. Just like the world still has police officers. All he wants is to come home after a long day and hold his family….

Playing the many faces of Dan:
Normal Dan: He's a very big guy who looks like he power lifts ( which he does not do ) . Dan cares about his family. He is very structured , methodical and borderline OCD. He is an excellent dentist and finds his perception powers very beneficial. He truly enjoys learning and will continue going to collage for as long as he is able.

"Super Dan": He is the protector. It is still pretty much Dan. Just a lot more powerful and motivated in protecting Dan, his family and those he cares for. "Super Dan" does not call himself "Super Dan". He doesn't call himself anything, just Dan.

"Evil Dan": He is the destroyer. This is Dan at his worst. All of Dans' "negative" emotions are here. "Evil Dan" is motivated in hurting, maiming, killing and causing the suffering of those who have or are intent on hurting Dan, his family or those he cares about. "Evil Dan" is ruthless. "Evil Dan" also tries to conceal his identity if possible. "Evil Dan" refers to himself as "The Destroyer."

Why Dan is not a super hero?:
Dan if pushed into it could be a hero. He would rank a 9 out of 10 on the scale. "Super Dan" is a 9.9 and "The Destroyer" would be a 5.

Note:
Dan could become a hero. Just have a crime organization do a drive by on his house…instant superman/punisher style "hero". This may cause Dan to not like the GM.



Edited 1 time(s). Last edit at 12/04/2010 02:25PM by Fellupthestairs.
Re: Superpowered not superheroes
December 04, 2010 06:01PM
Alex Mathers,

Calls himself "The Crusher"

Everybody calls him "King Hippo", He hates this.

Height - 5'3"
Weight - 482
Eyes - Blue
Hair - Bald

F: Ty 6
A: Pr 4
S: Rm 30
E: In 40
R: Ty 6
I: Pr 4
P: Pr 4

H: 80
K: 14

Res.: Pr 4
Pop.: Sh 0

Powers:

Limited Martial Supremacy: Mn 75 Limited to Martial Arts C Giving him a total of F: Mn 81 when making Gp, Gb, Es and Do FEATs. With his Wrestling talent Gp FEATs are at Sh X to hit.

Body Resistance: Am 50
- Resistance to Cold: Mn 75
- Resistance to Pressure Extremes: Mn 75 This includes damage from grappling holds, bear hugs etc...

Protected Senses:
- Hearing: Un 100 As surprising as it sounds ( Ha ha ) Alex is unaffected by all but the most powerful sonic/sound based attacks.
- Sight: Ex 20

Limited Self Sustenance: N/A Alex is able to hold his breath for 120 minutes max.

Water Freedom: N/A Alex has dived more than 1000' below the surface with no ill effect. It is not known how far he can actually dive.

Limited Sonar: Ty 6 Range is 5 areas and limited to under water. This is passive sonar.

UV Detection: Ex 20

Limited Energy Detection: Gd 10 Alex is limited to detecting electrical and bio-electrical energies. He is further limited to detecting them only while the energy is present in water. Range is a 16 area diameter. This grants him a limited form of:
- Life Detection: Gd 10 Range is 10 areas. Limited to water and works as stated power.

Limited Sonic Generation: Am 50 Alex is able to generate a devastating sonic attack underwater. Because sound travels in water better he actually does Mn 75 Fo damage to all those in his immediate area. Those in an adjacent area and up to 6 areas away suffer a total of 50 points. Each 5 areas away drop the intensity by -1cs. At 40 areas away damage is Fe 2. Above/out of water this attack is reduced to Gd 10 with a same area effect.


Limitations:
Alex is unable to sweat he makes all FEAT vs. Heat exhaustion at Fe 2. Immersing himself in water is the only way he can cool himself efficiently. At temperatures above 90 degrees he can only be active for 1-10 minute(s) before he needs to re immerse himself for an equal amount of time.


Attack method:
Alex will grab a target and then take them underwater. There he will either continue his grappling hold ( Doing Rm 30 damage each round. ) on them until they fall unconscious or blast them with his sonic power ( He will not use this power if he may damage anything else within a mile. ) .

Talents:
Martial Arts C, Wrestling, First Aid

Contacts:
None

History:
Alex grew up in Las Vegas Nevada. As a youth his powers started developing. Initially he enjoyed his increased strength and his seemingly god like ability to wrestle. In high school he dominated in the sport and won the nationals. He was destined for great things. However the summer before he was to go to college ( On a wrestling scholarship!!!! ) he began to change. He started gaining weight uncontrollably. His good looks started disappearing and the heat he grew up in was unbearable.
He lost his scholarship and was unable to go to college. He was also forced to remain indoors. Alex was devastated.
That was six years ago. Alex is now close to 500 lbs., he has lost his hair and looks like a freak. ( He looks strikingly like "King Hippo" from Mike Tysons Punch-Out. ) Alex has found that water is his friend. In the pool he is at home. He has recently moved to Washington state and is thinking about going further north into Canada. Possibly Vancouver Island. He knows something is wrong with him. He can hold his breath for nearly 2 hours and when he is in the water everything just screams to him with clarity. He knows where fish are without even looking for them.
Alex would if possible like to do something useful with his abilities and is thinking of applying for some kind of underwater construction job. He just doesn't believe they would hire some freak like him.

Why King Hippo is not a hero:
Alex is too absorbed in his misery. His whole life he believes has been destroyed by these freakish mutations of his. He was going to go to the Olympics and then maybe "Pro-Wrestling". He hasn't even thought of helping others. For this he rates a 6 out of 10.

Note:
Alex could make a great addition to any team. Players could act as his tutors in becoming a "Super hero". He would quickly jump into this role as he is desperately looking for his purpose in life as well as friends to accept him for who/what he now is.



Edited 1 time(s). Last edit at 12/04/2010 06:11PM by Fellupthestairs.
Re: Superpowered not superheroes
December 04, 2010 06:46PM
Stephine Shepards

F: Pr 4
A: Gd 10
S: Pr 4
E: Ex 20
R: Ex 20
I: Rm 30
P: Gd 10

H: 38
K: 60

Res.: Gd 10
Pop.: Pr 4

Powers:

Emotional Control: Rm 30 Limited to feeling relaxed. Range is touch.

Hypnotic Control: Am 50

Sense Alteration: Mn 75 Range is contact. Mrs Shepard has so far only displayed the ability to numb the location(s) she touches. Duration however is 75 hours ( 3 days and 3 hours. ) . She frequently uses this power on her patients.

Sleep-Induced: In 40 Range is contact. Duration is limited to 1 hour after contact ceases.

Mental Probe: Mn 75 Contact only and must be skin to skin. Mrs. Shepard is not fully aware of how this power works.

Note on Power Use(s):
Mrs. Shepard frequently uses her powers to "anesthetize" patients before operating on them.

Talents:
Anesthesiologist, Dentistry, Dental Surgery, Medical, First Aid, Mesmerism and Hypnosis

Contacts:
Dan Stevens ( Her employer. )
Bill Simms, coworker

History:
Stephine grew up in an average family. She was a good student and became a dentist for the money. She found her powers out early in her carrier and decided to incorporate them into her profession. She has since learned "legitimate" hypnosis techniques to aid in hiding her powers.
She recently became aware of Dans' powers by accident. She has not yet decided what to do but she doesn't hold any grievance or malice towards him.
She is also aware that Bill Simms also has "unique" abilities.
It may be fun to start an "after hours super team".

Why not a hero:
She uses her powers for personal gain. A big faux pas in the super world, however she does alleviate pain...and she is considering the prospect of "heroing". For this we will give her a 9 out of 10.

Note:
Mrs. Shepard may not have "flashy" powers. However if she can touch a bad guy they probably are done being a problem.
Re: Superpowered not superheroes
December 05, 2010 04:14AM
Clinton James Westward

F: Gd 10
A: Ty 6
S: Ty 6
E: Ex 20
R: Gd 10
I: Ex 20
P: Rm 30

H: 42
K: 60

Res.: Gd 10
Pop.: Pr 4

Powers:

Pseudo Incarnation Awareness: Mn 75 Clint is linked to almost 80 people from the past. These are not his past incarnations however. Further more he has no real way of communicating with them. He has more of an ability to see their entire lives pass by. This only happens however when he summons them. ( See below. )

Pseudo Trouble Seeker: Am 50 Clint does not teleport to trouble rather he "pulls" people from the past he is linked with to his aid. The power automatically decides which candidate is best suited for his current dilemma. After the crisis is over however the people are stranded in his time. Those pulled to Clint usually come with what ever they had on their possession. ( This power is GM work intensive and proper planning should be made. )

Limited Telepathy: Un 100 As the person is being pulled to Clint he some how telepathically sends him the condition of his emergency. They arrive fully informed of what he needs.

Limited Emotional Control: Un 100 Limited to loyalty. Further limited to the people he is pulling to his aid. The duration is until the current crisis is resolved. After which these now stranded heroes are free to act as they will...

Limited Linguistics: Mn 75 Clint instantly learns the language of who ever he is summoning. He retains this knowledge indefinitely. He believes maybe he may lose these languages if they are some how sent back to their proper time. However this has yet to happen.

Talents:
Student, Trivia: History Buff, First Aid, Leadership
Engineering, Repair/Tinkering

Contacts:
Alicia Westward ( His "sister". ) Business owner. Res.: Gd 10
Sir Henry James knight from the first crusades around 1096 AD.
Nawoolabilla "Wild Bill" an Australian Aborigine from before recorded history.
Tomo Hanzo Trained shinobi assassin from around 1660 AD

History:
Clinton grew up in Mason a village in Bayfield County, Wisconsin. It's a big village with almost 72 people leaving in it when he last checked.
His first display of power happened when he was visiting the lake at around age 8. He wound up going to far in and was a poor swimmer. He started to panic and take in water. Then something amazing happened. A slender bronzed skin arm appeared above him and pulled him onto some strange, flat wooden canoe. ( It was a surfboard. ) This young girl had come from nowhere and pulled him from certain death.
At this time he noticed how oddly she was dressed. She wore grass and feathers and little else....
"She must be an Indian girl from someplace." Thought young Clint.
Clint said to her "Thank you very much." and she responded with some really strange yet nice sounding words. Although Clint had no idea what they meant....
This led up to Clints' parents finding the two. Then trying to find where the girls' parents where. The police eventually came and no one could figure out who she was, where she had come from or what language she was speaking.
Clints' parents asked to watch over the girl until whatever government people who took care of these things could come for her. The police ( Clints' uncle. ) agreed that this was probably for the best as she seemed most relaxed with Clint. When the government finally arrived they did everything in their power to find her parents. They established she was wearing was of Polynesian origin. Further after extensive work they established her language as Rapa. Much work led to no progress in finding the girls' parents. Eventually the Westwards' fostered and eventually adopted her naming her Alicia because it sounded the closest to her original name and the girl seemed to like the name.
Clint eventually moved to New York and his sister soon followed. Wow NY was huge!!! In no time Clint found himself in trouble. However the would-be mugger found to his ( And Clints' ) surprise a man with a sword and dressed as a Ninja!!!! in the alley with them. The ninja quickly "dispatched" of the mugger and much to Clints' surprise started to talk to him.
"My name is Tomo Hanzo, jojin of the hidden Kawai Aki-no-kami of Iga. Why have you brought me here?"
Stunned would be an understatement of Clints' reaction. "Um...I didn't...I was walking and...man had gun...you cut him in half...and work...Yes going to work or coming home from work....and you are....you are speaking another language and I understand it and can speak it..."
"Listen you must be the one who has brought me here. I was ambushed by 7 swordsman, just as they sprung I felt this pull and here I am. I knew you were in trouble and felt I needed to aid you. Normally I would have left you to your own. If you did not use magic it must be a Kami."
"A 'commy' like the Russians?" Asked Clint.
"I do not know of what you speak. I have been sent to aid you. I shall remain at your side until it is decided my task is done."
This led to a whole other adventure in explaining things to his sister.
While hiking in Arizona Clint found himself stranded and with out supplies. It was at this time he summoned Nawoolabilla. He also for the first time had a he knew that he had brought him to him. He also new the mans entire life.
Clint has also brought one other person to him by accident. Sir Henry James arrived when Clint was again almost mugged....
Clint feels a responsibility to all that he has brought to him. His apartment currently houses them all.
Both Tomo and Sir James both act as rotating body guards for him. One is always by his side.
Clint is in love with his adopted sister and she has the same feelings. Explaining this to his parents seems a bit awkward for both of them however...
So far none of his "rescuers" have shown any ill will to him. They operate as a family. "Wild Bill" can cook anything and make it taste good. Sir James has sold some of his possessions to help the "family" financially.

Note:
It seems that those he pulls to him where all in life threatening scenarios with little chance of survival before Clint pulled them to him.

Why not a hero:
Clint feels bad about his power use. He pulls people from their homes and strands them in his time. All because he needed help. He may have super powers but he wishes he had some way of sending them home if they wanted to go back. Clint is otherwise a normal guy. He gets a 5 out of 10. His summoned people have their own ranks.
Re: Superpowered not superheroes
December 06, 2010 05:41AM
Gene Rove, "Adonis"

Height - 5'11"
Weight - 160
Eyes - Hazel
Hair - Bald

F: Gd 10
A: Ty 6
S: Ty 6
E: Gd 10
R: Gd 10
I: Ex 20
P: Gd 10

H: 32
K: 40

Res.: Ty 6
Pop.: Gd 10, I.D. is semi secret.

Powers:

Prehensile Hair: Un 100 Gene is able to make his back and chest hair grow up to 30'. He may create up to 6 tentacles at a time. He can create these in any combination. Such as 2 off his chest and 4 off his back. He has developed the following power stunts:
- Make up to 6 attacks/round on a Green F: FEAT.
- He may engage in any combination of Ea, Ba, Gp, Gb, Es, Bl or Ca in a single round. He may also wield weapons, guns etc. with these tentacles.
- A single tentacle has A: Rm 30, S: Rm 30 and is considered Rm 30 Mat. Str.
- Multiple tentacles used to attack or lift an object have a S: In 40. Gene must use at least 2 tentacle in bracing himself to use this ability.
- Multiple attacks on a single target are resolved on a single die roll, but are at +1CS for each tentacle used.
- If Gene uses two of his tentacles for bracing, his E: to avoid Stuns and Slams is +2CS.
- Leaping: He can coil his hair like a spring to propel him up to 3 stories up or 2 areas away.
- Use his hair tentacles to carry him up to 4 areas/round. If he can find gripping points he may climb 2 stories/round.

- Spines: Simulating Natural Weaponry Gene is able to make any hair on his body become a rigid 5' spine. These spines extend as if propelled with a S: Rm 30 and will easily penetrate any protection of lesser rank. Damage is Ex 20 Ea. This is because multiple hairs are now becoming spines. ( Think about every hair on your arm suddenly becoming a 5' spike!! ) Safe guards prevent hairs that would harm Gene from growing. He typically uses this when grappled by a target.

- Claws: Ex 20 Another Ea. This is accomplished in a similar manner as his spines. He can control these claws making them up to 5' in length and up to 1" in diameter.

- Body Armor: Rm 30 By wrapping his hair around him Gene is able to create an interesting armor. He is not able to use his back and chest tentacle power stunts but may still use his spines and claws.

- Electrical Generation/Storage: Gd 10 Gene is able to generate and store 1 point of static electricity each round as an automatic action. He may store up to 10 points. After which he must discharge it within the next 10 rounds. He may do this in conjunction of any attack or grappling maneuver.

Talents:
Combative: Adonis is a flashy, fast striking combatant.
Quick striking, Martial Arts: A,C,D,E,J, Exhibition,

People: Adonis loves people, and he really knows how to play to a crowd.
Attractive, Oratory, Seduction, Negotiations, Leadership, Intimidation/ Interrogation, Psychiatry, Psychology

Circumstantial: Gene has a fear of detention, being restricted or handcuffed.
Thievery, Locksmith, Escape Artist,

Other: In conjunction with his seduction skill Gene also incorporates the following...
Anatomy, Physical Therapy, First Aid

Contacts: Gene/Adonis has established many "contacts" through the years. These are his most reliable:

Medical: Res.: Gd 10 and info limited to their field.
Dr. Jennifer Moore, Works in Mount Sinai Hospital, New York
Dr. Candice Winters, Rockefeller University Hospital, New York

Law: Res.: Gd 10 to Ex 20
D.A. Rachael Swift, NYC District attorney can supply Rm info on criminals but not current trials...
ALJ Maria Estabar, Lives in Long Island
Judge Anita Stone, NYC Court of Appeals
Surrogate Melissa Monroe, NYC Only deals in guardianship, trusts and estate cases.
Public Defense Attorney Marian Sorros

Law Enforcement: Res.: Ty 6 to Gd 10
Det. Jen Duval Info on Long Island is Rm
Officer Colleen Brooks Beat cop in the Bronx

Business:
Mary Hart owns convenience store in the Bronx Res.: Ty 6 local knowledge of Ex 20
Gao Ying owns Restaurant on Long Island Res.: Ex 20 local knowledge and Chinese Culture Rm 30

Journalism:
Mindy Carter Host of NYC Channel 8 morning show. Res.: Ty 6 local knowledge of Rm 30

Criminal:
Misty Walsh, "Misty Nights" former prostitute knows whats going down in the world at Ty 6

Psychiatry:
Dr. Mary Lawrence, Works at Creedmoor Psychiatric Center in Queens Village, Queens , New York
Dr. Helen Cummings, Queens Children's Psychiatric Center

Heroic:
Gene says he has "helped" 2 heroines. He's not saying who just yet.

Other:
Many bars, clubs and those who troll the scene. Res.: Pr 4 up to Rm 30 info from Fe 2 up to Rm 30 ( Random Roll )
The Women Adonis Rescued, "T WAR" is a group that formed by the time Gene was 30. This group helps each other out. Discuses common concerns, and if needed contact Gene to help in a community action.

History:
Gene Rove grew up in NY he was always a favorite of the ladies. Around the time he was 22 he found he could make the hair on his head stretch out and function like arms and hands. Gene quickly took up the name Adonis and went to the streets. Not really as a hero but as a guy who could save women in trouble. This was a sure fire way to get out and have some fun. Particularly with women who otherwise would probably ignore his advances.
He had a good amount of success and established himself as a street level rescuer of women in need. ( However it became a running joke that some of the women needed saving from Gene later that evening... )

Gene never hid his intents and many women he rescued he is still "friends" with. If they "need" him he is always happy to serve....

A Joke about his name is "Gene has a Genetic predisposition to rove about and if possible spread his own genes."

Unfortunately by the time Gene was 32 his hair was thinning by 36 his hair was gone....Gene was devastated in 14 years he had rescued countless women in need. ( Yes he rescued men to. { Not that way... } ) . Now what was he going to do. Depression really had a hold of him and for about 18 months Gene "The Roving Machine" was nowhere to be seen...

Now 38 years of age Gene has found the hair that "slid" down his back and chest is still controllable it may not be as cool looking or flashy but Adonis is back!!! And the women of NY should rest well tonight. For tomorrow Adonis may just rescue them.....

Why not a hero:
Gene is almost there. Maybe he is a true hero. A mix of Spiderman and a gigolo....We will be fair and give him a 9.999 out of 10 on the scale. Seeing he does use his powers for personal gain. ( That is not to say Gene is any less likely to help anyone he doesn't think will cave to his advances. )
Re: Adonis
December 06, 2010 11:16AM
avatar
Very creative and entertaining take. However, the poor guy might suffer a bit on reactions by rescuing folks with chest and back hair... That's just a bit weirder and potentially more 'eeewww' than stretching head hair, especially where young ladies might be concerned. winking smiley
Re: Superpowered not superheroes
December 06, 2010 12:19PM
Jimmy Howard

F: Ex 20
A: Rm 30
S: Ty 6
E: Ex 20
R: Ty 6
I: Gd 10
P: Ty 6

H: 76
K: 22

Res.: Fe 2
Pop.: Sh 0

Powers:

Hyper-Leaping: Ty 10 Jim and his dupes are each able to jump 10' across, 15' down.

Hyper-Speed: Am 50 Jim and his dupes can move 120 MPH or 8 areas/rd. They use their leaping power in conjunction with this power and thus make 105.6 jumps every 6 seconds ( 17.6 jumps/second)!!! Keep in mind that each time he or his dupes land they can make an additional duplicate. This can easily confuse any pursuer and an I: FEAT with a hefty penalty should be applied to identify the real Jim. ( On his 5th. { 3.54 of a second } landing Jim and his dupes can fill up their maximum duplication potential. ) 1,2,4,16,256 ( Capped at 100. )

Self Duplication: Un 100 Jim is able to create 100 "duplicates" of himself. These dupes are made each time he lands while using his Hyper-leaping. His dupes are also able to make additional dupes using the same method however the maximum total can not exceed his power rank. I.E. No more than 101 "Jimmy Howards" can exist at a time. 1 real; the rest duplicates. His duplicates are a "solidified plasma" while "alive" they can pass as Jim with Un 100 accuracy. ( An I: FEAT vs. Un to tell them apart. ) Being of an energy make up however gives them the following:

Energy Body "Plasma" Type:

Resistance to:
Emotion/Mental: Am 50
Power Manipulation: Un 100 This is in regards to controlling the energy body itself.

Limited Lifespan: Ty 6 Each dupe can exist for up to 6 minutes at which time they harmlessly dissipate. However if "killed":
- Plasma Generation Explosion: Am 50 A dupe who is reduced to H: 0 ( They have 76 ) will explode in a 50' ball of energy. This explosion does Am 50 En to all in the area effected. The damage is any 2 of the following energy types: ( Random Roll )
1 - 16 = Light
17 - 33 = Heat
34 - 50 = Hard Radiation
51 - 67 = Magnetism
68 - 84 = Electricity
85 - 100 = Sonic

Note that other dupes and Jim are not immune to this damage. If multiple dupes explode in the same area at the same time a chained effect could be caused.....

Talents:
Street Smarts, Street Performer, Escape Artist, Sleight of Hand, Stamina, Survival, Thievery, Tumbling, Acrobatics, Civil Engineering ( He knows how to travel the city and its' underground. ), Criminology, Blending

Contacts:
Jimmy doesn't know anyone one and he doesn't owe anyone. He would prefer to keep it that way.

History:
Jimmy doesn't know much of his past. He woke up in a hospital in NY. He beat feat out of there and has been living on the streets. He does different street acts for money. Jimmy just doesn't care much about his past. He's more concerned with his next meal and what challenges tomorrow will bring.

Playing Jimmy:
If Jimmy encounters anything hostile he will run. He tries not to use his powers especially his dupes because of the potential for a lot of destruction. He doesn't want attention he just wants to be left alone. Jimmy is a master of navigation in the city. If there's a short cut or back alley he knows it. If a pursuer allows him to get more than 1 area away and or out of visual sight he's probably gone...

Why not a hero:
Jimmy sees a lot of injustices. As long as it isn't his problem its' not his problem. If someone tries to start with him he's more likely to leave the scene then case one. He gets a 2 out of 10. He wouldn't stop someone from getting hit by a train unless he really had to. Even then he would quickly get out of there to avoid attention...he may take their wallet and call it square.
Re: Superpowered not superheroes
December 06, 2010 12:28PM
Yeah "Adonis" is a "hero" past his prime. He just can't give it up and found a new way to use his powers. It would be fun to play this "Mid-life crisis hero" and see what he could do. I imagine his days of being Gene "The Roving Machine" are past but he just can't deal with that reality. It's too bad he kind of wasted his younger years more worried with hooking up with girls than being a real hero.

Note: All his listed contacts happen to be female coincidence? I also wonder what his two listed heroine contacts winking smiley are? That would be fun to play out.
Re: Superpowered not superheroes
December 06, 2010 01:01PM
avatar
Fellupthestairs Wrote:
-------------------------------------------------------
> Note: All his listed contacts happen to be female coincidence? I also wonder what his two listed heroine contacts winking smiley are? That would be fun to play out.


Yeah, I noticed he's got all female contacts. Perhaps the heroines might be ladies like Black Cat, Tigra, or She Hulk. His powers could've helped them out, depending on the exact situation, and those ladies might be more likely to have enjoyed some fun with a good looking guy.

Of course, Medusa makes for an interesting possibility. tongue sticking out smiley
Re: Superpowered not superheroes
December 06, 2010 02:17PM
This character has had about 6 different incarnations. Each with a different history, tweaking of powers etc. Really the only thing in common is the name and concept.


"Zero"

Mitch Johanson

F: Gd 10
A: Gd 10
S: Ty 6
E: Gd 10
R: Gd 10
I: Rm 30
P: Mn 75

H: 36
K: 115

Res.: Fe 2 ( Situational dependent. )
Pop.: Sh 0 ( Permanent )

Powers:

Forgotten: Cl 3000 Mitch is unable to be remembered by any entity. To do so requires a R:, I: or P: FEAT vs listed power rank. Mitch isn't invisible. People will get out of his way or interact with him however as soon as this interaction is over they will forget about him.

This power acts insidiously. The initial "attack" of this power requires a FEAT vs. Cl 3000 Failure to do so makes the victim unable to remember specifics about Mitch. These include what exactly he looks like,what he was wearing or his name. This occurs on the first round to anyone in his area or being exposed to him through artificial means. I.E. Telephone, E-Mail, on T.V., looking at him through a guns scope or a robots sense/detection powers are all proper examples. Anytime the target tries to remember him from that point on requires a FEAT vs. CL 1000. Though they will remember the interaction or conversation they won't be able to place the "who" of the indecent.

On the following round or his next interaction with them another FEAT vs. Cl 3000 at -1cs must be made. Failure indicates the victim forgets the last interaction they had with Mitch. Mitch can hit someone and be forgotten in the next round. Mitch can walk down a street naked and people may be initially shocked however they will immediately forget what was so shocking. Mitch can hit someone and be forgotten in the next round.

The third round is handled the same as the first two. Failure indicates that Mitch is completely gone from the targets memory. He never happened. In addition the victim will attempt to subconsciously erase any irrefutable evidence of their interaction with him. This may be the minds way of protecting them from psychological trauma of a potential paradox. Mitchs' own parents have long since forgotten they ever had a son. Somehow this power makes them ignore all the evidence pointing to the fact. They subconsciously have thrown out all his belongings and his room has always been in their minds a little library.

Mitch can have infinite "first" meetings with a target.

Hypnosis: Am 50 Mitch can make people believe what he is saying to be true. I.E. "I'm renting this room." or "I paid for my meal." The only thing that doesn't work is attempts at making them remembering him.

Immortality: Un 100 Mitch will live forever if not killed. Even Death has over looked him it seems.

Talents: Mitch spends his free time sitting in colleges. He does enjoy his free education.
Student, Accounting, Agriculture, Anatomy, Anthropology, Archaeology, Architecture, Botany, Business/Finance, Computer Engineering, Ecology, First Aid, Forensics, Geology, Immunology, Law, Marine Biology, Mathematics, Medicine, Music Cognition, Parasitology, Pathology, Pharmacology, Philosophy, Politics, Repair/Tinkering, Security, Security and Encryption, Sewing and Tailoring, Software Engineering and Programming

Contact:
None, ever....

History:
Mitch was born in Nebraska his powers started developing slowly but by the time of his 18 birthday he frequently had to remind his parents that he lived there. By the age of 20 they completely forgot him and would argue with him on their doorstep refusing to let him in. Mitch completely distraught sought medical help but this led to even more frustration as he never could get his doctor to remember his appointment. Mitch has long since given up on a cure. He now lives in an apartment in NY. His landlord has completely forgotten about him or the room he rents. Mitch attends a couple of different colleges. He has attempted to join several hero groups without success. While Mitchs' life seems great he is in reality very depressed. It is impossible for him to have a date let alone anything more substantial...
Re: Superpowered not superheroes
December 06, 2010 02:20PM
Redman II wrote:
-------------------------------------------------------
Yeah, I noticed he's got all female contacts. Perhaps the heroines might be ladies like Black Cat, Tigra, or She Hulk. His powers could've helped them out, depending on the exact situation, and those ladies might be more likely to have enjoyed some fun with a good looking guy.

Of course, Medusa makes for an interesting possibility.



Until Black Bolt shows up.......That's a hell of a screaming match...
Re: Superpowered not superheroes
December 06, 2010 04:11PM
Let us tread carefully with this next random roll....

A brief history: 2 random rolls, elongation and vibration. Where's your head going with this? I'm a sick/perverse individual and I came up with:


Eric Hastings, "The Drill Sergent"

F: Ex 20
A: Gd 10
S: Ty 6
E: Gd 10
R: Ty 6
I: Gd 10
P: Ty 6

H: 46
K: 22

Res.: Gd 10
Pop.: Sh 0, In 40 ( This is his "action" stars' )

Powers:

Elongation: Ex 20 Eric rarely uses this power to its' fullest potential.

Plasticity: Rm 30 Eric has no interest in this power at this time and has not explored any of its' uses.

Vibration: Rm 30 Eric is able to make his body or even just parts of him vibrate. He has not displayed any other interest then creating a mild tingling to any who may be touching him.

Regeneration: Ex 20 Eric has no knowledge of this powers existence.

Chemical Mimicry: In 40 Boring Eric has no use for this power.

Iron Will: Am 50 Stupid! Again Eric sees no use for this power.

Talents:
Guns, Military, Auto Mechanic, Performer: Adult "Action" Star, Repair/Tinkering

Contacts:
Many of his fellow actors and his fans.

History:
Eric had a normal upbringing and joined the Marines when he was 18. He discovered he had a couple of strange abilities. He could stretch himself and shake a can of beer until it exploded. His military career was less than honorable and he was discharged under a BCD. By this time he was already done with the military anyway as he had his eyes on something better.
Immediately after coming back to the states Eric applied for a position in an adult "action" movie. Through the use of his powers his performance was exemplary and he soon found himself in high demand. Eric is now a well known and respected member of his field. He uses the name "The Drill Sergent" as an homage to his military career.

Why not a super hero?:
Eric wouldn't dream of being a super hero. Arguing if God or whoever gave him these powers he also gave him free will. You want to run around in your undies and wrestle other guys? Fine but don't ask him to. He cares about him, his property and his image. If someone needs help he'll call the cops. That's their job. His is the "Drill Sergent". He rates a 1/10 on the near hero scale.



Edited 1 time(s). Last edit at 12/06/2010 04:39PM by Fellupthestairs.
Re: Superpowered not superheroes
December 07, 2010 05:55AM
I rolled a random with a combination of 2 odd powers. Initially I found it slow going then with some creative fudging of the talents:


Jeremy Price

Height - 6'2"
Weight - 210
Eyes - Green
Hair - Dirty Blond

F: Rm 30
A: Rm 30
S: Ex 20
E: Ex 20
R: Gd 10
I: In 40
P: In 40

H: 100
K: 90

Res.: Ty 6
Pop.: Ty 6

Powers:

Environmental Awareness: Mn 75 Jeremy has a 6 mile radius of awareness. This allows him to know exact details about weather, chemicals, movement, and life within that area. There is little chance of surprising or sneaking up on him.

Limited Micro-Environment: Rm 30 Jeremy is protected from extremely hash conditions. 150 to -30 degrees Fahrenheit, the sun etc... He is not able to extend this power. Further more "inconveniences" such as rain still get him wet. It is not known if or how this power will function in truly hazardous environments. I.E. Space or the ocean floor.

Talents:
Weapons:
Archery, Bows, Guns, Marksmanship, Sharp Weapons, Thrown Weapons, Weapons Specialist: Compound Bow, Long Bow, K-Bar ( Knife )

Fighting:
Martial Arts I, Thrown Objects, Tumbling

Professional:
Military

Scientific:
Animal Behavior, Botany, Cartography, Geography, Zoology

Mystic/Mental:
Stamina, Trance,

Other:
Blending, First Aid, Leadership, Repair/Tinkering, Stealth, Survival, Tracking

Contacts:
Government. Jeremy has several ( 2 ) contacts.:
EPA: An agent in the EPA
Office of Energy Efficiency and Renewable Energy: An other govt. worker.

History:
Jeremy grew up in Wisdom, Montana. From an early age he displayed a natural talent for hunting. At the age of sixteen he found he had an uncanny ability to just know how many deer, turkey, fish or other hunters were around. His hunting, tracking and survival abilities led to him joining the military. He was a phenomenal shooter and stealth expert. This eventually led to him becoming a sniper. Jeremy found he could sit in the coldest/hottest position for hours and never feel the discomforts his fellow soldiers experienced. Jeremy left the military because he felt there was more to him than simply a man with a gun.
He returned home when he was 28 and became a park ranger. This felt more in line with how he felt he should be taking his life. However after 2 years he was once again feeling wanderlust. Jeremy then started a survival school and started teaching people the do's and don'ts of survival.
Eventually Jeremy was approached to do instruction videos which led to him having his own series on television. This was probably Jeremy's biggest regret. Jeremy now travels the world teaching people the values of wild life conservation. He still enjoys a 1 or 2 month solo excursion each year were he leaves society and enjoys the important things. Nature and its' majestic gifts.

Playing Jeremy:
Play him as a noble, honorable Kraven the Hunter with the old natural Wolverine. He values life over the hunt. He doesn't go out to kill as many deer in a week as possible. Watching them walk past unaware of him is far more rewarding.

Why not a hero:
I would argue that Jeremy is a hero with super powers but not a superhero. He doesn't fight the super villains. ( Now if Doc Oc is setting up a hideout/strong hold in the woods and mowing down the wild life..... )He does not go out of his way to stop crime. He is a good guy. Just not super. I would give him 8 out of 10. Throw a bad guy out in his woods and I'm sure he would go into full superhero ranks. He has better stats than Hawkeye and could/would be as competent as him I believe...hopefully better.

Note:
If Jeremy was to encounter a really bad/dangerous super villain he would feel it best to put them down with a single clean shot. Why let that guy come back again and again to potentially cause more harm to people and the world? He is not above killing. Even people if absolutely necessary. However if you are going to do it; do it swift and do it clean. This may knock him down in the superhero scale...Treat this how a police officer or soldier in combat would. Deadly force wouldn't be his first course of action but it wouldn't be off the table.



Edited 2 time(s). Last edit at 12/07/2010 10:38AM by Fellupthestairs.
 
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