Her name : Karma
Real name: Louis Seven.
Fighting: Remarkable
Agility: Excellent
Strength: Good
Endurance: Excellent
Reason: Remarkable
Intuition: Excellent
Psyche: Incredible
Health: 80
Karma: *90 up 180*
Powers: Karma Power: In a power stunt ( read bio below ) , Karma can add 90 points of Karma a day to himself or anyone. The Karma can be added before or after a declared action in a round.
Mind Blast. Karma can either KO or damage a victim at the incredible rank with a green Psyche feat roll.
Psionic Weaponry: Karma can create physical weaponry, such as clubs, staffs, maces, knifes, and swords through sheer force of psionic power. The material Strength is incredible, with the damage also being incredible. These Psionic Weapons will last only as long as the Karma concentrates on them. Should Karma’s weapon be broken or damaged, the he must make a Yellow Psyche FEAT or be stunned for 1-100 rounds. Of course, he can always add his own daily karma bonus to the roll.
Talents: Parapsychology, and Quantum Physics +1 CS.
Background: Karma developed his mind powers as a teenager. As a young adult, he stumbled upon a comic cube passing though the dimension of earth while doing a quantum physics experiment. The Cube’s defenses went off, and Karma made a red psyche feat roll to ward it off. Somehow Karma doubled his Karma power for a day, and gained the ability to use up to 90 points of Karma a day on himself or other people at will.
Running Karma. Karma often adds to his rolls to achieve the desired effect. While his physical and mental abilities are average by hero standards, his special karma power allows him the tip the scales in his favor when appears to be over matched. Red stuns out of nowhere during attacks, or dodges that could make Spiderman nod his head are well within Karma’s power.
Edited 1 time(s). Last edit at 05/20/2008 03:11PM by Taarna.