This is the version I'm using for my next campaign (there's only one player and she's picked Rahne). It's modified from the verion from Ben Riely's site. Any comments or such are welcome since it's a long time since I've remodelled a character.
Basically Rahne by the time the game kicks off Rahne has left the X-Mansion and X-Factor Investigations and has hit out on her own.
Wolfsbane
Rahne Sinclair
F) Ex 20
A) Gd 10
S) Ty 6
E) Ex 20
R) Ty 6
I) Gd 10
P) Gd 10
Health: 56 Karma: 26
Resources: Ex Pop: 0
Known Powers:
- Transformation: Rahne rarely uses her Wolf form anymore because of the increased power of her Wolfoid Form. Damage Suffered in either form is healed when returning to true form unless her health is below 42. Damage to her human form does carry over.
- Regeneration: Pr.
- Tracking: Gd
- Psi-Screen: Ex
Wolf Form:
-F) Rm 30
-A) Gd 10
-S) Gd 10
-E) Ex 20
-R) Pr 4
-I) Rm 30
-P) Gd 10
-Health: 70 Karma: 44
- Bite: Gd Edge
- Tracking: Rm
- Movement: Gd groundspeed for 5 rounds
- Heightened Sight: Rm Ultraviolet and Infrared.
- Heightened Hearing: Am
- Regeneration: Pr.
- Psi-Screen: Ex
Wolfoid Form:
-F) Rm 30
-A) Ex 20
-S) Ex 20
-E) In 40
-R) Ty 6
-I) Ex 20
-P) Gd 10
-Heatlh: 110 Karma: 36
- Claws: Ex Edge
- Bite: Gd Edge
- Tracking: Rm
- Movement: Gd groundspeed, Gd leaping
- Heightened Senses: Am
- Regeneration: Pr.
- Psi-Screen: Ex
Equipment:
None
Talents: Heir to Fortune, Detective/Espionage, Martial Arts A.
Contacts: Xavier Institute for Higher Learning, X-Factor Investigations, the O.N.E (Val Cooper).
Edited: To reflect suggestions.
Edited 2 time(s). Last edit at 06/05/2008 09:40AM by realmrunner.