Actually… Unarmed Melee Combat usually gets really Complex…… I normally use the MSH rules with only a few modifications…..
1st… Martial Arts Education (Talents) are only considered under ABCDE….. All the other lettered Martial Arts, Disciplines and Styles are consolidated to forms of ABCDE.
- A: Advantage… Use their power to your Advantage, Results: Same Game Round Counter Attacks.
- B: Boxing… Uses Multiple Strikes… Results: Drop Zero from Fighting Rank…. AM:50 = 5 Hits... Damage (Armor Piercing) is divided by number of hits...
- C: Crippling / Submission / Joint Manipulation / Wresting / Pinning…. Results: High Damage and Stuns.
- D: Death Hits; Uses ANY Melee Tactics or Weaponry…. Results: Effects are [+1CS]… ANY Weaponry
- E: Environment; Uses ANY Melee Tactics or Weaponry…. Results: Judge must reveal to the player ANY usable Stuff in the Environment …… Such as ‘Slick Oil Puddle near the Enemy’…. Or loose Rug under his feet….. Stuff like that….
For Martial Arts ‘C’
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Blue: Total Failure
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White: Attacker makes contact, but Defender easily evades, dodges, avoids, or blocks with NO FEAT.
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Green: Attacker makes ‘HOLDING’ contact…. Defender must FEAT roll to evade, dodge, avoid, block, wriggle free…. Damage will be equal to ‘Strength’..
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Yellow: Attacker makes ‘LOCKING’ contact…. Defender must FEAT roll to evade, dodge, avoid, block, wriggle free…. Damage will be equal to ‘Strength’…. Attacker may gain [+1CS] to Initiative in next Round.
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RED: Attacker makes ‘LOCKING’ OR ‘STUNNING’ contact…. Defender must FEAT roll to evade, dodge, avoid, block, wriggle free…. Damage will be equal to ‘Strength’…. Attacker may gain [+1CS] to Initiative in next Round.
Attacker also gains 1 of 2 options….
LOCK = More Damage Delivered by wrenching tighter.... [+1CS]
OR
STUN = NO more Damage to HP…. But Defender may get Crippled, Suffocated, or ‘TAP-OUT’…..
Edited 1 time(s). Last edit at 09/23/2008 10:31PM by TankerAce.