New Combat Mechanics

Posted by barna10 
Re: New Combat Mechanics
October 08, 2015 05:19AM
Re: New Combat Mechanics
December 07, 2016 11:15PM
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barna10
Instead of simply rolling on the Universal Table for success or failure, compare
the attacker's intensity versus the intensity of the defender's defense. This will
be different for each combatant. If Captain America has a choice he will defend
using his Fighting, Spider Man with his Agility, and Quicksilver using his speed.
This determines what color result is needed to hit using the normal Marvel feat rules
(below rank = Green, Equal = yellow, up to +1CS Higher = Red).

I totally agree with what you're saying. I played a Marvel game where the GM had a system that made it more difficult to hit someone with a higher agility than a lower one.
Re: New Combat Mechanics
December 08, 2016 04:17AM
Screaming Dean Wrote:
-------------------------------------------------------
>
> I totally agree with what you're saying. I played
> a Marvel game where the GM had a system that made
> it more difficult to hit someone with a higher agility than a lower one.


Thanks for the input! Still haven't had a chance to playtest this...but hope to soon!

 
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