Hero Doctor Z.
Fighting: Excellent
Agility: Good
Strength: Good
Endurance: Excellent
Reason: Remarkable
Intuition: Remarkable
Psyche: Amazing
Health: 60
Karma: 110
Powers:
Karma Power!: Doctor Z has the ability to regenerate 10 Karma points a round. With this special power, Doctor Z usually adds 10 karma points to anything he does.
However, there is an adverse side effect. If Doctor Z's karma ever drops below 20 points, he can't regain any karma until 60 days has passed. If Doctor Z's karma every hits 0, he must make a psyche feat roll or be stunned for 1-100 rounds.
Telekinesis - Remarkable Rank for lifting objects. As a power stunt, Doctor Z can fly up to Typical air speeds
Clairvoyance - Amazing Rank. Doctor Z can see objects or distant sights at a great distance
Mind Blast - Amazing rank. Power rank damage and Psyche FEAT vs. intensity or KO for 1-10 rounds. Doctor Z can choose the intensity level
Emotion Control. Amazing rank! Range Amazing. Yellow Psyche feat roll needed to avoid effects which last as long as a week. However to use his power costs Doctor Z Karma ( up to 50 points ).
Fear
Anger
Sadness
Joy
Disgust
Trust
Anticipation
Surprise
Anger
Friendship
Shame
Kindness
Pity
Indignation
Envy
Love
Postcognition: Incredible Rank. With this power, Doctor Z can see in the past for a number of weeks equal to power rank number.
Green FEAT gives impressions
Yellow gives general information
Red gives information that the subject may not have been aware of.
Talents: Psychology, and Artist
"To defend: this is the pact. But when life loses its meaning and is taken for naught... then the pact is to avenge."