Nordic
Hero / X- Jedi Knight / Hero for hire
Fighting: Incredible
Agility: Remarkable
Strength: Good
Endurance: Remarkable
Reason: Excellent
Intuition: Incredible
Psyche: Amazing
Health: 110
Karma: 110
Resources: Excellent
Talents:
Martial Arts C. - This form of martial arts concentrates on holds and escapes. Nordic gains a +1CS to his Strength for Grappling attacks (including damage), a +1CS to Strength for Escaping and a +1CS to Agility for purposes of Dodging.
Thrown Objects - Nordic gains a +1CS with all Throwing attacks, and +1CS on Catching. This applies to both thrown weapons and normal items. If the hero has the Thrown Weapons Talent as well, the modification is +2CS when using thrown weapons. **As a special Nordic has a throwing lightsaber attack, that boomerangs back at him. **, Typically he releases the force grip on the hilt to catch it, deactivating his saber on the return.
Stellar Cartography - Mapping space
Interrogation - Nordic is well versed in extracting information from a subject gaining a +1CS to Interrogation.
Form IV: Ataru lightsaber combat -
Nordic gains a +1CS to his Agility for Dodging and Evading. Additionally, in any round in which he wins Initiative he automatically counts as Blindsiding his hand-to-hand combat opponents (he's assumed to have leaped, flipped or dodged around behind them)!
The Master of Ataru allows the Force to take the place of his physical abilities. He substitutes his Force Rank for his Fighting, Agility, and Initiative. ( Amazing level for Nordic..Fighting, Agility, and Initiative ) A powerful Jedi who is also a Master of Ataru is therefore almost unstoppable.
Weapons and Equipment:
Nordic wields a rare yellow lightsaber that can deal Amazing damage per hit and cut off body parts. This damage is done regardless of all body armor, resistances, and vulnerabilities. At the Judge's discretion, a specific Resistance to Energy Attacks may reduce lightsaber damage; otherwise, the blade slices straight through armor plate and invulnerable flesh with equal ease.
The lightsaber will slice through a material of up to Unearthly rank automatically. In the unlikely event of an opponent having body armor or invulnerability of Shift-X rank or above, the lightsaber will be stopped dead. However, it can still damage the inanimate material of up to Shift-Z rank - it just takes a little longer (an entire round instead of an automatic action).
Knock -out darts: To end conflicts without damage, Nordic carries six knock-out darts on his utility belt. They have Remarkable knockout intensity, and a successful hit requires a yellow endurance feat roll to remain awake. Those with Endurance of Incredible or higher only need a green feat roll., and anyone with Monstrous or above is immune.
Stealth Robe: This robe has a chameleon-like power to blend in with its surroundings.
Powers : Force Sensitive, Up to the Amazing rank. See below for developed powers
Heal Self: Excellent Rank. 20 health points recovered. May be done one per day.
Iron Will: Amazing
Cosmic Awareness: Amazing
Danger Sense: Incredible, +2cs for initiatives before action is taken
Life Detection: Remarkable
Environmental Awareness: Excellent
Enhanced Senses: Excellent, for all. Sight, hearing, touch, smell, taste
Precognition : Good, needs green intuition feat role
Postcognition: Typical, needs green intuition feat role
Telepathy: Excellent range
Animal Communication: Remarkable, with automatic friendship. Full command ability.
Telekinesis: Amazing. Can hurl objects as weapons, float them, or spin them around. The Size of the object doesn't matter until it hits over 50 x 50 of the object. For every 25 feet larger, -1CS
"To defend: this is the pact. But when life loses its meaning and is taken for naught... then the pact is to avenge."