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Post your favorite homebrewed characters and game revisions here.
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That's really cool, it's pretty awesome you got a good group of kids and they're enjoying it! Nice job!
by Username
- General Discussion
Honestly, I pretty much agree with you. I was working on some alternate rules. Pretty similar to just running it off of the normal character rules. I'll share it when I finish.
by Username
- General Discussion
Body is an issue though I hadn't thought it through as much as you all did, just that it was a bit more annoying to track with the rank reducing and then rolling on the new ran.
Really though, I could have a professional racecar driver and stuntman who is someone like James Bond and he would drive significantly worse than another character who has no skills but a car control skill of a higher r
by Username
- General Discussion
Thanks for answering, ya, doesn't it seems weird? Do you think talent bonus should apply to the roll? Honestly, it wasn't the issue as much as the situation. The guy in the luxury car with a driving talent and an agility of Incredible couldn't catch random mook number 2 with an agility of Typical and in a mini car. Partly bad luck, but partly because the random mook with the cash had way better c
by Username
- General Discussion
Quotebarna10
Which aspect of the rules do you not like? I haven't used them in years...reviewing....
All of them. Honestly, the worst is trying to figure out the control stat vs how the driver's ability. It's not as cut and dry as the main book at all and I feel like it's so finicky and strange number of rulings compared to how simple the base game is. It feels a lot like the flying rules, but d
by Username
- General Discussion
Hello, was looking through the rules recently and looked at the vehicle rules. I don't like them, but was wondering what other people though of them and if they used them. If you have a house rule for the vehicle rules then I'd be interested in hearing that too. I personally find the rules to be confusing and mostly unnecessary for what I need.
by Username
- General Discussion
Looks great! And I'd like to echo the thank you too. When I was a kid my dad had the basic book and I was always captivated by the strength pictures of Spider-Man tearing apart the phone book. It really got me into running games and I appreciate being able to find the books here. Thanks!
by Username
- General Discussion
I would agree with The Real Time Traveller. A continuously applied Strength of the machine applied every round to everything within the machine.
by Username
- General Discussion
I didn't realize this was still getting released. The playtest didn't do well and I hadn't heard anything since then so I thought it got dropped.
by Username
- General Discussion
I take back my previous comments. I was wrong. This technology is progressing quickly. I'm able to generate much better images already than when I said that hands and teeth were giving issues. Now, it seems like the ai software can generate hands pretty regularly. It seems like there's still some issues since it's hard to get consistent images or specify poses though I'm looking into using a 3d m
by Username
- General Discussion
I can't think of one, though I would probably not make it based off of a charge since I'm not sure movement speed or Endurance is relevant unless you intend to make some sort of getting run over move. I think I would do a Strength intensity feat against the strength of the attack, with a success negating the damage and a failure dealing the damage again and beating the needed result by one color
by Username
- General Discussion
I think a Power Stunt should always be doable if you spend the karma to raise the power stunt fest roll to the required color. The checks to do it automatically that I do without karma is so talhat you can do it on command without making a roll.
So in your example of Spider-Man, he would pull off the web parachute perfectly the first time. And he did it with Karma, but since he didn't keep prac
by Username
- Your Favorites & Game Revisions
I don't charge Karma at all. I only prohibit Karma use on the feat roll from giving a check. Power Stunts are unnecessarily expensive, I think in the rules. Additionally, I make it two reds, 3 yellows, and 5 greens
by Username
- Your Favorites & Game Revisions
Quotenijineko
I prefer writing over art. In fact I would be perfectly happy with and even prefer a novel version of a comic book series with no art but the cover. I never read comic books for the art, myself.
I read "It's Superman!" By Tom de Haven a while back. It was good, something you might be interested in.
by Username
- General Discussion
Never played. Who was the game designer? What sort of system did it use?
by Username
- General Discussion
Personally, I think it was more of the quality declined and people stopped reading/advertising and they raised prices to stay in the black, but this is a chicken or the egg argument, so it's not a hill I'm willing to die on.
by Username
- General Discussion
Quotebarna10
What do you mean "need to license the work"....from whom?
You can't just publish stuff, throw an open license on top, and say BOOM I licensed it.
I know other publishers gave also erroneously used the OGL. Not sure why...
You're not licensing the work from anyone. Games have a license so that there's a legal structure in place so that other people can develop off of based off of t
by Username
- General Discussion
Quotebarna10
er..FASERIP stuff is not covered by the OGL.
The OGL does not cover ALL TSR legacy products, it only covers derivatives of D&D 3.0+, and specifically content included in the SRD.
Why did you publish this under the OGL? That literally makes no sense to me. Are you using SRD material in this?
I'm not the author, but this is a common action for game system publishers. Many people
by Username
- General Discussion
They're quite expensive for the product you're getting. The quality of material has significantly increased over time and it's not necessarily a useful expense in my opinion. Additionally, the lack of advertisements means that the books themselves must pay for themselves without being subsidized by ads, which has raised the price. Finally, despite what anyone might say, floppy comics are not sell
by Username
- General Discussion
I agree with you, I think l. Superman is the iconic superhero archetype for a reason. I think Spider-Man or Batman have had consistently the best work, though Spider-Man is in a bit of a quagmire for a long time now like 15 or so years. Batman has been good in recent memory.
by Username
- General Discussion
I think Time Traveller has a good recommendation. I would also say that the effect of the gravity ranks would be additive or subtractive according to a gravity control power. So a Typical rank gravity control would double the gravity on you on Earth. Or make you functionally weightless.
by Username
- General Discussion
That's what I have too. I've always taken it to mean that the character gets put to Remarkable then you roll the modification from that and if you go below Remarkable, you can't take the talent.
Alternatively, I think you could count it as a +2CS to resources rank roll
by Username
- General Discussion
The more I've read the book, the more I think it is. I have limited the times that karma can get transferred to keep the risk up and discourage wanton murder
by Username
- General Discussion
Yes, but it's manageable to some extent. You can feed the model an image to base your new image off of and in which case, it can get very similar repeat images though it will often duplicate pose in that case, so practically nearly impossible to get the same image in different poses, like you'd need to do for a comic, but honestly, I think, and I've seen other models that could make minor changes
by Username
- General Discussion
It would work pretty well. The very low power levels are pretty dangerous in Marvel fantasy. I played a Hyborian Age game that was fun. I'd, personally, prefer the spells from the Magic Book. It's different from D&D and gives a different more exotic feel to the game. I believe I had some rules related to the Hyborian Age game that worked pretty good. I might be able to find them. Anyways, sum
by Username
- General Discussion
Ok, last post of the day, but I had to attach this so that the stats would make more sense. The column list shows the default number and range and the universal table is the table we use in game.
by Username
- Your Favorites & Game Revisions
I ran a short game of Marvel Superheroes in the Hyborian setting of the old Conan comics. It was pretty fun, we had a great time with it and it did become canonical though i haven't used it yet, in our main setting. Anyways, I've attached my items list and my monster manual and item lists here. The Monster Manual should be pretty generic stuff for the most part, hopefully useful. The items list i
by Username
- Your Favorites & Game Revisions
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