Rottweiler v. the Broodling
(Start: 4 areas apart, Rottie on ground; Broodling in flight)
Rd 1: Rottie closes in 2 areas, Evading; Brood easily covers the distance trying to swoop in for an attack
· Tie on Init roll Rott (6)+5=11; Brood (10)+1=11. House rule says tie goes to the higher Intuition (alternating atks if multi-attacking), but in this case Rott's evading so rolls for that... (40) - successfully evades Broodling's chomping mandibles! Rott, "Holy shiznit!"
Rd 2: Rottie attempts to grapple now that the Brood is landed and adjacent; Broodling tries again for his bread n' butter blood-suck bite
· Initiative: uh ohhh Broodling (10)+1=11; Rott (4)+5=9.
· The Broodling rears his head back and strikes… (31) on RM Edged atk - *SNAP* Narrowly misses Rottie's neck!
· Rottie tries to seize the opportunity by Grappling the beast's jutted neck… (17) on RM Str - No cigar.
· The gianormous 6'3" 400 lbs. figure towering before his sinewy 5' 9" (apparent) 175 lbs. frame (actual weight of 240 lbs; dense-boned, all muscle) has the Rottweiler reconsidering this whole hero business…
· Broodling, "Hold ssstill little puppy! Let usss have a tassste…" Rott, "Not on your life, scales-for-brains!"
Rd 3: Angered, the Broodling will try multi-attacks (claw/bite); Rottie will step in with an overhand right
· Init: Rott (10)+5=15; Broodling (7)+1=8
· Rottie quickly darts fwd… (91!) KA-POOOW! Red (possible Stun). A solid shot on target, but the deep *thud* has Rottie worried (Brood's defense all but absorbs 6 pts of Rottie's 26 max damage punch! Brood Health: 90-6=84)
· Brood checks for Stun…(89) on EX End.= no stun
· Rottie, "What thu…?" The Broodling's head cocks sharply after taking Rottie's best; it slowly turns to smile, displaying rows of long sharp teeth; at least it looks like a smile? Broodling, "Issss that all ya got, you mangy mutt?"
· Broodling's multi-atk roll… (16) whew! Not even close to the req'd Yellow needed, but he'll still get a bite attack at -3CS… (29) on TY col = miss, suckaaa!
· Rott: *crap! This creep took my best and it didn't even phase him!*
Rd 4: Rott tries for multi-atks; Brood for the Bite. Rottie Health: 114/114 (full); Brood: 84/90
· Init: Rottie (7)+5=12; Broodling (2)+1=3
· Rott's multi-atk roll… (40) on IN col, enough for Green and 2 attacks at -1CS (AM Fighting Unarmed to IN)
· 1st roll… (93) - Red! "BOOM MUTHA f*KKA!" A solid left hook by Rottie catches Broodling square to the side of the head; Rott's not pullin' any punches, 26 pts damage (reduces to 6). Brood Health: 84-6=78
· Checking for Stun v. Brood's EX End… (51) - the beast looks dazed! Stunned for 1 rd
· Rottie's 2nd attack, a right uppercut… (45) - Green, another shot sends Broodling's head snapping up and back (78-6=72) Rottie, "You want some o' this, you over-grown mosquito!?"
Rd 5: Brood stunned 1 round; Rott presses another multi-attack; granting a bonus +3CS to-hit since Brood's just basically wobbling there defenseless (sometimes I'll "auto" hit Stuns in-game; sometimes just grant at +3CS, even higher at times espec. If a 1-10 round Stun; just depends)
· No Init necessary (Broodling's stunned)
· Rott's mult-atk roll… (24) - Sh!t! Ah well, one attack still at +0CS (bonus/penalty cancel out this round)… (38) = Green, another hit (Broodling Health: 72-6=66). Rottie, "Wazz'up baby!? Awww yeeeah!"
Rd 6: Seriously PO'ed now, Broodling will attempt Bite atk again; Rottie goes multi-atk since it's worked so far.
· Init: Rottie (5)+5=10; Brood (8)+1=9 Rott, "Too fast for ya, bug breath! I'm about to get Insecticidal on yo' ass!!"
· Rott's multi-atk roll… (09) Fraak! Still gets one attack at -3CS… (87) on EX col - a solid front snapkick right into Broodling's chest, possible Slam (Health: 66-6=60)
· Brood Slam check, EX End… (15)=Great Slam, sends the Broodling flying! 6 areas straight back, crashing though a couple brick walls to slow him down. Brood's thick-ass hide prevents any collision damage however. Rott yells, "Not too shabby for a 'puppy', eh razor-face?"
Rd 7: Rottie Health still: 114/114; Broodling: 60/90. Rottie will attempt to sprint fwd to close the gap; Broodling takes flight
· Rottie End. FEAT roll… (79), sprint successful and 4 areas covered; although he sees the Broodling launch skyward, rising 3 areas
· Rott, "Ah you booger! C'mon back; things were just getting fun!"
Broodling, "Currrsssse you, I will make ssshurre you ssssufferrr!"
Rott, "Bring it on, babycakes!"
Rd 8: Rottie will Block; Broodling dive bombs
· Rottie's block roll (RM Str)… (41), Green -4CS, so PR 4 additional Body Armor (weeeak!)
· Broodling's dive atk (EX End. +4CS aerial dive to MN) *gulp*… (12)!! Miss and Broodling goes crashing into the pavement! (will treat as RM damage since he's coming to a nasty halt, but resistance lessens effect; Broodling Health: 60-10=50)
· *KKAARUUUNCH!* Rottie, "Whoooaa bugman! Watch it, you'll lose karma wreckin' the roads like that!"
Rd 9: Rottie feeling in control, closes again for multi-atks; Broodling emerges from the crater and again Bite atks
· Init: Rott (3)+5=8; Broodling (4)+1=5
· Rott's multi-atk roll… (92) - RED! for 3 atks at -1CS (AM to IN)
· 1st atk… (46) - Green hit (Brood health: 60-6=54) Rottie, "Now…."
· 2nd atk… (77) - Yellow, declines Slam effect to keep'm close (54-6=48) "We're…"
· 3rd atk… (54) - Green hit (48-6=42) "Talkin'!!!"
· Broodling taking hit after hit after hit, rears back his ugly head and… (97)!!! RED, possible KILL result :O
· Hmmm. How to handle… let's do damage first. EX edged atk damage bite, reduces by -1 rank to GD (Rott's defense/resilience) so Rottie Health: 114-10=104;
· Rott will definitely spend Karma on the Kill check (IN Endur)… (60), adds the minimum 10 Karma for the Yellow "No" kill result;
· Now any blood loss? Write-up says, "In order to effect the vampiric exchange, the Broodling must make a successful bite attack, and then maintain it for every round of draining."
· UPB desc. mentions something about Power FEAT v. target Psyche yadda yadda; but I'll play it as written in the character dossier - a successful bite = loss of TY 6 blood (it was a "successful" bite after all)
· Broodling, "hmMHHMHffMMHMMffMMpp!!!" *slurp* (Rott health 104-6=98)
· Seems Rottie is now considered fully Held (as a Grapple I think?) letting the bug-beast feast! Rott, "BBBllaaaaarrrrrrrggggghhhhh!!!!"
· Blood points split between Broodling's Str and End, so: Str 30+3=33; End 20+3=23 yikes…
Rd 10: Rottie definitely trying for Escape this round; Broodling will cont. to drink and inflict damage…
· But first, Rottie regens! (98+4=102)
· No Init. necessary since Rott's trying to get free. Meets the "within 2CS" Str requirement and rolls… (47) - MISS! Rottie, "YYYEeeaarrrgggg! Get... OFF… of me.. you… bloodsuckin' BASTICH!!"
· Broodling drinks, Rottie Health: 102-6=96. I'm thinking he also continues to inflict the EX EA damage (less to GD for Rott's protection) so 96-10=86
· Broodling Str 33+3=36; End 23+3=26 (Total Blood consumed so far 12)
· Brooding, "Mmffhhhft…mft…astymmmfh…."
· Rott, "SON OF A BBBEEIB!!!"
Rd 11: Rott tries to ESC again; Broodling continues feasting
· Rottie regens (86+4=90) Broodling, "Mmpffh? MmmoremmPleasfmmfh"
· Rott rolling for ESC attempt again… (26)!! No dice. Rott, "EFFF-MEEee!!!"
· Broodling cont. auto-drinking, Rott Health: 90-6=84, pius EA damage 84-10=74
· Broodling Str 36+3=39; End 26+3=29. Blood consumed: 18
· Holy sh!t :O
Rd 12: Rott Escape attempt yet again; yadda yadda for Broodling feast
· Rottie regen (74+4=78)
· Rolling for ESC on RM col… (35)! Good grief! :\
· Broodling drinks and drinks, Rottie Health: 78-6=72, -10 EA damage=62
· Broodling Str 39+3=42; End 29+3=32, Blood taken: 24 (sh!t!)
· Maybe karma time?
Rd 13: Same
· Rottie regens (62+4=66)
· Going for ESC roll…(88) - YESSS! Rott, "I'm FREE B!tch!"
· Arrghh, takes additional EX removal damage + must make KILL FEAT again!? (Rottie health: 66-10=56)
· Dipping below half Health triggers Rott's 'Frenzy' mode; but won't help him w/Kill FEAT check
· Rott spends Karma on Kill check… (40) good thing. Adds 21 Karma to get the Yellow "NO" result (Rott 31 Karma total spent so far out of 87 base)
· Broodling, "Mmffh… AHHhhhhh! And a sssucculent meal you arrre, my pet! It'sss trrrue… Doggg meat doesss taste like chickennn!"
Rd 14: Okay. Let's tally. Rottie (56+4 regen this round so 60/114 Health); don't see if it states Broodling benefits any increased health from the blood letting so, Broodling Health remains: 42/90. Rottie's smart enough to know the Broodling is a serious threat. He'll go for a multi-atk using Claws adding a pinch of Martial Arts D action for good measure (can Stun/Slam w/o damage after 2 rounds w/enemy). Brooding will try multi-punch attacks with his now-beefed-up IN 42 Strength
· Init: Rottie (10)+5=15; Blooding (8)+1=9
· Rott's multi-atk roll… (86) - Yellow, enough for 2 atks at -1CS
· 1st atk roll… (05) - DAMN IT! Swishhhh. Broodling, "Bwhahahah! Misssed by a mile! You really ssshoul…"
· 2nd atk roll… (20) - missed again.. Fraakk! "as I was sssaying… really should trrry and ssstay focussssed, Muttley!"
· Broodling's multi-atk roll… (94)! Just shy of Red, but good for 2 atks at -1CS
· 1st atk, a smashing fist… (34) - Just misses;
· 2nd atk, another punch… (28) also misses! Rott, "Put your money where your fat mouth is, blood sucker! And I do mean SUCKER!!"
Rd 15: Rottie regens 60+4=64/114 health (now out of 'Frenzy' range); Broodling 42/90. Both attempting same actions of last round.
· Init: Rottie (5)+5=10; Blood (4)+1=5
· Rottie's multi-atk roll… (51) good for 2 atks at -1CS
· 1st atk… (42) - Green hit, Claws doing 10 dmg, negated by Brood's defense;
· 2nd atk… (81) - Yellow strike to the throat, again GD damage negated, but thx to Martial Arts D, a possible Stun;
· Broodling with his buffed Endurance of RM 32, rolling for Stun check… (00) F*CKIN' LUCKY BASTARD!!! Broodling, "Booo Hoooo, Dog-faccce! You'll have to try harderrr than that!"
· Broodling multi-atks roll… (48); only a Green, 1 attack (punch) at -3CS
· Rolling… (79) - possible Slam. Damage of 42 Blunt, reduced -1 rank to 30, so Rottie Health: 64-30=34 *UGHHHHHhhhh!!*
· Rottie Slam FEAT check… (19). Great. Rottie gets launched 7 areas, through walls, but with his defense absorbing much, I'll say an additional 8 pts collective damage. 34-8=26 hmm, things suddenly nor lookin' good for the Rottster…
Rd 16: Rottie approx. 6-7 areas away, (regens 26+4=30), rises from the rubble and takes Evasive maneuvers. Broodling takes flight, covering the ground easily with an area to spare. Also wounded, he won't risk a missed dive this time but comes to land, crushing the hood of nearby car.
· Broodling, "You ssstill rise? Impresssive. But now it's time to finisssh you, dirrrty dogg."
· Rottie, "As… I said… bbb..before…. BRING IT!!!"
Rd 17: Rottie regens 30+4=34/114 Health; Bloodling 42/90. Rottie in 'Frenzy' mode, so ignores Stuns and gains +1CS to Fight/Strength/Psyche FEAT checks. Rottie will try multi-atks (Claws) again; Broodling, going in for the Bite de Grace!
· Init: Rott (4)+5=9; Blood (4)+1=5
· Rottie multi-atk roll… (47) Green, 2 at -1CS "mmmust… focus…"
· 1st atk… (74) Yellow, Hit, no damage but Martial Arts D in effect for possible Stun;
· Broodling's Stun check (still at RM 32 Endurance) rolls… (82)=NO Stun!! Broodling, "Bwahahaha! Try again, whimpering fffool!"
· Rott's 2nd atk…. (08) whiffff
*sigh*
· Broodling, "Now... Embracccce your Dessstiny!"
· Goes for Bite atk…. (90)!! Yellow, Possible Stun ugggh. Time for the math: EX edged bite reduced -1 rank so 34-10=24. Stun ignored (almost forgot Rott's "Frenzy" state); now blood loss of TY 6, so Rottie Health: 24-6=18 (gulp)
· Broodling Str 42+3=45; End 32+3=35. Total blood received so far, 30. mutha fffkkr…
Rd 18: Rottie in BAAAD shape. Still, regens 18+4=22/114 Health; Broodling 42/90. No Init roll since Rott can only try to Escape, while Broodling plans to keep feasting
· Rott will spend Karma on the ESC roll… (51), adds the minimum +10 to hit for Yellow Escape result (total Karma spent 41). Hold broken, Rottie takes another EX edged (reduced 1 rank) so 22-10=12 Health and successfully staggers away at half speed, roughly 1.5 areas
· Broodling wiping the trickle of red from his chin, follows behind, "Ssseems the end is nearrr, my pet. You fought welll; feel no ssshame at thisss defeat. Come to meee..."
Rd 19: Rottie comes alright… Charging! (regens 12+4=16) Broodling will punch with his buffed IN 45 Strength, going for the knock out
· Init: Rottie (2)+5=7; Bloodling (3)+1=4
· Rottie Charges… 1 area (for +1CS to AM)…. (94!!!) :O HIT! RED possible Stun
· Rottie, "rrrrwwarrrRRRRRRR YOU MUTHA FF!!!!"
· Broodling, *hhhMMMMOOOOWWWFFHHHF!!!* Now, house rule is that Base damage from Charging is (STR+END)/2, so Rott's Base Charge damage is: (26+36)/2=or 31, +2 pts traveled (1 area) for 33 pts damage total, less Brood's resistance so 13 pts. Brood's Health: 42-13=29
· 20 pts rebounded back to Rottie (reduces to 10) so Health: 16-10=6 (zoiks!)
· Big time check for Stun here… hmm. Much as I hate it, Broodling will spend Karma. Roll…. (13) good thing. Hmmm. Brood needs a 66 (still pumped Endur. of RM 35) for Yellow "No" stun effect; but has 42 base (both chars started with their base Karma) -- it's not enough! Broodling will spend 23 to get to a Green result, and take the 1 round Stun, which is better than a White result. Rottie, "One… last chance… Now… or never…"
Rd 20: Broodling Stunned this round; Rottie regens (6+4=10). Rott will press a multi-atk with +3CS to-hit as Broodling rocks side-to-side dazed and disoriented
· No Init (Brood's Stunned)
· Rott's multi-atk roll… (99!!) NINETY-F'N-NINE! 3 Atks coming (at +3CS, -1CS so +2CS)
· 1st atk (using Claws + Martial Arts D)…. (08) - F#ck! Misses badly;
· 2nd atk….(67), Yellow, no damage but possible Stun extension(?);
· Broodling Stun check… imp't so spending Karma (has 19 remaining). Rolls… (38) which would mean Green result, 1 additional Stun round OR needs 66 for Yellow. Doesn't have the Karma (down 9 now for spending minimum) so Rottie's got another freebie Rd coming up;
· 3rd atk… Rottie launches knee to Broodling's groin…. (88) OUCH!!! (29-6=23 Health) possible added Stun (already 1 round coming)
· Broodling's eyes are glazing over, blood trickling from his toothy maw… declares last 9 pts of Karma towards Stun roll…. (61) and needed a 66 for Yellow - lucky bug! Broodling, "Uhhhnnnnnn…. You… willl…pp..ppaayy…for thisss..."
Rd 21: Broodling Stunned again this round; Rottie regens (10+4=14). Rott, same deal as last round: multi-atks, +3CS to-hit vs. defenseless bugman
· No Init (brood stunned)
· Rott's multi-atk roll… (02) F@CK! One attack still at (+0CS) rolls for Claw attack…. (07) Sh!t… misses badly; how dat possible? Well, Rott's is definitely banged up and barely standing himself so guess it makes sense
Rd 22: Broodling comes to (no more stun). Rottie Regens (14+4=18). Broodling, "Enougggh of thisss nonsensssse!" - takes a massive swing/punch; Rottie Evading
· Rott's Evade roll…. (93!) Evades and +2CS to-hit nxt turn;
· Brood's swing is deftly side-stepped. Rott, "That… all you.. got, bug-breath?"
Rd 23: Rottie regens (18+4=22/114 Health); Broodling Health: 23/90. Rott, goes for Grapple; Broodling taking another full-strength IN 45 power punch
· Init: Rott (4)+5=9; Broodling (3)+1=4
· Rott spends Karma (started with 87, less 41 used = 46 remaining) for the Grapple (NEEDS to lock this madcat up NOW!) and rolls…. Ah shit! Have I been accounting for Rott's "Frenzy" Fight/Strength/Psyche FEAT bonuses? Hmm. Lost track. Ah well. Grapple considered a Str FEAT so will enforce it here (RM to IN)… roll….(84)!! Rottie adds the minimum 10 Karma (36 remaining) for a Full Hold Grapple! Damage inflicted (23-6=17) Rott, "Gave it… your best, bugman, now it's MY TURN!" Broodling, "GAAAKKKkk!!"
Rd 24: Rottie regens (22+4=26 of 114 Health); Broodling 17 of 90. Broodling desperately trying to Escape hold; Rottie will squeeze, and "may perform one action in addition to maintaining the hold"… hmmm. Okay, he'd never do this to a normal human opponent; but since this "thing" doesn't look anything human, Rott will BITE! In addition to squeezing the livin' sh!t out of it.
· Broodling: rolls for Escape… (07) YES! You're still held tight mo fo!
· Rott squeezes (auto Strength damage less Brood's resistance so 17-6=11);
· Now Rottie tries a BITE attack! Rolls… (97) :O HE'S FERAL! Damage + Red possible Kill result. Broodling Health: 11-(30-20)=1 point Health left!
· Broodling checks End. vs Kill effect… (62) E/S result -- Broodling loses 1 Endurance rank and is on the way to meet the maker!
Rd 25: Rottweiler spits the large chunk of flesh torn away from Broodling's neck, letting the unconscious hulking creature collapse to the ground (also regens 26+4=30 Health). Broodling (unconscious and losing Endurance ranks) is checked over and his wounds stabilized by Rottie so as not to continue dying. Endurance loss halted, Broodling will be unconscious another (d10) = 7 hours. "Nasty bugger. I should let you die, but that's not my style. Those sirens I hear mean the boys in blue will be here shortly," (shreds Broodling's wings then stuffs him into a garbage dumpster as a crowd begins to gather and gawk). "That'll keep you for now."
Broodling, *HRRrrrNNNrrrrhhh...*
Rottie spits repeatedly and snarls disgustedly, "Definitely
NOT like chicken..."
*walks away, the curious crowd parting before him*
- Fin