night guardian 44 Wrote:
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> -Kryptonian Physiology: Exposure to Yellow sun
> solar energy alters Superman's Kryptonian
> physiology, it allows Class 1000 Solar Absorption
> and Storage that provides Superman with mass
> amounts of energy that support all of his
> increased physical attributes and god-like powers.
> He may direct this stored energy to enhance the
> following abilities:
> â—¦Invulnerabilities: Superman has Class 1000
> resistance to Heat, Cold, Fire, Corrosives,
> Radiation, Toxins, and Disease. His body's cells
> protect him internally as well so drinking a vial
> of acid wouldn’t even harm his insides.
> â—¦True Invulnerability: Superman's dense
> Kryptonian body provides him with Unearthly (100)
> protection from Physical and Energy attacks.
> â—¦Force Field: Superman possesses a Bioeletric
> Aura {Force Field} that surrounds his body a few
> millimeters from his skin. Unearthly (100)
> protection from Physical and Energy attacks,
> range: Contact. The proximity of this field to his
> skin means that loose clothes, for example, may be
> burned off of him, while clothes that are close to
> his body are protected by the "Bioeletric Aura"
> Field; It is also implied that he can
> unconsciously extend this field to an undetermined
> extent to protect a greater area, allowing him to
> carry huge objects within the Earth's atmosphere
> and without gravity or inertia tearing them
> apart.
> â—¦True Flight: Superman is able to defy gravity
> and fly at Shift-Z airspeeds in earth's
> atmosphere, he can fly at Class 3000 speed in
> space.
> â—¦Self-Sustenance: Superman can survive upon the
> yellow sun solar energies stored within his body,
> he may survive in a vaccuum or underwater without
> food, water, or air as if he possessed the Shift-Y
> (250) Self-Sustenance power in its permanent
> effect form. Superman does not need to eat, but
> does so out of social custom, convention, and / or
> pleasure.
> â—¦Torquasm-Vo: This ancient Kryptonian warrior
> discipline shifts his consciousness on a higher
> plane. He can fight an enemy in a purely mental
> realm with Amazing (50) ability.
> â—¦Heat Emission-Eyes: Superman can emit his
> body's stores of solar radiation through his eyes
> causing Unearthly (100) rank Heat damage with a
> 10-area range. He is able to make wide or focused
> beams.
> â—¦Hyper Speed: Superman is fast. He possesses
> hyper speed at Unearthly (100) rank.
> â– Substitute for Fighting for multiple attacks
> and evading. May make up to 4 combat actions per
> round.
> â– Substitute for Agility for dodging and catching
> projectiles.
> â– Substitute for Intuition for initiative.
> â– May reach maximum flight or groundspeed in one
> round and has no penalties making high-speed
> maneuvers or starting or stopping suddenly.
> â—¦Hyper Breath: Superman can exhale Monstrous
> (75) strength winds at a range of 3-areas. Each
> area thereafter is at -1CS in intensity. He can
> also emit Amazing (50) intensity cold.
> â—¦Total Recall: Unearthly (100)
> â—¦Recovery: Superman's body continues absorbing
> solar radiation even after death. This energy may
> eventually return him to life making it virtually
> impossible to kill him. Allowing Superman the
> following powers: Regeneration, Self Recovery, and
> Self Revival at Shift-Y (250) rank.
> -Superhuman Senses: Superman heightened senses
> as below:
> â—¦Enhanced Hearing: Unearthly (100)
> â—¦Microscopic Vision: Monstrous (75)
> â—¦Telescopic Vision: Unearthly (100)
> â—¦Infrared Vision: Amazing (50)
> â—¦Penetration Vision-X-rays: Unearthly (100),
> Lead: Superman cannot see through lead with his
> X-ray vision.
> -Power Boost: Superman can direct his body’s
> stored solor energies into his Strength, Force
> Field, and Hyper Speed raising them as high as
> +2CS. It is an instantaneous boost and will be
> used when the challenge calls for it, all at once,
> or one ability at a time. He would normally raise
> +1CS, then +2CS in the initial boost or he can
> boost immediately to Shift-Y (250) if he needs to.
> To activate an increase Superman must make an
> Endurance FEAT.
> â—¦White result is heightened rank for only 1
> round, after he drops back to normal levels.
> â—¦Green result sustains heightened rank for 2d20
> round.
> â—¦Yellow result keeps him at his heightened ranks
> for 5d50 turns
> â—¦Red result would keep him at heightened levels
> for 10d100 turns.
>
>
>
> Ok posting this here, so that I may reference for
> my team build.
> Nightmask, was this only using Marvel Heroic
> Characters?
Building as Marvel characters on the heroic side, although classic Superman doesn't have any bio-force field, the warrior discipline thing, solar recovery, or power boost. His powers were also just on/off if he was exposed to a yellow sun he was super-powered until exposed to a red sun no solar storage and power tapering off.
"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."
-- Peter David
[
www.classicmarvelforever.com] - Nightmask Character Sheet
[
www.classicmarvelforever.com] - Paragon Character Sheet
[
www.schlockmercenary.com] - The Gospel of Uncle Ben
[
www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P
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