Brotherless_one Wrote:
-------------------------------------------------------
> Outcast Wrote:
> --------------------------------------------------
> -----
> > I think victory for Batman depends on rather or
> > not he can trick Cap. From what I've seen the
> > fighters use the following methods.
> >
> > Batman: Relys on stealth, distraction,
> > misdirection, and speed using gadgets to limit/
> > injure his foe. Often attacking at night when
> foes
> > suffer penalties from fatigue and impaired
> vision.
> > Don't remember seeing Batman in a sustained
> > battle. If anyone can trick Cap in Combat
> Batman
> > at least has a chance.
> >
> > Captain America: A relentless combatant who
> takes
> > the battle to his foe in broad daylight. Able
> to
> > pour it on and KEEP pouring it on. Stronger and
> > more durable than a normal human with 1/10
> > reaction time. Limited mainly by his use of only
> 1
> > weapon.
> >
> > In the battle I see Batman trying to use his
> > misdirection tactics to create an opening while
> > Cap charges in trying to take Batman down as
> > quickly as possible. If Cap get close in he
> could
> > probably overwhelm Batman. If Batman can use
> the
> > explosives or somehow catch Cap unexpectedly he
> > might be able to take it.
>
> Cap's actual fighting style:
> * Close Quarters Combat (CQC) or Close Quarters
> Battle (CQB ):
> World War II-era American combatives were largely
> codified by Britons William E. Fairbairn and Eric
> A. Sykes;
> a type of fighting in which (usually) small units
> engage the enemy with personal weapons at very
> short range, potentially to the point of
> hand-to-hand combat or fighting with hand weapons
> such as swords or knives. Because enemies,
> hostages/civilians, and fellow operators can be
> closely intermingled, CQC demands a rapid assault
> and a precise application of lethal force. CQC is
> defined as a short-duration, high-intensity
> conflict, characterized by sudden violence at
> close range.
> -Principles of assault
> * Detailed planning: gathering all
> available intelligence about the crisis scene,
> targets, and innocents.
> * Surprise: The objective is to
> complete all offensive action before the party
> being engaged is able to react; uses stealth
> movement and noise/light discipline to get as
> close to the targets as possible, positioning to
> engage an enemy from the moment he becomes aware
> of them.
> * Methods of entry: either working
> slowly and deliberately, using ballistic shields
> and mirrors whilte searching for innocent
> bystanders or suspects, or dynamic entry (bursting
> in -rapidly and aggressively - in a continuous
> flow, using overwhelming force that does not stop
> until the threat is eliminated) to seize the
> area.
> * Speed: gaining control before
> the target understands what is happening and can
> prepare an effective defense or mount a
> counterattack.
> * Violence of Action: gaining and
> maintaining physical and psychological momentum.
> * Defendu: a hand-to-hand combat
> system based on practical experience mixed with
> jujutsu and boxing; Fairbairn often referred to
> the technique as "gutter fighting".
>
> Let's just be Christopher Nolan and assume
> Batman's a ninja...:
> * The 18 skills of the Togakure Ryu Ninja:
> * Seishin Teki Kyoyo (Spiritual Refinement):
> developing a deep and accurate knowledge of
> himself, his personal power, his strengths and
> weaknesses, and his influence on the playing out
> of life.
> * Tai Jutsu (Unarmed Combat): Skills of
> daken-taijutsu or striking, kicking, and blocking;
> jutai-jutsu or grappling, choking and escaping the
> holds of others, and taihenjutsu or silent
> movement, rolling, leaping, and tumbling.
> * Weapons training: Ninja Ken (Ninja Sword),
> Bo-Jutsu (Stick and Staff Fighting),
> Shuriken-Jutsu (Throwing Blades), Yari-Jutsu(Spear
> Fighting), Naginata-Jutsu (Halberd Fighting),
> Kusari-Gama (Chain and Sickle Weapon)
> * Kayaku-Jutsu (Fire and Explosives): the
> effective placement, timing, and rigging of
> explosive devices for demolition and distraction.
> * Henso-Jutsu (Disguise and Impersonation):
> involved thoroughly impersonating the character
> adopted. Personality traits, areas of knowledge,
> and body dynamics of the identity assumed were
> ingrained into the nijna's way of thinking and
> reacting.
> * Shinobi-Iri (Stealth and Entering Methods):
> techniques of silent movement, breaking and
> entering, and gaining access to inaccessible
> areas.
> * Ba-Jutsu (Horsemanship)
> * Sui-Ren (Water Training): Stealth swimming,
> silent movement through water, methods of using
> special boats and floats to cross over water, and
> underwater combat techniques.
> * Bo-Ryaku (Strategy): Unconventional tactics
> of deception and battle, political plots, and
> advantageous timing for use of current events.
> * Cho Ho (Espionage)
> * Inton-Jutsu (Escape and Concealment): using
> nature to cover their exit, allowing them to
> "disappear" at will.
> * Ten-Mon (Meteorology): Forecasting and
> taking advantage of weather and seasonal
> phenomena.
> * Chi-Mon (Geography): Knowing and
> successfully using the features of the terrain
>
> Similarites in styles: both emphasize preparation,
> rapid action, psychological control & distraction,
> and practical (down and dirty) hand to hand
> combat.
> differences in style: CQC emphasizes control of
> the environment, Togakure Ryu emphasizes control
> through understanding yourself and your enemy.
>
> so the conflict of combat methodologies is equally
> shock and awe vs hide and seek/hit and run as it
> is full assault vs precision strike.
>
>
> that's all I have to say about that...would you
> like a chocolate?
> [
upload.wikimedia.org]
> estGump2.jpg
Yeah, kinda figured as much. But WW2 was a long time ago, since then Steve has been training with SHIELD. Even so his tactics seem geared more towards the charge in where Batman uses more misdirection. This is most evident I think in the equipment they use.
A lot may be riding on the environment they fight in also.